Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

All subtopics

Post

Replies

Boosts

Views

Activity

Missing EnvironmentObject from TableColumn on macOS
I encountered a strange behavior that reminded me of when .sheet() modifiers didn't inherit environment objects. Unless I'm missing something very obvious, it seems to me that TableColumn may expose the same issue. At least on macOS, because the very same code does not crash on iOS. I'm posting this here before reporting a SwiftUI bug. Below is a gist for a playground: https://gist.github.com/keeshux/4a963cdebb1b577b87b08660ce9d3364 I also observe inconsistent behavior when building with Xcode 16.1 or 15.4, specifically: https://github.com/passepartoutvpn/passepartout/issues/872#issuecomment-2477687967 The workaround I resorted to is re-propagating the environment from the parent: https://github.com/passepartoutvpn/passepartout/pull/873/files#diff-c662c4607f2adfd0d4e2c2a225e0351ba9c21dbdd5fc68f23bc1ce28a20bce4dR45
1
0
112
4d
PhotosPickerItem loadTransferable Progress is always indeterminate
I tried several times to use the PhotosPickerItem loadTransferable function with the goal of receiving some progress value especially when loading large video media. However, the Progress object returned by the function has always isIndeterminate == true and so doesn't have any progress value to observe. Is there some way to make it work ? Some configuration I might have overlooked ? Or is it just not working I might have to revert back to the UIKit photo picker because of this
1
1
104
4d
No macro named 'Preview' - error
So I am trying to move an old project from ios16 to ios17... wanted to play around with the new previews, and animations and first error I get is the above. When I create a new project I can use the macro just fine. What is more: when I add a new swiftUI file I get the same error with the #Preview macro. I went through the project and target settings, making sure everything is set to ios17 and Swift5, but can't find any other settings. Cleared the build cache and rebuilt from scratch. Hoping someone else ran onto the same problem and found a solution? Without using #Preview
3
0
1.1k
Jun ’23
containerBackgroundRemovable(false) breaks tinting for the whole widget
I've encountered what appears to be a bug with widget background image tinting in SwiftUI. When using an image in containerBackground(for: .widget) to fill the entire widget, adding the .containerBackgroundRemovable(false) modifier breaks the widget's tinting behavior: The background image becomes permanently tinted, ignoring any widgetAccentedRenderingMode(_ renderingMode: WidgetAccentedRenderingMode?) settings Text elements become tinted even with .widgetAccentable(false) applied Sample code: struct MyWidget: Widget { var body: some WidgetConfiguration { AppIntentConfiguration(kind: "MyWidget", intent: MyWidgetIntent.self, provider: Provider()) { entry in MyWidgetView(entry: entry) .containerBackground(for: .widget) { Image("background") .resizable() .widgetAccentedRenderingMode(.fullColor) .scaledToFill() } } .containerBackgroundRemovable(false) // This causes the issue } } Workaround: I've managed to resolve this by using a ZStack with disabled content margins and passing the widget size through the entry. However, this seems like unintended behavior with the .containerBackgroundRemovable(false) modifier. Has anyone else encountered this issue or found a better solution? Device: iPhone 15 Pro iOS Version: 18.1 Xcode Version: 16.1
0
0
71
4d
Swift Charts: chartScrollTargetBehavior fails to snap to a day unit
I am working on a scrollable chart that displays days on the horizontal axis. As the user scrolls, I always want them to be able to snap to a specific day. I implemented the following steps described in this WWDC23 session to achieve this. I have set the chartScrollTargetBehavior to .valueAligned(matching: DateComponents(hour: 0)) I have set the x value unit on the BarMark to Calendar.Component.day I ended up with the chart code that looks like this: Chart(dates, id: \.self) { date in BarMark( x: .value("Date", date, unit: Calendar.Component.day), y: .value("Number", 1) ) .annotation { Text(date.formatted(.dateTime.day())) .font(.caption2) } } .chartXAxis { AxisMarks(format: .dateTime.day()) } .chartScrollableAxes(.horizontal) .chartScrollTargetBehavior(.valueAligned(matching: DateComponents(hour: 0))) .chartXVisibleDomain(length: fifteenDays) .chartScrollPosition(x: $selection) However, this fails to work reliably. There is often a