AppleScript

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AppleScript allows users to directly control scriptable Macintosh applications as well as parts of macOS itself.

Posts under AppleScript tag

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AppleScript to Automate Envelope Printing
I have a VBScript routine to print envelopes by automating Word. This works just fine. Now I'm trying to do the same thing with AppleScript, also using the Word application. Here is what I have so far: set recipientAddress to text returned of (display dialog "Enter the recipient's address:" default answer "") -- Prompt for recipient city, state, and zip set recipientCityStateZip to text returned of (display dialog "Enter the recipient's city, state, and zip:" default answer "") -- Combine all address parts into a full address set fullAddress to recipientName & return & recipientAddress & return & recipientCityStateZip -- Create a new Word document and print the envelope set dialogResult to display dialog "To print envelope for:" & return & return & recipientName & return & recipientAddress & return & recipientCityStateZip & return & return & "Center envelope upside-down in printer with flap on left" & return & return & "Continue?" buttons {"Yes", "No"} default button 2 with icon caution if button returned of dialogResult is "Yes" then tell application "Microsoft Word" set wdDoc to make new document -- Print the envelope with the collected recipient address and hard-coded return address -- wdDoc's print out envelope(address:fullAddress, returnAddress:returnAddress) -- Close the document without saving close wdDoc saving no end tell end if What does NOT work is the commented line near the end of the script which starts with -- wdDoc's print out envelope... Either I am doing it wrong, or Word for Mac can't be automated that way. Can anyone help with this script, or at least suggest a different method to print an envelope on demand? Thanks...
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Correctly using NSAppleScript for Mail.app plugin
Context I'm working on a Mail.app plugin. I would like to disseminate plugin via AppStore. I'm interested in exposing a functionality to user enabling user to choose if plugin should apply to all or selected email account. My intention is to use AppleScript to get a list of available email accounts and expose the list to the end-user via SwiftUI Sourcing account information Apple Script I'm using the following AppleScript tell application "Mail" set accountDict to {} repeat with acc in accounts set accName to name of acc set accEmails to email addresses of acc set accountDict's end to {accName:accEmails} end repeat return accountDict end tell The above generates expected results when executed using Script Editor. Swift Implementation This is still incomplete but shows the overall plan. // // EmailAccounts.swift import Foundation enum EmailScriptError: Error { case scriptExecutionError(String) } struct EmailAccounts { func getAccountNames() -> [String]? { let appleScriptSource = """ tell application "Mail" set accountDict to {} repeat with acc in accounts set accName to name of acc set accEmails to email addresses of acc set accountDict's end to {accName:accEmails} end repeat return accountDict end tell """ var error: NSDictionary? var accountNames: [String] = [] // Create script object, exit if fails guard let scriptObject = NSAppleScript(source: appleScriptSource) else { return nil } // Execute script and store results, nil on error let scriptResult = scriptObject.executeAndReturnError(&error) if error != nil { return nil } // Iterate over results for index in 0...scriptResult.numberOfItems { if let resultEntry = scriptResult.atIndex(index) { if let resultString = resultEntry.stringValue { // Process result handling // accountNames.append(resultString) } } } return accountNames } } Questions Most important one, can I deploy the App on the App Store and use NSAppleScript as shown above? If yes can I use the script in the manner shown above or will I need to store the script in User > Library > Application Scripts location and source it from there. This is outlined in the Scripting from a Sandbox article by Craig Hockenberry, which I cannot link due to being hosted within a not-permitted domain. If yes what entitlements I need to give to the target. I understand that I wouldn't be able to use ScriptingBridge, which feels more robust but wouldn't permit me to deploy the app on the AppStore. My key objective is to programatically identify mail accounts available to Mail.app, if there is a wiser / easier way of doing that I would be more than receptive.
