Hello we have created a function that is expanding copy module to support html format. Everything inside that function works fine but on 17.4+ IOS version copying the html element strike-through tag is not working (other HTML elements are working fine) . Looking the logs seems like are getting stripped. Also list that have indents won't work on paste indent is missing. Here is the code:
void copyToClipboard(NSString *htmlContent) {
UIPasteboard *pasteboard = [UIPasteboard generalPasteboard];
[pasteboard setValue:htmlContent forPasteboardType:@"public.html"];
}
Does anyone know fix for this or when this will be fixed or will it be fixed in next update?
UIKit
RSS for tagConstruct and manage graphical, event-driven user interfaces for iOS or tvOS apps using UIKit.
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So we are testing our app code base with Xcode16 and fix any compile errors. After it builds and run, we found our tar bar controller's tar bar is behind the selected VC's view.
We thought it is our bug, but we have tested below combo:
Xcode15 + iOS18 - Fine
we are invited to your office to test the new iPhone 16 series, they are iOS18, and our app on the app store is totally fine (built with Xcode 15)
Xcode15 + iOS < 18 - Fine
Apparentely ok, it's shipped.
Xcode16 RC + iOS 17 device - Fine
it's also fine
Xcode16 RC + iOS18 RC: tar bar is behind selected VC
because we are not able to add iPhone 16 model to our account, we flushed our in-house device to iOS18 RC to test Xcode16 built app,
The tar bar is behind the selected VC.
We want to ask for help ASAP because we are totally out of mind what's going on.
I have filed FB 15120641 but want to raise it here to gain more support and insights.
I've got an existing app using storyboards and would like to incorporate the new iOS 18 ContactAccessButton() and contactAccessPicker() into the GUI.
However, how can that be done? If I try to do something like add a UIView to a view controller in the storyboard, then ContactAccessButton can't be assigned to it (even though ContactAccessButton inherits from UIView).
Nor can a ContactAccessButton be used as a type within the Storyboard/the View Controller.
How do I go about integrating this new iOS feature into an existing app using Storyboards and view controllers?
I wrote an app that can show live streaming. When using iPad, I can connect an external display and move app to display, that I can do what I want on my iPad and watch live streaming on external display using cable.
But app moving to display is not always full screen, and on some displays it shows larger than the external display range that I should go to Settings -> Display & Brightness -> External Display -> Switching "Allow Display Mode Changes" to fix this issue.
Are there APIs to make the App "move to display" programmatically, keep app full-screen, matching the external display's resolution on the External display?
I have a Catalyst app that I'm adding a sidebar to via UISplitViewController. I have a toolbar on the window with buttons that I want to be enabled or disabled based on the state of the view controller in the split view's secondary column. But it seems to want to check the primary view controller instead.
In the Catalyst tutorial Adding a Toolbar, this exact approach is demonstrated. The RecipeDetailViewController has methods for toggleFavorite and editRecipe, and the toolbar items are set up to reference those selectors in the ToolbarDelegate class. In the screenshots in the tutorial, the buttons are shown as enabled based on RecipeDetailViewController.canPerformAction. But when I download and run the complete project on my computer (macOS 14.4.1), the toolbar items are disabled. And if I add the methods to the RecipeListViewController (which is in the primary column of the UISplitViewController, the toolbar items get enabled.
Is there a way to make the system ask the correct split view column for canPerformAction? Or is this a bug?
Based on this TextKit 2 demo project I thought that I could implement syntax highlighting by parsing syntax block tokens (e.g. comments like <!-- --> or /* */) in processEditing and storing their locations, and then actually applying the rendering with NSTextContentStorageDelegate in textContentStorage(_:textParagraphWith:) by checking the location of each paragraph against the store of syntax tokens.
This sort of works except that the rendering is only updated for paragraphs which are changed.
Is there a way to trigger NSTextContentStorage to re-fetch paragraphs in a given range? Or is this a totally misguided approach to the problem?
I am using Xcode 16 RC to debug an iPhone 16 app. The status bar height returned by iPhone 16 and iPhone 16 Pro is 54, while the height of the status bar returned by iPhone 16 ProMax is 44. Why is this? Here is the code I use:
[UIApplication sharedApplication].windows.firstObject.windowScene.statusBarManager.statusBarFrame.size.height
As iPadOS 18 shows Tab Bar on top (tvOS'esq), can someone please tell me what changes do I need to make to get tab bar shown as a regular one (Pre iPadOS 18 style)?
