I'm testing auto renewable subscription, specifically using Xcode testing (not sandbox). It seems that subscriptions are automatically cancelled after some time. I haven't found any documentation on how long time this is, so does anyone know?
Delve into the world of built-in app and system services available to developers. Discuss leveraging these services to enhance your app's functionality and user experience.
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I use the write-review query parameter in my App Store URL to bring up the review prompt in the App Store app:
https://apps.apple.com/app/id0123456789?action=write-review
(0123456789 is just an example ID, obviously replace that with your app ID)
This is exactly what is supposed to be done as per the documentation: https://developer.apple.com/documentation/storekit/requesting_app_store_reviews#4312600
However, on macOS it just opens the product page as if I never put the query parameter in the URL. It works fine on iOS 18.2.
I am using macOS 15.2 beta 3 (24C5079e)
Feedback ID: FB15866683
I am really hoping somebody can help. I in the process of having our app relaunched with CarPlay and a few other features. However, after nearly 4 weeks I've still not had confirmation of Carplay being accepted. I've submitted several times without any response. When I've contacted Apple Support I simply get a generic reply (see below)
Hello Gareth,
CarPlay apps are editorially selected, you will be contacted if your app is selected to proceed.
If you have already submitted your request to have your app support CarPlay, there is no actions needed. Estimates and status updates are not available.
Please let us know if you have any questions or need further assistance.
I got this error if I buy my IAP on the simulator with a sandbox account. Any solutions? On android it's working very well.
<SKPaymentQueue: 0x6000018b8430>: Payment completed with error: Error Domain=ASDErrorDomain Code=530 "(nu11)" UserInfo={NSUnderlyingError=0x600001512970 (Error Domain=AMSErrorDomain Code=100 "Authentication Failed The authentication failed." UserInfo={NSMultipleUnderlyingErrorsKey=( "Error Domain=AMSErrorDomain Code=2 \"Password reuse not available for account The account state does not support password reuse.\" UserInfo={NSDebugDescription=Password reuse not available for account The account state does not support password reuse., AMSDescription=Password reuse not available for account, AMSFailureReason=The account state does not support password reuse.}", "Error Domain=AMSErrorDomain Code=0 \"Authentication Failed Encountered an unrecognized authentication failure.\" UserInfo={NSDebugDescription=Authentication Failed Encountered an unrecognized authentication failure,, AMSDescription=Authentication Failed, AMSFailureReason=Encountered an unrecognized authentication failure,}" ), AMSDescription=Authentication Failed, NSDebugDescription=Authentication Failed The authentication failed., AMSFailureReason=The authentication failed,}}, storefront-country-code=USA, client-environment-type=Sandbox)
Hello,
I was able to use the TicTackToe code base and modify it such that I have a toggle at the top of the screen that allows me to start / stop the NWBrowser and NWListener. I have it setup so when the browser finds another device it attempts to connect to it. I support N devices / connections. I am able to use the NWParameters extension that is in the TickTackToe game that uses a passcode and TLS. I am able to send messages between devices just fine. Here is what I used
extension NWParameters {
// Create parameters for use in PeerConnection and PeerListener.
convenience init(passcode: String) {
// Customize TCP options to enable keepalives.
let tcpOptions = NWProtocolTCP.Options()
tcpOptions.enableKeepalive = true
tcpOptions.keepaliveIdle = 2
// Create parameters with custom TLS and TCP options.
self.init(tls: NWParameters.tlsOptions(passcode: passcode), tcp: tcpOptions)
// Enable using a peer-to-peer link.
self.includePeerToPeer = true
}
// Create TLS options using a passcode to derive a preshared key.
private static func tlsOptions(passcode: String) -> NWProtocolTLS.Options {
let tlsOptions = NWProtocolTLS.Options()
let authenticationKey = SymmetricKey(data: passcode.data(using: .utf8)!)
let authenticationCode = HMAC<SHA256>.authenticationCode(for: "HI".data(using: .utf8)!, using: authenticationKey)
let authenticationDispatchData = authenticationCode.withUnsafeBytes {
DispatchData(bytes: $0)
}
sec_protocol_options_add_pre_shared_key(tlsOptions.securityProtocolOptions,
authenticationDispatchData as __DispatchData,
stringToDispatchData("HI")! as __DispatchData)
sec_protocol_options_append_tls_ciphersuite(tlsOptions.securityProtocolOptions,
tls_ciphersuite_t(rawValue: TLS_PSK_WITH_AES_128_GCM_SHA256)!)
return tlsOptions
}
// Create a utility function to encode strings as preshared key data.
private static func stringToDispatchData(_ string: String) -> DispatchData? {
guard let stringData = string.data(using: .utf8) else {
return nil
}
let dispatchData = stringData.withUnsafeBytes {
DispatchData(bytes: $0)
}
return dispatchData
}
}
When I try to modify it to use QUIC and TLS 1.3 like so
extension NWParameters {
// Create parameters for use in PeerConnection and PeerListener.