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Applescript text item delimiters not working
I have a string of the form “Mon 22nd April”. I’m trying to extract the day (i.e. Mon), the date (i.e. 22nd) and the month (i.e. April) using this Applescript: set originalDateString to “Mon 22nd April” -- Extract the components by splitting the string set AppleScript's text item delimiters to " " set dayOfWeekAbbrev to text item 1 of originalDateString set dayOfMonth to text item 2 of originalDateString set monthName to text item 3 of originalDateString When I run this on its own it works as expected: dayOfWeekAbbrev is set to “Mon” dayOfMonth is set to “22nd” monthName is set to “April” When I run this inside a bigger script involving Numbers, the text item delimiters fails to work, no compile or run time errors occur and I end up with: dayOfWeekAbbrev is set to “M” dayOfMonth is set to “o” monthName is set to “n” I.e the first three characters of the string. If I replace originalDateString with the literal string “Mon 22nd April” I get the same result. In other words, text items and being recognized as individual characters, no delimiter (or delimiter is null). Totally confused.
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macOS 15 – Is AppleScript a Gatekeeper workaround ?
I have tried to manually install binaries using Finder by clicking and dragging from the Desktop into "/usr/local/bin/". The binaries come with a collection of frameworks etc. All the binaries are adhoc signed. macOS asks for Admin credentials which is fine. But then, when I execute the binaries in Terminal, Gatekeeper shows the now expected "'[binary"] Not Opened Apple could not verify ........" etc. It shows that dialog for every component and requires user input 2-3 times to allow each component of which there are perhaps dozens. BUT, none of that happens if I install those binaries using AppleScript. So, it might have a call like this: do shell script "curl -L " & download_URL & " -o " & download_binary_zip with administrator privileges do shell script "unzip -o " & download_binary_zip & " -d " & usr_bin_folder with administrator privileges The resulting installs work perfectly. Is this intended ? Using both install methods requires Admin credentials. Why does using a script work but using Finder does not ?
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Oct ’24
link to open endpoint security extensions via swiftUI
Hi Team, In previous macOS version, We were using this link to open system extension permission page programmatically for our swift app. x-apple.systempreferences:com.apple.preference.security?General In macos 15 (Sequoia), this pane is moved to system settings-> general->login Items and extensions->end point security extensions which is a modal/popup. Can you please share what should be link to open exact this popup for asking permissions.It appears when you click on i button against end point security extensions Based on apple script I could find following link but it opens login item & extensions pane, I want the next popup as above screenshot. "x-apple.systempreferences:com.apple.LoginItems-Settings.extension?extensionItems™
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Sep ’24
Applescripting Chrome email
Hello all, I need some guidance please. Since recent security changes at Microsoft. AppleMail and Outlook on my very old MacBook (El Capitan) can no longer send/recieve emails as authorisation cannot bind. Before I could automate email (hotmail account) sending with AppleScript. I now use a web mail page for Outlook via Chrome but having to send manually. Can I get some advice on how to control, with AppleScript, the attached webpage to: open a new email add recipient in the To field add a subject attach a file send email. Or is there another solution (apart from buying a newer Mac!). Thank you
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Sep ’24
script stopped working after upgrade to Sequoia
Hello, I don't know much about AppleScript, but I found this script on a Raycast site that dismisses Notification Center notifications. It worked great on Sonoma but has stopped working in Sequoia. Here is the code: tell application "System Events" tell process "NotificationCenter" if not (window "Notification Center" exists) then return set alertGroups to groups of first UI element of first scroll area of first group of window "Notification Center" repeat with aGroup in alertGroups try perform (first action of aGroup whose name contains "Close" or name contains "Clear") on error errMsg log errMsg end try end repeat -- Show no message on success return "" end tell end tell When using this to attempt to dismiss notifications, it returns the following error: Can’t get scroll area 1 of group 1 of window "Notification Center" of process "NotificationCenter". Invalid index. (-1719) Please help me fix it so it will run in Sequoia! This script was super useful.
