Explore the integration of web technologies within your app. Discuss building web-based apps, leveraging Safari functionalities, and integrating with web services.

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Type 65 DNS queries
HI, I'm seeking help on the following: When members of public in Singapore are using iOS 14 and above version to surf gov't websites using Safari, noted that Safari is sending Type 65 DNS queries which had also rendered gov't websites slower as compared to similar chromium browsers. Is there any other workarounds that we can advise the public to adopt?
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Canvas performance slow on Safari, iPad 10 only
This is my first time to post on this forum. If there are something we didn't notice, please tell me. Thanks. Background We're using canvas to provide a web component to marketing. https://demo.mescius.jp/spreadjs/BenchmarkSample/ Problem Recently we have met an issue from customer. He is using iPad 10th to access the web component but when he tries to scroll it and it's very slow on iPad 10th. His iPad OS version is 17.7 and this issue also can be reproduced on our iPad 10th with iPad OS 18.0.1. But if we use iPad 9th with iPad OS 17.7 and 18.0.1, things are fine and there isn't any performance issue. We developer took some time investigating and found it's because of iPad 10th's safari takes longer time to paint each frame. On iPad 9th, it needs nearly 10ms to paint each frame. But on iPad 10, it needs nearly 70ms to paint each frame. Also we can provide simple code for you to check the different. We tried to simulate the repaint when user is scrolling. You can see on iPad 9th, it will be 2~3ms but on iPad 10th, it will be more than 10ms for each frame. test-ipad10.html It has been happening on iPad 10th only with iPad OS 17.6/17.7/18.0. This will be a big problem for us because it means on the iPad 10th (the latest iPad, non Pro or Air), it can't be used. Question Is there anyone knowing similar issue with this one? And do you know how to solve it on iPad 10?
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Can't connect to local web server after upgrading to Sequoia
I am running a web server on a Windows machine on my home network to host Automatic1111 (a Stable Diffusion frontend). I was able to connect to it just fine from my MacBook up until I updated to Sequoia 15.2 developer beta. When I try loading the page, I get ERR_ADDRESS_UNREACHABLE. It is using a non-standard port (7860), so the address is in the form http://192.168.0.xx:7860 I am able to connect just fine from any other device in my house, including Vision Pro. I have checked the solutions suggested in other threads: Disabling firewall Disabling IP tracking Disabling Private IP Adding Edge to the list of apps allowed to use the local network (Safari doesn't show up in the list) Clearing the network settings Restarting multiple times This seems like a bug and is a huge frustration and blocker for my workflow. :/. Has anyone else encountered this issue and found a way around it?
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macOS 15.1 WKWebView not allowing user to contract a text selection
We have an iOS app (which runs on macOS via "Designed for iPad") which renders web content on WKWebView. Our users can select text (standard OS way of click & drag cursor across text) and then perform actions on those discrete pieces of text. On macOS 15.1, our users can only expand a text selection, they cannot contract the text selection by dragging the cursor to the left. This reduces the usability of our app on macOS 15.1. This is not an issue on macOS 14. Environment: MacBook Pro (2021 16” M1 Max), macOS 15.1 Submitted Feedback FB15726254.
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Issue with WebM Video Transparency Rendering on iOS
I'm experiencing a persistent issue with transparent WebM videos rendered via WKWebView in an iOS Capacitor app. The videos play normal, however, they display a black background frame, which does not occur in the web version of the app. I've tried: Playing with the css setting, Enabling experimental WKWebView features, Adjusting meta tags for inline video playback and hardware acceleration. That my code: showThumbs={false} showStatus={false} showIndicators={true} showArrows={false} infiniteLoop={true} autoPlay={true} interval={5000} // Change slide every 5 seconds onChange={(index) => { if (playerRefs.current[index]) { playerRefs.current[index]?.seekTo(0); playerRefs.current[index]?.getInternalPlayer()?.play(); } }} > {videos.map((video, index) => ( <div key={index} className="video-slide"> <ReactPlayer ref={(player) => (playerRefs.current[index] = player)} url={video.src} playing={isLoaded[index]} // Play only when video is loaded loop muted width="100%" onReady={() => handleVideoReady(index)} // Set loaded state when video is ready style={{ backgroundColor: 'transparent' }} config={{ file: { attributes: { playsInline: true, }, }, }} /> <p className="description">{video.description}</p> </div> ))} </Carousel> Working with React, capacitor. The videos work perfect when I test it on the web app, the problem occurs just on my ios app
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Import ES Modules in Content Script. Is it possible?