situation where the chart scroll position lands on, for instance, Oct 20, 11:56 PM, but the chart snaps to Oct 21. I attempted to solve this problem by introducing an intermediate binding between a state value and a chart selection. This binding aims to normalize the selection always to be the first moment of any given date. But this hasn't been successful. private var selectionBinding: Binding<Date> { Binding { Calendar.current.startOfDay(for: selection) } set: { newValue in self.selection = Calendar.current.startOfDay(for: newValue) } } It's also worth mentioning that this issue also exists in Apple's sample project on Swift Charts. How would you approach solving this? How can I find a way to make the chart scroll position blind to time values and only recognize whole days? Here's the minimal reproducible example project for your reference.
0
0
63
4d
Getting error while building the project
Error:App is ambiguous for type lookup in this context code in UnqueHolidayApp import SwiftUI import RealmSwift @main struct UniqueHolidayApp: App { init() { migrateRealmIfNeeded() } var body: some Scene { WindowGroup { ContentView() } } private func migrateRealmIfNeeded() { let config = Realm.Configuration( schemaVersion: 1, migrationBlock: { migration, oldSchemaVersion in if oldSchemaVersion < 1 { // Realm will handle changes automatically for simple additions/removals } } ) Realm.Configuration.defaultConfiguration = config } }
0
0
42
4d
[iOS 18.2 Beta] LazyVGrid within NavigationStack breaks animations
Hello. There seems to be a bug specifically in the iOS 18.2 (both Beta 1 and 2) and not seen in the previous versions. The bug is: when LazyVGrid is nested inside NavigationStack and some elements of the LazyVGrid have animations, navigating into any nested view and then going back to the initial view with the LazyVGrid causes all animations to stop working. Here is the example code inline: struct ContentView: View { @State private var count: Int = 0 var body: some View { NavigationStack { LazyVGrid( columns: Array( repeating: GridItem(spacing: 0), count: 1 ), alignment: .center, spacing: 0 ) { VStack { Text(String(count)) .font(.system(size: 100, weight: .black)) .contentTransition(.numericText()) .animation(.bouncy(duration: 1), value: count) Button("Increment") { count += 1 } NavigationLink(destination: { Text("Test") }, label: { Text("Navigate") }) } } } .padding() } } Once you run the application on iOS 18.2 Beta (I've tried on a real device only), the steps to reproduce are: Tap on the "Increment button" You should see the number change with an animation Tap on the "Navigate" button Tap "Back" to go to the initial screen Tap "Increment" again The number changes without an animation I can confirm that this affects not only .contentTransition() animation but any animation within the LazyVGrid, I've tested this in my real app. Let me know if I can provide more details. Thank you!
2
0
119
4d
Problems when using @Binding on a dynamic array to edit a list (and the items it contains)
I'm running into an issue where, eventually, something goes "wonky" on some detail items won't present the DetailView when they are clicked on. At first, everything is fine, I can edit (and see results reflected in realtime). I can reorder the list, and I can add Detail items to the list. However, after a while, I start seeing the default detail view (Text("Select a detail item to view")) whenever I click on some items. I've not been able to predict where a failure will occur. In the real app I have a persisted JSON document that never seems to get corrupted. And reflects the edits I perform. With this sample app, I can pretty reliably trigger the issue by moving a detail item in the list, and then adding a detail item, but, it will eventually fail without those actions. Am I doing something that's "forbidden"? (You can create a new app and replace the ContentView.swift with the code below to run this and play with it) import SwiftUI struct ContentView: View { @State var main = Main() var body: some View { NavView(main: $main) .onAppear { for index in 1..<11 { main.details.append( Detail( title: "Detail \(index)", description: "Description \(index)")) } } } } struct NavView: View { @Binding var main: Main var body: some View { NavigationSplitView { ListView(main: $main) } detail: { Text("Select a detail item to view") } } } struct ListView: View { @Binding var main: Main @State private var addedDetailCount = 0 var body: some View { List($main.details, editActions: .move) { $detail in NavigationLink(destination: DetailView(detail: $detail)) { Text("\(detail.title)") } } .toolbar { Button( LocalizedStringKey("Add Detail"), systemImage: "plus" ) { addedDetailCount += 1 main.details.append( .init(title: "new Detail \(addedDetailCount)", description: "description")) } } } } struct DetailView: View { @Binding var detail: Detail var body: some View { Form { Text("id: \(detail.id)") TextField("Title", text: $detail.title) TextField("Detail", text: $detail.description) } .padding() } } struct Main { var details = [Detail]() } struct Detail: Identifiable { var id = UUID() var title: String var description: String } #Preview { ContentView() }
