After Apple's maintenance completed this morning I am trying to submit an app for notarization - but I continuously get the "In Progress" status. Normally, the result is returned within a minute or two.
Is anyone else seeing this problem?
Is there a server problem?
I am using AppWraper to Notarize and also using the API to verify the results:
https://appstoreconnect.apple.com/notary/v2/submissions/{id}
Notarization
RSS for tagNotarization is the process of scanning Developer ID-signed software for malicious components before distribution outside of the Mac App Store.
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I am facing a problem in electron's apps notarisations. I have submitted my NodeJS code and the validations takes a long time.
Hope, anyone can clarify why it takes so long.
Hello,
I'm running into an issue when code signing my .app file on macOS. After introducing the --entitlements flag, I'm encountering an error that prevents the app from launching:
Error Messages:
App UI: "Cannot open the file"
Terminal (using open file.app)
The application cannot be opened for an unexpected reason, error=Error Domain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo={NSLocalizedFailureReason=Launch failed., NSUnderlyingError=0x60000216d620 {Error Domain=NSPOSIXErrorDomain Code=153 "Unknown error: 153" UserInfo={NSLocalizedDescription=Launchd job spawn failed}}}
Troubleshooting Details:
Without code signing, the app launches and permission pop-ups function correctly (the file tauri generates).
With code signing (but without --entitlements), the app launches but there are no permission pop-ups.
All scenarios (without signing, with signing, with signing + --entitlements) all have Info.plist in the /Contents of the .app file
Notarizing and stapling works fine when I do not include the --entitlements flag when signing.
Code for signing with entitlements:
codesign --timestamp --sign "Developer ID Application: ()" --options=runtime --entitlements ./src-tauri/Info.plist "${APP_FILE}"
Specifications
MacBook Air, M2, 16GB
macOS Sonoma 14.3.1
Xcode 15.2 (Build version 15C500b)
In the developer documentation Customizing the notarization workflow it states that the notarytool supports a --webhook flag. When the notarization is complete the Apple notarization server will send the following webhook payload to the webserver that I configured.
{
"payload": "{\"completed_time\":\"2024-02-13T17:24:37.911Z\",\"event\":\"processing-complete\",\"start_time\":\"2024-02-13T17:24:02.743Z\",\"submission_id\":\"<submission-id>\",\"team_id\":\"<team-id>\"}",
"signature": "<signature>",
"cert_chain": "<base64-certchain>"
}
My question is how can I validate that this Webhook is coming from Apple?
In that same developer documentation it states the various IP addresses that the stapler requires access too but those are not the same addresses that the notarytool webhook results are coming from.
Presumably I should be able to use the signature to validate that the request is coming from Apple, however I have been unable to find any documentation about this webhook flag at all beyond the documentation stating that it exists.
I tried to submit my app via the Notary Service with this command:
xcrun notarytool submit "${DMG_DIR}/${DMG_NAME}" --key "${APP_STORE_API_KEY}" --key-id "${KEY}" --issuer "${ISSUER}" --verbose
and I called the API to get the status of the submission, and it said it was rejected without any meta data.
I did codesign the app with this command:
codesign --force --timestamp --deep --sign "Developer ID Application: MY_NAME" "${DMG_DIR}/${DMG_NAME}"
Verify it with this command:
codesign -vvv --deep --strict "${DMG_DIR}/${DMG_NAME}"
The verification response:
/Users/runner/work/1/a/cli/osx-x64/{DMGFILE}.dmg: valid on disk
/Users/runner/work/1/a/cli/osx-x64/{DMGFILE}.dmg: satisfies its Designated Requirement
Verify the timestamp with this command and response:
Executable=/Users/runner/work/1/a/cli/osx-x64/{DMGFILE}.dmg
Identifier={IDENTIFIER}
Format=disk image
CodeDirectory v=20200 size=297 flags=0x0(none) hashes=1+6 location=embedded
Signature size=8975
Authority=Developer ID Application: MY_NAME
Authority=Developer ID Certification Authority
Authority=Apple Root CA
Timestamp=Feb 14, 2024 at 7:40:35 PM
Info.plist=not bound
TeamIdentifier=TEAM_ID
Sealed Resources=none
Internal requirements count=1 size=172
I wonder if I missed any steps.
