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Local Network permission prompt for daemon on macOS 15
Hi Team, OS is prompting for local network permission for our application which runs as root level daemon. As per the our analysis, it looks like it is prompting from our own library which is trying to get network info ' using /usr/sbin/system_profiler with "-xml -detailLevel basic SPNetworkDataType" and then trying to iterate to find DNS.ServerAddresses for each item. Then using [NSHost hostWithAddress:IPAddress];(When this library is not linked to the app then there is no prompt, so most likely this is the code that is resulting in the prompt). Is this expected ? . Is there any other way that we can get DNS host name without being prompted for local network permission on mac OS 15
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1.2k
Sep ’24
SwiftData ModelContext Fetch Crashing
I'm currently using Xcode 16 Beta (16A5171c) and I'm getting a crash whenever I attempt to fetch using my ModelContext in my SwiftUI video using the environment I'm getting a crash specifically on iOS 18 simulators. I've opened up a feedback FB13831520 but it's worth noting that I can run the code I'll explain in detail below on iOS 17+ simulator and devices just fine. I'm getting the following crash: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'The specified URI is not a valid Core Data URI: x-coredata:///MyApp/XXXXX-XXXXX-XXXX-XXXX-XXXXXXXXXXXX' It's almost as if on iOS18 SwiftData is unable to find the file on the simulator to perform CRUD operations. All I'm doing in my project is simply fetching data using the modelContext. func contains(_ model: MyModel, in context: ModelContext) -> Bool { let objId = palette.persistentModelID let fetchDesc = FetchDescriptor<MyModel>(predicate: #Predicate { $0.persistentModelID == objId }) let itemCount = try? context.fetchCount(fetchDesc) return itemCount != 0 }
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1.3k
Jun ’24
Payment from pass from wallet
Hi, I want to develop the fastest payment method for my user and preferably without the user also having a mobile app. The dream is that it happens as easily as possible when the user/guest scans a pass from the wallet. Hopefully the user just has to approve on the screen. Can I attach card details/payment methods to a pass in the wallet? Right now it is a unique QR code for each user, but can I change the pass type to 'tansit', 'loyalty' or 'membership'? My system right now: The customer/guest registers on a website and creates a pass and downloads it to the wallet. The store has a PWA app to scan the customer's/guest's items. My goal: The guest just scans the pass in the wallet and makes the transaction. Dont need an app or go back to the website/login where the person created the pass for the wallet.
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Apple pay Domain verification issue
Dear Support: We are having an issue to verify the Merchant domain with new certificates. Our Current domain is already verified with the old account but due to some issues we cannot continue with the old one. Now we want to reverify the domain with the new account and its not working getting the below error: "requested domain name has been verified previously"
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Non Optional AppIntent Param
After building my app with Xcode 16 beta 6 I'm getting this warning in my AppIntents. Encountered a non-optional type for parameter: computer. Conformance to the following AppIntent protocols requires all parameter types to be optional: AppIntents.WidgetConfigurationIntent, AppIntents.ControlConfigurationIntent The intent looks something like this struct WakeUp: AppIntent, WidgetConfigurationIntent, PredictableIntent { @Parameter(title: "intent.param.computer", requestValueDialog:"intent.param.request_dialog.computer") var computer: ComputerEntity init(computer: ComputerEntity) { self.computer = computer } init() { } public static var parameterSummary: some ParameterSummary { Summary("Wake Up \(\.$computer)") } static var predictionConfiguration: some IntentPredictionConfiguration { IntentPrediction(parameters: (\.$computer)) { computer in DisplayRepresentation( title: "Wake Up \(computer)" ) } } @MainActor func perform() async throws -> some IntentResult & ProvidesDialog { } } According to the docs though specifying optional is how we say if the value is required or not. https://developer.apple.com/documentation/appintents/adding-parameters-to-an-app-intent#Make-a-parameter-optional-or-required So is this warning accurate? If so, how do I specify that a parameter is required by the intent now?
