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Parental controls not syncing to kids’ phones after ios18 update
First ill start by saying I’ve updated all of our phones to the latest iOS… since then I’ve been having issues removing restrictions and adding limits to their phones from my mine. downtime didn’t update, my passcode didnt update, some of the changes I Made didn’t transfer over, and all of the contacts in one of their phones were even blocked. Every one of them. not to mention that the screen time isn’t showing the correct times either. while my kids phone was put up it showed it was used for 12 hrs per day!!! And greyed. Showed nothing was used but time was calculated. She didn’t have access to the phone. I’ve tried restarting the phones. I’ve tried turning the setting off and on. It’s where I gotta set up her screen time and restrictions From her phone! might I also add since I am here that there HAS to be a better controls!! if it’s been decided they aren’t allowed to have an app after it was downloaded, we should be allowed to remove the option to redownload Without having to limit the entire App Store. whats up with allowing the kids to bypass the limit by (if consistently) asking for one more minute? We wanna protect our kids however there are loop holes.
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Issue: The page goes blank and gets stuck after login.
We are now encountering a new issue where the application gets stuck after login and gives an error as “An element could not be located on the page using the given search parameters”. We were working on a solution, but the issue is still unresolved could you please assist us to get it resolved ? We have 2 different Mac machines, and we could replicate the issue on of the macs where the latest Sonoma OS and supported Xcode and Appium is installed. Please refer below details for the same: Mac machine and iOS device details: macOS: Sonoma 14.4 and 14.7 Xcode: 15 and 16 Device: iPad 17, 17.7, 18.0.1 Appium: 2.0.1 and 2.11.5 ipa file: Created on Xcode 15.4 and 16 Issue: The page goes blank and gets stuck after login.
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AirTag Communications issues on 18.2
Using Developer iOS and iPadPS 18.2 - I noticed a communications issue with AirTags. They airtag shows last location, but cannot communicate to make it make a sound. I reset one of the AirTags and now it will not connect to either iPhone 15Pro or IPad Pro. The battery is good and I've completed every troubleshooting step. has anyone else experienced this behavior?
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Apple RSS / AX iTunes not working / expired certificate
Hello there, Has anyone else experienced a problem displaying fresh RSS feeds from this source? https://www.apple.com/rss/ Almost every feed is linked to ax.itunes.apple.com, which is not considered safe by my actual browser. For example, this feed: https://ax.itunes.apple.com/WebObjects/MZStore.woa/wpa/MRSS/justadded/limit=10/rss.xml. It seems like a certificate problem. Thanks for the reply
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iOS 18.1 - Shared iPad Wi-Fi picker
I work as the end user compute engineer at my employer. My test managed shared iPad Pro was on iOS 18.0.1 and from the sign in screen I was able to double click the lock/wake button twice to open the Wi-Fi picker. I upgraded it to the latest iOS 18.1 update and the Wi-Fi picker screen no longer comes up when double clicking the lock/wake button. Has this feature been removed? If so, this will pose a huge issue when it comes to new users signing in when not on a known Wi-Fi network.
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Apply Carplay Issues 18.1 - Phone Calls Not Working Properly
I have a 2020 Toyota Camry XSE. Ever since the iOS 18 and 18.1 updates while connected to my car via the USB cable to CarPlay when receiving or making calls the calls are lagging. A little bit of background is I have the new iPhone 16 Pro, the phone is completely up to date and my car has all the latest updates available as well so everything is up to date. I also bought a new USB cord to make sure it was not a cord issue. When I connect to my car through the cable and go to car play, everything works except for when I make or receive a call. When making or receiving a call upon answering or starting the call the moment the person picks up the system delays both voices on the call. What happens is the "time on phone display" that shows during the call, the time does not move like the call is frozen on the screen. Because of that the call is lagged when I speak or they speak and you are unable to have a normal conversation because of this. If I put the phone on speaker while still connected all of a sudden the call time unfreezes on the screen and starts counting again but the moment it take it off speaker the time freezes again and the call starts lagging again. I have NEVER had an issue until the iOS 18 updates. Please provide any feedback or suggestions, or if this is a known issue and it is currently being worked on. Like I said everything else works except for making/receiving calls that is when the issues start and the CarPlay screen freezes and starts the issues.
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Strange error in com.apple.speech.localspeechrecognition that doesn't affect output?
While running Swift's SpeechRecognition capabilities I get the error below. However, the app successfully transcribes the audio file. So am not sure how worried I have to be, as well, would like to know that if when that error occurred, did that mean that the app went to the internet to transcribe that file? Yes, requiresOnDeviceRecognition is set to false. Would like to know what that error meant, and how much I need to worry about it? Received an error while accessing com.apple.speech.localspeechrecognition service: Error Domain=kAFAssistantErrorDomain Code=1101 "(null)"
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The Right Side of my MacBook is Unclickable!