Thank you for the help.
Recently, I completed development on an app that I hope to upload to Kickstarter.
I am unsure whether Apple Developer Program Membership incorporates signage and notarization fees.
In short, to package my app, will I need to find $99, or $300?
Thanks in advance for any advice.
Regards,
Lar
hi, team,
we used the py2app to build the mac app, the app works well before the codesign.
But when I codesign it with the --options runtime the app can't startup.
with the below error:
/petoi-mac-app/Petoi\ Desktop\ App.app/Contents/MacOS/Petoi\ Desktop\ App ; exit;
Traceback (most recent call last):
File "/Petoi Desktop App.app/Contents/Resources/__boot__.py", line 147, in <module>
_setup_ctypes()
File "/petoi-mac-app/Petoi Desktop App.app/Contents/Resources/__boot__.py", line 140, in _setup_ctypes
from ctypes.macholib import dyld
File "<frozen importlib._bootstrap>", line 983, in _find_and_load
File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 668, in _load_unlocked
File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible
File "ctypes/__init__.pyc", line 551, in <module>
File "ctypes/__init__.pyc", line 273, in _reset_cache
MemoryError
2024-02-21 19:57:09.168 Petoi Desktop App[93968:1375266] Launch error
2024-02-21 19:57:09.168 Petoi Desktop App[93968:1375266] Launch error
See the py2app website for debugging launch issues
But if I removed the --options runtime I got the Notarizing Error below.
{
"severity": "error",
"code": null,
"path": "PetoiDesktopInstaller.pkg/PetoiDesktopInstaller.pkg Contents/Payload/Applications/Petoi Desktop App.app/Contents/MacOS/Petoi Desktop App",
"message": "The executable does not have the hardened runtime enabled.",
"docUrl": "https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues#3087724",
"architecture": "x86_64"
}
I am looking forward to your insightful reply.
Hello! I'm dealing with a strange code signing issue which is preventing me from distributing a game through Steam. I'm able to sign and notarise the app in Xcode without any issues. I can verify that the app and all frameworks in /Contents/Frameworks/ are signed, and Gatekeeper allows the app to run without complaining.
$ spctl --assess -vvv ~/Temp/CodeSigningTest/GoodApp.app
/Users/ruairi/Temp/CodeSigningTest/GoodApp.app: accepted
source=Notarized Developer ID
origin=Developer ID Application: Ruairi Dorrity (3F97UA4BF8)
$ codesign --verify -vvv ~/Temp/CodeSigningTest/GoodApp.app
--prepared:/Users/ruairi/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/ogg.framework/Versions/Current/.
--validated:/Users/ruairi/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/ogg.framework/Versions/Current/.
--prepared:/Users/ruairi/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/mpg123.framework/Versions/Current/.
--validated:/Users/ruairi/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/mpg123.framework/Versions/Current/.
--prepared:/Users/ruairi/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/libmodplug.framework/Versions/Current/.
--validated:/Users/ruairi/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/libmodplug.framework/Versions/Current/.
--prepared:/Users/ruairi/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/freetype.framework/Versions/Current/.
--validated:/Users/ruairi/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/freetype.framework/Versions/Current/.
--prepared:/Users/ruairi/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/Lua.framework/Versions/Current/.
--validated:/Users/ruairi/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/Lua.framework/Versions/Current/.
--prepared:/Users/ruairi/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/vorbis.framework/Versions/Current/.
--validated:/Users/ruairi/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/vorbis.framework/Versions/Current/.
--prepared:/Users/ruairi/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/OpenAL-Soft.framework/Versions/Current/.