convenience init(psk: String) {
self.init(quic: NWParameters.quicOptions(psk: psk))
self.includePeerToPeer = true
}
private static func quicOptions(psk: String) -> NWProtocolQUIC.Options {
let quicOptions = NWProtocolQUIC.Options(alpn: ["h3"])
let authenticationKey = SymmetricKey(data: psk.data(using: .utf8)!)
let authenticationCode = HMAC<SHA256>.authenticationCode(for: "hello".data(using: .utf8)!, using: authenticationKey)
let authenticationDispatchData = authenticationCode.withUnsafeBytes {
DispatchData(bytes: $0)
}
sec_protocol_options_set_min_tls_protocol_version(quicOptions.securityProtocolOptions, .TLSv13)
sec_protocol_options_set_max_tls_protocol_version(quicOptions.securityProtocolOptions, .TLSv13)
sec_protocol_options_add_pre_shared_key(quicOptions.securityProtocolOptions,
authenticationDispatchData as __DispatchData,
stringToDispatchData("hello")! as __DispatchData)
sec_protocol_options_append_tls_ciphersuite(quicOptions.securityProtocolOptions,
tls_ciphersuite_t(rawValue: TLS_AES_128_GCM_SHA256)!)
sec_protocol_options_set_verify_block(quicOptions.securityProtocolOptions, { _, _, sec_protocol_verify_complete in
sec_protocol_verify_complete(true)
}, .main)
return quicOptions
}
// Create a utility function to encode strings as preshared key data.
private static func stringToDispatchData(_ string: String) -> DispatchData? {
guard let stringData = string.data(using: .utf8) else {
return nil
}
let dispatchData = stringData.withUnsafeBytes {
DispatchData(bytes: $0)
}
return dispatchData
}
}
I get the following errors in the console
boringssl_session_handshake_incomplete(241) [C3:1][0x109d0c600] SSL library error
boringssl_session_handshake_error_print(44) [C3:1][0x109d0c600] Error: 4459057536:error:100000ae:SSL routines:OPENSSL_internal:NO_CERTIFICATE_SET:/Library/Caches/com.apple.xbs/Sources/boringssl/ssl/tls13_server.cc:882:
boringssl_session_handshake_incomplete(241) [C4:1][0x109d0d200] SSL library error
boringssl_session_handshake_error_print(44) [C4:1][0x109d0d200] Error: 4459057536:error:100000ae:SSL routines:OPENSSL_internal:NO_CERTIFICATE_SET:/Library/Caches/com.apple.xbs/Sources/boringssl/ssl/tls13_server.cc:882:
nw_endpoint_flow_failed_with_error [C3 fe80::1884:2662:90ca:b011%en0.65328 in_progress channel-flow (satisfied (Path is satisfied), viable, interface: en0[802.11], scoped, ipv4, dns, uses wifi)] already failing, returning
nw_endpoint_flow_failed_with_error [C4 192.168.0.98:65396 in_progress channel-flow (satisfied (Path is satisfied), viable, interface: en0[802.11], scoped, ipv4, dns, uses wifi)] already failing, returning
quic_crypto_connection_state_handler [C1:1] [2ae0263d7dc186c7-] TLS error -9858 (state failed)
nw_connection_copy_connected_local_endpoint_block_invoke [C3] Client called nw_connection_copy_connected_local_endpoint on unconnected nw_connection
nw_connection_copy_connected_remote_endpoint_block_invoke [C3] Client called nw_connection_copy_connected_remote_endpoint on unconnected nw_connection
nw_connection_copy_protocol_metadata_internal_block_invoke [C3] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection
quic_crypto_connection_state_handler [C2:1] [84fdc1e910f59f0a-] TLS error -9858 (state failed)
nw_connection_copy_connected_local_endpoint_block_invoke [C4] Client called nw_connection_copy_connected_local_endpoint on unconnected nw_connection
nw_connection_copy_connected_remote_endpoint_block_invoke [C4] Client called nw_connection_copy_connected_remote_endpoint on unconnected nw_connection
nw_connection_copy_protocol_metadata_internal_block_invoke [C4] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection
Am I missing some configuration? I noticed with the working code that uses TCP and TLS that there is an NWParameters initializer that accepts tls options and tcp option but there isnt one that accepts tls and quic.
Thank you for any help :)
Capability to read and write ofd HFS disks on Mac has been removed since a long time.
Capability to simply read was also removed since Catalina I think.
That is surprising and sometimes frustrating. I still use a 90's MacBook for a few tasks and need from time to time to transfer files to newer Mac or read some old files stored on 3.5" disks.
