I have a macOS application built via command line (xcodebuild) using Xcode 16.1. Developed on ARM but end user is on Intel (same macOS 15.1).
App crashed and they sent me a .IPS dump.
From what MacGPT tells me:
Reading an IPS (Incident Processing System) file from a macOS crash report in Xcode isn’t as straightforward as with iOS device logs.
I can open the dump using Console. I see the IPS dump is partially symbolicated.
Line in the dump says: Meteorologist 0x103e0348f 0x103d88000 + 504975
Referencing this article: Adding identifiable symbol names to a crash report | Apple Developer Documentation
I run this command and see the same UUID for x86_64 as in the dump.
dwarfdump --uuid /Users/ed/meteorologist/trunk/Build/Meteorologist.xcarchive/dSYMs/Meteorologist.app.dSYM/Contents/Resources/DWARF/Meteorologist
I run this command:
atos -arch x86_64 -o /Users/ed/meteorologist/trunk/Build/Meteorologist.xcarchive/dSYMs/Meteorologist.app.dSYM/Contents/Resources/DWARF/Meteorologist -l 0x103d88000 0x103e0348f
And it says: fg: no current job
Suggestions for what I’m missing?
Universal Apps
RSS for tagA single Universal app includes native binaries that run on Intel-based Macs and Apple Silicon Macs.
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I have developed and distributed a Mac app on App Store. From the Organizer in Xcode, I noticed that it has a lot of crashes. And 90% of these crashes is the same crash as following:
Thread 0 Crashed:
0 libsystem_kernel.dylib 0x00007ff81ce27112 __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007ff81ce5d233 pthread_kill + 263
2 libsystem_c.dylib 0x00007ff81cda9d10 abort + 123
3 libc++abi.dylib 0x00007ff81ce1a0b2 abort_message + 241
4 libc++abi.dylib 0x00007ff81ce0b1fd demangling_terminate_handler() + 266
5 libobjc.A.dylib 0x00007ff81cd08509 _objc_terminate() + 96
6 libc++abi.dylib 0x00007ff81ce194d7 std::__terminate(void (*)()) + 8
7 libc++abi.dylib 0x00007ff81ce19488 std::terminate() + 56
8 libdispatch.dylib 0x00007ff81cca6cdd _dispatch_client_callout + 28
9 libdispatch.dylib 0x00007ff81cca9746 _dispatch_continuation_pop + 460
10 libdispatch.dylib 0x00007ff81ccbaa5a _dispatch_source_invoke + 2150
11 libdispatch.dylib 0x00007ff81ccb3518 _dispatch_main_queue_callback_4CF + 759
12 CoreFoundation 0x00007ff81cf625d9 CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE + 9
13 CoreFoundation 0x00007ff81cf236ae __CFRunLoopRun + 2752
14 CoreFoundation 0x00007ff81cf2252d CFRunLoopRunSpecific + 563
15 HIToolbox 0x00007ff825b403e1 RunCurrentEventLoopInMode + 292
16 HIToolbox 0x00007ff825b40137 ReceiveNextEventCommon + 587
17 HIToolbox 0x00007ff825b3fed5 _BlockUntilNextEventMatchingListInModeWithFilter + 70
18 AppKit 0x00007ff81f94d8f0 _DPSNextEvent + 886
19 AppKit 0x00007ff81f94bf5c -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1411
20 AppKit 0x00007ff81f93e359 -[NSApplication run] + 586
21 AppKit 0x00007ff81f9121f8 NSApplicationMain + 816
How to fix this issue?
I made a project with MacOS/Bundle/Objective-C. I added main.m as like:
#import <Foundation/Foundation.h>
int main (int argc, const char * argv[]) {
printf("Test\n");
}
Built it and the generated bundle. I open the bundle with Finder and located the binary in the MacOS directory within the bundle. The file command returned as like:
<path...>TestProject: Mach-O universal binary with 2 architectures: [x86_64:Mach-O 64-bit bundle x86_64] [arm64:Mach-O 64-bit bundle arm64]
<path...>TestProject (for architecture x86_64):Mach-O 64-bit bundle x86_64
<path...>TestProject (for architecture arm64): Mach-O 64-bit bundle arm64
It apparently generated the Universal binary. Of course, no error were reported on building.
I tried to execute the binary with drag&drop the file into Terminal, but shell reported as like:
zsh: exec format error: <path..>TestProject
These are reproducing my trouble. My target project is so old but it can generate executable x86_64 only binary. I want to be universal binary. My Xcode is 15.4 on Sonoma.
Our apps can currently be installed on Apple Silicon Macs via the iPad app on Mac feature (“Designed for iPad”). Now we are working on “proper” (universal) Catalyst-based Mac apps that will be available on the Mac App Store.
How does the transition work for users that currently have the iPad version installed? Will they automatically update to the Mac Catalyst app once it’s available, or do they need to re-install the app from the Mac App Store?