--validated:/Users/ruairi/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/OpenAL-Soft.framework/Versions/Current/.
--prepared:/Users/ruairi/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/theora.framework/Versions/Current/.
--validated:/Users/ruairi/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/theora.framework/Versions/Current/.
--prepared:/Users/ruairi/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/love.framework/Versions/Current/.
--validated:/Users/ruairi/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/love.framework/Versions/Current/.
--prepared:/Users/ruairi/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/SDL2.framework/Versions/Current/.
--validated:/Users/ruairi/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/SDL2.framework/Versions/Current/.
/Users/ruairi/Temp/CodeSigningTest/GoodApp.app: valid on disk
/Users/ruairi/Temp/CodeSigningTest/GoodApp.app: satisfies its Designated Requirement
However, if I zip the app and upload it to Steam, the app that the Steam client downloads is blocked by Gatekeeper ("damaged and can't be opened") and re-running the above commands shows that the code signing seal has been broken somehow on the downloaded app:
$ spctl --assess -vvv ~/Temp/CodeSigningTest/BadApp.app
/Users/ruairi/Temp/CodeSigningTest/BadApp.app: cannot find code object on disk
$ codesign --verify -vvv ~/Temp/CodeSigningTest/BadApp.app
/Users/ruairi/Temp/CodeSigningTest/BadApp.app: code object is not signed at all
In subcomponent: /Users/ruairi/Temp/CodeSigningTest/BadApp.app/Contents/Frameworks/love.framework
The second command can be re-run, showing a seemingly random framework from /Contents/Frameworks/ each time e.g.
$ codesign --verify -vvv ~/Temp/CodeSigningTest/BadApp.app
/Users/ruairi/Temp/CodeSigningTest/BadApp.app: code object is not signed at all
In subcomponent: /Users/ruairi/Temp/CodeSigningTest/BadApp.app/Contents/Frameworks/ogg.framework
Further investigation shows that these frameworks are now unsigned, when they were signed before uploading and downloading:
$ codesign --verify -vvv ~/Temp/CodeSigningTest/BadApp.app/Contents/Frameworks/ogg.framework
/Users/ruairi/Temp/CodeSigningTest/BadApp.app/Contents/Frameworks/ogg.framework: code object is not signed at all
$ codesign --verify -vvv ~/Temp/CodeSigningTest/BadApp.app/Contents/Frameworks/love.framework
/Users/ruairi/Temp/CodeSigningTest/BadApp.app/Contents/Frameworks/love.framework: code object is not signed at all
...
$ codesign --verify -vvv ~/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/ogg.framework
/Users/ruairi/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/ogg.framework: valid on disk
/Users/ruairi/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/ogg.framework: satisfies its Designated Requirement
$ codesign --verify -vvv ~/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/love.framework
/Users/ruairi/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/love.framework: valid on disk
/Users/ruairi/Temp/CodeSigningTest/GoodApp.app/Contents/Frameworks/love.framework: satisfies its Designated Requirement
I'm stumped as to what's happening here. Is is possible that the app is being modified being the scenes by Steam, which breaks the code signing? This seems unfathomable because it would surely break code signing on every Mac game on Steam, but I really can't understand what else would be going on. I'm sure I need to expand my knowledge on code signing; any pointers, suggestions or assistance is greatly appreciated! Thank you!
I am working on an open source app. I have been testing the package installer, and something unexpected is happening: the .pkg won't run on my test machine and will instead show a banner saying "myApp.app can't be opened because Apple cannot check it for malicious software"; nevertheless, if I wait some minutes, the installer will run just fine!
After reading through many of ekimo's posts, I assumed it may have something to do with stapler. I was not stapling my .dmg originally, so that's something I may be missing (my app is installed by a .pkg inside a .dmg). Nevertheless, the computer where I am testing the app has internet connection, meaning stapler should not even come into play.
