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16" to 27" iPAD's
HI Apple, Can you please design & release a bigger iPad panel. Work the visual engineering side of Live Events & we need this now. Touchscreen support on MBP's always been terrible but with 'sidecar' we have an option, all be it a merger 13" one. Mac mini + Big iPad could be the ultimate 'on the road' office. Shareholders will be happy & you can still play the MacOS / IOS game whilst giving us pro users an option. Bring back Jony Ive?. Its 2024 Best, FF-44.
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Apple ID password cross-contamination with the new Passwords app?
Hello, I am seeing some weird behavior regarding the new Passwords app. I have a m3 max macbook that work provides me with a company provided apple ID (granted I don't think there is any rigid management profile with this account it just blocks downloads from the app store). This is preferable to using my personal apple ID on company hardware to avoid sharing all my personal data and just login with my personal account for things I don't care if my company knows about, like my music preferences. So, the weird behavior I am seeing is after upgrading my work machine to the macOS Sequoia Public Beta and having only using my personal apple ID to sign into Apple Music. I start test driving the new Passwords app and notice that it has seemingly exported a handful of account info and passwords from my personal apple id to my company managed one. There appears to be no rhyme or reason as to the ones that were synced between the two accounts (it snagged my personal github account info and a couple of other random stuff like my Pokemon Go account info). Luckily these being made known to the company aren't harmful to me at all, but it is concerning. I have never even searched, let alone, login to the sites and apps that the Passwords app now magically has the context to. I also can't delete them on the work machine. The process of deleting them appears to work but the next time I open Passwords they reappear (despite having logged out of my personal apple ID from Apple Music soon after this occured). I just wanted to share and see if anyone else has also had a similar experience or any insight. Thanks for your time.
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iPhone/iPad lose Data connection when using USB-C to USB-C cables after reboot on ARM Macs
I've noticed an issue when using an iPhone or iPad that uses a USB-C port (such as the iPhone 15 Pro or iPad Pro 12.9" 6th generation) and a USB-C to USB-C cable on ARM Macs (such as the M2 Mini). After rebooting the Mac, the iOS device is no longer recognized despite the iOS device continuing to charge. I can temporarily resolve the issue by reseating the USB-C cable, which allows the device to be recognized again by applications like Finder. However, this isn't a practical solution due to the number of M2 Minis we have (each with an attached iPhone for testing) and the Mini's frequent automatic reboots throughout the day. Using a USB-A to USB-C cable (with USB-A connected to the Mac Mini) seems to avoid this problem altogether, as the iOS device remains consistently recognized after a reboot. As the title suggests, this issue appears to be specific to ARM-based Macs. We've encountered it on both the M2 Mini and a 2021 Macbook Pro with the M1 Max chip. Interestingly, we haven't been able to reproduce this behavior on Intel-based Macs (tested on an 8,1 Mac Mini and a 2019 16" Macbook), where the iOS devices remain connected after a reboot when using a USB-C to USB-C cable. Here are some additional details: iOS Devices & Versions: iPhone 15 Pro: Issue persists on both iOS 17.1 and iOS 18.0.1 iPad Pro 12.9" (6th generation): Issue persists on both iPadOS 17.6.1 and iPadOS 18.0.1 Cables: Apple's 60W USB-C Charge Cable (USB 2.0): Issue occurs Generic/Third-party USB-C cable (USB 3): Issue occurs
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sequoia 15.0 after update issue
with my Mac air m2, after the update finished it started normally but after logging in, the Home Screen is blank (only wallpaper) no apps, no control bar, no dock nothing is showing up it’s just a blank normal screen I can move my mouse but can’t do anything with keyboard, when I lock and re-login it still stays same screen, I tried to reboot it, restart so many times but nothing helps, please if you have solution for this, I will be more than happy to know, thank you.