Solution I use is to read the disk on an old Mac with MacOS 10.6 (I'm lucky enough to have kept one) and transfer to USB stick or airdrop…
As there is no USB port on the Macbook of course (and I have no more a working 56k modem to transfer by mail), only option if not 3,5" disk is using PCMCIA port on the MacBook for writing to an SD Card to be read in Mac Sonoma. But reading directly 3.5" disk would be great.
Hence my questions for the forum:
how hard would it be to write such a driver for READING only HFS on Mac Sonoma?
There are some software like FuseHFS. Did anyone experience it ? Did anyone have a look at the source code (said to be open source).
does anyone know why Apple removed such capability (I thought it was a tiny piece of code compared to the GB of present MacOS)?
Thanks for any insights on the matter.
On iOS beta, monitoring network usage using the getifaddrs API sporadically causes system volume spikes. This happens even though the application does not interact with any audio-related code. The issue persists across different polling intervals (e.g., 0.05s to 1s) and only occurs when invoking getifaddrs. Replacing the API calls with mock data eliminates the problem, suggesting a potential issue with getifaddrs in the beta environment.
The application updates UI elements based on network activity, but the volume spikes occur independently of UI or other observable app behavior.
Steps to Reproduce:
Create an app that monitors network usage using the getifaddrs API.
Fetch network statistics on a timer (e.g., every 0.05 seconds).
Observe system behavior while running the app on iOS beta.
Note sporadic volume spikes during app runtime.
Expected Result:
Polling network usage with getifaddrs should not affect system volume or other unrelated resources.
Actual Result:
System volume spikes occasionally when network statistics are retrieved using getifaddrs.
iOS 18.2 Beta, Tested on physical device ( iPhone 15 Pro )
Hi,
I want to develop the fastest payment method for my user and preferably without the user also having a mobile app.
The dream is that it happens as easily as possible when the user/guest scans a pass from the wallet.
Hopefully the user just has to approve on the screen.
Can I attach card details/payment methods to a pass in the wallet?
Right now it is a unique QR code for each user, but can I change the pass type to 'tansit', 'loyalty' or 'membership'?
My system right now:
The customer/guest registers on a website and creates a pass and downloads it to the wallet.
The store has a PWA app to scan the customer's/guest's items.
My goal: The guest just scans the pass in the wallet and makes the transaction. Dont need an app or go back to the website/login where the person created the pass for the wallet.
Dear Support:
We are having an issue to verify the Merchant domain with new certificates. Our Current domain is already verified with the old account but due to some issues we cannot continue with the old one.
Now we want to reverify the domain with the new account and its not working getting the below error:
"requested domain name has been verified previously"
I'm trying to add Cloud Kit integration to SwiftData app (that is already in the App Store, btw).
When the app is installed on devices that are directly connected to Xcode, it works (a bit slow, but pretty well).
But when the app is distributed to Testflight internal testers, the synchronization doesn't happen at all.
So, is this situation normal and how can I test apps with iCloud integration properly?
WWDC videos suggest that existing apps should continue using the old SiriKit domains, such as INPlayMediaIntent. But what about new apps for playing audio? Should we implement Siri functionality for audio playback using the old SiriKit domains, or should we create our own AppEntities and trigger them via custom AudioPlaybackIntent implementations?
Interactive widgets require an AppIntent and don’t support the old INPlayMediaIntent. To achieve the same functionality as the Music app widgets, it seems logical to adopt the new AudioPlaybackIntent. However, I can't find any information about this in the documentation.
I keep getting this crash and I have no idea what is causing it. This is the stack trace:
2024-11-16_00-45-54.7074_+0100-8d446e9a50eb0be6cc826ff71526731dcb4430bc.crash
Any help would be appreciated.
Thank you
Imagine we have an Xcode workspace containing two projects:
MyLibrary.xcodeproj holding a framework target
MyShortcutsApp.xcodeproj holding an app target which consumes MyLibrary framework
Both targets define App Intents and the ones from MyLibrary are exposed via AppIntentsPackage accordingly.
When trying to wrap the App Intent from framework as App Shortcut and passing localized AppShortcutPhrases I do see the following compile error:
".../Resources/de.lproj/AppShortcuts.strings:11:1: error: This AppShortcut does not map to a known action (MyLibraryIntent specified). (in target 'MyShortcutsApp' from project 'MyShortcutsApp')"
If I use the same localized App Shortcut phrases for an App Intent which is locally defined in the app target, everything works fine and also if I use the framework-provided App Intent in and App Shortcut without passing any localized phrases.
This is happening with Xcode 16.0 (16A242d), with 16.1 (16B40) and with 16.2 beta 2 (16C5013f).
I already raised this issue via FB15701779 which contains a sample project to reproduce and to further analyze the issue.
Thanks for any hint on how to solve that.
Frank
Hello, I'm currently configuring Universal Links and I'm getting error SWCERR00201 from Apple CDN.