Regardless, I decided to staple my .dmg. Running xcrun stapler staple -v myApp.dmg after notarizing produces this result:
builder ~ % xcrun stapler staple -v /Users/builder/Data/HEAD/installation/Packages/myApp.dmg
Processing: /Users/builder/Data/HEAD/installation/Packages/myApp.dmg
Properties are {
NSURLIsDirectoryKey = 0;
NSURLIsPackageKey = 0;
NSURLIsSymbolicLinkKey = 0;
NSURLLocalizedTypeDescriptionKey = "Disk Image";
NSURLTypeIdentifierKey = "com.apple.disk-image-udif";
"_NSURLIsApplicationKey" = 0;
}
Creating synthetic cdHash for unsigned disk image, myApp.dmg. Humanity must endure.
Signing information is {
cdhashes = (
{length = 20, bytes = 0xdd018313b1c574a403f01dccc96c21705987d76c}
);
"cdhashes-full" = {
2 = {length = 32, bytes = 0xdd018313 b1c574a4 03f01dcc c96c2170 ... 918d33f3 d5a74dc3 };
};
cms = {length = 0, bytes = 0x};
"digest-algorithm" = 2;
"digest-algorithms" = (
2
);
flags = 2;
format = "disk image";
identifier = ADHOC;
"main-executable" = "file:///Users/builder/Data/HEAD/installation/Packages/myApp.dmg";
source = "explicit detached";
unique = {length = 20, bytes = 0xdd018313b1c574a403f01dccc96c21705987d76c};
}
Stored Codesign length: 12 number of blobs: 0
Total Length: 12 Found blobs: 0
JSON Data is {
records = (
{
recordName = "2/2/dd018313b1c574a403f01dccc96c21705987d76c";
}
);
}
Headers: {
"Content-Type" = "application/json";
}
Domain is api.apple-cloudkit.com
Response is <NSHTTPURLResponse: 0x600003b85ba0> { URL: https://api.apple-cloudkit.com/database/1/com.apple.gk.ticket-delivery/production/public/records/lookup } { Status Code: 200, Headers {
Connection = (
"keep-alive"
);
"Content-Encoding" = (
gzip
);
"Content-Type" = (
"application/json; charset=UTF-8"
);
Date = (
"Mon, 26 Feb 2024 15:34:15 GMT"
);
Server = (
"AppleHttpServer/78689afb4479"
);
"Strict-Transport-Security" = (
"max-age=31536000; includeSubDomains;"
);
"Transfer-Encoding" = (
Identity
);
Via = (
"xrail:st53p00ic-qujn15041902.me.com:8301:24R11:grp60,631194250daa17e24277dea86cf30319:59e17ac665e1de7388b8f4e69e92e383:defra2"
);
"X-Apple-CloudKit-Version" = (
"1.0"
);
"X-Apple-Edge-Response-Time" = (
99
);
"X-Apple-Request-UUID" = (
"9fc0fe2d-49fd-4e74-b718-660c56edb3bb"
);
"X-Responding-Instance" = (
"ckdatabasews:16306401:st42p63ic-ztfb05112901:8807:2409B432:afc827b7b1ebf24829e9c4856d4b69205f23804f"
);
"access-control-expose-headers" = (
"X-Apple-Request-UUID,X-Responding-Instance,Via"
);
"x-apple-user-partition" = (
63
);
} }
Size of data is 165
JSON Response is: {
records = (
{
reason = "Record not found";
recordName = "2/2/dd018313b1c574a403f01dccc96c21705987d76c";
serverErrorCode = "NOT_FOUND";
}
);
}
CloudKit query for myApp.dmg (2/dd018313b1c574a403f01dccc96c21705987d76c) failed due to "Record not found".
Could not find base64 encoded ticket in response for 2/dd018313b1c574a403f01dccc96c21705987d76c
The staple and validate action failed! Error 65
What does this show?
Thank you.
I'm trying to notarize an Objective-C app I've written in Xcode 15. I've mostly been following this guide: https://scriptingosx.com/2021/07/notarize-a-command-line-tool-with-notarytool/.
