iPadOS is the operating system for iPad.

Posts under iPadOS tag

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Safari goes into an infinite loading loop if it cannot load the webpage
I have a Safari extension which allows the user to load their own homepage upon opening a new tab. The extension works by retrieving the homepage URL from UserDefaults and then redirecting to it using window.location.replace. In iOS 18, if the homepage is unable to be loaded due to, for example the user having no internet connection, Safari will go into an rapid loading loop, which eventually stops after a while. This is unlike iOS 17, where trying to reproduce the same scenario will end up with a Safari error page, which should be the expected behaviour. In short, instead of Safari going into an infinite loading loop, it should display a Safari error page like iOS 17 does. As this issue is only happening on iOS 18, I am almost certain it's an iOS bug and would appreciate if this can be fixed as soon as possible. I have created a Feedback Assistant report with ID FB15853821, which contains a sysdiagnose file from my iPhone 16 Pro, as well as two videos, one from my iPhone 16 Pro with iOS 18.2 beta 3 and the other video showing a comparison between iOS 18 and 17. Both videos first show the extension functioning correctly with an active internet connection, but when I disable my internet, the iOS 18 Safari goes into an infinite loop. Here are the steps to reproduce the issue: Download the Homepage for Safari app from the App Store: https://apps.apple.com/gb/app/homepage-for-safari/id6481118559 Enter any valid homepage URL, such as https://apple.com and tap Save Go to Settings -> Apps -> Safari -> Extensions -> Homepage and enable the extension Make sure Open New Tabs is set to “Homepage” Turn off both WiFi and cellular data and attempt to open a new tab in Safari Please note that this also happens with iOS 18.2 beta 4.
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Starting iOS & iPadOS App Development: Seeking Guidance and Learning Path
I am basically a front-end engineer and am eager to transition into app development, particularly for iOS and iPadOS platforms. I am aware of tools like Xcode and Swift but would greatly appreciate guidance on the best place to start. Please suggest a structured learning path or resources that would help me build a strong foundation and advance my skills effectively? Thank you!
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Limiting UITableView Width Across Different Table View Configurations
I have an iOS App which looks great on iPhone, portrait only, which makes a lot of use of UITableViews. On iPad those tables look stretched out in Landscape. On MacOS with Apple Silicon the app can be resized to any size and the table views look very stretched. There are views in the App which users want to resize so limiting app size not an option. I've been modifying the app's table views to limit their width and centre them using constraints. This isn't easy, it's a lot of work as UITableViewController doesn't allow for constraining the table width. Or does it? So I've changed them to UIViewControllers with UITableView imbedded in the root UIView with constraints. Looks really nice. Now I've just run into the limitation that static tables, which I have a number of, aren't allowed to be embedded. So how can I limit the width of them? I really don't want to add a lot of dynamic code. Please tell me there's an simpler, more elegant method to what really makes a much more aesthetically pleasing UI on iOS App running on iPad and MacOS? TIA!
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UICollectionView Auto cell height problem
Hi, I'm trying to create a UICollectionView where the cell high is automatic. Cells contains a UILabel with all anchors to the contentView of the cell. It seems to work but I have a strange behavior with longer text, on reload data and on device rotation: Cells do not display the whole text or they change row, both randomly. To create my collection view I first create the collection view with a custom flow layout setting the automatic size on viewWillAppear: let collectionViewFlowLayout = CustomFlowLayout() collectionViewFlowLayout.estimatedItemSize = UICollectionViewFlowLayout.automaticSize collectionView = UICollectionView(frame: .zero, collectionViewLayout: collectionViewFlowLayout) and I have also overridden: override func willAnimateRotation(to toInterfaceOrientation: UIInterfaceOrientation, duration: TimeInterval) { collectionView.setNeedsLayout() self.collectionView.layoutIfNeeded() self.collectionView.collectionViewLayout.invalidateLayout() //self.collectionView.reloadData() } Then, I created the custom layout as follow: import UIKit final class CustomFlowLayout: UICollectionViewFlowLayout { override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? { let layoutAttributesObjects = super.layoutAttributesForElements(in: rect)?.map{ $0.copy() } as? [UICollectionViewLayoutAttributes] layoutAttributesObjects?.forEach({ layoutAttributes in if layoutAttributes.representedElementCategory == .cell { if let newFrame = layoutAttributesForItem(at: layoutAttributes.indexPath)?.frame { layoutAttributes.frame = newFrame } } }) return