iOS is the operating system for iPhone.

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Issue with Wi-Fi Connection on iOS 18.0 iPhone 16 Series
When I try to connect to a Wi-Fi network with iPhone16 (iOS18), the following pop-up appears. Please tell me the conditions under which this pop-up appears. Additionally, upon investigating the surrounding wireless signals, there were no other wireless devices on the same channel band." [Pop-up] Unable to join the network "〇〇〇〇" This network is operating on Wi-Fi channels in use by several other nearby networks. Restarting your wireless router may allow it to automatically choose the best channel to use, and may resolve this problem. Also, I can connect to a Wi-Fi network without any problems with iPhoneSE2 (iOS18). However, after displaying the above pop-up on iPhone16 (iOS18), when I try to connect to a Wi-Fi network with iPhoneSE2 (iOS18), the following pop-up appears. The content of this pop-up is different from the pop-up displayed on iPhone16 (iOS18). Please tell me the reason why the content of the pop-up is different. [Pop-up] Unable to join the network "〇〇〇〇" Please check and reply.
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Discovered a bug where Alert button colors are changed by the tint modifier.
I used .tint(.yellow) to change the default back button color. However, I noticed that the color of the alert button text, except for .destructive, also changed. Is this a bug or Apple’s intended behavior? this occurs in iOS 18.1 and 18.1.1 Below is my code: // App struct TintTestApp: App { var body: some Scene { WindowGroup { MainView() .tint(.yellow) } } } // MainView var mainContent: some View { Text("Next") .foregroundStyle(.white) .onTapGesture { isShowingAlert = true } .alert("Go Next View", isPresented: $isShowingAlert) { Button("ok", role: .destructive) { isNextButtonTapped = true } Button("cancel", role: .cancel) { } } } thank you!
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Since iOS 18.1, the color of Alert buttons has been affected by the tint modifier.
I used .tint(.yellow) to change the default back button color. However, I noticed that the color of the alert button text, except for .destructive, also changed. Is this a bug or Apple’s intended behavior? Thank you! Below is my code: // App struct tintTestApp: App { var body: some Scene { WindowGroup { MainView() .tint(.yellow) } } // MainView var mainContent: some View { Text("Next") .foregroundStyle(.white) .onTapGesture { isShowingAlert = true } .alert("Go Next View", isPresented: $isShowingAlert) { Button("ok", role: .destructive) { isNextButtonTapped = true } Button("cancel", role: .cancel){} } }
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Safari ios 18.2 download problems
iPhone 15pro iOS 18.2 Downloaded files cannot be located anywhere in Files, only by accessing Downloads in Safari. I have tried setting download folder to various locations, iCloud, Phone, Google Disk, but nothing is stored. Has an invisible cache or temp folder been introduced? If so, it is a total fail: When press-holding any file in Safari download, the normal file action options (Quick Look, share, store to Files, etc) are not available. When clicking any file it opens any of several apps that has this file type associated with it, and there is no way to change the default app or disable the forced opening of an app. I tried deleting the app opening .csv (in this case OneDrive), and another irrelevant app opened. There seems to be a hierarchy of apps-file types, and it has no logic to it. in Chrome behaviour is as expected. Chrome vs. Safari screen recordings: https://shorturl.at/my3Oy
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Safari goes into an infinite loading loop if it cannot load the webpage
I have a Safari extension which allows the user to load their own homepage upon opening a new tab. The extension works by retrieving the homepage URL from UserDefaults and then redirecting to it using window.location.replace. In iOS 18, if the homepage is unable to be loaded due to, for example the user having no internet connection, Safari will go into an rapid loading loop, which eventually stops after a while. This is unlike iOS 17, where trying to reproduce the same scenario will end up with a Safari error page, which should be the expected behaviour. In short, instead of Safari going into an infinite loading loop, it should display a Safari error page like iOS 17 does. As this issue is only happening on iOS 18, I am almost certain it's an iOS bug and would appreciate if this can be fixed as soon as possible. I have created a Feedback Assistant report with ID FB15853821, which contains a sysdiagnose file from my iPhone 16 Pro, as well as two videos, one from my iPhone 16 Pro with iOS 18.2 beta 3 and the other video showing a comparison between iOS 18 and 17. Both videos first show the extension functioning correctly with an active internet connection, but when I disable my internet, the iOS 18 Safari goes into an infinite loop. Here are the steps to reproduce the issue: Download the Homepage for Safari app from the App Store: https://apps.apple.com/gb/app/homepage-for-safari/id6481118559 Enter any valid homepage URL, such as https://apple.com and tap Save Go to Settings -> Apps -> Safari -> Extensions -> Homepage and enable the extension Make sure Open New Tabs is set to “Homepage” Turn off both WiFi and cellular data and attempt to open a new tab in Safari Please note that this also happens with iOS 18.2 beta 4.
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Gmail freezes 18.1.1 on iPhone 15
To quickly change emails to “read” status in gmail, I tap on emails (opening them) and when in the email I either swipe right or tap the back arrow to return to inbox. I like to do many of these in quick succession to get rid of the amount of unread emails I have. Once an email is opened, it freezes on the opened page and I have to exit the Gmail app to unfreeze it. About every second or third email in a row is freezing
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Starting iOS & iPadOS App Development: Seeking Guidance and Learning Path
I am basically a front-end engineer and am eager to transition into app development, particularly for iOS and iPadOS platforms. I am aware of tools like Xcode and Swift but would greatly appreciate guidance on the best place to start. Please suggest a structured learning path or resources that would help me build a strong foundation and advance my skills effectively? Thank you!
