I made an app that I plan to launch. Confused about its version number. Should I start with 0.0.0 ? Or 1.0.0
Please note some features which I planned are still in development and I intend to work on them after release. I am feeling the correct version would be 0.1.0 ? Please suggest Thanks
App Store
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Hello,
I have an app that will be available to the parents of children in schools for a specific region.
Schools will gradually activate the service, so we would like to send a link to the parents to download the app (limited distribution).
Eventually, the majority of schools will have made the transition and I would like to know if it would be possible to make it public (discoverable)?
I know it is possible one way, but it is possible the other way?
Also, will Apple accept this limited distribution you think or they will think it is kind of a "pre-release"?
I'm trying to distribute my app as unlisted through App Store Connect. However, I'm encountering a 'Cannot Sell' warning in the App Availability section. When I click on the link, it shows that the app is not available in my own country. I've already tried setting a price as suggested by other developers, but the issue persists. My app is intended to be unlisted and available in my country. How can I resolve this availability issue and ensure my app is properly distributed as an unlisted app
My country is Malawi and the app is called Standard Bank AGM Voting App
👋 Hey, folks.
Does Apple convert app screenshots uploaded to App Store Connect before displaying them on the App Store?
In other words, is it better to upload PNG files for better quality or JPG files for lower file size and faster loading?
Hey everyone, I’m developing an app can’t say the name at the moment but here is a similar scenario not very good, its the best I could come up with, say its a meditation app called ‘Fl0wr’. I’ve noticed there’s an existing app named ‘Flower’ in a different category, local news. Say for my app I add the following to the name Fl0wr - mindful and meditation. ’Will adding that to the name get it approved under Apple’s naming guidelines, considering the different spelling and the specific industry focus? Do I need to remove the dash make apart of the name. Hope that example makes sense. Any insights on this would be greatly appreciated. Thanks
I have an XPC service that embeds Python. It executes a python script on behalf of the main app.
The app and xpc service are sandboxed. All seems to work just fine in the development environment but the script fails in the released version.
I disabled writing pycache by setting the PYTHONDONTWRITEBYTECODE environment variable because pycache tries to write inside my app bundle which fails (I believe I can redirect the pycache directory with PYTHONPYCACHEPREFIX and may experiment with that later).
Specifically this line fails in the release version only (not from Xcode):
PyObject *pModule = PyImport_Import(moduleNameHere);
if (pModuleOwnedRef == NULL)
{
// this is null in release mode only.
}
Any ideas what can be going wrong? Thanks in advance.
As the topic mentioned, I want to add a overlay window onto Apps that are in full screen mode, trying to create some blur effect on the screen. But Apple seems to treat full screen mode Apps differently as a "space."
So currently I can only apply the blur effect like this.
(This is my Desktop page)
But When it doesn't affect the full screen mode Apps.
(For example: My Xcode)
And I know some of the App down this kind of stuff. Like this
This is my current code. Hope someone can tell me how to solve it.
The in-app purchase is not working. I am trying to create auto-renewable subscriptions, but all I see is "The subscription is unavailable in the current storefront."
I have checked and signed all agreements available to me in App Store Connect. They are all in "Active" status.
I created subscriptions in App Store Connect (they are all in "Waiting for Review" status).
All countries or regions are selected in the subscription.
Subscription Prices, Tax Category, and App Store Localization are set.
When building in Xcode, I set the StoreKit Configuration to None in the scheme.
The app was installed via TestFlight. I submitted the app for review, but the reviewer also couldn't use the purchases. I've already watched all the videos on StoreKit v2.
I don't know what else I can do.
I need help updating the description, keywords, what's new, and promotional text for my app on the App Store using the App Store Connect API through Postman. I already have my access token.
I need to update the data for each language, I changed to PATCH, but what is the url to patch? And what json should I send?
My app, which only shows ads one day after it is first launched, keeps being rejected due to Guideline 2.1 - Information Needed (App Tracking Transparency framework related).