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Sep ’24
Getting error "Failed user key sync" when trying to connect to CloudKit after Xcode 16.1 update / iOS 18.1
Hey there, I’m feeling pretty desperate at this point, as my most recent update to Xcode 16.1 and the new 18.1 simulators has basically made it impossible for me to work on my apps. The same app and same code run fine in the 18.0 simulators with the same iCloud account logged in. I’ve tried multiple simulators with the same results, even on different computers. I’ve also tried logging in repeatedly without any luck. The CloudKit database logs don’t show any errors or suspicious entries. Reinstalling the app on the simulator doesn't help either. Whenever I launch the application in Xcode, I'm getting: error: CoreData+CloudKit: -[NSCloudKitMirroringDelegate _performSetupRequest:]_block_invoke(1240): <NSCloudKitMirroringDelegate: 0x600003d213b0>: Failed to set up CloudKit integration for store: <NSSQLCore: 0x103f124e0> (URL: file:///Users/kerstenbroich/Library/Developer/CoreSimulator/Devices/57BC78CE-DB2A-4AC0-9D7A-43C386305F56/data/Containers/Data/Application/EFDE9B05-0584-47C5-80AE-F2FF5994860C/Library/Application%20Support/Model.sqlite) <CKError 0x600000d3dfe0: "Partial Failure" (2/1011); "Failed to modify some record zones"; partial errors: { com.apple.coredata.cloudkit.zone:__defaultOwner__ = <CKError 0x600000d7c090: "Internal Error" (1/5000); "Failed user key sync"> }> error: CoreData+CloudKit: -[NSCloudKitMirroringDelegate recoverFromError:](2310): <NSCloudKitMirroringDelegate: 0x600003d213b0> - Attempting recovery from error: <CKError 0x600000d3dfe0: "Partial Failure" (2/1011); "Failed to modify some record zones"; partial errors: { com.apple.coredata.cloudkit.zone:__defaultOwner__ = <CKError 0x600000d7c090: "Internal Error" (1/5000); "Failed user key sync"> }> error: CoreData+CloudKit: -[NSCloudKitMirroringDelegate _recoverFromPartialError:forStore:inMonitor:]_block_invoke(2773): <NSCloudKitMirroringDelegate: 0x600003d213b0>: Found unknown error as part of a partial failure: <CKError 0x600000d7c090: "Internal Error" (1/5000); "Failed user key sync"> error: CoreData+CloudKit: -[NSCloudKitMirroringDelegate _recoverFromPartialError:forStore:inMonitor:](2820): <NSCloudKitMirroringDelegate: 0x600003d213b0>: Error recovery failed because the following fatal errors were found: { "<CKRecordZoneID: 0x600000d62340; zoneName=com.apple.coredata.cloudkit.zone, ownerName=__defaultOwner__>" = "<CKError 0x600000d7c090: \"Internal Error\" (1/5000); \"Failed user key sync\">"; } Any help/ideas would be much appreciated, because I have no clue what to try next. Thanks a lot!
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2w
Localized App Shortcuts phrases don't work with AppIntents consumed from a Framework
Imagine we have an Xcode workspace containing two projects: MyLibrary.xcodeproj holding a framework target MyShortcutsApp.xcodeproj holding an app target which consumes MyLibrary framework Both targets define App Intents and the ones from MyLibrary are exposed via AppIntentsPackage accordingly. When trying to wrap the App Intent from framework as App Shortcut and passing localized AppShortcutPhrases I do see the following compile error: ".../Resources/de.lproj/AppShortcuts.strings:11:1: error: This AppShortcut does not map to a known action (MyLibraryIntent specified). (in target 'MyShortcutsApp' from project 'MyShortcutsApp')" If I use the same localized App Shortcut phrases for an App Intent which is locally defined in the app target, everything works fine and also if I use the framework-provided App Intent in and App Shortcut without passing any localized phrases. This is happening with Xcode 16.0 (16A242d), with 16.1 (16B40) and with 16.2 beta 2 (16C5013f). I already raised this issue via FB15701779 which contains a sample project to reproduce and to further analyze the issue. Thanks for any hint on how to solve that. Frank
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1w
SwiftData equivalent of NSFetchedResultsController
As far as I can tell, there’s no equivalent to Core Data’s NSFetchedResultsController in SwiftData. It would be very helpful to have a way to respond to sets of changes in a ModelContext outside of a SwiftUI view. For instance, this is very helpful when using a Model-View-ViewModel architecture. The @Query property wrapper is great for use in a SwiftUI view, but sometimes it’s helpful to process data outside of the view itself. The fetch() method on ModelContext is helpful for one-time operations, but as far as I can't tell it doesn't address receiving changes on an ongoing basis. Am I missing some equivalent for this use case? Also filed as feedback FB12288916
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1.5k
Jun ’23
Notifications not working on ModelContext
