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Uses PPD file to set default value on Print Dialog
As my understanding, PPD file can be used to set default value on Print Dialog I want to set a default value base on a condition on Print Dialog by modifying PPD file. Is it possible? Example: There are 2 checkboxs: A, B and popuplist includes AA, BB When A is checked, default value of popuplist is AA When B is checked, default value of popuplist is BB
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208
Jul ’24
How to hide a folder or an app on iPhone 15 without using 3rd party apps?
How do I hide a folder (containing several apps) or hide an app without downloading 3rd party apps? I am envisioning a scenario where I am forced to hand over the phone to someone and unlock it, but beyond that I don't want them to know where I bank/brokerage etc. My current Apple Pay is only linked to one credit card and the email associated with my Apple ID is a random gmail which I do not use for my primary communications, or to conduct my personal medical, financial affairs. I do have apps on the iPhone for my bank and brokerage and I wish to hide these so that even if someone forces me to unlock my iPhone all they see is my credit card and I am not forced to part with more information based on the apps they see on my phone.
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223
Jul ’24
Apple Pencil 2nd generation
I am suffering an issue with my 45 day old Apple Pencil 2nd Gen. The double tap feature to change between pen and eraser stops working after few minutes of usage even though the battery of the Apple Pencil remains 100%. I have to connect it back to my iPad for 10-15 minutes for it to work but it stops working again after few minutes. Can anyone help me fix this issue?
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307
Jul ’24
Why is Add Emitter to Node not happening immediately?
Why is Add Emitter to Node not happening immediately? Within an extension to GameViewController I have: func addEmitterToNode(_ particleName: String, _ theNode:SKSpriteNode) { if let emitter = SKEmitterNode(fileNamed: particleName) { emitter.name = "emitter" emitter.position = CGPoint(x: 0, y: 0) // = at center theNode.addChild(emitter) } } // addEmitterToNode Here is the func (extension to GameViewController) wherein I call the above. The problem is the explosion sound plays but the smoke particle emitter is not immediately added. func increaseSpeed() { if thisSpeed > maxSpeed { pauseGame() // sets myTrain.isPaused = true playSound(theSoundName: "explosion") addEmitterToNode("smokeParticle.sks", myTrain) trainHasCrashed = true } } // increaseSpeed What I do not understand is that the following within GameScene's sceneDidLoad, the smoke particle emitter is added = override func sceneDidLoad() { if itsGameViewController.trainHasCrashed { itsGameViewController.addEmitterToNode("smokeParticle.sks", myTrain) } }
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481
Jul ’24
Error 2009 or 1110
Hello, I recently updated to this version of Beta iOS 18. But I realized that the operating system is not ready yet and decided to roll back. The phone was successfully updated to iOS 17. But there was a problem with the iPad. Error 2009 appears in iTunes. And in 3uTools 1110. After reading the recommendations on the Internet, I tried updating the iPad through different computers, changing the wires, clearing the iPad memory to factory settings. But nothing gave a successful result. Has anyone encountered this problem? What should I do?
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369
Jul ’24
App rejected as spam
Hi, my app just got rejected as spam and not sure how to fix this. I have seen other posts suggesting to schedule a call with the App Store team which I already did and waiting for that call. my app is ia dating app combined with wearable technology and there’s a patent for it so definitely not a copy of another app. I would really appreciate any insight on how to overcome this objection from the appt store team. thank you!
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290
Jul ’24