Navigate the App Store landscape. Share strategies for app submission, distribution, marketing, and user acquisition. Discuss best practices for getting your app discovered and downloaded.

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Rejected for 4.3.0 Design Spam
Thank you for your feedback on our app submission. We noticed that our latest version (1.1.7) was rejected for 4.3.0 Design: Spam. However, the previous version (1.1.6), with similar features and design, was successfully approved. We can confirm that our app is unique, offering distinct functionality and user experience. It is developed using the React Native framework, with a carefully crafted interface and interactions to provide a high-quality user experience. Due to issues with in-app purchases and several bugs in version 1.1.6 affecting user experience, we urgently need to release this update (1.1.7) to resolve these issues and ensure a stable, secure app for our users. We hope to fully resolve this matter to avoid inadvertently encountering this guideline in future releases. We kindly request that the review team re-evaluate the uniqueness and design of our app and assist us in expediting the review process so that we can push this update to our users. If you need further clarification or additional information, please don’t hesitate to reach out. Thank you for your support and understanding. Best regards, 365 Internet Inc
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In-app payment via bottom-up swipe gesture
This question came up, a customer wants to add payment, with gesture, to their app. This gesture is a swipe, from bottom to top (like when minimizing applications). The question immediately arose, will the application pass the review with such UI/UX ? Will there be any problems ? I'm not talking about problems when the user can minimize the application when paying, or pay (accidentally) when minimizing. I want to know if there will be any problems from Apple's rules when releasing the app ? I haven't found the exact information yet
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Updated Squarespace Website & it removed our app from iOS App Store
Hello - my apologies, I am here looking for help. Please. I am not a developer. I was tasked with updating our company’s squarespace website, and when I transferred our third party domain between Squarespace sites via nameserver, it removed our app from the App Store. Squarespace is telling me I need the app DNS code? Then they’re telling me to generate an API key from Squarespace? I keep getting different answers from their support team. I don’t know how all of this works. I didn’t change the domain, but I now realize I messed it up by updating the nameserver. Please can anyone provide some insight on what might fix this?
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Introductory Offer "Countries or Regions" setup issue
I'm experiencing issue during Introductory offer creation. Steps to reproduce: Press 'Set up Introductory Offer' Select all Countries or Regions for Introductory Offer Select Start Date and End Date Select type of Introductory Offer: Free, Duration: 1 week Confirm Result: Several rows have blank Countries or Regions fields. "An error has occurred. Try again later." is shown. Response is 409 status code, response is array of [ { "id": "77cdf09d-21f8-4acb-89e9-2123f40925da", "status": "409", "code": "ENTITY_ERROR.RELATIONSHIP.REQUIRED", "title": "The provided entity is missing a required relationship", "detail": "You must provide a value for the relationship 'territory' with this request", "source": { "pointer": "/data/relationships/territory" } }, ... ]
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How to prevent my application from being auto updated by app Store
Hi Guys, I need one help. The thing is user of my apps, don't want their app to get auto update unless they manually go and do it. Is it possible for me stop automatic update of my application by app store through my application. [Note:- I know we can disable the automatic update from setting, but this then become user dependent, and i want to control it through my app, As this is important for my users.] Till now i got to know this is possible through Apple VPP, but that is mainly for enterprise application.
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App Rejected for 4.3.0 Design: Spam
Thank you for your feedback on our app submission. We noticed that our latest version (1.1.7) was rejected for 4.3.0 Design: Spam. However, the previous version (1.1.6), with similar features and design, was successfully approved. We can confirm that our app is unique, offering distinct functionality and user experience. It is developed using the React Native framework, with a carefully crafted interface and interactions to provide a high-quality user experience. Due to issues with in-app purchases and several bugs in version 1.1.6 affecting user experience, we urgently need to release this update (1.1.7) to resolve these issues and ensure a stable, secure app for our users. We hope to fully resolve this matter to avoid inadvertently encountering this guideline in future releases. We kindly request that the review team re-evaluate the uniqueness and design of our app and assist us in expediting the review process so that we can push this update to our users. If you need further clarification or additional information, please don’t hesitate to reach out. Thank you for your support and understanding. Best regards, [Your Name or Team Name]
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Distributing Mac Desktop Apps using GTKMM Without AppKit/UIKit on Mac App Store
Dear DTS Engineer, I hope this message finds you well. I am currently developing a Mac desktop application using the GTKMM framework, and I have some questions regarding the distribution of such an application through the Mac App Store. Project Context: I am building a native Mac desktop application using GTKMM as the UI framework. As GTKMM does not rely on macOS's AppKit or UIKit, my application does not use these Apple-specific frameworks for the UI. Instead, GTKMM provides its own cross-platform UI components. While this approach allows me to target macOS alongside Linux and Windows, I am uncertain whether this setup will be compatible with the Mac App Store's submission guidelines. My Questions: App Store Compatibility: Is it possible to distribute a macOS desktop application built with GTKMM (without using AppKit or UIKit) on the Mac App Store? App Store Guidelines: Are there specific App Store guidelines I should be aware of when submitting a non-native, non-AppKit UI-based app, such as one using GTKMM for macOS? Notarization & Code Signing: Does my app need to use AppKit/UIKit to meet the code signing and notarization requirements, or can I proceed with signing and notarizing a GTKMM-based app? App Store Review Process: Will the absence of AppKit/UIKit affect the review process or the acceptance of the app into the Mac App Store? I would greatly appreciate any guidance or clarification on these points. If you need additional details about my development environment or the specific technologies I'm using, please let me know. Thank you for your time and assistance.
