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External drive is greyed out in Time machine options to exclude from backup
Hello guys, in sequoia I use a Mac mini m2 and boot from a samsung T7 HD without any problem. I use Time Machine since years ago without any problem now, I want to exclude from backup the "Macintosh HD" (the original internal Mac mini hd) but in Time Machine when I try to choose this HD to exclude, it appear grayed and I cannot exclude. What could be happened? I tried everything but without success... thanks Simone
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Bluetooth pairing problems (iPhone 16 Pro with Sony WH-1000XM5)
Upgraded from an iPhone 13 Pro Max to an iPhone 16 Pro a week ago. Both running on latest iOS 18 and data transfer was done manually Bluetooth pairing seems to be facing a problem. I have been trying to pair up with my Sony WH-1000XM5 but somehow the phone fails to detect the headphones on Bluetooth. Today I tested with my spare earbuds Bose Soundsport Wireless and faced exactly the same problem. Strange Carplay and my home JVC home player don‘t have this problem
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After renewing, Apple Developer account still says expired. Also a login issue discrepancy between devices.
I renewed my Apple Developer membership today. I have an email notification from my bank confirming the transaction, and an email confirmation from Apple where when I click on the order number in the email and log in, the page says Enrollment Complete. Yet in my Apple Developer account dashboard, it still says my membership is expired, with a renew button. I tried a different browser with a clean cache, same issue. So I think something is broken. On a side note, when I tried to renew via my MacBook earlier, for some reason my password would not work at the point where it was asking me to log into the store for checkout (store.apple.com), even after resetting my password. But when I tried it on the browser on my Pixel phone, exact same pages and password, it worked. Not sure if related to the above. Contacted Apple Support but in the meantime would like to see if anyone here has any suggestions for a faster resolution.
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"Build failed" with developement team already signed
Hello everyone! I’m new to this forum and have never designed an app before. I’ve used Unity and Xcode. When I launch the build in Xcode, it always replies “Build Failed.” I’ll explain the problem and attach some screenshots. The app I’m trying to launch comes from the Unity platform (version 2022.3.46f1) + Vuforia for augmented reality. Everything works well on this platform (I’ve already checked it); I export the project into a specially created folder after clicking on “Build”; I open the project in Xcode version 16.0 (I downloaded this application a few days ago); I connect my iPhone and my Apple ID by going to “Xcode” > “Settings” and linking my account; to connect my iPhone, I go to “Window” > “Devices and Simulators” and link everything; then I go to “Targets” > “Unity iPhone” and check in the “General” and “Signing and Capabilities” sections to ensure everything is correct; I then change the development team name to my account “MARCO ARICO” (previously activated on Apple Developer with an already paid annual subscription) and check that the “Bundle Identifier” is the same as the one I entered in Unity under “Player” > “Other Settings.” At this point, I send the Build, and after a few moments, it says “Build Failed” with this error: “/Users/albertodanielemanzo/Desktop/Unity/App_7/Unity-iPhone.xcodeproj Signing for 'Unity-iPhone' requires a development team. Select a development team in the Signing & Capabilities editor.” I would like to add that the Mac I’m using belongs to a friend who specifically lent it to me to launch this app, and all the steps I took are based on in-depth research from YouTube tutorials and official Unity and Xcode forums. The computer I’m using is a MacBook Air with macOS Sonoma 14.6.1, which belongs to my friend who lent it to me. All subscriptions are under my name. My username is the same as the development team name (Development Team); the subscription I have with Apple is individual, as are my downloaded certificates for app development. I have already addressed the issue with Apple Developer support, and they advised me to write on this forum.