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Sep ’24
Applescript seems to run in Rosetta on M2
When calling a perl script from an apple script (by dropping a file on it), I get the error: Can't load '/Library/Perl/5.34/darwin-thread-multi-2level/auto/Encode/Encode.bundle' for module Encode: dlopen(/Library/Perl/5.34/darwin-thread-multi-2level/auto/Encode/Encode.bundle, 0x0001): tried: '/Library/Perl/5.34/darwin-thread-multi-2level/auto/Encode/Encode.bundle' (mach-o file, but is an incompatible architecture (have 'arm64', need 'x86_64')), '/System/Volumes/Preboot/Cryptexes/OS/Library/Perl/5.34/darwin-thread-multi-2level/auto/Encode/Encode.bundle' (no such file), '/Library/Perl/5.34/darwin-thread-multi-2level/auto/Encode/Encode.bundle' (mach-o file, but is an incompatible architecture (have 'arm64', need 'x86_64')) at /System/Library/Perl/5.34/XSLoader.pm line 96. at /Library/Perl/5.34/darwin-thread-multi-2level/Encode.pm line 12. When I call the script manually from terminal, it runs fine. Why is Applescript running as X86 on M2?
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Receiving Error Messaging Opening VLC
I've uninstalled and reinstalled VLC media player multiple times. However, I receive the following message opening the app after each installation: Translated Report (Full Report Below) Process: VLC [71778] Path: /Applications/VLC2.app/Contents/MacOS/VLC Identifier: org.videolan.vlc Version: 3.0.21 (3.0.21) Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2024-08-14 12:27:24.3563 -0400 OS Version: macOS 14.6.1 (23G93) Report Version: 12 Anonymous UUID: 9DDE1CE7-A635-1165-0FE9-04EA599A542F Sleep/Wake UUID: E22A843E-7A51-414F-BA7F-AB35B1674915 Time Awake Since Boot: 300000 seconds Time Since Wake: 267959 seconds System Integrity Protection: enabled Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000102af4ae8 Exception Codes: 0x0000000000000001, 0x0000000102af4ae8 Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11 Terminating Process: exc handler [71778] VM Region Info: 0x102af4ae8 is not in any region. Bytes after previous region: 2793 Bytes before following region: 783640 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL __LINKEDIT 102ae8000-102af4000 [ 48K] r--/rwx SM=COW /Applications/VLC2.app/Contents/Frameworks/Breakpad.framework/Versions/A/Resources/breakpadUtilities.dylib ---> GAP OF 0xc0000 BYTES __TEXT 102bb4000-102c78000 [ 784K] r-x/rwx SM=COW /Applications/VLC2.app/Contents/MacOS/lib/libvlccore.9.dylib Application Specific Information: *** multi-threaded process forked *** crashed on child side of fork pre-exec Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_trace.dylib 0x193d8b0c0 _os_log_preferences_refresh + 68 1 libsystem_trace.dylib 0x193d8bb20 os_log_type_enabled + 712 2 CoreFoundation 0x1940da800 _CFBundleCopyPreferredLanguagesInList + 516 3 CoreFoundation 0x1940e75a4 _CFBundleCopyLanguageSearchListInBundle + 124 4 CoreFoundation 0x1940e738c _copyQueryTable + 64 5 CoreFoundation 0x1940e6d5c _copyResourceURLsFromBundle + 376 6 CoreFoundation 0x1940e6118 _CFBundleCopyFindResources + 1400 7 CoreFoundation 0x1940e5b90 CFBundleCopyResourceURL + 56 8 CoreAudio 0x1966c3b58 HALSystem::InitializeShell() + 1412 9 CoreAudio 0x1966c3274 HALSystem::CheckOutInstance() + 192 10 CoreAudio 0x19693360c AudioObjectSetPropertyData_mac_imp + 116 11 libauhal_plugin.dylib 0x10290915c 0x102904000 + 20828 12 VLC 0x1025df4dc 0x1025d8000 + 29916 13 dyld 0x193cb3154 start + 2476 Thread 0 crashed with ARM Thread State (64-bit): x0: 0x00000001fbe8cfec x1: 0x0000000193da0985 x2: 0x0000000001000104 x3: 0x0000000000000000 x4: 0x0000000193da0937 x5: 0x000000016d826500 x6: 0x0000000000000074 x7: 0x0000000000000000 x8: 0x0000000102af4ae6 x9: 0x00000001fbe97610 x10: 0x0000000000000001 x11: 