I am trying to add macOS as a new platform version to a universal app, which currently has an iOS and visionOS version. Every time I try I receive this error - "macOS: There was an unexpected error while adding this platform."
I submitted a Feedback - FB14001529
I also submitted a TSI and a contact us report through App Store Connect. Any help from Apple on this issue would be great.
Thanks,
David
I currently have a universal app that uses MacCatalyst. I want to update the Mac app to use "Designed for iPad". I know Intel Macs won't be able to download the updated version, but will current Intel app users be able to restore the download version they had, (ie. a clean os install)? Will new intel users be able to download the previous catalyst version, or is it removed from the store completely?
Is there any good framework that can ease process of syncing strings, structs, bools across devices using icloud.
Currently app doesn't use any cloud functionality.
Any help will be greatly appreciated.
Hey. I'm a newbie in Xcode developing. I have just installed Xcode 10.2.1 on macOS 11.7.10 (20G1427) (my project cannot built on newer Xcode versions), and I guess that my copy of Xcode (or something related) is broken. Firstly, when Xcode running from Terminal, logs showing this:
2024-04-04 17:31:30.772 Xcode[1062:25499] Failed to load CoreSimulatorService. Access to simulator services will not be available. Error=Error Domain=NSPOSIXErrorDomain Code=61 "Connection refused" UserInfo={NSLocalizedDescription=CoreSimulator.framework was changed while the process was running. This is not a supported configuration and can occur if Xcode.app was updated while the process was running. Service name ((null)) does not match expected service name (com.apple.CoreSimulator.CoreSimulatorService).}
2024-04-04 17:31:30.773 Xcode[1062:36010] CoreSimulatorService connection became invalid. Simulator services will no longer be available.
I tried to reinstall Xcode in /Applications, remove all Xcode-related folders, but nothing fixes.
Secondly, I can't open Device Manager from Simulator. It says
Not yet available. Please use simctl to manage devices. See rdar://problem/16642259.
Screenshot:
Please, who can help with this?
(plz, sorry for my bad english :p)
I encounter a warning: "Cannot be used with TestFlight because the signature for the bundle at “Lattics.app” is missing an application identifier but has an application identifier in the provisioning profile for the bundle. Bundles with application identifiers in the provisioning profile are expected to have the same identifier signed into the bundle in order to be eligible for TestFlight." (90886). I don't need the TestFlight. And I add "com.apple.application-identifier" to the entitlements, but it crash on opening. I got an error: Code Signing Crashes
Hi
So Apple Support sent me here ... (Case: 102237195769 if anyone has access)
My entire file system seems to be tagged with "com.apple.provenance" tags ... they're everywhere
drwxr-xr-x@ 3 jon staff 96 20 Jan 2023 .vs-kubernetes
com.apple.provenance 11
drwxr-xr-x@ 5 jon staff 160 21 Jun 2023 .vscode
com.apple.provenance 11
drwxr-xr-x 12 jon staff 384 28 Feb 00:17 .vscode-server
drwxr-xr-x@ 3 jon staff 96 11 Dec 2022 .warp
com.apple.provenance 11
-rw-r--r--@ 1 jon staff 691 29 Nov 19:14 .wget-hsts
com.apple.provenance 11
-rw-r--r--@ 1 jon staff 361 11 Dec 15:55 .zprofile
com.apple.provenance 11
-rw-r--r--@ 1 jon staff 300 23 Jul 2023 .zprofile.bak
com.apple.provenance 11
-rw-r--r--@ 1 jon staff 136 4 Dec 2022 .zprofile.pysave
com.apple.provenance 11
-rw------- 1 jon staff 16802 27 Feb 22:20 .zsh_history
drwx------@ 7 jon staff 224 21 Feb 14:28 .zsh_sessions
com.apple.provenance 11
-rw-r--r--@ 1 jon staff 1681 24 Feb 18:24 .zshrc
Now I don't know if this is related to the CrossOver (aka Wine) problem we're experiencing, or if it's a coincidence .. however I'd like to understand why every file that gets created ends up with this tag.
When installing a Bottle in CO none of the shortcuts appear within the CO App .. which is where we started all of this.
jon@ziggy ~ % cd Library/Application\ Support
jon@ziggy Application Support % ls -lad@ CrossOver
drwxr-xr-x 7 jon staff 224 28 Feb 02:02 CrossOver
jon@ziggy Application Support % cd CrossOver
jon@ziggy CrossOver % ls -la@
total 784
drwxr-xr-x 7 jon staff 224 28 Feb 02:02 .
drwx------+ 184 jon staff 5888 28 Feb 08:56 ..
drwxr-xr-x 3 jon staff 96 28 Feb 01:59 Bottles
-rw-------@ 1 jon staff 239584 28 Feb 01:59 cxfixes.xml
com.apple.provenance 11
-rw-------@ 1 jon staff 256 28 Feb 01:59 cxfixes.xml.sha256
com.apple.provenance 11
-rw-------@ 1 jon staff 155031 28 Feb 02:02 gstreamer-1.0-registry.x86_64.bin
com.apple.provenance 11
drwxr-xr-x 5 jon staff 160 28 Feb 01:59 tie
Problem Summary
The Desktop shortcut keeps randomly vanishing from the Finder Favourites section
Every file is tagged as com.apple.provenance and despite trying to clear the tags (which does work) they re-appear moments later.