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364
Oct ’24
Bluetooth connection unexpectedly timing out with macOS Sequoia
After the macOS Sequoia update, my app seems to have an issue with Bluetooth communication between macOS and iOS that uses CoreBluetooth for Central-Peripheral communication. Setup: The iPhone (in my case: iPhone 14 Pro with iOS 18.0 (22A3354)) acts as the Central, and the Mac (in my case: 14" MacBook Pro 2023 with macOS 15.0 (24A335)) as the Peripheral. I’ve implemented a mechanism where the Central (iPhone) sends a message to the Peripheral (Mac) every 15 seconds to keep the connection alive (Because it needs to wait for notify characteristic updates). I never noticed this kind of issue before, but with macOS Sequoia I get it permanently. Issue: The connection drops unexpectedly after a period of time (sometimes 20 seconds, sometimes a few minutes) with CBErrorDomain - code 6: The connection has timed out unexpectedly. Sample Code: Peripheral (Mac): ContentView (Peripheral).txt ContentViewModel (Peripheral).txt Central (iPhone): ContentView (Central).txt ContentViewModel (Central).txt Reproduce: I attached sample code including the Central-Sample (for iPhone) and Peripheral-Sample (for Mac). Just run the Peripheral-Sample (after granting Bluetooth permissions). Then run the Central-Sample and select the Mac device in the list After selecting it should connect, discover the service & characteristic and should start writing messages to it. After some time the func centralManager(_ central: CBCentralManager, didDisconnectPeripheral peripheral: CBPeripheral, error: (any Error)?) {should get called with timed out unexpectedly error. Could anyone please look into this issue and advise on whether there’s a known bug or any workaround? Any guidance would be greatly appreciated, as this impacts the stability of Bluetooth communication between the devices. Thanks in advance. Logs: I also ran the console.app during this issue which got these errors (if this is helpful): console_logs.txt
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1.2k
Oct ’24
Mail.app & BBEdit Crashing Overnight
For some reason I am seeing Mail.app and/or BBEdit crash overnight. There are no reports in the Console. I set up a cron job for every 15 minutes to measure memory pressure and to see if BBEdit was open. Last night it was showing System-wide memory free percentage: 74% when the app closed. I have no cron jobs that close BBEdit. Either one of these apps close overnight on a regular basis, but it's not every night. I don't know how to troubleshoot this. Anybody have any ideas? Cheers
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Sep ’24
Ghost Complile Error and other odd project issues
In my project I had made the following code block I changed //ToolbarItemGroup(placement: .topBarTrailing) to ToolbarItemGroup(placement: .topBarLeading) because I got a compile error. Then I started having the effect of everytime I did a Clean then Rebuild I would get the following Error /Users/barrywest/Desktop/Apple Development/AppleTutorials/APAJSONReader/APAJSONReader/View/SchemaMaintenance/SchemaDetail.swift:149:42 'navigationBarTrailing' is unavailable in macOS once clicked it would hightlight the commeted out code. then the error would magically go away after clicking on the error If you do not click the error it would stay, even if you ran the code it would display but the simulator would run instead of getting an error I then delete the comment, but I still get the ghost complile error with the same effect. I continued to make changes, and now the I get a different older display on the simulator, as compared to my Preivew Display. The colors seem to have gotten saved in the Run Simulator, even after Clean Build, Recompile... I still get the ghost error which has been removed and the new Executable still contains ghost code which shows incorrect colors. I can have the simulator and preview view running at the same time with different View Colors... I have closed the project and reopend the project with no Changes. My guess is some kind of file corruption somewhere ... import SwiftUI import SwiftData struct SchemaDetail: View { @Environment(\.modelContext) var dbContext ... var body: some View { VStack { switch schemaName { case .leagues: switch displayCategory { case .full: leagueFullDisplay case .brief: leagueBriefDisplay case .edit: leagueEdit case .create: leagueCreate } ... } //Text(schemaName.localizedName) } .navigationTitle(schemaName.localizedName) .toolbar { ** //ToolbarItemGroup(placement: .topBarTrailing)** ToolbarItemGroup(placement: .topBarLeading) { switch displayCategory { case .full: Button(action: { }, label: { Image(systemName: "minus.magnifyingglass") }) Button(action: { }, label: { Image(systemName: "doc.badge.plus") }) Button(action: { // Preload from json Warning may be about using background thread ??? Task(priority: .background) { loadLeagues() } }, label: { Image(systemName: "folder.fill.badge.gearshape") }) case .brief: Button(action: { }, label: { Image(systemName: "plus.magnifyingglass") }) Button(action: { }, label: { Image(systemName: "doc.badge.plus") }) case .create: Button(action: { }, label: { Image(systemName: "square.and.arrow.down.fill") }) Button(action: { }, label: { Image(systemName: "arrowshape.turn.up.backward.circle.fill") }) case .edit: Button(action: { }, label: { Image(systemName: "square.and.arrow.down.fill") }) Button(action: { }, label: { Image(systemName: "arrowshape.turn.up.backward.circle.fill") }) } } } } } #Preview { SchemaDetail(schemaName: LeagueCategory.sessions, displayCategory: DisplayCategory.brief) }
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Aug ’24
Autoconfigure in macOS Mail.app and iOS Mail
I recall years ago that autoconfigure for email accounts worked in iOS Mail/macOS Mail.app when MacOS X Server was a thing. The protocol is supported by Outlook and Thunderbird and some other apps as well. Using WireShark, I can see there's some network activity from Mail.app when trying to get to the second step of adding a new email account. The most documentation I've been able to find online is making a mobileconfig file which works but is cumbersome in comparison to how it works with Outlook and Thunderbird. If there's any kind of documentation on autoconfigure for macOS/iOS, I'd like to see it so I can help with Virtualmin development team fix their implementation of autoconfigure/autodiscover to properly work with iOS/macOS. Help anyone?