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Various Safari issues/bugs in iOS 18.2 Beta (iPhone 15Pro)
A few observations Very slow response and loading times for both URLs, forms, and scrolling Frequently non-responsive touch-screen for on-page forms and actions Keyboard stays open with no option to get rid of it Auto zoom stuck in xoomed-in mode, often hiding "Save"/"Submit"-buttons Dowbload folder setting ignored Toggling of web inspector mode does not work In vertical mode, with address bar on top of screen, clicking items on bottom part of page is not registered as click, but makes the navigation bar pop up, hiding the clickable feature. For clicks to register, frequently 2-3 touches are required.
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Safari ios 18.2 download problems
iPhone 15pro iOS 18.2 Downloaded files cannot be located anywhere in Files, only by accessing Downloads in Safari. I have tried setting download folder to various locations, iCloud, Phone, Google Disk, but nothing is stored. Has an invisible cache or temp folder been introduced? If so, it is a total fail: When press-holding any file in Safari download, the normal file action options (Quick Look, share, store to Files, etc) are not available. When clicking any file it opens any of several apps that has this file type associated with it, and there is no way to change the default app or disable the forced opening of an app. I tried deleting the app opening .csv (in this case OneDrive), and another irrelevant app opened. There seems to be a hierarchy of apps-file types, and it has no logic to it. Tips?
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Does iOS Automatically Reconnect to Disconnected BLE Devices, or Is It App-Driven?
Does iOS Automatically Reconnect to Disconnected BLE Devices, or Is It App-Driven? I have a few questions regarding BLE device reconnections in iOS: When a BLE device gets disconnected, does iOS automatically attempt to reconnect to it, or is it the app’s responsibility to handle the reconnection logic? If the app doesn’t initiate a BLE scan, will the OS still attempt to reconnect to previously paired devices, or is manual intervention by the app necessary? What is the recommended approach to re-establish a BLE connection when: The app has been deleted. The BLE device remains connected in the iPhone's Bluetooth settings. The app is reinstalled later. Any insights or best practices would be greatly appreciated!
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seriously flawed iOS 18 slow-mo capture & playback
I love to use my iPhone as a camera. it is what makes this phone the best, ever, period But, ever since iOS 18 update, slow-mo capture & playback is a painful experience. Ok, I get it, it is not an action camera but I was able to have an instant-slow-mo-playback on prior iOS versions. But ever since iOS 18, I have to wait at least 5-10 minutes to "play" slow-mo video and I noticed something else, even though I didn't modify any settings on the video, iOS 18 creates slow-mo video file in phone's storage and takes up a LOT of space and often making me clean all of my files to find what was wrong the device. I think, in my all honesty, apple must pull iOS 18 update and work on it a little bit more. Till then, I'll be using my DJI Action Camera for 240fps, at least it works, instantly.
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Play Music Through Two Bluetooth Speakers
I think I know the answer after speaking with ChatGPT but I figured I'd ask here in case someone found some hack. What I'm trying to do is play music through two bluetooth speakers using any streaming platform? I have tried connecting to two speakers through the OS and then tried setting up an AVAudioSession and messing with the options and Categories to achieve this but have been unsuccessful, and have even tried seeing if it could at least be done with playing music from the app I've created myself with a .mp3 file which also has been unsuccessful. I've read there possibly could be something with hardware/firmware that could be done to achieve this for iOS but I'm trying to see what could be done app side first. Samsung phones have the ability to dual-stream, so is there really no way to achieve the same on iOS?
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Swift UI Chart Accessibility issue
Hi Team, We are integrating SwiftUI's Charts BarMark, UI looks good but when we try setting up custom ADA it doesn't reflect/override the accessibility label/value we set manually. Is it iOS defect or is there any workaround? Thanks in advance. Sample: Chart(data) { BarMark( x: .value("Category", $0.department), y: .value("Profit", $0.profit) ) .foregroundStyle(by: .value("Product Category", $0.productCategory)) .accessibilityIdentifier("BarMark") .accessibilityLabel("Dep: \($0.department)") .accessibilityValue("Profile: \($0.profit) Category: \($0.productCategory)") }
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Crash when presenting Camera via Web View in iOS 18.2 Beta - WebCore::AVVideoCaptureSource::create
We are experiencing thousands of crashes in our application when attempting to present the camera through a Web View. The app crashes during this process, and the crash logs point to WebCore::AVVideoCaptureSource::create WebCore::RealtimeMediaSourceCenter::getUserMediaDevices. This issue has only been observed in iOS 18.2 beta versions (beta 1 - 22C5109p, beta 2 - 22C5125e, beta 3 - 22C5131e). In iOS versions below 18.2, the functionality works and we haven't identified any correlation with specific device models. The problem seems to stem from a WebCore framework introduced in these beta releases 18.2. We kindly request a review and fix for this issue in upcoming beta releases to restore functionality. Let us know if there are any workarounds or adjustments we can implement in the interim. Thank you for your attention to this matter.
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Hi, I have an issue with app preview
I can't seem to access preview for any of my views in any of my swift projects at all (using Mac to code and using iPhone 16 pro as preview and simulation, simulation can work), even after restarting Mac and Xcode itself. The preview section has a popup saying "Cannot preview in this file, unexpected error occured" (for every file), please tell me what is wrong and help me solve it to see the preview, thank you! details
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