We are trying to set up a listing for pre-orders. As I understand, you're allowed to do this without uploading a build.
For our previous game, we added an icon via the Xcode in the build.
Since we are setting up a listing for pre-orders, without yet having a build, we can't upload the icon in this way.
I can't figure out where in the interface we might upload an icon.
General
RSS for tagNavigate the App Store landscape. Share strategies for app submission, distribution, marketing, and user acquisition. Discuss best practices for getting your app discovered and downloaded.
Post
Replies
Boosts
Views
Activity
App Status shows Ready for Distribution but the app does not get listed in the App Store, any reason? There is no red mark or any message highlighting is pending.
Please note,
Automatic Release option is set
View on App Store shows App Store Preview followed by the product logo name and other details
Business Agreements Filled with Paid Apps, Free Apps, Banking Information, Tax Forms. Not sure anything more.
I am using expo for building my app for ios and android. I have submitted my app for review in app store (for ios), it got rejected because the ui is not optimized for ipad.I only want to use the app in iphone. How can i do that ?
Hi everyone,
I’m experiencing a frustrating issue with my iTunes Connect account and could really use some advice or insights. Here’s the situation:
I recently added my banking information on iTunes Connect. The system initially stated that the updates would process within 24 hours. However, it’s now been nearly two weeks, and nothing has progressed. I’ve contacted Apple Support, and my concern was referred to the Financial Support team, but I’ve only received generic responses stating that my account is under review.
Here’s what I’ve done so far:
Sent follow-up emails to the Financial Support team, requesting a status update and asking to speak to a supervisor.
Reached out to the original support engineer and asked them to escalate my case to their manager.
Despite these efforts, the issue remains unresolved. The delay is preventing me from releasing my free app.
Has anyone encountered a similar issue with banking updates taking this long to process? If so, how did you resolve it? Are there any additional escalation steps or alternative channels I can try?
"keychainAccess" is my embedded framework.
Error installing '/Users/santoshkumar/Downloads/FieldWorkSTG_V1826.ipa', ERROR: Error Domain=com.apple.dt.CoreDeviceError Code=3002 "Failed to install the app on the device." UserInfo={NSURL=file:///Users/santoshkumar/Downloads/FieldWorkSTG_V1826.ipa, NSUnderlyingError=0x600009f27090 {Error Domain=IXUserPresentableErrorDomain Code=1 "Unable to Install “FieldWork STAGE”" UserInfo={NSUnderlyingError=0x600009f27360 {Error Domain=MIInstallerErrorDomain Code=71 "FieldWork.app/Frameworks/KeychainAccess.framework is missing its bundle executable. Please check your build settings to make sure that a bundle executable is produced at the path "FieldWork.app/Frameworks/KeychainAccess.framework/KeychainAccess"." UserInfo={NSUnderlyingError=0x600009f273c0 {Error Domain=NSPOSIXErrorDomain Code=2 "No such file or directory" UserInfo=0x600004c8c940 (not displayed)}, FunctionName=-[MIExecutableBundle executableExistsWithError:], SourceFileLine=1580, NSLocalizedDescription=FieldWork.app/Frameworks/KeychainAccess.framework is missing its bundle executable. Please check your build settings to make sure that a bundle executable is produced at the path "FieldWork.app/Frameworks/KeychainAccess.framework/KeychainAccess".}}, NSLocalizedDescription=Unable to Install “FieldWork STAGE”, NSLocalizedRecoverySuggestion=FieldWork.app/Frameworks/KeychainAccess.framework is missing its bundle executable. Please check your build settings to make sure that a bundle executable is produced at the path "FieldWork.app/Frameworks/KeychainAccess.framework/KeychainAccess"., NSLocalizedFailureReason=Please try again later.}}, NSLocalizedDescription=Failed to install the app on the device.}
Domain: com.apple.dt.DVTCoreDevice
Code: -1
User Info: {
DVTErrorCreationDateKey = "2024-11-13 07:28:18 +0000";
}
--