I got the Developer ID Application and Developer ID Installer certificates from Apple developer. I made sure hardened runtime was on in Xcode and chose Developer ID Application under the signing settings before archiving and exporting. After setting up my notarytool profile, I used "xcrun notarytool submit" to submit for notarization.
This first attempt went over 24 hours and still said "In Progress" so I cancelled it.
For my second attempt I built an installer pkg for my app signed with my Developer ID Installer certificate. I submitted this for notarization with "xcrun notarytool submit" and after over 24 hours of "in progress' it returned "the request timed out".
What am I doing wrong in the sign/notarize process?
I am bundling my app in a .dmg that I made.
I signed it, notarized it and stapled it.
When I install it on a friends Mac, I get the error message,"
This error may occur if something went wrong when authenticating using Sign in with Apple
Error Code 1000 for Sign in with Apple refers to an unknown error that occurred authenticating your Apple ID. Please make sure that you have Two-Factor authentication enabled for your Apple ID.
Is this because his Apple ID has not got two factor enabled, or because my Dev account does not?
I read somewhere that two factor must be enabled for latest versions of Macs, but again, is this my Apple Dev ID, or their's?
We have developed an application in which we have a main application and there are several loadable bundles which are loaded from within the main application.
We archive the main application and generate the .app file. When we run the app, everything works fine and it loads the bundles.
But when notarise the main application, it stops loading the bundles. We think we will need to notarise the bundles as well but not able to find the ways to do it.
Any help will be very appreciated.
Greetings to all. I have purchased my developer account and encountered an error message stating "Team is not yet configured for notarization" when attempting to sign my software. Despite my efforts to get in touch with Developer Programs over the past month through numerous phone calls and emails, the only response I receive is that they are unable to assist me at the moment. This situation has become quite distressing. We are encountering obstacles in releasing our software as Apple is impeding our progress. Users are experiencing an "unidentified developer" error message when trying to download it. I am unsure who to reach out to for assistance, especially when Apple support seems unresponsive despite being quick to accept payments.
I have recently upgraded to macOS 14 and Xcode 15. I gather codesign --deep no longer works.
Do I have to explicitly codesign every file in my .app? There are several hundreds of them.
Also, I am able to successfully codesign my executable (MyApp.app/Contents/MacOS/MyExecutable), but when I upload for Notarization, it fails with "The signature of the binary is invalid.", identifying the executable specifically.
This used to work fine. Why is it failing now?
The notarytool service seems to be down, but "Developer ID Notarization Service" is green in the system-status. If I try to submit a DMG for notorization or even just try to get the history it gives this response:
Error: internalError(statusCode: Optional(500), strData: nil, jsonData: Optional(["errors": <__NSSingleObjectArrayI 0x60000331d020>(
{
code = "UNEXPECTED_ERROR";
detail = "<null>";
id = 7S3TTC4N54UMTGOEMVREFQPSNE;
links = "<null>";
status = 500;
title = "Uncaught server exception";
}
)
, "statusCode": 500])) Please try again at a later time.
Everything worked a couple weeks ago
I'm trying to notarize an Objective-C app I've written in Xcode 15. However, when I archive the app, it is listed as a "Generic Xcode Archive" instead of an "app archive", so it can't be validated/distributed.
I've tried following all the steps in this article: https://developer.apple.com/documentation/technotes/tn3110-resolving-generic-xcode-archive-issue
My skip_install is set to NO. My app's dependencies don't show up under "Targets" so I couldn't check the skip_install setting for them. My linked libraries don't use a headers build phase. My install_path is set to $(LOCAL_APPS_DIR).
Why am I not getting an "app archive"?
Hey all. I "Archived" my XCode application, notarized through XCode, exported the .app and used a program create-dmg to generate a DMG for me. I then notarized this using the xcrun notarytool submit Lyric\ Fever\ 1.7.dmg --keychain-profile "notarytoolProfile" command as well as xcrun stapler staple Lyric\ Fever\ 1.7.dmg, both of which passed.