Tab bar being at the bottom is easily accessible. And, it being on top needs too much of hands movement.
That being on top is is occupying, in a way, more screen real estate.
Any ideas appreciated. Thank you.
Hi, I'm working with UIDocument to store a PDF file. This is code I use for saving a file.
document.close(completionHandler: { (success) in
if success {
document.save(to: url,
for: .forOverwriting,
completionHandler: { (success) in
if success {
print("Saved file successfully")
}
})
}
})
This code works well with a small file size. But if it's a large file like 100MB, it takes around 2-5 minutes to save the file. Is there a way to save file with the changes only? Or create an auto save function triggered whenever the user edit the file?
navigationItem.title does not display on the first view controller in the new UITabBarController on iPad. Also, if I set navigationItem.titleMenuProvider an empty space is displayed. Everything displays as expected if it isn’t the first view controller.
let tabBarController = UITabBarController(tabs: [
UITab(title: "Tab 1", image: nil, identifier: "tab1", viewControllerProvider: { _ in
return UINavigationController(rootViewController: ViewController())
})
])
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
navigationItem.title = "First"
navigationItem.titleMenuProvider = { suggestions in
return UIMenu(children: [
UIAction(title: "Option 1", handler: { _ in
self.navigationController?.pushViewController(SecondViewController(), animated: true)
}),
UIAction(title: "Option 2", handler: { _ in })
])
}
}
}
class SecondViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
navigationItem.title = "Second"
navigationItem.titleMenuProvider = { suggestions in
return UIMenu(children: [
UIAction(title: "Option 1", handler: { _ in }),
UIAction(title: "Option 2", handler: { _ in })
])
}
}
}
-Environment
iPad:10th、iOS:17.6.1、Printer:EPSON PX-S730
-Question
Is this phenomenon due to iOS specifications?
Restarting the iPad solves the problem, but I don't think it's best practice to restart it every time you reproduce it.
Please let me know if you have a good solution.
-Problem
I am developing a print preview screen using AirPrint's print method.
If you submit a print job using AirPrint on an iPad while the printer is turned off and then cancel it, the print center remains on the app switcher.
After that, when I turned on the printer, I was no longer able to print using AirPrint on my iPad.
When using AirPrint's API "print" and when printing by launching AirPrint from Safari, we have confirmed the same behavior in both cases.
-How to reproduce
Turn off the printer
Print from iPad to printer using AirPrint
Launch the print center from the app switcher, cancel the print job, and set the number of print jobs to 0.
When you start the app switcher, the Print Center app remains.
In step 4, turn on the printer and print from the iPad to the printer using AirPrint.
When you start Print Center from the app switcher, the print job status becomes "Waiting" and the print job is not executed.
-Expected result
When there are no print jobs on the print center, the print center is closed on the app switcher.
You can print from your iPad to the printer using AirPrint, and then print from the printer.
-Actual results
When there are no print jobs on the print center, the print center remains on the app switcher without being closed.
In the above situation, when printing from the iPad to the printer using AirPrint, the printer does not print.
When I start the print center, the print job status is "Waiting" and is queued.
-Code
printInfo.jobName = "Print Job"
printController.printInfo = printInfo
let pdfURL = Bundle.main.url(forResource: "sample", withExtension: "pdf")!
printController.printingItem = pdfURL
let printer = UIPrinter(url: printerUrl)
printController.print(to: printer, completionHandler: { [self] printController, completed, error in
if(error != nil){
print("error").
}else if completed{
print("completed") //this scenario handles completion response
}else{
print("cancel")
}
})
-Link of API used
Apple Developer-AirPrint-print
-Similar inquiries
Apple Developer Forum - Print Center on my iPhone shows a pending document to print and I can't get rid of it
Hello,
I have a macOS Catalyst app that I now began updating and building against the iOS 18/macOS Sequoia SDKs. Most things appear to be working just fine as before, apart from my NSToolbar.
At the root of my app I am presenting a UISplitViewController which gets a custom SidebarViewController and a UITabBarController as its viewControllers.