Error installing '/Users/santoshkumar/Downloads/FieldWorkSTG_V1826.ipa', ERROR: Error Domain=com.apple.dt.CoreDeviceError Code=3002 "Failed to install the app on the device." UserInfo={NSURL=file:///Users/santoshkumar/Downloads/FieldWorkSTG_V1826.ipa, NSUnderlyingError=0x600009f27090 {Error Domain=IXUserPresentableErrorDomain Code=1 "Unable to Install “FieldWork STAGE”" UserInfo={NSUnderlyingError=0x600009f27360 {Error Domain=MIInstallerErrorDomain Code=71 "FieldWork.app/Frameworks/KeychainAccess.framework is missing its bundle executable. Please check your build settings to make sure that a bundle executable is produced at the path "FieldWork.app/Frameworks/KeychainAccess.framework/KeychainAccess"." UserInfo={NSUnderlyingError=0x600009f273c0 {Error Domain=NSPOSIXErrorDomain Code=2 "No such file or directory" UserInfo=0x600004c8c940 (not displayed)}, FunctionName=-[MIExecutableBundle executableExistsWithError:], SourceFileLine=1580, NSLocalizedDescription=FieldWork.app/Frameworks/KeychainAccess.framework is missing its bundle executable. Please check your build settings to make sure that a bundle executable is produced at the path "FieldWork.app/Frameworks/KeychainAccess.framework/KeychainAccess".}}, NSLocalizedDescription=Unable to Install “FieldWork STAGE”, NSLocalizedRecoverySuggestion=FieldWork.app/Frameworks/KeychainAccess.framework is missing its bundle executable. Please check your build settings to make sure that a bundle executable is produced at the path "FieldWork.app/Frameworks/KeychainAccess.framework/KeychainAccess"., NSLocalizedFailureReason=Please try again later.}}, NSLocalizedDescription=Failed to install the app on the device.}
Domain: com.apple.dt.DVTCoreDevice
Code: -1
--
System Information
macOS Version 14.5 (Build 23F79)
Xcode 15.4 (22622) (Build 15F31d)
Timestamp: 2024-11-13T12:58:18+05:30
Third-party analytics SDKs, such as Firebase, can collect and analyze in-app purchase data without requiring explicit coding by developers. How do they achieve this? Does Apple provide a mechanism to monitor in-app purchases, or do these SDKs implement runtime monitoring of the system’s in-app purchase process themselves?
Additionally, I noticed that when using StoreKit 2 for in-app purchases, Firebase require developers to explicitly write code to enable the collection of in-app purchase data. Is this because the StoreKit 2 framework no longer supports arbitrary services implementing runtime monitoring of in-app purchases?
Hello everyone!
I hope I'm on the right forum topic...
I have a question about payments on the app store.
I am in the process of developing a mobile application that allows families to post photos on the application. Each month, all the content posted is put into a journal which is then printed and sent to the family's grandparents.
So my app sells a physical product. I'd like to know more about the 30% tax on in-app purchases. I don't think I'm eligible since it's a physical product, but I'm not sure.
My question also arises if I offer a monthly subscription system to receive the newspaper each month?
Thank you very much in advance for your answers!
Loïc
I’ve been following the Apple documentation on Configure Multiple Product Page Versions. However, I still have some questions about the functionality.
https://developer.apple.com/help/app-store-connect/create-custom-product-pages/configure-multiple-product-page-versions/
A user clicks a UniversalLink from a webpage (with parameters attached) that leads them to the App Store multiple product, and downloading and installing the app.
I’d like to confirm that the original UniversalLink parameters are still accessible and can be used on the app’s first launch?
Are there any special configurations required to enable this?
Thank you!
I have released my app a while ago, and some days ago a customer realized that the screenshots uploaded for the horizontal view, are rotated and shown on the App Store when seeing the app. I already submitted a ticket and checked the metadata of the images and everything seems fine. Anyone else has experienced that? Has anyone been able to solve it? Thanks in advance!
The AppStore requires that the com.apple.security.app-sandbox entitlement is set to true.
My app has two binaries, a client and a server.
The Client starts the server in a selected workspace/directory and makes a TCP connection with the started server.
This concept works perfectly without SandBox but a TCP connection is not possible within a SandBox.
The entitlement file looks like this:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.app-sandbox</key>
<true/>
<key>com.apple.security.device.usb</key>
<true/>
<key>com.apple.security.files.downloads.read-write</key>
<true/>
<key>com.apple.security.files.user-selected.read-write</key>
<true/>
<key>com.apple.security.network.client</key>
<true/>
<key>com.apple.security.network.server</key>
<true/>
</dict>
</plist>
Any hints/help is very appreciated.
Kind regards,
Rob
What should I do when my Development or App Store certificates in my developer account under Certificates, Identifiers & Profiles are almost expired or when the certificates are already expired?
What should I do so that I can still use the certificates?
What happens when the certificates expire and when I already have an application in the App Store?
Why is my AppIcon appearing oval in the AppStore when it should be square? I've supplied the correct images to Xcode, all of which are square, however in the AppStore the AppIcon is oval.