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Invalid memory pointer crash: cannot figure out cause
Hi there! I'm one year into iOS development, and can usually figure out the cause of a crash. However, I've been bumping my head against this one for a while now. Invalid memory pointer crash According to this article, the crash (EXC_BAD_ACCESS) happens due to an invalid memory pointer. When I use the atos command to symbolicate the crash report, the line where the crash happens in my app (see line 39 in the full stack trace below) is simply the very first line in MyApp that extends App (annotated with @main) -- but there's no code on that line. It seems like the error is happening somewhere with UIKit's UIViewController but I can't seem to figure it out. Could be relevant code I do have the following class in my app, which helps with hiding the tab bar I use when another view is opened. It might be relevant: struct HideTabBar: UIViewControllerRepresentable { var callback: (UITabBar) -> Void private let proxyController = ViewController() func makeUIViewController(context: UIViewControllerRepresentableContext<HideTabBar>) -> UIViewController { proxyController.callback = callback return proxyController } func updateUIViewController(_ uiViewController: UIViewController, context: UIViewControllerRepresentableContext<HideTabBar>) { } typealias UIViewControllerType = UIViewController private class ViewController: UIViewController { var callback: (UITabBar) -> Void = { _ in } override func viewWillAppear(_ animated: Bool) { super.viewWillAppear(animated) if let tabBar = self.tabBarController { self.callback(tabBar.tabBar) } } } } Full stack trace: Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000010 Exception Codes: 0x0000000000000001, 0x0000000000000010 VM Region Info: 0x10 is not in any region. Bytes before following region: 4363845616 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL UNUSED SPACE AT START ---> Termination Reason: SIGNAL 11 Segmentation fault: 11 Terminating Process: exc handler [664] Triggered by Thread: 0 Kernel Triage: VM - (arg = 0x3) mach_vm_allocate_kernel failed within call to vm_map_enter Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 libobjc.A.dylib 0x19205fc20 objc_msgSend + 32 1 UIKitCore 0x19c697a68 -[UIViewController dealloc] + 860 2 UIKitCore 0x19c863c80 -[UINavigationController dealloc] + 296 3 UIKitCore 0x19c863b34 -[_UISplitViewControllerColumnContents .cxx_destruct] + 44 4 libobjc.A.dylib 0x192061acc object_cxxDestructFromClass(objc_object*, objc_class*) + 116 5 libobjc.A.dylib 0x192060f00 objc_destructInstance + 80 6 libobjc.A.dylib 0x192060ea4 _objc_rootDealloc + 80 7 CoreFoundation 0x19a0fc730 cow_cleanup + 164 8 CoreFoundation 0x19a0fec80 -[__NSDictionaryM dealloc] + 148 9 libobjc.A.dylib 0x192061acc object_cxxDestructFromClass(objc_object*, objc_class*) + 116 10 libobjc.A.dylib 0x192060f00 objc_destructInstance + 80 11 libobjc.A.dylib 0x192060ea4 _objc_rootDealloc + 80 12 UIKitCore 0x19c8f4a54 -[UISplitViewControllerPanelImpl dealloc] + 100 13 libobjc.A.dylib 0x192061acc object_cxxDestructFromClass(objc_object*, objc_class*) + 116 14 libobjc.A.dylib 0x192060f00 objc_destructInstance + 80 15 libobjc.A.dylib 0x192060ea4 _objc_rootDealloc + 80 16 UIKitCore 0x19c457730 -[UIResponder dealloc] + 124 17 UIKitCore 0x19c697ba0 -[UIViewController dealloc] + 1172 18 libobjc.A.dylib 0x192060df4 AutoreleasePoolPage::releaseUntil(objc_object**) + 212 19 libobjc.A.dylib 0x192060c80 objc_autoreleasePoolPop + 260 20 UIKitCore 0x19c4315ec -[_UIAfterCACommitBlock run] + 92 21 UIKitCore 0x19c43149c -[_UIAfterCACommitQueue flush] + 164 22 UIKitCore 0x19c4313b4 _runAfterCACommitDeferredBlocks + 496 23 UIKitCore 0x19c430fec _cleanUpAfterCAFlushAndRunDeferredBlocks + 80 24 UIKitCore 0x19c430efc _UIApplicationFlushCATransaction + 72 25 UIKitCore 0x19c42e660 _UIUpdateSequenceRun + 84 26 UIKitCore 0x19c42e2a4 schedulerStepScheduledMainSection + 172 27 UIKitCore 0x19c42f148 runloopSourceCallback + 92 28 CoreFoundation 0x19a14b834 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 29 CoreFoundation 0x19a14b7c8 __CFRunLoopDoSource0 + 176 30 CoreFoundation 0x19a149298 __CFRunLoopDoSources0 + 244 31 CoreFoundation 0x19a148484 __CFRunLoopRun + 828 32 CoreFoundation 0x19a147cd8 CFRunLoopRunSpecific + 608 33 GraphicsServices 0x1deb951a8 GSEventRunModal + 164 34 UIKitCore 0x19c781ae8 -[UIApplication _run] + 888 35 UIKitCore 0x19c835d98 UIApplicationMain + 340 36 SwiftUI 0x19e33c294 0x19df48000 + 4145812 37 SwiftUI 0x19e2e8860 0x19df48000 + 3803232 38 SwiftUI 0x19e2f461c 0x19df48000 + 3851804 39 MyApp 0x1041f8690 0x1041b0000 + 296592 40 dyld 0x1bd91f154 start + 2356
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Home app on apple watch
This is a repost as it seems to be a reoccurring issue. ‘I have a number of accessories setup on homekit and everything works fine from my phone. However, recently, no homekit accessories works on apple watch, everything is no response (on watch face or through siri). Everything still works on the phone. iOS 16.5, Watch OS 9.5.1’ I have the same issue with iPhone 14 pro ios 18.1 apple watch 9 watch os 11.1 tried turning off and on restarting app renaming home this is beta software but was hoping there was an easy fix.
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IOS18 and Car Play do not work
I am INCREDIBLY frustrated after I updated to ios18 and my car play immediately stopped functioning properly. I have an iPhone 13 and I drive a 2019 Chevrolet Equinox Premiere. It will not allow my Spotify and any map application to co-exist. It reboots constantly, and sometimes even makes a horrible sound like a helicopter being right over head. I have tried everything - changing the cord, restarting my phone, updating all the apps, I even reset ALL of my network settings, and nothing has helped. It is not just frustrating and inconvenient - but DANGEROUS as when I'm driving I cannot see the maps or it just shuts down. PLEASE HELP!