Here is the rejection message from Apple:
Guideline 2.1 - Information Needed
We're looking forward to completing our review, but we need more information to continue. Your app uses the AppTrackingTransparency framework, but we are unable to locate the App Tracking Transparency permission request when reviewed on iOS 17.5.1.
Next Steps
Please explain where we can find the App Tracking Transparency permission request in your app. The request should appear before any data is collected that could be used to track the user.
If you've implemented App Tracking Transparency but the permission request is not appearing on devices running the latest operating system, please review the available documentation and confirm App Tracking Transparency has been correctly implemented.
If your app does not track users, update your app privacy information in App Store Connect to not declare tracking. You must have the Account Holder or Admin role to update app privacy information.
We have provided a detailed step-by-step guide to trigger the App Tracking Transparency.
We also attached videos demonstrating how to adjust the date to one day ahead in order to show the ads.
Here is our reply:
Dear Reviewer,
*** will start displaying ads one day after the app is first launched. To see the App Tracking Transparency permission request and subsequent ads, please follow these steps:
1. Launch *** for the first time.
2. Close and completely exit the *** app.
3. Adjust the date on your device to one day ahead.
4. Re-launch ***. You will see the App Tracking Transparency permission request.
For a visual guide, please refer to the attached videos:
https://youtube.com/shorts/07qsYuFkPBY - Demonstrates when the user allows tracking.
https://youtube.com/shorts/voQfgjAN7h0 - Demonstrates when the user does not allow tracking.
If you need further explanation, please contact me at +xxxx-xxxxxxx.
Thank you.
P.S. I frequently receive similar inquiries with each submission of my app. Could you please add a note to my app to prevent this recurring issue in future reviews? Thank you for your attention.
However, Apple continues to reject our update, despite our clear instructions for showing App Tracking Transparency.
Do you have any suggestions on what we can do next? Thank you.
I have a simple little Mac app that embeds a Python interpreter. I wrote this app almost ten years ago and completely forgot about it. Anyway I submitted an update to it with a new version of Python but it's being rejected by App review for the following reason:
Your app uses or references the following non-public or deprecated APIs:
Symbols:
• _Tcl_NewByteArrayObj
• _Tcl_ResetResult
• _Tcl_MutexLock
• _Tcl_GetBooleanFromObj
• _Tcl_SetObjResult
• _Tcl_CreateInterp
• _Tcl_ThreadQueueEvent
• _Tcl_UnsetVar2
• _Tcl_GetBignumFromObj
• _TclBN_mp_to_unsigned_bin_n
• _Tcl_ListObjLength
• _Tcl_ConditionWait
• _Tcl_GetDouble
• _Tcl_GetDouble
• _Tcl_DeleteFileHandler
• _Tcl_SetVar
• _Tcl_SetVar
• _Tcl_SetVar
• _Tcl_DoOneEvent
• _TclFreeObj
• _Tcl_Eval
• _Tcl_Eval
• _Tcl_Eval
• _Tcl_FindExecutable
• _Tcl_NewLongObj
• _Tcl_CreateTimerHandler
• _Tcl_Init
• _Tcl_ConditionFinalize
• _Tcl_GetByteArrayFromObj
• _Tcl_ListObjIndex
• _Tcl_ExprLong
• _Tcl_NewDoubleObj
• _Tcl_GetDoubleFromObj
• _Tcl_ExprString
• _TclBN_mp_read_radix
• _Tcl_DeleteTimerHandler
• _Tcl_CreateFileHandler
• _Tcl_GetVar
• _Tcl_GetVar
• _Tcl_CreateObjCommand
• _Tcl_SetVar2Ex
• _Tcl_GetStringFromObj
• _Tcl_NewStringObj
• _Tcl_GetObjType
• _Tcl_MutexUnlock
• _Tcl_DeleteCommand
• _TclBN_mp_init
• _Tcl_GetCurrentThread
• _Tcl_ExprDouble
• _Tcl_AddErrorInfo
• _Tcl_Free
• _Tcl_GetStringResult
• _Tcl_SetVar2
• _Tcl_SetVar2
• _Tcl_GetBoolean
• _Tcl_GetBoolean
• _Tcl_RecordAndEval
• _Tcl_EvalFile
• _Tcl_GetLongFromObj
• _TclBN_mp_clear
• _Tcl_ThreadAlert
• _Tcl_ExprBoolean