I'm porting a web extension from Chrome to Safari, and I need to execute a method as a content script that is part of an ES module (in particular its default export). In Chrome I use following snippet (via Stack Overflow) const results = await chrome.scripting.executeScript({ args: ["/js/content_script/main.js"], func: async (path) => { const src = chrome.runtime.getURL(path); const { default: asyncMain } = await import(src); return asyncMain(); } }); In Safari this seems to either not work, cause the Web Extension Background Context window to close, or crash the browser. Am I doing something wrong, or is this not possible?
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FaceTime camera returns promise before solving it
The strange_behaviour.mp4 video attached shows how when running a list of statements to open (startCamera) and close (closeCamera) the camera against a MacBook Pro 2019 using the FaceTime camera, these return their value almost immediately, when in reality the camera is still opening and closing. We believe that there might be a queue for statements to run against the camera and it finishes the awaits when all the statements are inserted in the queue instead of when they are actually solved. We also attached the expected_behaviour.mp4 video where we replicate the same flow but using an external camera instead of the FaceTime camera. In this video, the promises take a bit longer to return but they do once the camera has already been opened and closed the requested amount of times. The project used in the videos is attached as project.tar.xz. We would like to know if the behaviour in strange_behaviour.mp4 is replicable on your side and if there is a way to access the cameras to make it behave like when using an external camera (expected_behaviour.mp4). Attachments: https://drive.google.com/drive/folders/1cOeFb5GMbh4mPOeZiZyyevk3N778Kn1M?usp=sharing
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Safari 18 DNR redirect regex validation issue
Starting Safari 18, Declarative Net Request redirections are no longer working (it used to be working on Safari 17). It seems to be related to the regex validation that is not working as expected. Here is an example of our DNR rule: { priority: 1, action: { type: 'redirect', redirect: { regexSubstitution: `${scheme}//${extensionHost}/index.html\\1#/\\2`, }, }, condition: { // app.dashlane.com, *.app.dashlane.com regexFilter: '^https?://w*\\.?app\\.dashlane\\.com(\\??[^/#]*)[^#]*#?/?(.*)$', resourceTypes: [ 'main_frame' ], }, } Is it a known issue ? Also, it seems to be related to this existing issue: https://forums.developer.apple.com/forums/thread/763505
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JavascriptCore and event loop / timers
JavascriptCore doesn't come with any support for setTimeout (which is an API on the window/DOM object not provide din JavaScriptCore). So you need to implement a version of this yourself - no worries on that (there are examples to refer to out there, so it is fairly easy to set this up). But I have come across an issue with this that I am not sure how to handle properly. It relates to when the timer callback fires and runs code in the JavaScript engine itself. Consider this code snippet (assume I have provided an implementation of setTimeout): console.log('Hello - here we go'); setTimeout(() => { console.log('Hi from setTimeout callback ...'); }, 0); Promise.resolve().then(() => { console.log('Hi from promise'); }); console.log('Hi from main block'); In Node.js or say Safari, I would see this output: Hello - here we go Hi from main block Hi from promise Hi from setTimeout callback ... So the promise then() is handled before the settimeout callback is handled. I think this is basically because Promise then() handlers are pushed onto something like a microtask queue, and the setttimeout callbacks on a separate queue, and the microtask queue is emptied before any other queue is processed (after completing the current event loop of course). But when I implement this in JavaScript core, I don't always see the above - instead I can have: Hello - here we go Hi from main block Hi from setTimeout callback ... Hi from promise So the timeout callback can be run BEFORE the promise handler. This obviously is different from Node or Safari. Now I assume that is because the timeout callback is triggered from Swift native code that uses the call() API on a JSValue object that is provided when the settimeout is given to the native layer to process. And it seems that when native code attempts to execute JavaScript code (via call() or similar) then this is just executed as soon as possible - obviously not interrupting the Javascript core when executing any current event loop code, but potentially running between the point when