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Identifying same underlying card
Is there a way to determine if the same underlying card was used in multiple Apple Pay payments? Is there any sort of FPAN ID, fingerprint or card ID that would be the same between Apple Pay payments that used the same card? Could it be the "ApplePayPaymentPass"? https://developer.apple.com/documentation/apple_pay_on_the_web/applepaypaymentpass
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iOS 18.1.1 Share button not working
Updated to iOS 18.1.1 ‘share’ button is not working across various apps. For example, if I receive a pdf on WhatsApp, and I intend to share it to my Google Drive, nothing happens when I hit the button. Anyone else encountering the same problem? And how do I fix it? It’s been like this for a couple of days now and it’s really frustrating.
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Using Network Framework + Bonjour + QUIC + TLS
Hello, I was able to use the TicTackToe code base and modify it such that I have a toggle at the top of the screen that allows me to start / stop the NWBrowser and NWListener. I have it setup so when the browser finds another device it attempts to connect to it. I support N devices / connections. I am able to use the NWParameters extension that is in the TickTackToe game that uses a passcode and TLS. I am able to send messages between devices just fine. Here is what I used extension NWParameters { // Create parameters for use in PeerConnection and PeerListener. convenience init(passcode: String) { // Customize TCP options to enable keepalives. let tcpOptions = NWProtocolTCP.Options() tcpOptions.enableKeepalive = true tcpOptions.keepaliveIdle = 2 // Create parameters with custom TLS and TCP options. self.init(tls: NWParameters.tlsOptions(passcode: passcode), tcp: tcpOptions) // Enable using a peer-to-peer link. self.includePeerToPeer = true } // Create TLS options using a passcode to derive a preshared key. private static func tlsOptions(passcode: String) -> NWProtocolTLS.Options { let tlsOptions = NWProtocolTLS.Options() let authenticationKey = SymmetricKey(data: passcode.data(using: .utf8)!) let authenticationCode = HMAC<SHA256>.authenticationCode(for: "HI".data(using: .utf8)!, using: authenticationKey) let authenticationDispatchData = authenticationCode.withUnsafeBytes { DispatchData(bytes: $0) } sec_protocol_options_add_pre_shared_key(tlsOptions.securityProtocolOptions, authenticationDispatchData as __DispatchData, stringToDispatchData("HI")! as __DispatchData) sec_protocol_options_append_tls_ciphersuite(tlsOptions.securityProtocolOptions, tls_ciphersuite_t(rawValue: TLS_PSK_WITH_AES_128_GCM_SHA256)!) return tlsOptions } // Create a utility function to encode strings as preshared key data. private static func stringToDispatchData(_ string: String) -> DispatchData? { guard let stringData = string.data(using: .utf8) else { return nil } let dispatchData = stringData.withUnsafeBytes { DispatchData(bytes: $0) } return dispatchData } } When I try to modify it to use QUIC and TLS 1.3 like so extension NWParameters { // Create parameters for use in PeerConnection and PeerListener. convenience init(psk: String) { self.init(quic: NWParameters.quicOptions(psk: psk)) self.includePeerToPeer = true } private static func quicOptions(psk: String) -> NWProtocolQUIC.Options { let quicOptions = NWProtocolQUIC.Options(alpn: ["h3"]) let authenticationKey = SymmetricKey(data: psk.data(using: .utf8)!) let authenticationCode = HMAC<SHA256>.authenticationCode(for: "hello".data(using: .utf8)!, using: authenticationKey) let authenticationDispatchData = authenticationCode.withUnsafeBytes { DispatchData(bytes: $0) } sec_protocol_options_set_min_tls_protocol_version(quicOptions.securityProtocolOptions, .TLSv13) sec_protocol_options_set_max_tls_protocol_version(quicOptions.securityProtocolOptions, .TLSv13) sec_protocol_options_add_pre_shared_key(quicOptions.securityProtocolOptions, authenticationDispatchData as __DispatchData, stringToDispatchData("hello")! as __DispatchData) sec_protocol_options_append_tls_ciphersuite(quicOptions.securityProtocolOptions, tls_ciphersuite_t(rawValue: TLS_AES_128_GCM_SHA256)!) sec_protocol_options_set_verify_block(quicOptions.securityProtocolOptions, { _, _, sec_protocol_verify_complete in sec_protocol_verify_complete(true) }, .main) return quicOptions } // Create a utility function to encode strings as preshared key data. private static func stringToDispatchData(_ string: String) -> DispatchData? { guard let stringData = string.data(using: .utf8) else { return nil } let dispatchData = stringData.withUnsafeBytes { DispatchData(bytes: $0) } return dispatchData } } I get the following errors in the console boringssl_session_handshake_incomplete(241) [C3:1][0x109d0c600] SSL library error boringssl_session_handshake_error_print(44) [C3:1][0x109d0c600] Error: 4459057536:error:100000ae:SSL routines:OPENSSL_internal:NO_CERTIFICATE_SET:/Library/Caches/com.apple.xbs/Sources/boringssl/ssl/tls13_server.cc:882: boringssl_session_handshake_incomplete(241) [C4:1][0x109d0d200] SSL library error boringssl_session_handshake_error_print(44) [C4:1][0x109d0d200] Error: 4459057536:error:100000ae:SSL routines:OPENSSL_internal:NO_CERTIFICATE_SET:/Library/Caches/com.apple.xbs/Sources/boringssl/ssl/tls13_server.cc:882: nw_endpoint_flow_failed_with_error [C3 fe80::1884:2662:90ca:b011%en0.65328 in_progress channel-flow (satisfied (Path is satisfied), viable, interface: en0[802.11], scoped, ipv4, dns, uses wifi)] already failing, returning nw_endpoint_flow_failed_with_error [C4 192.168.0.98:65396 in_progress channel-flow (satisfied (Path is satisfied), viable, interface: en0[802.11], scoped, ipv4, dns, uses wifi)] already failing, returning quic_crypto_connection_state_handler [C1:1] [2ae0263d7dc186c7-] TLS error -9858 (state failed) nw_connection_copy_connected_local_endpoint_block_invoke [C3] Client called nw_connection_copy_connected_local_endpoint on unconnected nw_connection nw_connection_copy_connected_remote_endpoint_block_invoke [C3] Client called nw_connection_copy_connected_remote_endpoint on unconnected nw_connection nw_connection_copy_protocol_metadata_internal_block_invoke [C3] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection quic_crypto_connection_state_handler [C2:1] [84fdc1e910f59f0a-] TLS error -9858 (state failed) nw_connection_copy_connected_local_endpoint_block_invoke [C4] Client called nw_connection_copy_connected_local_endpoint on unconnected nw_connection nw_connection_copy_connected_remote_endpoint_block_invoke [C4] Client called nw_connection_copy_connected_remote_endpoint on unconnected nw_connection nw_connection_copy_protocol_metadata_internal_block_invoke [C4] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection Am I missing some configuration? I noticed with the working code that uses TCP and TLS that there is an NWParameters initializer that accepts tls options and tcp option but there isnt one that accepts tls and quic. Thank you for any help :)
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SwiftData Migration: Keeps failing at the end of willMigrate
I've been trying to setup a successful migration, but it keeps failing with this error: NSCloudKitMirroringDelegate are not reusable and should have a lifecycle tied to a given instance of NSPersistentStore. I can't find any information about this online. I added breakpoints throughout the code in willMigrate, and it originally failed on this line: try? context.save() I removed that, and it still failed. After I reload the app, it doesn't run the migration again and the app loads successfully. I figured since it crashed, it would keep trying, but I guess not. Here's how my migration is setup. enum MigrationV1ToV2: SchemaMigrationPlan { static var schemas: [any VersionedSchema.Type] { [SchemaV1.self, SchemaV2.self] } static var stages: [MigrationStage] { [stage] } static let stage = MigrationStage.custom( fromVersion: SchemaV1.self, toVersion: SchemaV2.self, willMigrate: { context in // Get cycles let cycles = try? context.fetch(FetchDescriptor<SchemaV1.Cycle>()) if let cycles { for cycle in cycles { // Create new recurring objects based on what's in the cycle for income in cycle.income { let recurring = SchemaV2.Recurring(name: income.name, frequency: income.frequency, kind: .income) recurring.addAmount(.init(date: cycle.startDate, amount: income.amount)) context.insert(recurring) } for expense in cycle.expenses { let recurring = SchemaV2.Recurring(name: expense.name, frequency: expense.frequency, kind: .expense) recurring.addAmount(.init(date: cycle.startDate, amount: expense.amount)) context.insert(recurring) } for savings in cycle.savings { let recurring = SchemaV2.Recurring(name: savings.name, frequency: savings.frequency, kind: .savings) recurring.addAmount(.init(date: cycle.startDate, amount: savings.amount)) context.insert(recurring) } for investment in cycle.investments { let recurring = SchemaV2.Recurring(name: investment.name, frequency: investment.frequency, kind: .investment) recurring.addAmount(.init(date: cycle.startDate, amount: investment.amount)) context.insert(recurring) } } //try? context.save() } else { print("The cycles were not able to be fetched.") } }, didMigrate: { context in // Get new recurring objects let newRecurring = try? context.fetch(FetchDescriptor<SchemaV2.Recurring>()) if let newRecurring { for recurring in newRecurring { // Get all recurring with the same name and kind let sameName = newRecurring.filter({ $0.name == recurring.name && $0.kind == recurring.kind }) // Add amount history to recurring object, and then remove matching for match in sameName { recurring.amountHistory.append(contentsOf: match.amountHistory) context.delete(match) } } //try? context.save() } else { print("The new recurring objects could not be fetched.") } } ) } Here's is my modelContainer in the app file. There is a fatal error occurring here that's crashing the app. var sharedModelContainer: ModelContainer = { let schema = Schema(versionedSchema: SchemaV2.self) let modelConfiguration = ModelConfiguration(schema: schema, isStoredInMemoryOnly: false) do { return try ModelContainer( for: schema, migrationPlan: MigrationV1ToV2.self, configurations: [modelConfiguration] ) } catch { fatalError("Could not create ModelContainer: \(error)") } }() Does anyone have any suggestions for this? EDIT: I found this error in the console that may be relevant. BUG IN CLIENT OF CLOUDKIT: Registering a handler for a CKScheduler activity identifier that has already been registered (com.apple.coredata.cloudkit.activity.export.8F7A1261-4324-40B4-B041-886DF36FBF0A). CloudKit setup failed because it couldn't register a handler for the export activity. There is another instance of this persistent store actively syncing with CloudKit in this process. And here is the fatal error Fatal error: Could not create ModelContainer: SwiftDataError(_error: SwiftData.SwiftDataError._Error.loadIssueModelContainer, _explanation: nil)
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Torch Strobe not working in light (ambient light) environments on iOS 18.1
As of iOS 18.1 being released we are having issues with our users experiencing issues with our app that relies on strobing the device torch. We have narrowed this down to being caused on devices with adaptive true-tone flash and have submitted a radar: FB15787160. The issue seems to be caused by ambient light levels. If run in a dark room, the torch strobes exactly as effectively as in previous iOS versions, if run in a light room, or outdoors, or near a window, the strobe will run for ~1s and then the torch will get stuck on for half a second or so (less frequently it gets stuck off) and then it will strobe again for ~1s and this behaviour repeats indefinitely. If we go to a darker environment, and background and then foreground the app (this is required) the issue is resolved, until moving to an area with higher ambient light levels again. We have done a lot of debugging, and also discovered that turning off "Auto-Brightness" from Settings -> Accessibility -> Display & Text Size resolves the issue. We have also viewed logs from Console.app at the time of the issue occurring and it seems to be that there are quite sporadic ambient light level readings at the time at which the issue occurs. The light readings transition from ~100 Lux to ~8000 Lux at the point that the issue starts occurring (seemingly caused by the rear sensor being affected by the torch). With "Auto-Brightness" turned off, it seems these readings stay at lower levels. This is rendering the primary use case of our app essentially useless, would be great to get to the bottom of it! We can't even really detect it in-app as I believe using SensorKit is restricted to research applications and requires a review process with Apple before accessing? Edit: It's worth noting this is also affecting other apps with strobe functionality in the exact same way
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Wallet is not highlighting boarding pass changes
Hi, I'm making changes in boarding pass through my webService and I changing Seat information but Wallet is not highlighting this information. Am I doing wrong? What do I need to do? Do need I inform anything? The request I do to silent push notification: apns-priority: 5 apns-topic: pass.**** apns-push-type: background { "aps": { "content-available": "1" } } Images links (before/after changes) https://ibb.co/0sPkbSZ https://ibb.co/rZR1jcC https://ibb.co/BCZKF1h https://ibb.co/zxQNGWW
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CloudKit production index not being applied to existing records
I created a new index on two record types on Oct 12th. I still cannot query the records using the new queryable index on records that were created before that date. There is no indication in the schema history that the reindexing has started, completed, failed, or still in progress. What is the expectation for new indices being applied to existing records? Well over a week seems unacceptable for a database that has maybe 5000 records across a few record types. When I query my data using an old index and an old record field, I get hundreds of matching results so I know the data is there. FB15554144 - CloudKit / CloudKit Console: PRODUCTION ISSUE - Query against index created two weeks ago not returning all data as expected
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Oct ’24
Apple Watch 8 OS11.2 not synching my activity (intermittently)
My Apple Watch after the beta update is not syncing the activities sometimes with Apple Health. I just completed a 2.5 km walk, and it showed on Apple Health, yes, but it did not affect my daily goals. This is not the first time this has happened; this is just one of the examples that I'm sharing, other than what has been some problems that I am seeing after the beta update. Additionally, the camera remote app is not working correctly as I cannot see anything on the watch screen like I used to.