Running syspolicy_check distribution also passes. So does xcrun stapler validate.
This dmg still fails when testing using spctl. spctl -a -t open -vvv --context context:primary-signature Lyric\ Fever\ 1.7.dmg generates the following error:
Lyric Fever 1.7.dmg: rejected
origin=Apple Development: Avi Wadhwa (#######)
Furthermore, I uploaded this dmg to github and redownloaded it. This newly downloaded dmg does not open in finder, prompting the "unidentifier developer, malware" message.
Yet xcrun stapler validate passes, and so does syspolicy_check distribution. I know as per Eskimo's previous posts that this is not the ideal way to test notarization (and setting a macOS vm is the best method), but if I cannot download my own dmg from GitHub then something is clearly wrong.
I started the notarization process last night with the following command
xcrun notarytool submit --wait --keychain-profile "Developer ID Application: ..." --verbose Open\ Interface.zip
When I check its status, it still shows as it's in progress over 16 hours later
xcrun notarytool history --keychain-profile "Developer ID Application: ..."
Successfully received submission history.
history
--------------------------------------------------
createdDate: 2024-04-09T03:49:07.620Z
id: 8fcf8111-c18c-4941-acb6-f447d86735a2
name: Open Interface.zip
status: In Progress
--------------------------------------------------
createdDate: 2024-04-09T03:23:58.816Z
id: 93461030-f230-4225-b9f2-5d9472904858
name: Open Interface.zip
status: In Progress
Does anyone know what might be going wrong?
My .zip file is available here: https://github.com/AmberSahdev/Open-Interface/releases/download/0.5.0/Open-Interface-v0.5.0-MacOS.zip
Thanks!
I've been getting a notarization error for about a month and it's not resolved. (Case ID:
102252824962)
The error message I received is as I wrote in the title: "Team is not yet configured for notarization". when I contact the support team by phone, they say that this error message is not correct and that there is no problem with my individual account.
When i contacted the support team by phone, their only answer is that "Your case has been escalated to the engineers, and they’re working on it."
By the way, the support team never even responds to my email support requests.
The application I wrote is very very small and simple, I don't understand why it is taking so long to be analyzed and why the support team can't give any explanation?
We submit for notarization using:
xcrun notarytool submit --apple-id ACCOUNT --team-id XXXXXX --password NNNNNN application.zip
I have occasionally had success uploading one of the applications, but I have never been successful uploading the bigger one.
What is the reason for this? The files are not very large. The small file is only 6.0GB and the big file is only 17.5GB.
Of the past 100 failures:
72: error: HTTPClientError.deadlineExceeded
28: error: The operation couldn’t be completed. (Network.NWError error 54 - Connection reset by peer))
On average it takes me around 50 attempts (2 days of uploading) to get past the S3 client configuration.
I have tried 5 different internet providers for these uploads. None of them work any better, even ones that have great latency and connections to AWS.
I only have a limited number of Mac OS X machines so I have tried on all of the ones I can afford, but none of them work better or worse than my new Mac Book Pro (2021)
I have tried every single option and combination of options from man notarytool including disabling S3 acceleration, setting timeouts, trying to use wait. I have tried them all,
Can someone please help me figure this out? I'm getting desperate and this is making me look really ****** for pushing to have a Mac OS X port because Mac users are stuck waiting for the notarization service which lags the Mac updates by many days.
The error messages make it clear that notarytool is using Soto S3. The developer has indicated in multiple threads that the error HTTPClientError.deadlineExceeded is fixed by increasing the client timeout. Is there a way I can modify notarytool to apply this patch?
https://github.com/soto-project/soto/discussions/622
Is it possible to write our own S3 upload tool that bypasses Soto S3 and uses something more reliable?
Again, the files I am uploading are not very big none of them are bigger than 25GB. I don't understand why it doesn't work.