Xcode Cloud

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Automate workflows to test, analyze, build, and distribute your app, and integrate them with other developer tools, such as TestFlight and App Store Connect.

Posts under Xcode Cloud tag

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Xcode cloud unable to run tests;
Error: 'Runningboard has returned error 5' I am able to run my unit tests locally just fine. When I run them to from xcode cloud It fails everytime. I did notice in app store connect that it gives me a warning 'Grant access to the following repositories to allow them to be used for this product.' as I am using google sign in iOS(https://github.com/google/googlesignin-ios.git). However I cannot grant this access as I do not have privileges to google code base. I have imported the google sign in via swift package manager and everything works fine. This is the report from xcode cloud if it helps. Happy to add any additional info that will help
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XCode Cloud "Latest Release" set to RC
I have been investigating a recent breakage where apps being installed via Testflight are crashing on launch with no helpful crash reports, or even console-accessible logging. More detail: The app launches just fine on iPadOS 18 beta (ipad) but the same build doesn't work on iPadOS 17.6.1 At my wit's end, I checked the entire build environment - was I using XCode beta still somewhere? Well, in the XCode Cloud workflow, I had selected "Release" for the latest released version of XCode. And MUCH to my surprise, I see that XCode 16 RC is selected. Why? That's not released yet... Anyway, this is just a friendly PSA to check your XCode Cloud workflows if you choose "release" when new XCode releases are upcoming... or peg your XCode Cloud environment versions. And I still don't have an explanation why Testflight XCode 16 RC is producing builds that crash on iPadOS 17.6.1 (for us) but not the latest iPadOS 18 public beta...
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App Store Connect invalidating binary during App Review - built with Xcode Cloud / Xcode 16 RC
I archived and uploaded a build with Xcode 16 RC earlier today since it wasn't available in Xcode Cloud at that moment. The upload was successful. Since then, Xcode Cloud was updated with Xcode 16 RC and I can build and deploy to TestFlight and App Store Connect that way too. Now, upon submitting my app to App Review, the binary is being rejected as invalid due to unsupported version of Xcode. Rejections Sept 9th at 11:28 PM Central and Sept 10th 12:37 AM. Here is the error message I received via email: ITMS-90111: Unsupported SDK or Xcode version - App submissions must use the latest Xcode and SDK Release Candidates (RC). For details on currently supported versions, visit: https://developer.apple.com/news/releases. Upon visiting the site, you can see a developer news article stating that App Review is now accepting builds created from Xcode 16 RC. I assume this is just the system going through upgrades and the whole system isn't updated yet. Is anyone else having issues submitting Xcode 16 RC builds to App Review? Or the inverse, has anyone had success yet? Submission ID cf4e80cf-1629-4267-8604-8c3c161a0051 Same content just for added visibility: FB15088221
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Xcode 16 RC can't send app for App Store Connect !!
I was downloaded Xcode 16 Release Candidate 9 September I try to send my app for checking in App Store but I received Unsupported SDK or Xcode version. Your app was built with an SDK or version of Xcode that isn’t supported. Although you can use beta versions of SDKs and Xcode to build and upload apps to App Store Connect, you need to use the latest Release Candidates (RC) for SDKs and Xcode to submit the app. For details on currently supported SDKs and versions of Xcode, visit: https://developer.apple.com/news/releases.
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realitytool requires Metal for this operation and it is not available in this build environment
Hello, I'm getting started for my project with Xcode Cloud since I upgraded to the macOS Sequioa Beta and Xcode 16 now refuses to archive builds for TestFlight. Somewhere very late in the build process I get the following error: realitytool requires Metal for this operation and it is not available in this build environment The log says this happens at: Compile Skybox urban.skybox My project uses RealityKit. How can I fix this issue? Thanks!