layoutAttributesObjects } override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? { guard let collectionView = collectionView else { fatalError() } guard let layoutAttributes = super.layoutAttributesForItem(at: indexPath)?.copy() as? UICollectionViewLayoutAttributes else { return nil } layoutAttributes.frame.origin.x = sectionInset.left if(indexPath.section == 0){ layoutAttributes.frame.size.width = collectionView.safeAreaLayoutGuide.layoutFrame.width - sectionInset.left - sectionInset.right } else if (indexPath.section == collectionView.numberOfSections - 1){ let width = ScreenUtility.getCollectionCellWidthForElement(in: collectionView, sectionLeft: sectionInset.left, sectionRight: sectionInset.right, minimumInteritemSpacing: minimumInteritemSpacing, multiplier: 3) layoutAttributes.frame.origin.x = ScreenUtility.getCollectionCellOriginForElement(in: collectionView, at: indexPath, forElementHavingWidth: width, sectionLeft: sectionInset.left, sectionRight: sectionInset.right, minimumInteritemSpacing: minimumInteritemSpacing, multiplier: 3) layoutAttributes.frame.size.width = width } else if (indexPath.section == collectionView.numberOfSections - 3) || (indexPath.section == collectionView.numberOfSections - 4){ let width = ScreenUtility.getCollectionCellWidthForElement(in: collectionView, sectionLeft: sectionInset.left, sectionRight: sectionInset.right, minimumInteritemSpacing: minimumInteritemSpacing) layoutAttributes.frame.origin.x = ScreenUtility.getCollectionCellOriginForElement(in: collectionView, at: indexPath, forElementHavingWidth: width, sectionLeft: sectionInset.left, sectionRight: sectionInset.right, minimumInteritemSpacing: minimumInteritemSpacing) layoutAttributes.frame.size.width = width } else { let width = ScreenUtility.getCollectionCellSizeForElementFullRow(in: collectionView, sectionLeft: sectionInset.left, sectionRight: sectionInset.right) layoutAttributes.frame.origin.x = ScreenUtility.getCollectionCellOriginForElementFullRow(in: collectionView, sectionLeft: sectionInset.left, sectionRight: sectionInset.right) layoutAttributes.frame.size.width = width } return layoutAttributes } } And finally on collection view cells: override func preferredLayoutAttributesFitting(_ layoutAttributes: UICollectionViewLayoutAttributes) -> UICollectionViewLayoutAttributes { setNeedsLayout() layoutIfNeeded() let targetSize = CGSize(width: layoutAttributes.frame.width, height: 0) layoutAttributes.frame.size = contentView.systemLayoutSizeFitting(targetSize, withHorizontalFittingPriority: .required, verticalFittingPriority: .fittingSizeLevel) return layoutAttributes } override func prepareForReuse() { self.nameLabel.text = "" self.idLabel.text = "" self.contentView.setNeedsLayout() self.contentView.layoutIfNeeded() } Let me show you an example on the iPad that is the worst. First Time I open the collection view I have cells on wrong rows and not sized properly Then I rotate the device portrait and the cells are fine On landscape again it changes behavior: This is just an example, things happens apparently randomly, and also sometimes cells disappear (I think the height is set to 0). I really do not understand why, cells width seems to be computed correctly, and cell label is set via setter: open var step: String = "" { didSet { nameLabel.text = step nameLabel.sizeToFit() self.contentView.setNeedsLayout() self.contentView.layoutIfNeeded() } }
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[Technical Issue] BDK Native: Unexpected UI element (notch) appearing only in iPad environment
Hi, my name is Yuki. I'm developing an application with generative AI for junior and high school students based on the Nocode tool "bubble" (BDK Native). I want to upload this app to the App Store, however, a notch-like interface element is appearing only in the iPad environment, which is causing my app to fail App Store review. I've reached out to the BDK Native support team about this issue, but they were unable to identify the cause and only offered a refund as a solution. This is particularly frustrating as I'm unable to proceed with the App Store publication, and time is passing without a resolution. Technical details: The notch appears only on iPad devices The issue is not present on iPhone versions The app was built using bubble/BDK Native Multiple App Store submissions have been rejected due to this UI issue Has anyone encountered a similar issue or knows how to resolve this iPad-specific interface problem? Any guidance or suggestions would be greatly appreciated, as this is blocking our app's release. Thank you in advance for your help!
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Xcode 16.x Simulators sometimes draw the screen with the wrong aspect ratio and appear distorted
Simulators sometimes draw the screen with the wrong aspect ratio and appear distorted. I'm on macOS 14.7 and using Xcode 16.1, but Xcode 16 was also sometimes doing this. This is happening in both iPhone simulator and iPad simulators. Is anyone else seeing this? It's not just the Home Screen, it happens in apps too. I have a weird bug when testing on the iPad simulators and I can't tell if it is a bug in the simulator or in my app. All my iPads are broken, so I can't actually test on device right now.