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Help Needed with Saving Geofence Events Offline (UserDefaults/Core Data)
Hi everyone, I've implemented geofencing in my app, and it works well when the device is connected to the internet. The app successfully triggers region entry and exit events, even when it's in a terminated state, and sends the details to the server. However, I'm facing an issue with offline functionality. I attempted to cache geofence events (region entry/exit) when the device is offline and send them to the server once the device comes back online. I’ve tried using both UserDefaults and Core Data for caching these events, but the offline events are not being stored or processed correctly. Here’s the code that triggers the region events: func locationManager(_ manager: CLLocationManager, didEnterRegion region: CLRegion) { if let region = region as? CLCircularRegion { handleRegionEvent(region: region, eventType: "enter") } } func locationManager(_ manager: CLLocationManager, didExitRegion region: CLRegion) { if let region = region as? CLCircularRegion { handleRegionEvent(region: region, eventType: "exit") } } The region entry/exit triggers correctly, and I even receive notifications. However, nothing is being saved to storage. To cache events, I'm using this method: private func cacheEvent(_ event: GeofenceEvent) { var cachedEvents = getCachedEvents() cachedEvents.append(event) if let encoded = try? JSONEncoder().encode(cachedEvents) { UserDefaults.standard.set(encoded, forKey: cachedEventsKey) } } For UserDefaults, we've added the app group and suite name, but it's still not working as expected. Has anyone encountered similar issues or have any suggestions on how to reliably cache and sync geofence events during offline scenarios? Any help would be greatly appreciated!
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I would like to know why I didn't receive a VoIP notification.
We have modified the program as we received in the previous(thread 764479) issue. Our program works very well and the notification problem has been almost solved in the test. Then, we tested it in the user's environment. At that time, one of the three iPhones stopped receiving notifications. After 10 minutes, VoIP notifications were received again. This device received PUSH notifications even when VoIP notifications did not come. We must explain to the user why this incident occurred. We would like to know if these three notifications were sent correctly to the device. Also, is there any other way for us to deal with this other than improving the network? [APNS LIST]Nov. 20th could not receive(failed) 15:06:13 5793987C-D1A4-811F-917F-87DD7F5083B3 15:07:09 667E0A2F-43B5-37FC-2F2A-45A6C27EFC34 15:19:31 1353DF78-519E-B1DC-82B7-8B890E59FE37 received(success) 15:04:09 19CC1937-533A-9AF4-9472-41C839E461D7 15:35:00 CD23AC57-6EC7-4523-941F-B103EDB4DEFB
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incomplete route data in Apple Health
When we upload workout data to HealthKit the route information with the workout detailed data is incomplete: just a few dots. When we select "Show all workout routes" the route data for the same workout shows correctly. We use the HKWorkoutBuilder to store the workout data, and add the location data with the HKWorkoutRouteBuilder to the workout with Is this an Apple Health issue, or do we have to change something in the way we store the location data to the workout?