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Failed to download iOS 16.1 simulator runtime
My workflow has been running tests on iOS 15, 16 and 17 for a long time now, but suddenly it started to fail for iOS 15 and 16. The error does not seem to be code related, since it is a Xcode Cloud failure saying: "Failed to download iOS 16.1 simulator runtime". The exact same issue is showing for iOS 15. It works as expected on iOS 17. I have also reported this in the Feedback Assistant: FB14855036 If someone knows a work-around for this issue, I'd be happy to hear about it!
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What causes 502s when Xcode Cloud clones from GitHub?
I have an inconsistent Xcode Cloud failure that I'm hoping to learn more about? Additional context is available in Apple Support case 102378073626 and Feedback Assistant FB13769150. Every 3 months, ~half of my project's Xcode Cloud builds will fail for a few days in a row. I usually file a support request with Apple, they fix something on their end, builds succeed, and then exhibit the same failures again in 3 months. I'm hoping to learn anything that y'all can share about: Why does this happen? Does it coincide with new macOS versions being deployed onto Xcode Cloud? What did Apple do to fix it each time? Is there anything I can change about my project to make the failure less likely? (Such as putting a delay between the clone, brew install, and pod install steps that all hammer GitHub?) Specific symptoms: Xcode Cloud builds will fail after receiving an HTTP 502 from GitHub. This usually happens when it attempts to clone a repo, brew install, or pod install. One example: [!] Error installing FirebaseSessions [!] /usr/bin/git clone https://github.com/firebase/firebase-ios-sdk.git /Volumes/workspace/tmp/d20240809-12044-znknw7 --template= --single-branch --depth 1 --branch CocoaPods-10.28.0 Cloning into '/Volumes/workspace/tmp/d20240809-12044-znknw7'... error: RPC failed; HTTP 502 curl 22 The requested URL returned error: 502 fatal: expected flush after ref listing Error Command exited with non-zero exit-code: 1
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Aug ’24
Symbol missing when building in Xcode cloud with Xcode 16 beta and running on macOS 14.6
We have a cross platform app that we build with Xcode Cloud and distribute via TestFlight. We want to test builds with the Xcode Beta. So we have the following build environment: Xcode version: Xcode 16 beta 6 (16A5230g) macOS Version: macOS Sonoma 14.5 (23F79) Everything builds and submits to TestFlight fine. The App runs fine on iOS 18 beta and macOS 15 beta. But when attempting to install via TestFlight and launch the App on macOS 14..6.1 it crashes immediately with what appears to be a missing Foundation symbol. Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: Namespace DYLD, Code 4 Symbol missing Symbol not found: _$s10Foundation14NSDecimalRoundyySpySo0B0aG_SPyADGSiSo14NSRoundingModeVtF Referenced from: <CBEBC813-C7B6-3D8E-BE62-16F2EFFEB1FE> /Applications/MyApp.app/Contents/MacOS/MyApp Expected in: <2F87A303-430F-3EA5-9492-3033F4FEE64B> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation (terminated at launch; ignore backtrace) Thread 0 Crashed: 0 dyld 0x7ff8139f687a __abort_with_payload + 10 1 dyld 0x7ff813a0f7f7 abort_with_payload_wrapper_internal + 82 2 dyld 0x7ff813a0f829 abort_with_payload + 9 3 dyld 0x7ff81399c2b5 dyld4::halt(char const*, dyld4::StructuredError const*) + 335 4 dyld 0x7ff8139994bd dyld4::prepare(dyld4::APIs&, dyld3::MachOAnalyzer const*) + 4099 5 dyld 0x7ff8139982e4 start + 1812 Is it expected that this should work? Is this a known issue? Is there any workaround for it? Should I file feedback or a DTS?
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Xcode Cloud TestFlight step hanging?