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iOS 18.1 - Shared iPad Wi-Fi picker
I work as the end user compute engineer at my employer. My test managed shared iPad Pro was on iOS 18.0.1 and from the sign in screen I was able to double click the lock/wake button twice to open the Wi-Fi picker. I upgraded it to the latest iOS 18.1 update and the Wi-Fi picker screen no longer comes up when double clicking the lock/wake button. Has this feature been removed? If so, this will pose a huge issue when it comes to new users signing in when not on a known Wi-Fi network.
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iPad external display inconsistency
iPadOS behavior with secondary displays is inconsistent. Firstly, Apple has not published what is the lower limit for supporting the extended display in non-mirrored mode. In iPadOS 16.1 beta even lower resolutions were supported, but it looks like the monitor must now support at least Full HD (1920x1080). Otherwise there will only be the possibility for mirroring the iPad screen and the Arrangement menu will not be visible in iPadOS Settings. This is the case with all iPadOS versions from 16.1 to 18.2 (beta). Secondly, even on monitors that do support Full HD or better resolution, iPadOS may still choose to only support mirroring with a strange resolution such as 1280x1024 even though 1920x1080 would be available. I have tested with various iPad Pro 11" models from gen 1 to gen 4, various USB-C adapters, and cables. Extended display does work properly with certain monitors, but the above issues still exist on others. I have filed feedbacks FB13576000 (Feb '24) and FB11467189 (Sep '22) on this bug. On the Support Community Forums there are a lot of users mentioning the same issues.
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Crash in iOS 18 regarding [AVPlayerController _observeValueForKeyPath:oldValue:newValue:]
There are significant crash reports coming from iOS 18 users regarding AVKit framework that starts from this line [AVPlayerController _observeValueForKeyPath:oldValue:newValue:] which seems to be coming from iOS internal SDK. There are 2 kinds of crash we found: UI modification on background thread From the stack trace it seems like when AVPictureInPictureController is being deallocated and its view is being removed from superview somehow the code is being executed in background thread because there is this line there _AssertAutoLayoutOnAllowedThreadsOnly highlighted before the crash. But I’ve checked our code that plays around AVPictureInPictureController, in the locations where we would deallocate the object it will always be called on main thread which are insideviewDidLoad and deinit inside UIViewController class. From the log, it seems like the crash happened when user try to open another content when PIP player is active resulting in the current PIP instance will be replaced with a new one. My suspect is the observation logic inside AVPlayerController could be the hint to this issue, probably something broken over there since this issue happened across our app versions on iOS 18 users only. Unfortunately, I was unable to reproduce this issue yet but one of my colleagues reproduced it once but haven’t been able to do it again since. The reports keep raising each day up to 1.3k events in the last 30 days now. Over release object This one has lower reports than the first one but I decided to include it since it might have relevant information regarding the first crash since the starting stack trace is similar. The crash timing seems to be similar to the first one, where we deallocate existing AVPictureInPictureController and later replace it with a new one and also found only in iOS 18 users which also refers to [AVPlayerController _observeValueForKeyPath:oldValue:newValue:]. I also was unable to reproduce this issue so far. Oh, and both of the issues happened on both iPhone and iPad. We’d appreciate any advice on what we can do to avoid this in the future and probably any hint on why it could happened. I have reported this issue with bug number: FB15620734 I also attached one sample crash report for each of the crashes here. non ui thread access.crash over release.crash
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In PKCanvasview of IOS18, UIPanGestureRecognizer cannot be added
I am creating an application using PKCanvasview. One function of that app is the ability to trace and retrieve a UITextView that has been addSubviewed to a PKCanvasView. We have confirmed that this functionality works correctly in the simulator and on the actual device on IOS 17.4. This feature did not work correctly on the IOS18 simulator and the actual device. Is this a bug? And if it is normal behavior, is there an alternative?
