The themes that bundle with Xcode are all very complex, in the sense that they highlight every token-type a different color, and often use colors that are only slightly different (as there aren't nearly enough distinct colors).
Given that these themes are intended to be used, they should be optimized for practicality (not just flexing the power of Xcode). Syntax highlighting is most useful when it distinguishes between things that the programmer distinguishes between conceptually (if I don't know why one variable is blue, while another, apparently similar, variable is red, the highlighting actually makes the code harder to parse correctly).
I've also observed a trend towards more minimal highlighting schemes, just generally. I don't have any evidence for this, but assume other people have noticed it too.
To offer a concrete example, the following scheme does the usual kinda thing with keywords, comments and literals, but sets everything else to look like plain text, except types, which are gold when they're being declared, and copper otherwise:
In my experience, it's notably easier to parse like this, which helps when learning Swift & Co.
This is the same theme, applied to a C-family language (Metal):
I'm not asking for feedback on the theme specifically. I'm just asking whether you agree that Xcode should bundle a couple of these simpler themes.
General
RSS for tagExplore the art and science of app design. Discuss user interface (UI) design principles, user experience (UX) best practices, and share design resources and inspiration.
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Hello,
Our app rejected by following reason:
Guideline 4.3 - Design
We noticed your app shares a similar binary, metadata, and/or concept as apps previously submitted by a terminated Apple Developer Program account.
Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps.
Next Steps
Since we do not accept spam apps on the App Store, we encourage you to review your app concept and submit a unique app with distinct content and functionality.
Resources
Some factors that contribute to a spam rejection may include:
Submitting an app with the same source code or assets as other apps already submitted to the App Store
Creating and submitting multiple similar apps using a repackaged app template
Purchasing an app template with problematic code from a third party
Submitting several similar apps across multiple accounts
Learn more about our requirements to prevent spam in App Store Review Guideline 4.3.
iOS App 1.0App Version
Rejection Reasons:
4.3.0 Design: Spam
The application is 100% developed by our team and I am 100% sure of it. How can we do it ? Please help.
We're working on new UX designs and we're wondering if iPhone SE compatibility is required for App Store approval as it will impact our work. Appreciate any insight here!
Hi,
I'd like to remove the SF Symbols. I'm not sure if I can just delete it in the applications folder because I see that it takes 364.3 MB of disk space to install, but only 24.9 MB in the applications folder.
I'm using macOS Monterey 12.7
Can anybody tell me how to delete it?
Hello!
I need advice. According to Apple's guidelines, is it permissible to ask users during the initial app launch, through an OnBoarding screen (example in the screenshot), if they are older than 16 when the Age Rating on the App Store is set to 9+? I want to determine if the user from Europe and the UK has reached the age of consent in order to display or not display the GDPR consent form to them.
Thanks!
I created a custom icon using illustrator. I've drawn Ultrathin, duplicated the same and increased stroke width followed by expanding and creating a compound mask. When I try to validate the same I am getting Interpolation error, I am unable to figure where the error is. Can someone please help?
Hello! I am developing an ebook reader iOS app that uses c/c++ codec as a page renderer.
The codec uses TrueType as a font rendering engine that requires access to .ttf (or .ttc) files.
Currently, I supply TrueType with fonts embedded in the app package, so they lay within the app sandbox.
The codec supports the whole unicode plane and many languages that ebooks may use, but the fonts I supply don't have some of the important glyphs (i.e. katakana or hangul).
I see that iOS has its own font storage, located in /System/Library/Fonts/ directory. The codec is able to parse this directory and read .ttf files located inside, using these fonts as a fallback in the case when the supplied fonts can't draw certain glyphs.
I use opendir and fopen(in "rb" mode) as a way to read the data, and it works well.
Does this type of access to the system directory violate the sandbox rule for an app distribution, and, if yes, is there a way to get access to stored .ttf files not violating the mentioned rule?
I am trying to download the SF Symbols 5 app on my Mac but I get an error when I try to download through the SF Symbols page. This is supposedly the download link that is not working: https://devimages-cdn.apple.com/design/resources/download/SF-Symbols-5.dmg.