For the last hour or so, builds to TestFlight from our Xcode Cloud workflow are sitting in the "TestFlight Internal Testing - iOS" step with no log messages... Normally this step is pretty quick, but it's as if something is hanging there. This seems to affect multiple branches (we use GitHub). Is something hosed on the TestFlight side/anyone else experiencing this? Edit ah shortly after I posted this it finished :face-palm:. Perhaps this was related to the Xcode Cloud outage earlier
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Aug ’24
Xcode Cloud builds failing with random 502 errors when resolving pods
Since we integrated xcode cloud into our project, workflows fail randomly when resolving dependencies from cocoapods (specifically when fetching the repo from github). The error is a 502 so seems like server side, and if we rebuild is usually goes away but we have to be constantly rebuilding failing workflows, loosing minutes and dev time instead of having it automated as we wanted. Any ideas?
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Aug ’24
xcode cloud build failed ITMS-90055: This bundle is invalid
Environment info Local machine: macos xcode 16 beta macOS Sequoia beta xcode cloud: Xcode latest release version (15.4). MacOS latest version I checked my project bundle identifier several times, it absolutly match to Apple Store connect. IIs failed occurred when workflow archive - distribution select testfight. If I select None in distribution, it Build success in Xcode cloud. Ps: I cannot archive from local machine, it shows Xcode version should be released version. Anyone meet the same problem? --- failed notification email attached below --- We noticed one or more issues with a recent delivery for the following app: WGesture Watch App Version 1.0 Build 8 Please correct the following issues and upload a new binary to App Store Connect. ITMS-90055: This bundle is invalid - The bundle identifier cannot be changed from the current value, 'com.war.WGesture.watchkitapp'. If you want to change your bundle identifier, you will need to create a new application in App Store Connect.
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Aug ’24
XCode Cloud Developer ID Can't Codesign DMG File
I am using Xcode Cloud to build my Mac Catalyst app for Developer ID Distribution as a DMG package that must be codesigned and notarized. I have a ci_post_xcodebuild.sh script that runs after the Archive action. This needs to perform the following tasks: Produce a DMG from the provided exported archive located at CI_DEVELOPER_ID_SIGNED_APP_PATH Codesign that DMG using the same certificate identity that Xcode Cloud used when automatic code signing the exported archive using cloud signing. Notarize that code signed dmg with the notary service Generate a Sparkle appcast.xml file Upload the DMG and appcast.xml file to s3 The issue I am having is that I do not have access to the cloud signing keychain identity that Xcode Cloud uses to automatically codesign the exported archive. I check for identities and none are found. Running: security find-identity -v -p codesigning There are no code signing identities available. Make sure you have a "Developer ID (Application)" certificate (with the private key) installed on your Mac with Keychain Access. How can I access the cloud signing identity in this script so I can sign my DMG file before notarizing it? I am currently experimenting with installing my own certificate in the build server keychain and run my own archive + export commands after the Build action completes. This is not ideal. Thanks, Andrew
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Aug ’24
Xcode Cloud Webhooks - Unexpected response code for CONNECT: 403
I have registered a webhook URL but for every event triggered, my webhook URL does not receive any POST request. In my App Store Connect Xcode Cloud > Webhook Setting, I can see all the webhook failed to send, they all returned `Unexpected response code for CONNECT: 403 ` I tried testing my webhook URL from Postman, it works fine, but not from Xcode Cloud Webhook.
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Aug ’24
Xcode Cloud code signing failure 🤯
I have been having this problem since xcode cloud came out, it is a shame that this tool cannot be used, I have this problem that xcode cloud always fails to form the code, I have already tried deleting the xcode cloud certificates. Invalid Signature. Code failed to satisfy specified code requirement(s). The file at path “MyApp.app/MyApp” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values ​​at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing.
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Aug ’24
XCode Cloud Aborting after 2 hours
Hi all, I have a UI Automation Test suite with a large number of test cases, that typically takes me 7 hours to run. When I setup the workflow on XCode cloud, I received the following error - "Build has exceeded the maximum allotted time. Each build can run for up to 120 minutes. If a build has not yet finished at this time, all incomplete actions will be cancelled." Is there any way to extend the build time? What is a build? I have two actions in my workflow. Build Action (that took 3 minutes) and the test step that took 2 hour 4 minutes. Am not clear how the 120 minute window is calculated.
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Aug ’24