Then at same point in the apps lifecycle the UITabBarController presents another ViewController modally. I then associate the controllers window with a custom NSToolbar like this:
let toolbar = NSToolbar(identifier: "mainToolbar")
toolbar.displayMode = .iconAndLabel
toolbar.delegate = self
toolbar.allowsUserCustomization = false
titleBar.toolbarStyle = .automatic
titleBar.titleVisibility = .hidden
titleBar.toolbar = toolbar
I also disable automatic NSToolbar hosting via: https://developer.apple.com/documentation/uikit/uinavigationbardelegate/3987959-navigationbarnstoolbarsection (returning .none).
Now all of this worked fine on macOS Sonoma and previous versions but on Sequoia my custom toolbar refuses to show up.
My suspicion is that is has something to do with the new tab and sidebar behaviour introduced with the new SDKs (https://developer.apple.com/documentation/uikit/uinavigationbardelegate/3987959-navigationbarnstoolbarsection).
For now within my UITabBarController I was able to revert to the old look using:
if #available(iOS 18.0, *) {
mode = .tabSidebar
sidebar.isHidden = true
isTabBarHidden = true
}
This result in a look similar to the previous macOS version but my NSToolbar unfortunately remains hidden.
Is there an easy fix for this? Since I am a solo developer I would prefer to spend my available resources currently on other features and adopt the new tab/sidebars a couple months down the line.
Appreciate any help and hints, thanks!
There used to be a toolbar here on the right side. ↑
Our app crashes intermittently when calling performSegue(withIdentifier:,sender:). The segue does exist, as most of the time it works fine. The destination view controller only has its view as a connection. Crash report excerpt below. Uploading the crash report isn't working for some reason, so I'll try to do so as a reply.
The stack trace shows searchForClientURL... as the last part of our code that gets executed.
I'm curious if I should look at things in our code that happen while the segue is being performed such as prepare(for:, sender:), the init of the destination controller, etc. or not because they're not showing up in the stack trace.
Thanks for any help!
0 CoreFoundation 0x19e310e38 __exceptionPreprocess + 164 (NSException.m:202)
1 libobjc.A.dylib 0x19749f8d8 objc_exception_throw + 60 (objc-exception.mm:356)
2 UIKitCore 0x1a1306630 __66-[UIStoryboardPushSegueTemplate newDefaultPerformHandlerForSegue:]_block_invoke + 880 (UIStoryboardPushSegueTemplate.m:58)
3 UIKitCore 0x1a08f3c84 -[UIStoryboardSegueTemplate _performWithDestinationViewController:sender:] + 172 (UIStoryboardSegueTemplate.m:134)
4 UIKitCore 0x1a08f3ba4 -[UIStoryboardSegueTemplate _perform:] + 68 (UIStoryboardSegueTemplate.m:121)
5 UIKitCore 0x1a0cc74c0 -[UIViewController performSegueWithIdentifier:sender:] + 300 (UIViewController.m:5017)
6 AWApp 0x10061ce38 closure #1 in ClientSelectorViewController.searchForClientURL(nameOrGUID:shouldTestSession:) + 3616 (ClientSelectorViewController.swift:231)
When I want to update my iOS, get this message:
does temporary removing this apps, changes their identifierForVendor?
Because as documentation states, identifier changes when all apps from the same vendor are being reinstalled. If it does, does also UserDefaults gets cleared?
I'm an experienced iOS developer but new to tvOS, and I'm finding the focus engine to be somewhat confounding.
My app launches with a UINavigationController, whose root view is a UITableViewController. When I select a row, a UIViewController is pushed.
That view controller contains a bunch of nested UICollectionViews. One of the collection view cells contains 3 UIButtons. When the view first appears, the first of those (Button1) has focus.
I can move focus from Button1 to Button2, and from Button2 to Button3. I can also go back from Button3 to Button2. But I cannot navigate back to Button1, and I'm trying to figure out why.
I have focus logging turned on. It's very verbose, but here are the parts that seem useful to me:
When the view controller displays initially, I see
Updating focus from <UITableViewCell: 0x104841a00> to <DXETV.CustomButton: 0x104232610> in focus system <UIFocusSystem: 0x60000370c900>.
