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mediafilesegmenter can't create format reader
I am using HTTP Live Streaming Tools to segment a spatial video (MV-HEVC) recorded by Vision Pro. I first used the macOS build on my MacBook, it works beautifully with the command: mediafilesegmenter -r -f path/to/destination path/to/movie.MOV But when I tried to use the CentOS build in a Docker container and segment the exact same file using the exact same command, it gives the following error: can't create format reader /path/to/movie.MOV 561211770 Unable to find any valid tracks to segment. I looked up the error code, it seems to correspond to kAudioSessionBadPropertySizeError. Any idea why?
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May ’24
Developer mode option is not showing under Privacy & Policy in the Apple VisionPro
I want to run my custom application on my VisionPro. I have paired my VisionPro with Xcode successfully but when I am running it it shows me to enable developer mode in VisionPro. When I followed the options and Went to Settings -> Privacy & Security. There is no developer mode option visible at any place. Please let me know how I can enable the developer option in VisionPro. Thanks
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400
May ’24
Enterprise Distribution certificate
My apple Account having Two active 'iOS Distribution' now Both are expected to Expire in next ~20 day's. Below are my queries looking for the details. a) can we create the new (third) iOS Distribution certificate for the build distribution ? b) how can we identified the current Active application provisioning profiles are boing with which iOS Distribution certificate (as under the Profile details showing two certificate having the same date) , so not able ti identified which certificate currently is in use?
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Apr ’24
how to develop own MDM server
We are considering developing our own MDM server for internal app distribution. Is it necessary to enroll in the Apple Enterprise Developer Program to develop MDM server? Currently, our company is only enrolled in the Apple Developer Program and Business Manager. Additionally, since we have fewer than 100 employees, it is difficult for us to join the Enterprise Program. In this case, is it not possible for us to set up an MDM server?
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May ’24
ld: symbol(s) not found for architecture arm64
I'm trying to compile a little project in C with the following structure: Project | |->Headers |->library.h | |->src |->main.c |->library.c I've checked all my files, my configurations files and I'm getting the same error everytime, someone could please help me? :( Undefined symbols for architecture arm64: "_getfavoritenumber", referenced from: _main in main-99c109.o ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
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May ’24
Unable to Login to iCloud on iOS devices
Cx was unable to login to their cloud account when the policy was pushed on to their device. However, when no policy was pushed cx could login. The issue is with applying whitelist configuration to device with passcode turned on..while whitelisting the app some system bundle identifier is getting blocked, we tried whitelisting all system app available for ios and couldn't find a solution
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May ’24
Are the Hangs Collected by MetricKit All Longer Than One Second?
I have integrated MetricKit into my production app and listening for the corresponding callback func didReceive(_ payloads: [MXDiagnosticPayload]) After some time, I've noticed that the hang diagnostics data collected are all for hangs longer than 1 second. Does MetricKit only collect hang data for hangs longer than 1 second? Can this threshold be adjusted, for example, to 500ms? Is there any sampling involved in the collection of hang diagnostics? The number of hang events collected by MetricKit is significantly lower compared to other third-party platforms. Thank you for your response, this is very important to me.