I have a 2013 13-inch MacBook Pro and for some wild reason, the right side of my screen has become untouchable. My mouse icon can go over to that side of the screen and even click the clock and search icons above. But on the main screen, both in an application, web browser, or on the desktop, it won't click nor even let me drag any files over. I have reset, powered down and powered it up, tried zooming in and out but alas, nothing works. Please, help!
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iPhone 16 Pro is lagging, jerking and do not respond
I have noticed that my iPhone keeps jerking. I notice this juddering especially when the iPhone has been in my pocket and the always on display is not switched off. Normally, the always on display is switched off by the proximity sensor. Sometimes it doesn't recognize this and the display in the pocket stays on. When I then unlock my iPhone and swipe across the home screen, it happens more and more often that it doesn't recognize my input and the display starts to jerk. It actually looks as if the refresh rate of the display has been reduced to 60 Hz or less. Instead of the actual 120 Hz. In addition, accurate input is not really possible. The iPhone sometimes does not recognize any input and generally does not behave like a pro model. I have tried all types of resets and none of them offer a permanent solution. Resetting by “pressing and releasing the volume up button, pressing and releasing the volume down button and then holding the power button until the Apple logo appears” sometimes helps less than switching off in general. I am currently on iOS 18.2 Developer Beta
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The Future of Native Development
Hello, Apple Developer Community, In recent years, I've found myself increasingly concerned about the future of native ecosystems (iOS, Android), and I'd like to share my thoughts with you. It seems that small startups and cost-conscious companies are increasingly opting for cross-platform technologies like React Native, Flutter, and WebView, aiming to reduce expenses and speed up development cycles. Even large companies are following this trend in many cases. While this approach may be efficient from a business perspective, can it truly match the quality of user experience (UX) provided by native interfaces? Personally, I don't believe it does. There are undeniable advantages to cross-platform (or web-based) development, including rapid deployment and quick updates, as well as the ability to incorporate user feedback without going through a review process at every iteration. However, from my experience, once the initial version of a product has been somewhat stabilized, most companies tend to stick with cross-platform rather than transitioning to native development. In South Korea, where I am based, interest in native development education and entry-level training is on the decline. Most students and educational institutions favor frontend or backend development, and even mobile development curricula often prioritize cross-platform approaches. If this trend continues, we may face a shortage of native developers in the long run, which could lead companies to fall back on cross-platform solutions. This cyclical trend raises questions about whether a career in native development will continue to hold its advantages. On the surface, Apple appears invested in maintaining and expanding the native ecosystem. However, in practice, I feel that support for startups and smaller businesses trying to approach native development has been limited. I believe platform providers like Apple should place more focus on sustaining this ecosystem by providing practical, accessible support. (Perhaps including something as extreme as requiring a minimum percentage of native development?) I'm curious to hear what other developers in the community, particularly those who work extensively with Apple platforms, think about this shift. I'd appreciate hearing a variety of perspectives on this topic. Thank you.
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The Future of Native Development
Hello, Apple Developer Community, In recent years, I've found myself increasingly concerned about the future of native ecosystems (iOS, Android), and I'd like to share my thoughts with you. It seems that small startups and cost-conscious companies are increasingly opting for cross-platform technologies like React Native, Flutter, and WebView, aiming to reduce expenses and speed up development cycles. Even large companies are following this trend in many cases. While this approach may be efficient from a business perspective, can it truly match the quality of user experience (UX) provided by native interfaces? Personally, I don't believe it does. There are undeniable advantages to cross-platform (or web-based) development, including rapid deployment and quick updates, as well as the ability to incorporate user feedback without going through a review process at every iteration. However, from my experience, once the initial version of a product has been somewhat stabilized, most companies tend to stick with cross-platform rather than transitioning to native development. In South Korea, where I am based, interest in native development education and entry-level training is on the decline. Most students and educational institutions favor frontend or backend development, and even mobile development curricula often prioritize cross-platform approaches. If this trend continues, we may face a shortage of native developers in the long run, which could lead companies to fall back on cross-platform solutions. This cyclical trend raises questions about whether a career in native development will continue to hold its advantages. On the surface, Apple appears invested in maintaining and expanding the native ecosystem. However, in practice, I feel that support for startups and smaller businesses trying to approach native development has been limited. I believe platform providers like Apple should place more focus on sustaining this ecosystem by providing practical, accessible support. (Perhaps including something as extreme as requiring a minimum percentage of native development?) I'm curious to hear what other developers in the community, particularly those who work extensively with Apple platforms, think about this shift. I'd appreciate hearing a variety of perspectives on this topic. Thank you.
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