the Javascript core finishes a normal event loop cycle and then starts processing the queued promise handlers. This means that code that runs nicely in Node (for example) might not work the same way due to this behaviour. Also, I also notice another thing: if JavaScript code makes a call to a native-provided method (e.g. by calling the setTimeout I show above, which I implement via a native-side handler) then during that call from JavaScript, it is possible for the native side to execute a call() and run Javascript code it wants. Again this is not what would happen in Node or Safari: it is not possible for timeouts (or network completions) to interrupt any 'builtin' function call, but in JavascriptCore it certainly is (to get around this I set a flag on the JavaScript side indicating a native call is being made, and if any native-triggered callback occurs on the javascript side when this flag is set, I have to 'queue' it via a promise handler for execution AFTER the current event loop is complete). Are these known issues with Javascript core and are there ways to get around them? thanks
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Issue with WebM Video Transparency Rendering on ios app
I'm experiencing a persistent issue with transparent WebM videos rendered via WKWebView in an iOS Capacitor app. The videos display a black background frame, which does not occur in the web version of the app. I've tried: Enabling experimental WKWebView features. Adjusting meta tags for inline video playback and hardware acceleration. That's my code: <Carousel showThumbs={false} showStatus={false} showIndicators={true} showArrows={false} infiniteLoop={true} autoPlay={true} interval={5000} // Change slide every 5 seconds onChange={(index) => { if (playerRefs.current[index]) { playerRefs.current[index]?.seekTo(0); playerRefs.current[index]?.getInternalPlayer()?.play(); } }} > {videos.map((video, index) => ( <div key={index} className="video-slide"> <ReactPlayer ref={(player) => (playerRefs.current[index] = player)} url={video.src} playing={isLoaded[index]} // Play only when video is loaded loop muted width="100%" onReady={() => handleVideoReady(index)} // Set loaded state when video is ready style={{ backgroundColor: 'transparent' }} config={{ file: { attributes: { playsInline: true, }, }, }} /> <p className="description">{video.description}</p> </div> ))} </Carousel> It is not occur in the web version of the app (testing with xCode).
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Is the Apple aware that Safari does not follow the Gamepad API spec?
The specification states that the timestamp property is a DOMHighResTimeStamp which always represents a value in milliseconds. However, in my testing (on iOS as I don't have a mac) the timestamp is given as seconds. This could break compatibility if an app/library is not tested in Safari. Worse is that the deviation seems to be undocumented as every compatibility chart states full compatibility and defines the property as milliseconds. Any workaround would also be up to one frame incorrect. So a stutter can affect input accuracy. I know this might seem small but it could mean that an app or game is unplayable in Safari if it relies on this for input.
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JavaScriptCore Crashed in iOS17 and above system
After the release of iOS17, our app has collected JavaScriptCore crashes, and the crash has recently appeared in iOS17 and above. The number of crashes collected recently is increasing. The following are several complete crash log information. Currently, crashes are only collected on iOS17 and above systems. 2024-05-08_20-45-00.5216_+0800-fdb980f66f56d73b944ccc3466922d7fd0690089.crash 2024-05-11_02-42-46.0303_+0800-5ea1f23ba38c4782b80bd6304a9625e305c296a2.crash 2024-05-13_14-30-03.2084_+0800-d9598b08a153f5214b51257400423d4079049578.crash
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Sep ’24
safari push notification endpoint always empty
Hi, I implemented push notifications on my PWA, and it work fine with all browsers except with Safari. I followed all the recommendations given by Brady Eidson in this video : Meet Web Push for Safari And the result is that all the push notification process work fine with others browsers, from the subscription to the notification delivery and display. But with Safari the endpoint is always empty and I do not understand why. No error is triggered during subscription. Just the result is a subscription with an empty endpoint. I have the same result on iPad, iPhone and iMac. Everything is working well with others browsers or with android smartphone. But contrary to what Brady Eidson promised in his video, it does not work with Safari.
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