0x0000000143909730 x12: 0x0000000000000001 x13: 0x000000016d8266f0 x14: 0xaaaaaaaaaaaaaaaa x15: 0x0000000193da01db x16: 0x0000000193ffd7d4 x17: 0x000000020658e3e0 x18: 0x0000000000000000 x19: 0x0000000143909700 x20: 0x0000000143909700 x21: 0x0000000102af4aea x22: 0x0000000102af4aea x23: 0x0000000143d069f0 x24: 0x0000000143d075a0 x25: 0x0000000000000016 x26: 0x0000000000000000 x27: 0x0000000143d07c60 x28: 0x0000000143d06af0 fp: 0x000000016d826a30 lr: 0x0000000193d8b0a4 sp: 0x000000016d8269e0 pc: 0x0000000193d8b0c0 cpsr: 0x20001000 far: 0x0000000102af4ae8 esr: 0x92000007 (Data Abort) byte read Translation fault
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Aug ’24
Applescript: window API handler crashing in split view
I've a simple Applescript script as following: tell application "Terminal" -- Get the current tab set currentTab to selected tab of first window -- Set the current tab's theme to Homebrew set currentTab's current settings to settings set "Homebrew" end tell which works as expected when Terminal is run as a "normal" window, but fails with the following error when in Split View terminal-color.scpt: execution error: Terminal got an error: AppleEvent handler failed. (-10000) Any way to work around this error?
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Aug ’24
Sonoma: Is It No Longer Possible to Fetch Wallpaper File Names?
Under Ventura, desktop wallpaper image names were stored in a sqlite database at ~/Library/Application Support/Dock/desktoppicture.db. This file is no longer being used under Sonoma. I have a process I built that fetches the desktop image file names and displays them, either as a service, or on the desktop. I do this because I have many photos I've taken, and I like to know which one I'm viewing so I can make edits if necessary. I set these images across five spaces and have them randomly change every hour. I tried using AppleScript but it would not pull the file names. A few people have pointed me to ~/Library/Application Support/com.apple.wallpaper/Store/Index.plist. However, on my system, this only reveals the source folder and not the image name itself. On one of my Macs, it shows 64 items, even though I have only five spaces! Is there a way to fetch the image file names under Sonoma? Will Sequoia make this easier or harder?
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Trouble with AppleScript Permissions and ShazamKit Integration in macOS App
Hello fellow developers, I am developing a macOS app called "Playlist Plunderer 2," aimed at using AppleScript to control the Music app to play songs and employing ShazamKit to recognize these songs and update their metadata. Despite setting up the entitlements and plist files correctly, I'm encountering issues with gaining the necessary AppleScript permissions, and my app is not appearing under 'Automation' in System Preferences. Additionally, ShazamKit fails to match songs, consistently returning error 201. Here are the specifics of my setup and what I've tried so far: Xcode Version: 15.4, macOS 14.1.2 Entitlements Configured: Includes permissions for Apple events, audio input, and scripting targets for the Music app. Capabilities: ShazamKit and ScriptingBridge frameworks integrated, set to "Do Not Embed." Info.plist Adjustments: Added "Privacy - Microphone Usage Description." Scripting: Manual AppleScript commands outside of Xcode succeed, but the app's scripts do not trigger. Entitlements File: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>com.apple.security.app-sandbox</key> <true/> <key>com.apple.security.automation.apple-events</key> <true/> <key>com.apple.security.device.audio-input</key> <true/> <key>com.apple.security.files.user-selected.read-only</key> <true/> <key>com.apple.security.scripting-targets</key> <dict> <key>com.apple.Music</key> <array> <string>com.apple.Music.playback</string> <string>com.apple.Music.library.read-write</string> </array> </dict> </dict> </plist> I