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AI generated content filtering
Hey guys. I got this message from reviewer: Guideline 2.3.6 - Performance - Accurate Metadata The app includes AI-generated content but does not appear to include content filtering at this time. Since the app may produce content not appropriate for all audiences, it would be appropriate to revise the app's age rating to 17+ in App Store Connect or implement content filtering. Next Steps There are two ways to resolve this issue: You may update your Age Ratings selections to 17+ in App Store Connect. This can be done by selecting "Restrict to 17+" when editing the app's Age Rating. Or you may implement content filtering so that all generated content is appropriate for the app's current age rating. The services I am using already has a content filtering implemented in them. I have no idea what am I supposed to do.
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App Clips are approved but aren't rendering in iMessage
Our App Clips have been approved for about a week. However, our App Clips are not loading or previewing in iMessage. My friend and I both have an iPhone with iOS 18. Our App Clip minimum target is iOS 17. For both of us, the App Clip previews aren't loading in iMessage (see image below). But this isn't right—App Clips generally SHOULD preview in iMessage. For reference, when I send my friend an Instagram post URL, the app clip DOES load & preview in iMessage—suggesting it's just an issue with 222's App Clips. In the iMessage screenshot... the top url is https://rsvp.222.place/?id=0034d4c8-7dcd-44bf-89df-6dc1acd806d2 The bottom url is https://appclip.apple.com/id?p=place.twotwotwo.twotwotwo-ios.Clip (default App Clip Link) When I run either of these URLs in App Clip Diagnostics in Settings -> Developer, both of them are marked as approved and ready to go.
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App rejection - Guideline 4.3(a) - Design - Spam
Hello, i have built an app in Unity, the first app I’ve attempted to submit to the App Store. It is a unique app that links to our web shop. Each time the submission is rejected due to “Guideline 4.3(a) - Design - Spam” with some generic info: “We noticed your app shares a similar binary, metadata, and/or concept as apps previously submitted by a terminated Apple Developer Program account. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps.” Quite bizarre since this is the first time submitting the app! Nobody ever responds to emails to give further information, frustrating considering you pay £79 for this service…
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Seeking Assistance to Address Guideline 4.3(a) Rejection - App Concept and Functionality Concerns
Hello Apple Developer Community, I hope this message finds you well. My app submission was recently rejected under Guideline 4.3(a) due to the App Review Team's determination that my app shares similarities in binary, metadata, and concept with apps submitted by other developers, with only minor differences. The feedback I received stated: "We still found that your app shares a similar binary, metadata, and concept as apps submitted to the App Store by other developers, with only minor differences. Since we do not accept spam apps on the App Store, we encourage you to review your app concept and submit a unique app with distinct content and functionality." I have already made significant efforts to differentiate my app by implementing unique features and functionality tailored to my audience. However, I’d like to better understand: What specific aspects of my app might be contributing to the similarity concerns? How can I further highlight the unique features and functionality of my app to meet Apple's expectations? Are there any tools or resources to validate that my app concept is distinct enough from others? If anyone has faced a similar rejection or has advice on how to navigate this, I would greatly appreciate your guidance. Additionally, I am hopeful that the Apple App Review Team might consider contacting me by phone to discuss my app in detail, as I believe a direct conversation could help clarify any misunderstandings and expedite the resolution process. Thank you for your time and support! Best regards, Bryan
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is it possible to make a Graduated subscription ?
Hello, I am creating a fitness application and i would like to charge subscribers depending on how often they complete their workout. Rn my initial guess i tro create many products like this: 9.99€ 8.99€ 7.99€ .. and everymonth to show them their next product based on how often they complete their workout the last month. But it's not ideal for the conversion rate and i would like to know if it's possible to : Use subscriptions and auto apply a coupon reduction on their subscription ( % based on their use ). Any ideas ?
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