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SiftData with CloudKit testing
I'm trying to add Cloud Kit integration to SwiftData app (that is already in the App Store, btw). When the app is installed on devices that are directly connected to Xcode, it works (a bit slow, but pretty well). But when the app is distributed to Testflight internal testers, the synchronization doesn't happen at all. So, is this situation normal and how can I test apps with iCloud integration properly?
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Command line utility launched by XCode asks for permission, delays reception
I have a command line app under active development in XCode. It is based on receiving multicast traffic and processing it. I generate this traffic with another app, and generally just leave it running. When I do a build and run in XCode, I get a message asking me for Local Access. If I click yes, no network traffic will be received. I need to restart the command line tool multiple times until I get access. I'm also getting a ton of repeated entries in my Setting-&gt;Privacy-&gt;Local Access. If I configure xcode to launch with terminal, it does work, but that's not a great solution because of the external window (and the fact that I have terminal set "close if exit cleanly", so I lose my data. I can change that setting, but it is fairly inconvenient, and I don't get the console history in XCode. Is there a way to allow my apps to run from xcode without the pop-up or with the delay in activating the network and creating new entries in the Settings? Thanks!
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Cannot Access the TestFligh due to invitaion code is not diplaying in the email
I have been trying to access the test flight since yesterday but was not able to access instead it displayed the below message. "Before you can start testing, a developer has to invite you to test one of their TestFlight apps.To accept an invite, click on the link in the email or enter invitation redeem code" - Attached the scrrenshot Once I clicked on redeem there is a pop-up displayed that asked me to enter the Test flight invitation code which I did not get. - Attached the screenshot This is purely to test the Chrome beta version to test the compatibility and not any personal apps. Can someone help me out to solve this issue?
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Jun ’24
Bug:Local network permissions have already been enabled, but attempting to establish a local network connection using NWConnection still results in a "no local network permissions" error.
The user has already enabled local network permissions. However, when I use nw_connection_t for a local network TCP connection, nw_path_unsatisfied_reason returns nw_path_unsatisfied_reason_local_network_denied. The system logs also indicate a lack of local network permissions. This is an intermittent bug that typically occurs after uninstalling and reinstalling the app. Restarting the app does not help, toggling permissions on and off does not work, and uninstalling and reinstalling the app also fails to resolve the issue. Restarting the phone is the only solution, meaning users can only fix it by rebooting their device.
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Local network access disabled after macOS restart
My application needs local network access. When it is started for the first time, the user gets a prompt to enable local network access (as expected). The application is then shown as enabled in Privacy & Security / Local Network and local network access is working. If macOS is then shutdown and restarted, local network access is blocked for the application even though it is still shown as enabled in Privacy & Security / Local Network. Local network access can be restored either by toggling permission off and on in Privacy & Security / Local Network or by disabling and enabling Wi-Fi. This behaviour is consistent on Sequoia 15.1. It happens sometimes on 15.0 and 15.0.1 but not every time. Is my application doing something wrong or is this a Sequoia issue? If it is a Sequoia issue, is there some change I can make to my application to work around it?
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SIGFPE not raised when dividing by zero