I assume this is probably a temporary error but I thought I would bring this to attention anyway.
When trying to download the SF Symbols 5 from https://developer.apple.com/sf-symbols/ I get the following error:
AccessDeniedAccess DeniedTPTDDDRWPA4DP07G6WzFvROjgWGcenpOUtV8eECyQqt+lXynXGWT7CIXssUDhQd8tT6towxql069msZ+7AHCYpqEOhc=
In theory, sending signals from iPhone apps to and from the brain with non-invasive technology could be achieved through a combination of brain-computer interface (BCI) technologies, machine learning algorithms, and mobile app development.
Brain-Computer Interface (BCI): BCI technology can be used to record brain signals and translate them into commands that can be understood by a computer or a mobile device. Non-invasive BCIs, such as electroencephalography (EEG), can track brain activity using sensors placed on or near the head[6]. For instance, a portable, non-invasive, mind-reading AI developed by UTS uses an AI model called DeWave to translate EEG signals into words and sentences[3].
Machine Learning Algorithms: Machine learning algorithms can be used to analyze and interpret the brain signals recorded by the BCI. These algorithms can learn from large quantities of EEG data to translate brain signals into specific commands[3].
Mobile App Development: A mobile app can be developed to receive these commands and perform specific actions on the iPhone. The app could also potentially send signals back to the brain using technologies like transcranial magnetic stimulation (TMS), which can deliver information to the brain[5].
However, it's important to note that while this technology is theoretically possible, it's still in the early stages of development and faces significant technical and ethical challenges. Current non-invasive BCIs do not have the same level of fidelity as invasive devices, and the practical application of these systems is still limited[1][3]. Furthermore, ethical considerations around privacy, consent, and the potential for misuse of this technology must also be addressed[13].
Sources
[1] You can now use your iPhone with your brain after a major breakthrough | Semafor https://www.semafor.com/article/11/01/2022/you-can-now-use-your-iphone-with-your-brain
[2] ! Are You A Robot? https://www.sciencedirect.com/science/article/pii/S1110866515000237
[3] Portable, non-invasive, mind-reading AI turns thoughts into text https://techxplore.com/news/2023-12-portable-non-invasive-mind-reading-ai-thoughts.html
[4] Elon Musk's Neuralink implants brain chip in first human https://www.reuters.com/technology/neuralink-implants-brain-chip-first-human-musk-says-2024-01-29/
[5] BrainNet: A Multi-Person Brain-to-Brain Interface for Direct Collaboration Between Brains - Scientific Reports https://www.nature.com/articles/s41598-019-41895-7
[6] Brain-computer interfaces and the future of user engagement https://www.fastcompany.com/90802262/brain-computer-interfaces-and-the-future-of-user-engagement
[7] Mobile App + Wearable For Neurostimulation - Accion Labs https://www.accionlabs.com/mobile-app-wearable-for-neurostimulation
[8] Signal Generation, Acquisition, and Processing in Brain Machine Interfaces: A Unified Review https://www.frontiersin.org/articles/10.3389/fnins.2021.728178/full
[9] Mind-reading technology has arrived https://www.vox.com/future-perfect/2023/5/4/23708162/neurotechnology-mind-reading-brain-neuralink-brain-computer-interface
[10] Synchron Brain Implant - Breakthrough Allows You to Control Your iPhone With Your Mind - Grit Daily News https://gritdaily.com/synchron-brain-implant-controls-tech-with-the-mind/
[11] Mind uploading - Wikipedia https://en.wikipedia.org/wiki/Mind_uploading
[12] BirgerMind - Express your thoughts loudly https://birgermind.com
[13] Elon Musk wants to merge humans with AI. How many brains will be damaged along the way? https://www.vox.com/future-perfect/23899981/elon-musk-ai-neuralink-brain-computer-interface
[14] Models of communication and control for brain networks: distinctions, convergence, and future outlook https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7655113/
[15] Mind Control for the Masses—No Implant Needed https://www.wired.com/story/nextmind-noninvasive-brain-computer-interface/
[16] Elon Musk unveils Neuralink’s plans for brain-reading ‘threads’ and a robot to insert them https://www.theverge.com/2019/7/16/20697123/elon-musk-neuralink-brain-reading-thread-robot