3
0
137
5d
I am unable to programmatically hide status Bar
PLATFORM AND VERSION iOS Development environment: Xcode 16, macOS 15.0.1 Run-time configuration: iOS 18.1 DESCRIPTION OF THE PROBLEM I am experiencing inconsistent behaviour in SwiftUI when attempting to hide the status bar programmatically. Specifically, I want the status bar to be hidden only during the AreaQuizView, but the behaviour is not persistent across different views. On some views, the status bar hides correctly, while on others, it does not. I am using .statusBarHidden() to achieve this. STEPS TO REPRODUCE In AreasView, apply .statusBarHidden() to the outermost VStack. The status bar hides as expected. In AreaQuizView, apply the same .statusBarHidden() to the outermost stack. However, in this view, the status bar remains visible. In the Build Targets, if I set Status bar is initially hidden to YES in the info.plist, I lose control over the status bar entirely. EXPECTED BEHAVIOUR I would expect that .statusBarHidden() would behave consistently across all views, allowing me to programmatically hide the status bar only during AreaQuizView and leave it visible for other views. ADVICE REQUESTED Could you please advise on how to achieve the desired behaviour, where the status bar is only hidden during AreaQuizView? I would also appreciate any guidance on ensuring consistent behaviour across different views. Please advise.
3
0
162
2w
Sharelink in WatchOS and Messages App
I’m relatively new to SwiftUI, so I’ve got a pretty basic question here. In my watchOS app, I’m using ShareLink to share a string of text to the Mail and Messages apps. Mail shows up in the ShareLink sheet just fine, but Messages doesn’t appear. What’s odd is that when I run the app in Xcode’s preview or in the Simulator, Messages does show up as a sharing option… So now I’m wondering if this is just a quirk with my device or if Apple doesn’t actually support sharing text to Messages from third-party watchOS apps yet? I know some Apple Watch apps (like Contacts) do support sending text/files to Messages, so I’m curious if anyone’s had a similar experience or knows more about this. Any insights would be super helpful!
1
0
76
5d
“Search Bar Overlapping Keyboard and Displaying Suggestions Incorrectly on iPhone 16 Pro”
I’m experiencing an issue with the search bar on my iPhone 16 Pro. When I start typing in the search bar (as shown in the screenshot), the keyboard overlaps with the search suggestions, making it hard to see the contacts and apps that are displayed. The interface seems cluttered, and it becomes difficult to accurately tap on the desired suggestion or contact. Steps to Reproduce: 1. Swipe down to access the search bar on the iPhone 16 Pro. 2. Type a few letters to bring up suggestions for apps, contacts, and messages. Expected Result: The search results should display clearly above the keyboard without overlapping or cluttered suggestions. Actual Result: The keyboard overlaps with the search results, making it difficult to view or select items accurately. Device and OS Details: • iPhone 16 Pro • iOS Version (please replace with your specific version) Has anyone else encountered this issue? Any insights on possible fixes or settings adjustments would be appreciated.
0
0
106
5d
How to resolve SwiftUI.DynamicProperty on MainActor compiler warning on 6.0?