I have an app whose logic is in C++ and rest of the parts (UI) are in Swift and SwiftUI. When an exception is raised by some C++ code, I'm using the Linux signal handler mechanism to trap it. From my previous post, I understand that fatal exceptions like SIGSEGV, SIGBUS, SIGFPE etc., there's nothing much that can be done by the process. My only intent for using a signal handler is to log something, so that it becomes easy to fix during development. Ofc, even that logging can fail, based on the severity of the exception, but that's okay... make an attempt to log - if it works, great, else the process can terminate. I'm registering for SIGSEGV and SIGFPE with the following code // ExceptionHandlingCpp.hpp file struct tSignals { SignalHandlerFunc signalHandlerFunc; uint32_t signal; [[maybe_unused]] uint8_t reserved[4]; }; // ExceptionHandlingCpp.cpp file tSignals ExceptionHandlingCpp::unixSignals[] = { {HandleSignals, SIGFPE, {0}}, {HandleSignals, SIGSEGV, {0}}, {HandleSignals, SIGKILL, {0}}, }; std::string ExceptionHandlingCpp::signalToString(int signal) { switch(signal) { case SIGFPE: return "SIGFPE"; case SIGSEGV: return "SIGSEGV"; case SIGKILL: return "SIGKILL"; default: return "Unknown signal"; } } void ExceptionHandlingCpp::RegisterSignals() { LOG("ExceptionHandlingCpp::RegisterSignals()"); struct sigaction sa; sa.sa_flags = SA_SIGINFO; for(int i = 0; i &lt; sizeof(unixSignals)/sizeof(tSignals); ++i) { sa.sa_sigaction = unixSignals[i].signalHandlerFunc; if(sigaction(unixSignals[i].signal, &amp;sa, nullptr) == 1) { LOG("Failed to set " + signalToString(unixSignals[i].signal) + "'s signal handler!"); } else { LOG(signalToString(unixSignals[i].signal) + "'s signal handler set sucessfully!"); } } } In my signal handler (HandleSignals method), immediately after trapping a signal, I log something and set the default handler... This breaks out of the loop that occurs when returning from the signal handler. // ExceptionHandlingCpp.cpp void ExceptionHandlingCpp::HandleSignals(int pSignal, siginfo_t *pInfo, void *pContext) { LOG("ExceptionHandlingCpp::HandleSignals(int, signinfo_t*, void*)"); LOG("signal = " + signalToString(pSignal)); UnregisterSignals(pSignal); LOG("Returning from exception handler..."); } void ExceptionHandlingCpp::UnregisterSignals(int pSignal) { LOG("UnregisterSignals(int)"); struct sigaction defaultAction {}; defaultAction.sa_handler = SIG_DFL; if(sigaction(pSignal, &amp;defaultAction, nullptr) == -1) { LOG("Error in resetting action for " + signalToString(pSignal)); } else { LOG("Successfully reset " + signalToString(pSignal) + "'s action to default!"); } } When I test this code by raising SIGSEGV (as shown below), void ExceptionHandlingCpp::DereferenceNullPtr () { LOG("DereferenceNullPtr()"); int* ptr = nullptr; LOG("Raising exception..."); int value = *ptr; } everything works as expected. Signal handler is invoked, default handler is set and the process immediately quits. But when I try to raise a SIGFPE, void* ExceptionHandlingCpp::DivisionByZero ([[maybe_unused]] void* pParms) { LOG("DivisionByZero()"); int num1; int num2; int result; num1 = 5; num2 = 0; LOG("Raising exception..."); result = num1 / num2; LOG("Returning from DivisionByZero() method"); return nullptr; } my signal handler is not invoked (as shown in the logs below). The process doesn't terminate either. It seems that the flow simply 'walks over' this division by zero instruction as if nothing happened and returns from that method, which shouldn't have happened, as the process should've terminated after reaching my signal handler. RegisterSignals() SIGFPE's signal handler set sucessfully! SIGSEGV's signal handler set sucessfully! SIGKILL's signal handler set sucessfully! .... DivisionByZero() Raising exception... Returning from DivisionByZero() method .... AppDelegate.applicationWillBecomeActive(_:) AppDelegate.applicationDidBecomeActive(_:) ... // UI is displayed Why is SIGFPE not raised? What am I missing here?
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SimpleFirewall from Filtering Network Traffic example not filtering traffic
I've been trying very unsuccessfully to get the Filtering Network Traffic example code to work. I've read many forum posts but I still wasn't able to figure it out. I download the example project and set my development team for both targets. From then on the project is configured to create unique bundle identifiers and app group. Signing and provisioning profile is created and managed by Xcode with all the necessary entitlements. I am able to build the app (debug with provisioning profile) and then copy it to /Applications. I open the app, click start, enable and allow the network extension. Activity Monitor shows that the extension is running. But when I test local connections to port 8888 nothing happens in the app, the connection are just allowed. I tested with the following setup: create a local webserver with python3 -m http.server 8888 and make a request via curl and the webbrowser normal tcp connection with nc (nc -l 8888 and nc localhost 8888) I added lots of logging and I can see that the startFilter method is called, but never the handleNewFlow method. The only error I see in Console is networkd_settings_read_from_file Sandbox is preventing this process from reading networkd settings file at "/Library/Preferences/com.apple.networkd.plist", please add an exception. but don't know what to do about that. I also read the debugging guide (very helpful). I'm used to jump through a lot of hoops with this stuff, but I can't figure out what the problem is.
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