[17] Essa and Kotte https://arxiv.org/pdf/2201.04229.pdf
[18] Synchron's Brain Implant Breakthrough Lets Users Control iPhones And iPads With Their Mind https://hothardware.com/news/brain-implant-breakthrough-lets-you-control-ipad-with-your-mind
[19] An Apple Watch for Your Brain https://www.thedeload.com/p/an-apple-watch-for-your-brain
[20] Toward an information theoretical description of communication in brain networks https://direct.mit.edu/netn/article/5/3/646/97541/Toward-an-information-theoretical-description-of
[21] A soft, wearable brain–machine interface https://news.ycombinator.com/item?id=28447778
[22] Portable neurofeedback App https://www.psychosomatik.com/en/portable-neurofeedback-app/
[23] Intro to Brain Computer Interface http://learn.neurotechedu.com/introtobci/
Hi, I've been trying for an hour to turn the symbols in sf symbols from left to right to right to left, I'd appreciate some help
Hi,
I uploaded my app to the app store but Apple rejected it and gave me the following reason for rejection. I don't know how to fix it because url for policy of privacy is working and show information. Please guide me for this how can I resolve it and re upload my app. Thank You
Guideline 1.5 - Safety - Developer Information
The support URL specified in your app’s metadata, https://www.doclinkapp.net/privacypolicy, does not properly navigate to the intended destination.
Next Steps
To resolve this issue, please revise your app’s support URL to ensure it directs users to a webpage with support information.
I've seen videos on how people on Youtube are using the Apple Vision pro as a Camera Monitor. I found this very neat, but I was wondering if there is a way to make a live stream panoramic view of live CCTV footage, with the Apple Vision Pro. SO my question is, can you make a panoramic view of something that is live, in real time?
Hi guys,
Do you think app store is better than play store for developers?
I personally think that even if it's a same App., iOS version is more user-friendly in some reason. What could be causing this difference?
Hello,
I've a team for developing game in my small company. And we've developed an Obstacle game in Unity from scratch. every single UI, logic & even sound is implemented by our own developers and musicians. It means, every single element is proprietory of our own.
I suggest you folks to try out the game in Android playstore by searching the game name as "Cherry Blossom Hills Obstacle" .
But once I submitted the same game in iOS App store, the reviewers continously saying, it's a 4.3.0 Design Spam without any to the point feedback basically :(
Could you anyone help me resolving this issue? A definitive but even single help/suggestion would be highly appreciated.
Regards,
Md. Rezoanul Alam.
Dear all,
I am using SwiftUI 15.2 and I have created a donut chart using SectorMark.
Now, I have three values to show in the chart. When I set up the foregroundstyle, it returns orange, blu and green colors, whereas I'd like to have different colors (e.g. red, yellow and green).
Chart(data, id: \.risultato) { dataItem in
SectorMark(angle: .value("Type", dataItem.partite),
innerRadius: .ratio(0.7),
angularInset: 1.5)
.foregroundStyle(by: .value("Type", dataItem.risultato))
.annotation(position: .overlay){
Text("\(dataItem.partite)")
.font(.caption)
}
}
.frame(height: 150)
I'm reporting the final result here below.
Do you know how I can customize them?
Thanks in advance for your support,
Andrea
I am building my 2nd React-Native app which is a very simple Notes app. The functionalities are to be able to add, edit & delete notes. And, on the home page where the user can change the orientation of the notes to be in 2 column like a grid or just a list.
My app has been getting rejected for Minimal design guideline & I don't know what to do to make it more complex.
My first iOS React-Native app was just a single-page Weather app, again that was pretty simple.
So, my question is what do I do? OR is the trick that I just keep doing little changes and try to submit & see which one gets accepted??
After upgrading to ios17.4, webview app cannot access localstorage
Hello!
I have SF Symbols 4 but i can't cope the icons, it says i need to install font i have already downloaded from Fonts - Apple Developer, is there fonts for sf 4
设备已经与其他帐户-- apple developer program或apple developer enterprise program相关联