Any help is much appreciated.
Thank You,
Scott
Hello -
my apologies, I am here looking for help. Please. I am not a developer. I was tasked with updating our company’s squarespace website, and when I transferred our third party domain between Squarespace sites via nameserver, it removed our app from the App Store. Squarespace is telling me I need the app DNS code? Then they’re telling me to generate an API key from Squarespace? I keep getting different answers from their support team. I don’t know how all of this works. I didn’t change the domain, but I now realize I messed it up by updating the nameserver. Please can anyone provide some insight on what might fix this?
https://uclient-api.itunes.apple.com/WebObjects/MZStorePlatform.woa/wa/lookup?version=2&id=1515995528&p=mdm-lockup&caller=MDM&platform=enterprisestore&cc=IN
Blank result for uclient api.
url: https://uclient-api.itunes.apple.com/WebObjects/MZStorePlatform.woa/wa/lookup?version=2&id=1515995528&p=mdm-lockup&caller=MDM&platform=enterprisestore&cc=IN
Response :
{ "results": {}, "version": 2, "isAuthenticated": false, "meta": { "storefront": { "id": "143467", "cc": "IN" }, "language": { "tag": "en-gb" } } }
Hello,
I am creating a fitness application and i would like to charge subscribers depending on how often they complete their workout.
Rn my initial guess i tro create many products like this:
9.99€
8.99€
7.99€
..
and everymonth to show them their next product based on how often they complete their workout the last month.
But it's not ideal for the conversion rate and i would like to know if it's possible to :
Use subscriptions and auto apply a coupon reduction on their subscription ( % based on their use ).
Any ideas ?
Hello,
currently to upload to appstore, ios sdk 17 is required. my project is using xamarin. i know it's not supported anymore, but we dont have the budget to upgrade it. so the highest sdk version i can produce is 16.2.
if my account is enterprise, can I still distribute the app which built using ios sdk 16.2?
thanks
I'm running into issues creating a valid .pkg file for Transporter.app. I'm building an Electron app for the Mac App Store. I have a working build that's live, but I've encountered issues on x86 architectures.
The delivery process fails with the following error:
Asset validation failed (90981)
Invalid bundle. The “com.XXXX.***.pkg/Payload/XXXX.app” bundle supports arm64 but not Intel-based Mac computers. Your build must include the x86_64 architecture to support Intel-based Mac computers. For details, view: https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary. (ID: 56e46e1a-6e77-4468-80e6-249ec8990fa8)
My build script that creates the .app and code signs the application uses the productbuild utility to create the .pkg. This is the command:
productbuild --sign "$INSTALLER_KEY" --product "./build/requirements.plist" --component "$APP_PATH" /Applications "$RESULT_PATH"
From my research, I would have assumed that the requirements property list was all that I would need to specify for the .pkg. This is this contents of /build/requirements.plist/:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>arch</key>
<array>
<string>arm64</string>
</array>
</dict>
</plist>
The application included in the .pkg is correctly built for arm64 and I've verified this with:
lipo -archs /Path/To/XXXX.app/Contents/MacOS/XXXX
arm64
Other research ha led me to solutions via Xcode, but as stated at the beginning I'm using Electron.
Any suggestions or insights would be very beneficial.
Our App Clips have been approved for about a week. However, our App Clips are not loading or previewing in iMessage.
My friend and I both have an iPhone with iOS 18. Our App Clip minimum target is iOS 17. For both of us, the App Clip previews aren't loading in iMessage (see image below). But this isn't right—App Clips generally SHOULD preview in iMessage. For reference, when I send my friend an Instagram post URL, the app clip DOES load & preview in iMessage—suggesting it's just an issue with 222's App Clips.
In the iMessage screenshot... the top url is https://rsvp.222.place/?id=0034d4c8-7dcd-44bf-89df-6dc1acd806d2
The bottom url is https://appclip.apple.com/id?p=place.twotwotwo.twotwotwo-ios.Clip (default App Clip Link)
When I run either of these URLs in App Clip Diagnostics in Settings -> Developer, both of them are marked as approved and ready to go.
Hi
I implemented the smart app banner like this:
The banner shows up, but without the rating. My guess is because there are other versions of the app in different region app stores (but same app-id) with not enough ratings?
Is Apple checking for a language or country-code on the website to get the correct rating for the app?
For example:
App on swiss store has about >8k ratings
on us store it has <20 ratings
on german store about 150 ratings