At this stage .. I've run out of ideas, Codeweavers support has gone silent and Apple Support said "try developer.apple.com" ... sigh
Last night I flattened my M1 MBP and reinstalled. All looked good until Migration Assistant got involved and then it migrated across whatever is doing this as the problem persists.
I want to test running my iPhone app in the MacOs iPhone emulator.
I installed the release version of my app from the store and it works 95%. So I'd like to test a new build , but I'm not sure how to install it.
I am attempting to create an application which contains sensitive banking data. I am trying to make a specific window visible to the local user which remains hidden during screen sharing sessions. My goal is to make this window visible only on the local machine, ensuring that it does not appear in screen sharing captures.
Any links, projects or any frameworks which can help me do this
#include <stdio.h>
int main() {
unsigned long a, d;
__asm__ volatile (
"\n\t"
"movl $0x77777777, %%eax\n\t"
"movl $0xffffffff, %%ecx\n\t"
"xorl %%edx, %%edx\n\t"
"divl %%ecx\n\t"
"cwtd\n\t"
"movq %%rax, %0\n\t"
"movq %%rdx, %1\n\t"
: "=r"(a), "=r"(d)
:: "rax", "rdx"
);
printf("rax: %lx, rdx, %lx", a, d);
}
The minimal program above was expected to give rax: 0, rdx: 77770000 but on macOS with Rosetta 2 it gave rax: 0, rdx, 0. It causes specfic programs (e.g. Genshin Impact) to crash.
Can someone tell me what this is:
com.apple.axserver and requestor = universalaccess[417],
I'm trying to stop this I get 1000's per one minute:
023-11-21 20:49:20.763528 (gui/501 [100003]) : failed lookup: name = com.apple.axserver, handle = 1400, flags = 0x3, requestor = universalaccess[417], error = 3: No such process
I tried to find tags that relate but the tags window is so tiny that I cannot remember what I scrolled...... Also what about people who don't know how to associate a tag with their needs?
Thank you,
Dave
Hi apple developer community,
My current live app is iPad-only, and I'm considering a mobile version that acts as a waitlist, informing users about our progress and directing them to more information about our iPad version as we work to continue building out mobile.
Questions:
Could this approach conflict with App Store guidelines? Are there technical challenges or recommendations for such a setup?
Are there any examples of apps that download as a fully functioning expereince from the iPad store, and a waitlist/beta mobile version when downloaded from mobile App Store?
Thanks so much in advance!
I have a Python code that parses XML string.
When I run that code on MacOS, it shows me an error. But when I run the same code on my Linux machine or on Windows it works completely fine. I'm wondering how is possible for a platform-independent language that runs on Linux but not on Mac.
from lxml.etree import fromstring
s = """<Abstract><AbstractText>The genus Cinchona is known for a range of alkaloids, such as quinine, quinidine, cinchonine, and cinchonidine. Cinchona bark has been used as an antimalarial agent for more than 400 years. Quinine was first isolated in 1820 and is still acknowledged in the therapy of chloroquine-resistant falciparum malaria; in lower dosage quinine has been used as treatment for leg cramps since the 1940s. Here we report the effects of the quinoline derivatives quinine, quinidine, and chloroquine on human adult and fetal muscle nicotinic acetylcholine receptors (nAChRs). It could be demonstrated that the compounds blocked acetylcholine (ACh)-evoked responses in Xenopus laevis oocytes expressing the adult nAChR composed of αβ𝜀δ subunits in a concentration-dependent manner, with a ranked potency of quinine (IC50 = 1.70 **M), chloroquine (IC50 = 2.22 **M) and quinidine (IC50 = 3.96 **M). At the fetal nAChR composed of ** subunits, the IC50 for quinine was found to be 2.30 **M. The efficacy of the block by quinine was independent of the ACh concentration. Therefore, quinine is proposed to inhibit ACh-evoked currents in a non-competitive manner. The present results add to the pharmacological characterization of muscle nAChRs and indicate that quinine is effective at the muscular nAChRs close to therapeutic blood concentrations required for the therapy and prophylaxis of nocturnal leg cramps, suggesting that the clinically proven efficacy of quinine could be based on targeting nAChRs.</AbstractText></Abstract>"""
print(fromstring(s))