I've been testing out SwiftData but haven't bee able to get ModelContext notifications working. I've tried both an objc observer and for await patterns but it never fires. If I listen for the older nsmanagedcontext notifications they are firing, but I am hoping that the new ones give an ID instead of an objectId. Has anyone got these working? Attempt 1: class NotificationObserver { init() { let didSaveNotification = ModelContext.didSave NotificationCenter.default.addObserver(self, selector: #selector(didSave(_:)), name: didSaveNotification, object: nil) } @objc func didSave(_ notification: Notification) { print(notification.name) } } Attempt 2: class NotificationObserver { init() { let didSaveNotification = ModelContext.didSave Task { for await note in NotificationCenter.default.notifications(named: didSaveNotification) { print(note) } } } }
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1.6k
Jun ’23
Search.autocomplete coordinates vs Geocoder.reverseLookup coordinates are inconsistent and incorrect results
When using Search.autocomplete and getting the results, each search result object has coordinate which have 13 decimal places. When you use Geocoder.reverseLookup for these coordinates, it returns the wrong address and different coordinates (6 decimal places and different as well). What works is using Geocoder.lookup (with getsUserLocation as true) and putting in the Search.autocomplete displayLines (as a string) for the query. Am I doing something wrong or is this a bug? Code: const exampleQuery = '<example address>'; const search = new mapkit.Search({ getsUserLocation: true, }); search.autocomplete( exampleQuery, (error, data) => { if (error) { console.error('Search error:', error); return; } const { coordinate } = data.results[0]; console.log("Autocomplete coordinate", coordinate); // Lat and lng are both have 13 decimal places const geoCoder = new mapkit.Geocoder({}); geoCoder.reverseLookup( new mapkit.Coordinate(coordinate.latitude, coordinate.longitude), (error, data) => { const { formattedAddress, coordinate } = data.results[0]; console.log(formattedAddress, coordinate); // Not the same address from example query and from the search autocomplete, also the coordinate has 7 decimal places } ); }, {} );
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1w
USB-C Accessory with iOS 18
Hello, We have noted that our USB-C accessory now supplies power and data after a role-switch when it previously would initialize with supplying power to the iOS device, then move to just transferring data to the iOS device after a role-switch. The charging+data behavior is only seen when the accessory is connected to a USB-C based iOS device running iOS 18. Are there some updates in iOS 18 that would cause this behavior? We noted that the expected case occurs with USB-C devices running on the earlier versions (iOS 17 and below).
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1w
Live Activity Does Not Appear on devices running iOS 17, built with Xcode 16
We are facing a serious issue affecting the Live Activity of the our app. If the app is built with Xcode 16 (16A242) the Live Activity does not appear on devices running iOS 17. The live activity does appear on devices running iOS 18 RC. If we build the code with Xcode 15, the Live Activity appears on iOS 17 as expected. To investigate this we also prepared a demo bare-bones project to make sure the Live Activity presence is not affected by part of the existing code. Again the issue appears even of the demo app. Is this a known issue with Xcode16/iOS 18?
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993
Sep ’24
Facing issue on getting inApp procuts
I have created 5 consumable products on store but when i am trying to check on mobile using xcode with debug mode i am get fetching products successfully can u guys help me out why its happening. here is debug error --IAPTest[5101:295128] UnityIAP: Requesting 5 products --IAPTest[5101:295128] UnityIAP: Requesting product data... --IAPTest[5101:295371] UnityIAP: Received 0 products and 5 invalid products i have test same project with another apple account's app bundle ID or iAP products its working fine have a look of those app's debug screen show Perfect Not Perfect
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1w
Need help debugging Universal Links
Hi! Instead of using username/password authentication, I wanted to use a magic link to authenticate users of my app to simplify the process. However, on the app review, it got rejected because of the magic link: Guideline 2.1 - Performance - App Completeness Issue Description The app exhibited one or more bugs that would negatively impact App Store users. Bug description: The Magic Link failed to open the installed app. Review device details: - Device type: iPad Air (5th generation) - OS version: iPadOS 18.1 Next Steps Test the app on supported devices to identify and resolve bugs and stability issues before submitting for review. If the bug cannot be reproduced, try the following: - For new apps, uninstall all previous versions of the app from a device, then install and follow the steps to reproduce. - For app updates, install the new version as an update to the previous version, then follow the steps to reproduce. Resources - For information about testing apps and preparing them for review, see Testing a Release Build. - To learn about troubleshooting networking issues, see Networking Overview. I had no luck to reproduce this. The magic links trigger my application on all my testing devices. I also had external testers using TestFlight and it