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May ’24
Maximum Limit of AxM 'Apps and Books' Licenses
Hi all , We are planning to manage about 1 Million+ Apple devices of inclusive of both iPhone and Mac devices under a AxM Account. However while adding VPP Licenses for an App i'm prompted with below error: " You cannot order more than 100000 copies of same the free item per week" While our goal is to manage 1 Million devices under same Location token , i have below questions in mind 1 . What is the upper limit of number of Licenses that can be added per app in a Location token? Currently it says 1 Lakh Licenses per app per week . Wanted to know if there is any limit on this count as it shouldn't surprise us in upcoming weeks. 2 . How many Locations can be created in a AxM Account? Currently we created about 15 location to see if there are any limit but so far couldn't find any limit on number of locations that can be created. This limit could help us plan our deployment in advance 3 . What is the total number of licenses a VPP Location token can hold ? As we manage 1 Million Devices for 12 Apps , 1 Million x 12= 12 Million licenses would be transacted in this location token by our MDM Solution , is this okay or will there be any limitations in this count
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May ’24
Info su come muovere i primi passi per app rivoluzionaria
Hi, ho un'idea per un'applicazione che può rivoluzionare e agevolare riguardo l'utilizzo degli apparati video (telefoni, monitor, tv) per almeno il75/80% dell'intera popolazione mondiale. Vorrei che fosse un'operazione realizzata inizialmente da apple ios/os e in seguito su tutti i supporti. Mi piacerebbe creare, sviluppare o cedere l'idea ma non so proprio da dove iniziare. potete darmi info su questo? so che può sembrare una richiesta astrana, ma sono certo che questa app sarà una vera rivoluzione per tutti, o quasi Grazie Giovanni da Cagliari, Sardegna, Italia Hi, I have an idea for an application that can revolutionize and facilitate the use of video equipment (telephones, monitors, TVs) for at least 75/80% of the entire world population. I would like it to be an operation carried out initially by apple ios/os and later on all media. I would like to create, develop or sell the idea but I really don't know where to start. can you give me info on this? I know it may seem like a strange request, but I'm sure that this app will be a real revolution for everyone, or almost everyone Thank you Giovanni from Italy [Edited by Moderator]
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May ’24
(How) Can I use DocC for internal documentation?
As presented in the talks and documentation I’ve seen so far, DocC works for public and open Swift symbols. But how about stuff for internal use? We are developing a fairly complex mixed source SDK with several components, that would benefit greatly from direct integration of auxiliary content for diagrams and so on. But since many of these parts are for internal use only, they have module or below level visibility. Is there a way to build an internal documentation target that includes this information with DocC, and — if so — how?
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5.7k
Jun ’21
Hire In-house iOS Team Vs Offshore Outsourcing
I am looking forward to develop an ecommerce IOS application. When I conducted my research for the same I found that offshore developers are offering solutions in quite less price compare to onshore developers. At the same time I also have some doubts over offshore development such as reliability, quality, collaboration and more.. Anyone can suggest me what would be the best in long term.
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May ’24
Unable to Verify App: An internet connection is required to verify the trust of the developer ... This app will not be available until verified
Hello, I'm in charge of the system at a certain company. We've been having trouble lately. Does anyone have the same problem? Our company have IN-HOUSE app for our employee. An issue has been occurring where the app can't be started after updating since last year. It is distributed to 2000 devices, and about 3 errors occur every time. When I try to start it I get the error below. "Unable to Verify App: An internet connection is required to verify the trust of the developer ... This app will not be available until verified." (IN JAPANESE:アプリを検証できません デベロッパー″iPhone Distribution:...″の信用を確認するにはインターネット接続が必要です。確認が終わるまではこのアプリは使用できません。) *There were no problems with internet connectivity on any of the devices. *Provisioning profile has not expired. Moreover, Errors suddenly started to occur frequently even on devices that have not been updated since last month. The issue is occurring on the following devices. iOS16.6~17.3 iPhone 8, iPhone SE2 Although We restarted the iPhone and redistributed the app, the issue didn't improve. Currently, we are resolving by initializing the iPhone, but is there any workaround?
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Mar ’24
Inquiry about the failure to decrypt the profile when registering the DEP of MacOS.