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Jul ’24
Folders and Files disappeared from Finder and iCloud!
Hi, I have recently bought a new MacBook Pro (Sonoma) and after installed several software I realised that the folders that were on the Finder disappeared from the Mac and iCloud. I read countless forums and tried different option as well as third-party software to see if they are still in it, but nothing. I was a bit concerned that leaving the filed "only" on iCloud was too risky. After some manoeuvres the folders, ONLY, reappeared in the Downloads folder (even if it was not their path). Is there anyone can help me with this? One of the folder was a music folder (I am a musician and dj) and there are my last 15 years, and I would like not to lose it. Thank you in advance for your help. Mike
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287
Jul ’24
Emulated GCGameController not working with non fullscreen Designed for iPad apps on MacBook
Hello, I have an iPad app that users are running on their M1 / M2 MacBooks thanks to the "Designed for iPad" feature. Some of them reported to me that the pressed keyboard keys were not recognized. According to my source code, it seems that my custom views (that are set as firstResponder) do not get pressesBegan events. While I could not reproduce this specific problem on my M1 Macbook, I found a strange problem that may be related. My view also supports interaction with game controllers. I found that the emulated controller (which is using the keyboard, when the controller emulation feature of the Designed for iPad app is set to On) has some problems. The valueChangedHandler of the GCExtendedGamepad from the GCGameController is only fired if the app is compiled with the "Requires full screen" option set to On. If Requires full screen is unchecked in XCode, the Emulated Controller is still present in the list of game controllers, but no button callbacks are triggered. Note that a real game controller connected via USB will work correctly no matter how Requires full screen is set. Could there be a focus bug of the keyboard not sending events when the app is not a full screen app (resizable on mac, and multitask on iPad)? Or is there something I can change to avoid this problem? I'm lost.
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Jul ’24
Version 15.4 (15F31d) Xcode NSAppleScript of Safari broken
All attempts to script Safari in Xcode using NSAppleScript returns the following message. error: { NSAppleScriptErrorAppName = Safari; NSAppleScriptErrorBriefMessage = "Application isn\U2019t running."; NSAppleScriptErrorMessage = "Safari got an error: Application isn\U2019t running."; NSAppleScriptErrorNumber = "-600"; NSAppleScriptErrorRange = "NSRange: {32, 3}"; } Latest script attempt: func getHTML() -> String { let source = """ tell application "Safari" get URL of tab 1 of window 1 end tell """ //print(source) var a = "hello" var error: NSDictionary? if let scriptObject = NSAppleScript(source: source) { if let scriptResult = scriptObject.executeAndReturnError(&error).stringValue { a = scriptResult print(scriptResult) } else if (error != nil) { print("error: ",error!) } } return a }
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Jul ’24
Poor Docker Rosetta Performance after Sonoma 14.5 Update
Hello, I utilize Microsoft MSSQL (mcr.microsoft.com/mssql/server:2022-latest) on my M3 MacBook Pro. I have been running this Docker image with platform emulation set to linux/amd64 without issue for several months. After upgrading to Sonoma 14.5, I have been facing poor performance with Rosetta emulation on my Mac. Things that worked prior to the update no longer work. Cross post of: MSSQL Docker Github issue. Any support is appreciated. Thank you!
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1.1k
May ’24
Need Help for Notarization
Hello Developer Community, I hope you all are doing well. We need your help to find out about one issue in Mac application deployment outside the App Store. As required notarization, if we want to release the product outside the App Store. We have built the application in ElectronJS and signed it with Developer ID Installer. The next step is notarization, where we get the issue. It says, "Team is not yet configured for notarization." We raised the problem with the Apple team 6 months ago and are still getting the same response from them: "Our engineering team is working on it." without having a timeline. I want to confirm if someone has had the same issue, how long it can take to resolve this, or if you have any solutions. Your support means a lot to us. Thanks. Dhiren Patel
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May ’24
MACMAIL V10 is considered as an absolute nightmare - need to find a way to revert mail client to V3 in all future updates
Almost everyone I know absolutely HATES the macmail V10 update in big sur. So many conveniences and ease of operation that were available in 10.11.16 are gone. The icons are greyed out, the column layout is abysmal, the search engine does not function, way too many additional steps are now required to do the same job the V3 did with ease.. The standard question I hear is WHY would apple change what worked perfectly for so many and make a great mail system user unfriendly? There is an old adage that I keep hearing repeated "If it ain't broke - don't fix it"! The question I keep hearing is can anyone figure out a way to remove V10 from big sure and revert the mail system back to V3? There should be either an option or a way to revert the mail system back to what is loved by so many, without affecting the integrity of the security changes needed in big sur to make it safer.
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467
May ’24