• _Tcl_DeleteInterp
• _TclBN_mp_unsigned_bin_size
• _Tcl_AttemptAlloc
• _Tcl_GetObjResult
• _Tcl_GetWideIntFromObj
• _Tcl_NewListObj
• _Tcl_ConditionNotify
• _Tcl_NewBooleanObj
• _Tcl_SplitList
• _Tcl_EvalObjv
• _Tcl_GetThreadData
• _Tcl_GetVar2Ex
• _Tcl_NewWideIntObj
• _Tcl_NewBignumObj
• _Tcl_ListObjGetElements
• _Tcl_GetString
• _Tcl_GetString
• _Tcl_GetString
The use of non-public or deprecated APIs is not permitted on the App Store, as they can lead to a poor user experience should these APIs change and are otherwise not supported on Apple platforms.
I read online that this is a sort of a widespread issue right now with apps that embed Python (would share links but then my post will have to be approved by a moderator). Anyone have a workaround?
Hi.
I have developed a PWA and built it with PWABuilder.com. My PWA is already working and published in Google Play Store.
PWABuilder is able to create iOS packages and I was wondering if PWAs are allowed in Apple's App Store.
Does anyone have ever published a PWA to the App Store of know if it is allowed?
Thanks in advance.
I work in a company based in Indonesia. Since Apple deduct commission from In-App Purchase transactions, we need tax documentation from Apple to comply with Indonesia's tax regulation.
I've asked Apple Finance Support but only get generic answer.
Whom can I contact regarding this?
The push message of the TestFlight version is much slower than that of the App Store version because there is a priority for the APNs server to send messages in the test version?
Hi,
Im trying launch a new version of my game "Game Mania World - Multiplayer", but after upload a new build, it appear on TestFlight of iOS and tvOS, don't have any issue, but on inflight it don't show.
What i need do? It is a bug on Apple inflight panel?
Thanks.
I am unable to create an app on the app store, it gives me an error (an error, try again later).
I tried this from yesterday with different names but could not succeed.
Our company was re-formed under a new name. Rather than rename the organization on the App Store, we were advised by support to create a new organization and then transfer the app to that organization, which we have done.
Our app implements Apple Authentication. We did not not migrate the users of the app (as instructed here: https://developer.apple.com/documentation/sign_in_with_apple/transferring_your_apps_and_users_to_another_team)
Is it possible to now migrate the users, after the app has been transferred? Our attempt to get an authorization token with scope "user.migration" results in HTTP error 400 with body: "invalid_client".
Until recently our app was properly visible on the app store search results.
No new builds were sent and no settings were changed on the app store connect. But now the app is not visible in the search results. It can be accessed through the direct app link though.
Is there a recent change in the guidelines or something?
any suggestions will be helpful.
Hello, I'm using 'App Store Server Notifications V2'.
I have a question about 'CONSUMPTION_REQUEST' notification in 'notificationType'.
I was wondering if there would be any impact on refunds if I received this notification and didn't respond. (Always refund etc..)
I'm migrating my app to Store Kit V1, to Store Kit V2, and, due some legacy circumstances I'm implemented in past using a synchronous method, calling verify receipt on my server to validate receipt and do the needed business logic, but due to the deadline I changed the entire app integration and some questions starting to appear in my mind.
First of all, when I processing the purchase when basically I will receive the notification? When the Store Kit calls the transaction.finish or after the purchase was successful I always will receive this notification?