The MAC device is a device that has been manually added to the Apple Business Manager. DEP profiles are normally installed in both iOS and iPadOS. Profile descript error occurs only when attempting DEP of MacOS. (If you look at the picture, a decryption error occurs in the remote device registration step.) I asked Apple's customer center about this problem,  and it is said that it is caused by the lack of a key called "automatic registration on the MDM server" The key cannot be found in the Apple official document related to the profile below. https://developer.apple.com/documentation/devicemanagement/mdm/ Information received during DEP enroll of Macmini using Apple silicon. {    'LANGUAGE': 'en_US',    'PRODUCT': 'Macmini 9,1',    'SERIAL': 'CXXXXXXXXXXV',    'UDID': '0XXXXX27-XXXX-XXXX-XXXX-XZXXXXXXXXX',    'VERSION': '21C52' } Information received during DEP enroll of iPAD {    'LANGUAGE': 'en_US',    'PRODUCT': 'iPad5,4',    'SERIAL': 'DXXXXXXXXXXQ',    'UDID': '9aXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX6d',    'VERSION': '19C63' } Profile to be transmitted to the device (same as MacOS, iOS, IPadOS) {    'AccessRights': 8191,    'CheckInURL': 'https://apm.xxxxx.com/checkin',    'CheckOutWhenRemoved': True,    'IdentityCertificateUUID': '00000000-0000-0000-0000-000000000000',    'PayloadDescription': 'MDM Profile',    'PayloadDisplayName': 'MDM',    'PayloadIdentifier': 'com.xxxxx.xxxxxxx.mdm',    'PayloadOrganization': 'MDM provider',    'PayloadType': 'com.apple.mdm',    'PayloadUUID': '00000000-0000-0000-0000-000000000000',    'PayloadVersion': 1,    'PromptUserToAllowBootstrapTokenForAuthentication': True,   'ServerCapabilities': ['com.apple.mdm.per-user-connections','com.apple.mdm.bootstraptoken'],    'ServerURL': 'https://apm.xxxxx.com/server',    'SignMessage': False,    'Topic': 'com.apple.mgmt.External.206bfa63-f76a-4381-9e50-6f74241d14d9' }  Because it uses the same profile structure, it is not understood that iOS/iPadOS operates normally and errors occur only in MacOS. If there is anything that can help me, please let me know. Thank you.
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2.0k
Jan ’22
dyld not searching in /usr/local/lib (cmd line tools 2397)
It seems impossible to me, but around the time I installed the latest command line tools (xcode-select version 2397) binaries what were built with linkages to @rpath/libfoo.dyld stopped being able to find their dependency. The error looks like this. dyld[1471]: Symbol not found: _GEOSGeomGetX Referenced from: <16DBE67F-CB32-31EE-BCE0-BFB58EEC9740> /Users/pramsey/tmp/capi_indexed_predicate Expected in: <no uuid> unknown zsh: abort ./capi_indexed_predicate If I turn on DYLD_PRINT_SEARCHING, I can see the linker giving up on the rpath entry. dyld[1501]: find path "@rpath/libgeos_c.1.dylib" dyld[1501]: not found: "@rpath/libgeos_c.1.dylib" I can work around, partially, by setting DYLD_LIBRARY_FALLBACK_PATH to have /usr/local/lib in it, but that is only a partial fix, because SIP will strip that variable for any child processes, which means most of my development and database work is borked. This seems like a very new quirk, maybe related to the XCode 15 update, at least in my personal time line, has anyone else seen it, or have any clue as to what has changed? (Worth noting, nothing changed in my code, just one day my builds wouldn't run anymore, and that day was the day after I had installed the new commandline tools).
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4.0k
Sep ’23
Enrollment process stuck - please assistance
Hello there: On November 2023, I submitted enrollment ID 3BR28NV28U. I am responsible on behalf of my employer, Strathcona Resources, to submit this Apple Developer enrollment to advance in a custom app that we must implement to our iPads in our field sites. As you can probably tell, I have not received any advancement with this request, and seven months have passed, without any update or any notification regarding this enrollment. I would appreciate it if you can please channel this request to the appropriate party, in order to provide a status update, escalation, and completion as appropriate. Seven months without an update is a major delay, and we are behind schedule for the custom app that we need to implement in our organization. Thank you for your attention to this matter. Best regards, **** Godoy Strathcona Resources
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May ’24
Determining Why a Symbol is Referenced