$ curl -I -v https://app-site-association.cdn-apple.com/a/v1/pamestoixima.gr
...
< Apple-Failure-Details: {"location":"http://www.pamestoixima.gr/.well-known/apple-app-site-association/"}
Apple-Failure-Details: {"location":"http://www.pamestoixima.gr/.well-known/apple-app-site-association/"}
< Apple-Failure-Reason: SWCERR00201 Insecure (non-https) redirects forbidden
Apple-Failure-Reason: SWCERR00201 Insecure (non-https) redirects forbidden
< Apple-From: https://pamestoixima.gr/.well-known/apple-app-site-association
Apple-From: https://pamestoixima.gr/.well-known/apple-app-site-association
...
I cannot understand why it is mentioning http as the AASA is hosted at pamestoixima.gr that uses https, not http. I can get it via accessing https://www.pamestoixima.gr/.well-known/apple-app-site-association/.
I would greatly appreciate any help on this.
Thank you
Hi,
I have developed iOS app using Cordova platform, now I am trying to open the upi app which is not happening. Can anyone guide me how to do this.
From my app i am hitting the below URL
location.href='phonepe://'
My macOS app is developed using SwfitUI, SwiftData, and CloudKit. In the development environment, CloudKit works well. Locally added models can be quickly viewed in the CloudKit Console. macOS app and iOS app with the same BundleID can also synchronize data normally when developing locally. However, in the production environment, the macOS app cannot synchronize data with iCloud. But iOS app can. The models added in the production environment are only saved locally and cannot be viewed in CloudKit Console Production.
I am sure I have configured correctly, container schema changes to deploy to the Production environment. I think there may be a problem with CloudKit in macOS.
Please help troubleshoot the problem. I can provide you with any information you need.
var body: some Scene {
WindowGroup {
MainView()
.frame(minWidth: 640, minHeight: 480)
.environment(mainViewModel)
}
.modelContainer(for: [NoteRecord.self])
}
I didn't do anything special. I didn’t do anything special. I just used SwiftData hosted by CloudKit.
Hello!
I am wondering about the status of Nested Hyper-V Support for VM's?
This is specifically regarding this issue with Parallels Desktop, which claims the issue is on Apple's side:
Parallels Article: https://kb.parallels.com/en/116239
Within the Article, the no longer accessible previous Apple discussion post for this issue (at least I cannot access it): https://discussions.apple.com/thread/255546412
Is this something that will be fixed and supported soon?
Thank you!
(If this should be posted somewhere else please just let me know where!)
When using Search.autocomplete and getting the results, each search result object has coordinate which have 13 decimal places. When you use Geocoder.reverseLookup for these coordinates, it returns the wrong address and different coordinates (6 decimal places and different as well). What works is using Geocoder.lookup (with getsUserLocation as true) and putting in the Search.autocomplete displayLines (as a string) for the query. Am I doing something wrong or is this a bug?
Code:
const exampleQuery = '<example address>';
const search = new mapkit.Search({
getsUserLocation: true,
});
search.autocomplete(
exampleQuery,
(error, data) => {
if (error) {
console.error('Search error:', error);
return;
}
const { coordinate } = data.results[0];
console.log("Autocomplete coordinate", coordinate); // Lat and lng are both have 13 decimal places
const geoCoder = new mapkit.Geocoder({});
geoCoder.reverseLookup(
new mapkit.Coordinate(coordinate.latitude, coordinate.longitude),
(error, data) => {
const { formattedAddress, coordinate } = data.results[0];
console.log(formattedAddress, coordinate); // Not the same address from example query and from the search autocomplete, also the coordinate has 7 decimal places
}
);
},
{}
);
I am getting recurring errors running code on macOS 15.1 on arm that is using a volume mounted from a machine running macOS 14.7.1 on x86. The code I am running copies files to the remote volume and deletes files and directories on the remote volume. The files and directories it deletes are typically files it previously had copied.
The problem is that I get permission failures trying to delete certain directories.
After this happens, if I try to list the directory using Terminal on the 15.1 system, I get a strange error:
ls -lA TestVAppearances.app/Contents/runtime-arm/Contents
total 0
ls: fts_read: Permission denied
If I try to list the directory on the target (14.7.1) system, there is no error:
TestVAppearances.app/Contents/runtime-arm/Contents:
total 0
I have created 5 consumable products on store
but when i am trying to check on mobile using xcode with debug mode i am get fetching products successfully can u guys help me out why its happening.
here is debug error
--IAPTest[5101:295128] UnityIAP: Requesting 5 products
--IAPTest[5101:295128] UnityIAP: Requesting product data...
--IAPTest[5101:295371] UnityIAP: Received 0 products and 5 invalid products
i have test same project with another apple account's app bundle ID or iAP products its working fine have a look of those app's debug screen show
Perfect
Not Perfect