works for all of them as well. The only time where I can see it failing is if I archive the IPA and install it on an external service like AWS Device Farm or BrowserStack App Live. But here it is very hard to debug because I think I cannot get the sysdiagnose file and I don't know if it is even supposed to work in this case because those devices are not associated with my developer account. I read countless links, tutorials and discussions on this topic but it did not really help. https://developer.apple.com/documentation/technotes/tn3155-debugging-universal-links https://developer.apple.com/documentation/xcode/allowing-apps-and-websites-to-link-to-your-content Here is my set-up: I added the Associated Domains capability to my app. There under Domains I put applinks:subdomain.domain.com Under https://subdomain.domain.com/apple-app-site-association and https://subdomain.domain.com/.well-known/apple-app-site-association I host this file with JSON content header: { "applinks": { "apps": [], "details": [ { "appID": "<TEAM>.<TestAppIdentifier>", "paths": [ "/magiclink/*", "/activate/*" ] }, { "appID": "<TEAM>.<Identifier>", "paths": [ "/magiclink/*", "/activate/*" ] } ] } } My main entry point of the app has a .onOpenURL { url in handleOpenURL(url) } on the ContentView() If I go to https://app-site-association.cdn-apple.com/a/v1/subdomain.domain.com, I see the file correctly as I specified it above. If I go on my development phone to Settings > Developers > Universal Links > Diagnostics and I enter one of the "magic links" into the field, it says with a checkmark Opens Installed Application. https://getuniversal.link/ says my AASA file is valid. Any suggestion on what I could do to further debug or resolve this is highly appreciated.
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Unable to auto update pass using webservice url
I have added an auto updatable pass to wallet. As soon as it is added I am able to receive the registration request. When there is change available for the pass I am able to trigger push notification to registered device via APNS. I am also able to receive the consecutive call about serial numbers. In the final call made from device to /v1/passes endpoint , server is sending the pass with these headers - Content-Type, Content-Disposition, Last-Modified however the pass is not getting updated. There are no logs received on /v1/log endpoint. From a MacBook when I hit the same endpoint, I am able to download and open the pass. Anything else that is needed on the headers so it can work on device? Is it necessary to have change description in the updated pass so that pass can update on device?
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1w
Tap to Pay implementation to use debit and credit card for payments
I am trying to implement Tap-To-Pay in my app. I want to use this feature to be able to read my debit card details and pass it to my payment processor SDK Cybersource to securely do the payment. I tried following this documentation https://developer.apple.com/tap-to-pay/#regions I want to know if this implementation is possible or not? If it is possible can you guide me the process on how to read card data? Thanks
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1w
Regression: Heavy Delay of Push Notifications on iOS 18.1 beta (10s and more)
My app one sec uses push notifications to guide the user back to the app from a Screen Time Shield (screenshot attached). On iOS 18.1, notifications are delivered with a delay of 10+ seconds, even though they are classified as time sensitive: notificationContent.interruptionLevel = .timeSensitive notificationContent.relevanceScore = 1.0 The notification trigger is nil, which according to the documentation should show the notification banner immediately: var notificationTrigger: UNTimeIntervalNotificationTrigger? = nil "The condition that causes the system to deliver the notification. Specify nil to deliver the notification right away." In the sysdiagnose I have noticed that activity related to Apple Intelligence Priority classification delays the notification by 10 seconds ("UserNotificationsCore.IntelligenceActor"): [create, [id=43C0-B333, time=2024-09-27 06:03:26, bundle=***.riedel.one-sec], Time elapsed=10.373 sec]: Timeout of 10.0 reached. Cancelling work. [create, [id=43C0-B333, time=2024-09-27 06:03:26, bundle=***.riedel.one-sec], Time elapsed=10.377 sec]: Calling out to completion with failure(UserNotificationsCore.StepFailure.timedOut(exceeded: 10.0 seconds, summaryStatus: Optional(UserNotificationsServices.NotificationSummaryStatus.inferenceTimedOut), priorityStatus: Optional(UserNotificationsServices.NotificationPriorityStatus.inferenceTimedOut))) from 'scheduleTimeoutToPerform(after:for:)' [create, [id=43C0-B333, time=2024-09-27 06:03:26, bundle=***.riedel.one-sec], Time elapsed=10.378 sec]: Step: UserNotificationsCore.IntelligenceActor, index: 0 exceeded 10.0 seconds This seems like a bug to me, time sensitive notifications should be exempted from being analyzed for priority, especially if that comes at the cost of delaying notifications by 10 seconds. Tracked in Radar: FB15255061
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2.0k
Sep ’24