Recently a bunch of folks have asked about why a specific symbol is being referenced by their app. This is my attempt to address that question. If you have questions or comments, please start a new thread. Tag it with Linker so that I see it. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Determining Why a Symbol is Referenced In some situations you might want to know why a symbol is referenced by your app. For example: You might be working with a security auditing tool that flags uses of malloc. You might be creating a privacy manifest and want to track down where your app is calling stat. This post is my attempt at explaining a general process for tracking down the origin of these symbol references. This process works from ‘below’. That is, it works ‘up’ from you app’s binary rather than ‘down’ from your app’s source code. That’s important because: It might be hard to track down all of your source code, especially if you’re using one or more package management systems. If your app has a binary dependency on a static library, dynamic library, or framework, you might not have access to that library’s source code. IMPORTANT This post assumes the terminology from An Apple Library Primer. Read that before continuing here. The general outline of this process is: Find all Mach-O images. Find the Mach-O image that references the symbol. Find the object files (.o) used to make that Mach-O. Find the object file that references the symbol. Find the code within that object file. This post assumes that you’re using Xcode. If you’re using third-party tools that are based on Apple tools, and specifically Apple’s linker, you should be able to adapt this process to your tooling. If you’re using a third-party tool that has its own linker, you’ll need to ask for help via your tool’s support channel. Find all Mach-O images On Apple platforms an app consists of a number of Mach-O images. Every app has a main executable. The app may also embed dynamic libraries or frameworks. The app may also embed app extensions or system extensions, each of which have their own executable. And a Mac app might have embedded bundles, helper tools, XPC services, agents, daemons, and so on. To find all the Mach-O images in your app, combine the find and file tools. For example: % find "Apple Configurator.app" -print0 | xargs -0 file | grep Mach-O Apple Configurator.app/Contents/MacOS/Apple Configurator: Mach-O universal binary with 2 architectures: [x86_64:Mach-O 64-bit executable x86_64] [arm64] … Apple Configurator.app/Contents/MacOS/cfgutil: Mach-O universal binary with 2 architectures: [x86_64:Mach-O 64-bit executable x86_64] [arm64:Mach-O 64-bit executable arm64] … Apple Configurator.app/Contents/Extensions/ConfiguratorIntents.appex/Contents/MacOS/ConfiguratorIntents: Mach-O universal binary with 2 architectures: [x86_64:Mach-O 64-bit executable x86_64] [arm64:Mach-O 64-bit executable arm64] … Apple Configurator.app/Contents/Frameworks/ConfigurationUtilityKit.framework/Versions/A/ConfigurationUtilityKit: Mach-O universal binary with 2 architectures: [x86_64:Mach-O 64-bit dynamically linked shared library x86_64] [arm64] … This shows that Apple Configurator has a main executable (Apple Configurator), a helper tool (cfgutil), an app extension (ConfiguratorIntents), a framework (ConfigurationUtilityKit), and many more. This output is quite unwieldy. For nicer output, create and use a shell script like this: % cat FindMachO.sh #! /bin/sh # Passing `-0` to `find` causes it to emit a NUL delimited after the # file name and the `:`. Sadly, macOS `cut` doesn’t support a nul # delimiter so we use `tr` to convert that to a DLE (0x01) and `cut` on # that. # # Weirdly, `find` only inserts the NUL on the primary line, not the # per-architecture Mach-O lines. We use that to our advantage, filtering # out the per-architecture noise by only passing through lines # containing a DLE. find "$@" -type f -print0 \ | xargs -0 file -0 \ | grep -a Mach-O \ | tr '\0' '\1' \ | grep -a $(printf '\1') \ | cut -d $(printf '\1') -f 1 Find the Mach-O image that references the symbol Once you have a list of Mach-O images, use nm to find the one that references the symbol. The rest of this post investigate a test app, WaffleVarnishORama, that’s written in Swift but uses waffle management functionality from the libWaffleCore.a static library. The goal is to find the code that calls calloc. This app has a single Mach-O image: % FindMachO.sh "WaffleVarnishORama.app" WaffleVarnishORama.app/WaffleVarnishORama Use nm to confirm that it references calloc: % nm "WaffleVarnishORama.app/WaffleVarnishORama" | grep "calloc" U _calloc The _calloc symbol has a leading underscore because it’s a C symbol. This convention dates from the dawn of Unix, where the underscore distinguish C symbols from assembly language symbols. The U prefix indicates that the symbol is undefined, that is, the Mach-O images is importing the symbol. If the symbol name is prefixed by a hex number and some other character, like T or t, that means that the library includes an implementation of calloc. That’s weird, but certainly possible. OTOH, if you see this then you know this Mach-O image isn’t importing calloc. IMPORTANT If this Mach-O