am having issues controlling the music app (itunes) from the apple script within my xcode project. the objective of the app is to rewrite the metadata of songs inside a folder in my Music app, this folder is titled Playlist Plunderer. The way I intend for the app to function is, the app will play the songs in the playlist, and then it will use shazamkit to recognize the song thats playing, it will then copy the metadata results of that song to rewrite the metadata of the song in the music playlist. I am still in the beginning stages. and I am very new to xcode. I created a apple developer account, paid the $99 and it is active, and I added the identifier bundle to the account from my app. I am VERY new to xcode,(this is my first project) my development team is set ( Shane Vincent), and the app is set to automatically manage signing, under app sandbox. i have audio input checked, under hardened runtime/ resource access audio input is checked. in build settings the path to the info.plist file is correct, the info.plist contains Privacy - Microphone Usage Description that I added i think it was called NSMmicriphone or something, with a description that reads "This app needs to access the microphone to identify songs using ShazamKit." the app appears under System Preferences > Security & Privacy > Privacy > Microphone but not under System Preferences > Security & Privacy > Privacy > Automation it is being made on macOS 14.1.2 (23B92) and xcode Version 15.4 (15F31d) Under framework library, and embedded content, I have added two frameworks, Shazamkit.framework, and ScriptingBridge.framework, both set to do not embed Current Issue: AppleScript fails to authorize with the Music app, and ShazamKit errors suggest an issue with song matching. Has anyone faced similar challenges or can offer guidance on how to ensure AppleScript and ShazamKit function correctly within a sandboxed macOS app? Any insights into troubleshooting or configuring entitlements more effectively would be greatly appreciated. Thanks for your help!
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449
Jul ’24
Version 15.4 (15F31d) Xcode NSAppleScript of Safari broken
All attempts to script Safari in Xcode using NSAppleScript returns the following message. error: { NSAppleScriptErrorAppName = Safari; NSAppleScriptErrorBriefMessage = "Application isn\U2019t running."; NSAppleScriptErrorMessage = "Safari got an error: Application isn\U2019t running."; NSAppleScriptErrorNumber = "-600"; NSAppleScriptErrorRange = "NSRange: {32, 3}"; } Latest script attempt: func getHTML() -&gt; String { let source = """ tell application "Safari" get URL of tab 1 of window 1 end tell """ //print(source) var a = "hello" var error: NSDictionary? if let scriptObject = NSAppleScript(source: source) { if let scriptResult = scriptObject.executeAndReturnError(&amp;error).stringValue { a = scriptResult print(scriptResult) } else if (error != nil) { print("error: ",error!) } } return a }
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669
Jul ’24
Can't write a property through ScriptingBridge
Staring to use ScriptingBridge in Swift to enable faster scripting access to an external app (Devonthink) and therefore avoid having to use an AppleScript as a conduit to call a Swift command line utility and deal with its results. The plan is to be able to read the plaintext of a record (no problem) and change the record name in Devonthink based on its contents. But I can’t seem to write to a property, instead getting an error “Cannot assign to property: ‘***’ is immutable”. Any guidance how to get around this?