The result of the focus update was determined from the following preferred focus search:
|
| Starting preferred focus search.
| <UINavigationController: 0x10600f000>
| └ <DXETV.RenderExampleViewController: 0x10484ae00>
| └ <DXETV.RenderExampleView: 0x10421ab70>
| └ <DXETV.LayoutElementView: 0x107021000>
| └ <DXETV.LayoutCollectionView: 0x10707d200>
| └ <DXETV.LayoutViewCell: 0x10681ee00>
| └ <DXETV.LayoutElementView: 0x106862000>
| └ <DXETV.LayoutCollectionView: 0x106865a00>
| └ <DXETV.LayoutViewCell: 0x106851000>
| └ <DXETV.LayoutElementView: 0x104891800>
| └ <DXETV.LayoutCollectionView: 0x10488da00>
| └ <DXETV.LayoutViewCell: 0x1048de600>
| └ <DXETV.CustomButton: 0x104232610>
| (info) It's focusable!
|
This seems right... focus moves from the table view cell to Button1, and this is he view hierarchy I expect.
Then we see
Creating focus scroll animator entry for environment <DXETV.LayoutCollectionView: 0x10707d200>
This is the topmost collection view. This is followed by many lines about locking and unlocking this collection view, followed by
Removing focus scroll animator entry for environment <DXETV.LayoutCollectionView: 0x10707d200>
I don't know if this is normal or not.
After I move focus from Button1 to Button2, I see
Updating focus with context <UIFocusUpdateContext: 0x6000033200a0: previouslyFocusedItem=<DXETV.CustomButton 0x104232610>, nextFocusedItem=<DXETV.CustomButton 0x104312900>, focusHeading=Down>:
Moving focus from <DXETV.CustomButton: 0x104232610> to <DXETV.CustomButton: 0x104312900> in focus system <UIFocusSystem: 0x60000370c900>.
Which seems correct.
When I move focus from Button2 to Button3, I get this, which is now expected:
Updating focus with context <UIFocusUpdateContext: 0x60000330c5a0: previouslyFocusedItem=<DXETV.CustomButton 0x104312900>, nextFocusedItem=<DXETV.CustomButton 0x1043134d0>, focusHeading=Down>:
Moving focus from <DXETV.CustomButton: 0x104312900> to <DXETV.CustomButton: 0x1043134d0> in focus system <UIFocusSystem: 0x60000370c900>.
Followed by another round of creating and removing a focus scroll animator entry, this time for the middle collection view.
Moving from Button3 back to Button2 also looks as expected:
Updating focus with context <UIFocusUpdateContext: 0x600003318f00: previouslyFocusedItem=<DXETV.CustomButton 0x1043134d0>, nextFocusedItem=<DXETV.CustomButton 0x104312900>, focusHeading=Up>:
Moving focus from <DXETV.CustomButton: 0x1043134d0> to <DXETV.CustomButton: 0x104312900> in focus system <UIFocusSystem: 0x60000370c900>.
But here, everything stops. When I press the up arrow again to go back to Button1, nothing happens. Nothing is printed to the console, and the focused button does not change.
Any hints as to what may be wrong or how to debug this further would be most appreciated!!!
in iOS18 Xcode16.
when i select a tabBarItem, the selected viewController has an animation.
how should i disable this animation?
Hello,
I have collection view with context menu using contextMenuConfigurationForItemAt and I wanted to customize the preview, when user long presses and context menu is shown. Something maybe like in the Music app when you long press on an album it shows the album in bigger size...
I found some snippets online for highlightPreviewForItemAt and dismissalPreviewForItemAt but it just doesn't work. As soon as a implemented these delegate methods, nothing happens when I long press, not even the standard preview with context menu.
These two methods aren't being called at all. Do I need to do something else? Do I need the previewProvider when creating the context menu? It is my understanding that that is needed only when the item should also open further detail on tap - which is something I don't need and want.