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"Build Failed" su Xcode con Developement Team già inserito
Buongiorno a tutti! Sono nuovo su questo Forum e non ho mai progettato una app prima d'ora. Ho usato Unity e Xcode. Su Xcode lancio la build, ma mi replica sempre "Build Failed". Adesso spiego il problema e allego degli screen. L'app che sto cercando di lanciare viene dalla piattaforma Unity (versione 2022.3.46f1)+Vuforia per realtà aumentata. Su questa piattaforma funziona tutto (ho già avuto modo di ricontrollare); esporto il progetto nella cartella appositamente creata dopo aver cliccato su "Build"; apro il progetto su Xcode versione 16.0 (questa applicazione l'ho scaricata qualche giorno fa); collego il mio iPhone e il mio ID Apple andando su "Xcode" > "Settings" e collego il mio account; per collegare il mio iPhone vado su "Window" > "Devices and Simulators" e collego il tutto; dopodichè vado su "Targets" > "Unity iPhone" e controllo nelle sezioni "General" e "Signing and Capabilities" che tutto vada bene; modifico quindi il nome del team di sviluppo e metto il mio account "MARCO ARICO" (preventivamente attivato su Apple Developer con abbonamento annuale già pagato) e controllo che il "Bundle Identifier" sia lo stesso che ho inserito su Unity nella sezione "Player" > "Other Settings"; a questo punto mando la Build e mi dice dopo pochi istanti "Build Failed" con questo errore: "/Users/albertodanielemanzo/Desktop/Unity/App_7/Unity-iPhone.xcodeproj Signing for "Unity-iPhone" requires a development team. Select a development team in the Signing & Capabilities editor." Mi permetto di aggiungere che il Mac che sto usando è di un mio amico che me l'ha appositamente prestato per lanciare questa app e che tutti i passaggi che ho fatto sono frutto di approfondimento su tutorial YouTube e forum ufficiali di Unity e Xcode. Il pc che sto usando è un MacBook Air con macOS Sonoma 14.6.1 di un mio amico che me lo ha prestato. Tutti gli abbonamenti li ho fatti a nome mio. Il mio nome utente è lo stesso nome del team di sviluppo (Developement Team); l'abbonamento che ho stretto con Apple è di tipo individuale come sono miei i certificati scaricati per lo sviluppo dell'app. Ho già affrontato il problema con l'assistenza telefonica di Apple Developer e mi hanno consigliato di scrivere su questo Forum.
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Apple Developer Enrolment Revoked?
Back in July, I successfully enrolled and paid the annual fee. However, in August, the "enroll" button reappeared as if I hadnt done it. The app is still available to download on App Store, but I cannot update it, cannot fix the bugs at all. I tried to contact the support team multiple times but it has been more than 1 month and there's no update so far. I was told that the app was active, then it went inactive, which triggered some concerns. It was first reviewed by the senior advisors but now it's escalated to the internal operation team (sounds serious). Anyone has the same experience or knows someone who knows? I really hope to know the reason as well as how high I should keep my hopes up.
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Iphone 16 Pro Max Mobile Data Not Working
Hi, last night (30.09.2024) I received a security update for my new iPhone 16 Pro Max, and this morning I discovered that my mobile data wasn't working. When I switched to airplane mode, it started working again, but I have to do this every time. I hope this is a software issue that Apple can resolve quickly. I'm currently in the Maldives using the Dhiraagu network. If anyone else is experiencing the same issue with the iPhone 16 model, please let me know.
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sequoia 15.0 after update issue
with my Mac air m2, after the update finished it started normally but after logging in, the Home Screen is blank (only wallpaper) no apps, no control bar, no dock nothing is showing up it’s just a blank normal screen I can move my mouse but can’t do anything with keyboard, when I lock and re-login it still stays same screen, I tried to reboot it, restart so many times but nothing helps, please if you have solution for this, I will be more than happy to know, thank you.
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TrueDepth Sensor Depth Measurement: Direct or Perpendicular?
I'm working on an app that use the TrueDepth sensor, and I have a question about how exactly the depth values are measured. I've been looking at the AVDepthData class documentation, but I couldn't find a clear answer to my specific question. My question is: Does the TrueDepth sensor measure the direct distance from the object to the sensor, or the perpendicular distance from the object to the plane of the sensor?
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QR Code Reading Not Working in iPadOS 18
The iPadOS 18 upgrade has broken QR code reading!!!! After upgrading to iPadOS version 18, it is not possible to read QR codes with the Camera App on certain iPad models. It also impacts Apps that attempt to read QR codes through APIs. [One partial workaround is to use Code Scan in Control Center, which does work. But that doesn't help Apps that include QR code reading.] It definitely impacts 7th generation iPads, and seems to partially impact 8th generation iPads. I don't know which other model iPads are impacted. Apple introduced exactly the same bug in iPadOS 17.4 and fixed it in iPadOS 17.4.1. Apple, PLEASE release an iPadOS 18.X fix for this ASAP. This is a SERIOUS bug.
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IOS 18
I bought a new iphone while transferring from old phone it asks for update to IOS 18 before transferring data and it took more than 10 hours to update the new IOS and nothing happened what should i do to open the iphone
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