isn’t something that you build — that is, you get this Mach-O image as a binary from another developer — you won’t be able to follow the rest of this process. Instead, ask for help via that library’s support channel. Find the object files used to make that Mach-O image The next step is to track down which .o file includes the reference to calloc. Do this by generating a link map. A link map is an old school linker feature that records the location, size, and origin of every symbol added to the linker’s output. To generate a link map, enable the Write Link Map File build setting. By default this puts the link map into a text (.txt) file within the derived data directory. To find the exact path, look at the Link step in the build log. If you want to customise this, use the Path to Link Map File build setting. A link map has three parts: A simple header A list of object files used to build the Mach-O image A list of sections and their symbols In our case the link map looks like this: # Path: …/WaffleVarnishORama.app/WaffleVarnishORama # Arch: arm64 # Object files: [ 0] linker synthesized [ 1] objc-file [ 2] …/AppDelegate.o [ 3] …/MainViewController.o [ 4] …/libWaffleCore.a[2](WaffleCore.o) [ 5] …/Foundation.framework/Foundation.tbd … # Sections: # Address Size Segment Section 0x100008000 0x00001AB8 __TEXT __text … The list of object files contains: An object file for each of our app’s source files — That’s AppDelegate.o and MainViewController.o in this example. A list of static libraries — Here that’s just libWaffleCore.a. A list of dynamic libraries — These might be stub libraries (.tbd), dynamic libraries (.dylib), or frameworks (.framework). Focus on the object files and static libraries. The list of dynamic libraries is irrelevant because each of those is its own Mach-O image. Find the object file that references the symbol Once you have list of object files and static libraries, use nm to each one for the calloc symbol: % nm "…/AppDelegate.o" | grep calloc % nm "…/MainViewController.o" | grep calloc % nm "…/libWaffleCore.a" | grep calloc U _calloc This indicates that only libWaffleCore.a references the calloc symbol, so let’s focus on that. Note As in the Mach-O case, the U prefix indicates that the symbol is undefined, that is, the object file is importing the symbol. Find the code within that object file To find the code within the object file that references the symbol, use the objdump tool. That tool takes an object file as input, but in this example we have a static library. That’s an archive containing one or more object files. So, the first step is to unpack that archive: % mkdir "libWaffleCore-objects" % cd "libWaffleCore-objects" % ar -x "…/libWaffleCore.a" % ls -lh total 24 -rw-r--r-- 1 quinn staff 4.1K 8 May 11:24 WaffleCore.o -rw-r--r-- 1 quinn staff 56B 8 May 11:24 __.SYMDEF SORTED There’s only a single object file in that library, which makes things easy. If there were a multiple, run the following process over each one independently. To find the code that references a symbol, run objdump with the -S and -r options: % xcrun objdump -S -r "WaffleCore.o" … ; extern WaffleRef newWaffle(void) { 0: d10083ff sub sp, sp, #32 4: a9017bfd stp x29, x30, [sp, #16] 8: 910043fd add x29, sp, #16 c: d2800020 mov x0, #1 10: d2800081 mov x1, #4 ; Waffle * result = calloc(1, sizeof(Waffle)); 14: 94000000 bl 0x14 <ltmp0+0x14> 0000000000000014: ARM64_RELOC_BRANCH26 _calloc … Note the ARM64_RELOC_BRANCH26 line. This tells you that the instruction before that — the bl at offset 0x14 — references the _calloc symbol. IMPORTANT The ARM64_RELOC_BRANCH26 relocation is specific to the bl instruction in 64-bit Arm code. You’ll see other relocations for other instructions. And the Intel architecture has a whole different set of relocations. So, when searching this output don’t look for ARM64_RELOC_BRANCH26 specifically, but rather any relocation that references _calloc. In this case we’ve built the object file from source code, so WaffleCore.o contains debug symbols. That allows objdump include information about the source code context. From that, we can easily see that calloc is referenced by our newWaffle function. To see what happens when you don’t have debug symbols, create an new object file with them stripped out: % cp "WaffleCore.o" "WaffleCore-stripped.o" % strip -x -S "WaffleCore-stripped.o" Then repeat the objdump command: % xcrun objdump -S -r "WaffleCore-stripped.o" … 0000000000000000 <_newWaffle>: 0: d10083ff sub sp, sp, #32 4: a9017bfd stp x29, x30, [sp, #16] 8: 910043fd add x29, sp, #16 c: d2800020 mov x0, #1 10: d2800081 mov x1, #4 14: 94000000 bl 0x14 <_newWaffle+0x14> 0000000000000014: ARM64_RELOC_BRANCH26 _calloc … While this isn’t as nice as the previous output, you can still see that newWaffle is calling calloc.
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289
May ’24