Below is my relevant implementation:
private func shareMenuConfiguration(for itemAt: URL, indexPath: IndexPath) -> UIContextMenuConfiguration {
let share = UIAction(title: "Share".localized(), image: UIImage(systemName: "square.and.arrow.up")) { [unowned self] _ in
let shareVC = UIActivityViewController(activityItems: [itemAt], applicationActivities: nil)
if let cell = collectionView.cellForItem(at: indexPath) {
shareVC.popoverPresentationController?.sourceView = cell.contentView
shareVC.popoverPresentationController?.sourceRect = cell.contentView.bounds
}
self.present(shareVC, animated: true)
}
return UIContextMenuConfiguration(identifier: nil, previewProvider: nil) { _ in
UIMenu(title: "", children: [share])
}
}
func collectionView(_ collectionView: UICollectionView, contextMenuConfiguration configuration: UIContextMenuConfiguration, highlightPreviewForItemAt indexPath: IndexPath) -> UITargetedPreview? {
guard let item = datasource.itemIdentifier(for: indexPath), let cell = collectionView.cellForItem(at: indexPath) as? GalleryImageCell else {
return nil
}
let parameters = UIPreviewParameters()
let visibleRect = cell.contentView.bounds.insetBy(dx: 1/3, dy: 1/3)
let visiblePath = UIBezierPath(roundedRect: visibleRect, cornerRadius: 4)
parameters.visiblePath = visiblePath
return UITargetedPreview(
view: cell.contentView,
parameters: parameters,
target: .init(container: collectionView, center: collectionView.convert(cell.contentView.center, from: cell.contentView))
)
}
func collectionView(_ collectionView: UICollectionView, contextMenuConfiguration configuration: UIContextMenuConfiguration, dismissalPreviewForItemAt indexPath: IndexPath) -> UITargetedPreview? {
guard let item = datasource.itemIdentifier(for: indexPath), let cell = collectionView.cellForItem(at: indexPath) as? GalleryImageCell else {
return nil
}
let parameters = UIPreviewParameters()
let visibleRect = cell.contentView.bounds.insetBy(dx: 1/3, dy: 1/3)
let visiblePath = UIBezierPath(roundedRect: visibleRect, cornerRadius: 4)
parameters.visiblePath = visiblePath
return UITargetedPreview(
view: cell.contentView,
parameters: parameters,
target: .init(container: collectionView, center: collectionView.convert(cell.contentView.center, from: cell.contentView))
)
}
Thanks!
I recently updated to macOS Sonoma 14.4 and now UIDevice.current.batteryLevel is always 0.
Code to reproduce:
import SwiftUI
struct ContentView: View {
@State
private var monitoringEnabled = UIDevice.current.isBatteryMonitoringEnabled;
@State
private var batteryLevel = UIDevice.current.batteryLevel;
var body: some View {
VStack {
Text("Battery Monitoring Enabled: " + String(monitoringEnabled))
Text("Battery Level: " + String(batteryLevel))
Button("Toggle Monitoring") {
monitoringEnabled = !monitoringEnabled;
UIDevice.current.isBatteryMonitoringEnabled = monitoringEnabled;
batteryLevel = UIDevice.current.batteryLevel;
}
}
.padding()
}
}
Run the above on a macOS 14.4 target, click "Toggle Monitoring", and you'll see battery level is reported as 0:
I also see the following error in my app logs when running on macOS 14.4:
Error retrieving battery status: result=-536870207 percent=0 hasExternalConnected=1 isCharging=0 isFullyCharged=0
This code displays the expected battery level when running on an actual iOS device:
I'm working on an app that uses
UIPasteboard.general.string = "my text here"
to copy text to the user's pasteboared so that they can then paste from another device.
I'm doing this periodically based on conditions - so every 10-20 seconds, I have a new string to copy to the pasteboard. Consistently after 2 minutes, this stops working - the pasteboard on the local device updates, but my other devices don't receive the new pasteboard content. If I touch the screen of the device running my app to 'wake it up', it suddenly works again for another 2 minutes.
I've tried
UIApplication.shared.idleTimer = false
but it has had no effect. Is there a way to keep the universal pasteboard working without constant app interaction?
Platform and Version
iOS
Development environment: Xcode 16.0 beta 5 (16A5221g), macOS 14.6.1 (23G93)
Run-time configuration: iOS 18.0 beta 5 (22A5326g)
Description of Problem
Starting with iOS 18 SDK, test bundles containing a +load method that accesses UIScreen.mainScreen result in deadlock during test bundle injection.
Also filed as FB14703057
I'm looking for clarity on whether this behavior is considered a bug in iOS or whether we will need to change the implementation of our app.
Steps to Reproduce
Create a new iOS app project using Objective-C and including unit tests
Add the following code snippet to any .m file in the test target:
@interface Foo: NSObject
@end
@implementation Foo
+ (void)load {
UIScreen * const mainScreen = UIScreen.mainScreen;
NSLog(@"%@", mainScreen);
}
@end
Run the tests
Expected Behavior
As with iOS 17 & Xcode 15, the tests run to completion.
Actual Behavior
With iOS 18 & Xcode 16, deadlock during test bundle injection.
stack_trace.txt