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452
Jun ’24
Full uninstall of an app
Hello all, I am wondering if anyone can help me with writing a script that fully uninstalls an app with one click or can point me to a script already written please? So that when I click the script it uninstalls the app and leaves nothing behind. So when I click finder and use the search function with the name of the app, then click add and then name matches (input name of app) then click add and select system files are included, nothing comes up as the script has completely removed it from my system. I am Using Mac Mini M2 Pro 16gb ram and macOS Sonoma. Thank you
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449
Jun ’24
OSASCRIPT App suddenly executes as X86
My applescript calls a perl script to convert a file. When I call the perl from commandline, everything works fine. When I call the applescript (by dropping a file on it), this error occurs: Can't load '/Library/Perl/5.30/darwin-thread-multi-2level/auto/Encode/Encode.bundle' for module Encode: dlopen(/Library/Perl/5.30/darwin-thread-multi-2level/auto/Encode/Encode.bundle, 0x0001): tried: '/Library/Perl/5.30/darwin-thread-multi-2level/auto/Encode/Encode.bundle' (mach-o file, but is an incompatible architecture (have 'arm64', need 'x86_64')), '/ which I interprete that OSA runs in Rosetta mode now. This error did not occur at least until Mar 27, when I used it last. Of course on the same machine. How is it possible that OSA now is called under Rosetta? Has there been a chacnge in Ventura 13.6.6? How to control that this OSA runs as native arm64?
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584
Aug ’24
Programmatically passing files to Final Cut via Apple Events
We have trying to programmatically send data to Final Cut Pro by using Apple Event as decribed in Sending Data Programmatically to Final Cut Pro : tell application "Final Cut Pro" activate open POSIX file "/Users/JohnDoe/Documents/UberMAM/MyEvents.fcpxml" end tell This works fine in Script Editor but we run into problems when trying to do the same in our macOS app. We found interesting information in Workflow Extensions SDK 1.0.2 Release Notes.pdf. A) Hardened runtime has "Apple Events Enabled" checked. B) Info.plist contains NSAppleEventsUsageDescription: <key>NSAppleEventsUsageDescription</key> <string>Test string</string> C) We added following entitlements: <key>com.apple.security.scripting-targets</key> <dict> <key>com.apple.FinalCut</key> <array> <string>com.apple.FinalCut.library.inspection</string> </array> <key>com.apple.FinalCutTrial</key> <array> <string>com.apple.FinalCut.library.inspection</string> </array> </dict> <key>com.apple.security.automation.apple-events</key> <true/> With this configuration in place, our app is able to call AppleScript to activate Final Cut Pro application but it is unable to open the file. Following error is returned: Error executing AppleScript: { NSAppleScriptErrorAppName = "Final Cut Pro Trial"; NSAppleScriptErrorBriefMessage = "A privilege violation occurred."; NSAppleScriptErrorMessage = "Final Cut Pro Trial got an error: A privilege violation occurred."; NSAppleScriptErrorNumber = "-10004"; NSAppleScriptErrorRange = "NSRange: {56, 64}"; } Also there is no prompt asking user to allow Automation from our app to Final Cut. I am not sure whether the prompt is to be expected when developing an application in Xcode. Our current workaround is to add (or even replace com.apple.security.scripting-targets with): com.apple.security.temporary-exception.apple-events entitlement like this <key>com.apple.security.temporary-exception.apple-events</key> <array> <key>com.apple.FinalCutTrial</key> </array> However while this approach might work in development we know this would probably prevent us from publishing the app to Mac App Store. I think we are missing something obvious. Could you help? :-)
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1k
Jun ’24
Where can I read the help for all Do Shell Script commands?
Where can I read the help for all Do Shell Script commands? For example, there is a "test" command. Which reference book mentions this command? I.e. I want to go to some website, all the Do Shell Script commands will be there, and among these commands I will find the "test" command. Or are there no such directories and the programmer should randomly find commands on the Internet on random sites?
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736
Jun ’24
AppleScript, Do Shell. How do I write the "test" command to the "script editor"?
Hello. How to write this command correctly on a Macbook, in the script editor, so that I can click the "Run script" button and the script will give the result: if there is no folder, then report that there is no folder, if there is a folder, then report that the folder exists. do shell script "test -d 'Users/user/Desktop/New folder'" Now, if the folder exists, an empty string ("") is returned, if the folder does not exist, the script editor reports that an error has occurred. In general, my task is to write a script that checks the existence of a folder.
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1k
Jun ’24