Hi! I'm running into a warning from a SwiftUI.DynamicProperty on a 6.0 development build (swift-6.0-DEVELOPMENT-SNAPSHOT-2024-03-26-a). I am attempting to build a type (conforming to DynamicProperty) that should also be MainActor. This type with also need a custom update function. Here is a simple custom wrapper (handwaving over the orthogonal missing pieces) that shows the warning: import SwiftUI @MainActor struct MainProperty: DynamicProperty { // Main actor-isolated instance method 'update()' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode @MainActor func update() { } } Is there anything I can do about that warning? Does the warning correctly imply that this will be a legit compiler error when 6.0 ships? I can find (at least) two examples of types adopting DynamicProperty from Apple that are also MainActor: FetchRequest and SectionedFetchRequest. What is confusing is that both FetchRequest^1 and SectionedFetchRequest^2 explicitly declare their update method to be MainActor. Is there anything missing from my Wrapper declaration that can get me what I'm looking for? Any more advice about that? Thanks!
4
0
743
Apr ’24
NO ANIMATIONS in NavigationStack or NavigationSplitView
I'm building a macOS app using SwiftUI and I recently updated to xcode 14.3. Since then I've been debugging why none of my animations were working, it turned out that the NavigationSplitView or NavigationStack are somehow interfering with all the animations from withAnimation to .transition() and everything in between. Is anyone else experiencing this, knows a work around or knows why this is happening?
11
9
7.1k
Apr ’23
Control gallery preview bug
Environment: Xcode16, iOS 18.1 official version Background: I created a control center widget using a custom sf symbol Phenomenon: When I first installed it, it displayed normally in the control gallery, but when I recompiled and installed it again, the icon disappeared when I looked at it again in the control gallery. I used Console to check the error log and found that its output was' No image named 'my_custom _symbol_name' found in asset catalog for/private/var/containers/Bundle/Application/F977FCFB-DA1C-4924-8613-50531CA2A364/MyDemoApp. app/PlugIns/MyDemoApp Extension. apex '. I found that this uuid was not consistent with the uuid I print during debugging, as if the control gallery had done some kind of caching; Additionally, when I added my Control to the Control Center, it was able to display normally, and the only issue was with the Control Gallery Attempted method: -Using the system SF Symbol, it works fine and can be displayed normally in the control gallery after recompilation. However, once I switch another SF Symbols, the icons in the control gallery do not update after recompilation and installation -Restarting the device, the same issue still persists Is this a system bug or did I make a mistake? Looking forward to someone helping, thank you My Code: @available(iOSApplicationExtension 18.0, *) struct MySearchControlWidget: ControlWidget { let kind = "MySearchControlWidget" let title = "My Title" var body: some ControlWidgetConfiguration { let intent = MyCommonButtonControlWidgetIntent() StaticControlConfiguration(kind: kind) { ControlWidgetButton(action: intent) { Label("\(title)", image:"my_custom_symbol_name") } } .displayName("\(title)") } }
0
0
82
6d
Use @AppStorage with Arrays
Hey, I know you can write @AppStorage("username") var username: String = "Anonymous" to access a Value, stored In the User Defaults, and you can also overwrite him by changing the value of username. I was wondering if there is any workaround to use @AppStorage with Arrays. Because I don't find anything, but I have a lot of situations where I would use it. Thanks! Max
1
1
874
Dec ’21
I want to report a Apple bug in call recording feature during facetime audio call
I am using iphone 11 with ios version 18.1 and I found one issue in call recording during FT audio call. Call gets dropped as soon as call recording start. This bug is also reproducible on iphone 14 pro max having same ios version. I tried it 5/5 times and it is 100% reproducible. Can you please help to fix this issue. This is really a serious quality concern as per apple standards.
2
0
96
6d
App was crashing in xcode 16 due to Quicklook UI framework
QLPreviewView was used in the app to display the file previews. But the following crash was happening. Date/Time: 2024-09-13 22:03:59.056 +0530 OS Version: Mac OS X 10.13.6 (17G14042) Report Version: 12 Anonymous UUID: 7CA3750A-2BDD-3FFF-5940-E5EEAE2E55F5 Time Awake Since Boot: 4300 seconds System Integrity Protection: disabled Notes: Translocated Process Crashed Thread: 0 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: DYLD, [0x1] Library missing Application Specific Information: dyld: launch, loading dependent libraries Dyld Error Message: Library not loaded: /System/Library/Frameworks/QuickLookUI.framework/Versions/A/QuickLookUI Referenced from: /private/var/folders/*/Notebook (Beta).app/Contents/MacOS/Notebook (Beta) Reason: image not found
24
4
2.3k
Sep ’24