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Oct ’24
ManagedAppleIDDefaultDomains
https://support.apple.com/en-gb/guide/deployment/dep6fa9dd532/web dangles a carrot about being able to facilitate "A list of domains that the Shared iPad sign-in screen displays. The user can pick a domain from the list to complete their Managed Apple ID." - this sounds ideal! In the absence of this seemingly being supported by Apple Configurator or iMazing Profile Editor at the time of writing, I have tried to create my own but I fall foul of knowing what PayloadIdentifier or PayloadType to use? This is the draft/work in progress/doomed to failure config so far (which doesn't - as expected - work): <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>HasRemovalPasscode</key> <false/> <key>PayloadContent</key> <array> <dict> <key>PayloadDescription</key> <string>Configures Managed Domains</string> <key>PayloadDisplayName</key> <string>Domains</string> <key>PayloadIdentifier</key> <string>com.apple.domains.DE12211A-CFDD-4F8C-8D7B-72E569CE3B6C</string> <key>PayloadType</key> <string>com.apple.domains</string> <key>PayloadUUID</key> <string>DE12211A-CFDD-4F8C-8D7B-72E569CE3B6C</string> <key>PayloadVersion</key> <integer>1</integer> <key>WebDomains</key> <array> <string>domain.com</string> </array> </dict> </array> <key>PayloadDescription</key> <string>For Shared iPad login convenience</string> <key>PayloadDisplayName</key> <string>DefaultDomain</string> <key>PayloadIdentifier</key> <string>Tom.77CF3CA5-4A48-41DD-9179-EF6F4C5E786E</string> <key>PayloadRemovalDisallowed</key> <true/> <key>PayloadType</key> <string>Configuration</string> <key>PayloadUUID</key> <string>A5594F17-155B-4A1C-8696-3F502D118C37</string> <key>PayloadVersion</key> <integer>1</integer> </dict> </plist> The support article is probably ~2-year old information so I'd have thought that by now that this would be documented somewhere - am I just not looking hard enough?
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Oct ’24
Custom keyboard while using external keyboard for iPad
Hi! I'm developing a custom keyboard and my user reported that they can't switch to my keyboard while using external original iPad keyboard. Unfortunately, I can't test it on a real device and I can't find a way to test it using a simulator. My questions: Is it possible to simulate this case on a simulator? Is it possible to temporarily show a custom keyboard while using an external keyboard on iPad? I saw in the photos that this keyboard has a globe button, but my user told me that nothing happens when they hold or press hit.
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Oct ’24
[iPadOS 18] A series of TabBar questions
Hello, I am currently implementing the new iPadOS 18 TabBar with the new Tab API, but there are several things that don't look very good or aren't operating quite the way I'd hope and would like to know if there is a way around them or to change them. Here is what my sidebar for the TabBar looks like: My questions: The tabViewSidebarBottomBar isn't actually at the "bottom". Instead there is a gap below which you can see the sidebar scrolling. Is there a way to get the tabViewSidebarBottomBar actually at the bottom? Is there a way to make it so that the sections themselves are also reorderable? Can we turn scrollIndicators to .never or are we stuck with them being on? Is there any way at all to make the SF Symbols in the sidebar render in another color mode, particularly .palette? Is it possible to allow sections in between plain tabs? Like I want Dashboard, then the whole Events section, then the rest can continue. On iPhone why are sections not honored at all, in any way? Like even if they weren't going to be expandable menus, at least treating it like a list section would allow some visual hierarchy?! Bonus Question: Any way to make the tabViewSidebarHeader sticky so it's always at the top? Thank you in advance!
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Oct ’24
iPad OS 18 Tab Bar Controller is ignoring isEnabled property on tar bar items
Running an existing Xcode project in an iPad OS 18 simulator is automatically using the newly introduced tab bar view, moved from the bottom to the top. Unfortunately, the isEnabled property on a tar bar item is no longer honored. In Xcode's Storyboard builder, some tab bar items are initially disabled. (can't add a screenshot here, I will try to do that after posting) The iPad OS 17 simulator shows them correctly as disabled and any user interaction is suppressed as expected. The iPad OS 18 simulator shows them as active and they can be selected. Also setting them to disabled inside of the UITabBarViewController doesn't work: for item in self.tabBar.items! { if item.tag != 99 { item.isEnabled = false } } They stay enabled and selectable. As a workaround, I implemented the UITabBarViewControllerDelegate and overrode this method: func tabBarController(_ tabBarController: UITabBarController, shouldSelect viewController: UIViewController) -> Bool { if Global.shared.accessToken == nil { if viewController is LoginViewController || viewController is SettingsViewController { return true } else { return false } } return true } The user can no longer select the tabs, however, there is no visual indicator that they are not selectable. I cannot find any indication in the release notes or documentation, that this behavior is intentional. So I assume this is a bug.
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iPad OS 18 UINavigationBar display incorrectly
I found iPadOS18 displayed navigation bar incorrectly when transition from screen with hidden navigation bar to screen that show navigation bar. I have 2 ViewController: FirstViewController and SecondViewController. FirstViewController navigationBar set isHidden to be true (hidden) and SecondViewController navigationBar set isHidden to be false (showing). When transition from FirstViewController to SecondViewController, the navigation bar is displayed incorrectly as shown in picture below: Actual Expected Note I set hide navigation bar in viewWillAppear() in both ViewController override func viewWillAppear(_ animated: Bool) { navigationController?.setNavigationBarHidden(..., animated: true) } source code: https://github.com/ornthita/TestTabbar
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Oct ’24