In my sandboxed MacOS app I want to access OSLogStore programmatically to fetch logs for multi-component application (app, libraries, deriver) for further analysis. According to the documentation, - https://developer.apple.com/documentation/oslog/oslogstore/3366102-local the app should have com.apple.logging.local-storeentitlement.
I have added this entitlement "by hand" to the entitlement file as I I can't find a correspondent entry in the Xcode -> Sign & Capabilities interface.
When I run the app, I get Unsatisfied entitlements: com.apple.logging.local-store error and the app doesn't start.
If I remove the entitlement, the app can't get access to the logd subsystem.
How can I add com.apple.logging.local-store to my app?
Should I request this not visible via Xcode configuration UI from apple?
Thanks!
Entitlements
RSS for tagEntitlements allow specific capabilities or security permissions for your apps.
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Hi,
My application doesn't start playback anymore after signing it with entitlements.
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.app-sandbox</key>
<true/>
<key>com.apple.security.files.user-selected.read-only</key>
<true/>
<key>com.apple.security.device.audio-input</key>
<true/>
<key>com.apple.security.device.microphone</key>
<true/>
<key>com.apple.security.assets.music.read-write</key>
<true/>
<key>com.apple.security.network.server</key>
<true/>
</dict>
</plist>
regards, Joël
Hi All,
I submitted a Family Controls Request Form but haven't heard back. I didn't get any case id when I submitted the request, so how do you track it and know when It is approved?
I'm currently developing an app that requires the main target and also the app extension to both use Family Controls. Does this mean I need to request forms for both app bundles separately or just the main app?
This is really worrying for us as our project is almost ready and we are unable to launch it :( . Would appreciate any responses.
Thanks,
**Why does using CameraPicker require user authorization through a pop-up? **
Why don't ImagePicker or PhotoPicker require additional pop-up authorizations for accessing the photo library? All of these are implemented using UIImagePickerController, so why does one require a pop-up and the others do not?
Additionally, I thought that by configuring the picker, I would theoretically not need any permissions. If permissions are still required, wouldn’t it make more sense to directly request camera permissions and utilize the native camera functionality? What then are the advantages of using the picker?
Hello,
I am writing a Desktop application for macOS with XCode.
This application will be available on app store. So, i have to put sandbox entitlement.
So, this application won't be able to access Desktop folder. It will be jailed into a specific directory to store datas.
I have installed a macOS application from appstore. When I launched this application, I got a TCC prompt, asking me to allow this application to access Desktop (or Downloads I don't remember). How can this be possible ?
I have tried to write a sandboxed application which tries to access to Desktop folder. I didn't get any TCC prompt: My access was rejected.
How can I ask to access Desktop folder from I sandboxed application ?
Thanks a lot
Hey, I am trying to use Family Controls in Mac Catalyst. On the iOS app it works fine. On macOs using Mac Catalyst it builds fine but I get following console output.
Failed to get service proxy: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.FamilyControlsAgent was invalidated: failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.FamilyControlsAgent was invalidated: failed at lookup with error 159 - Sandbox restriction.}`
When i try to open the FamilyActivityPicker on the macOs app following error is displayed in the GUI.
The operation could not be completed. (FamilyControls.ActivityPickerRemoteView Error error 2.)
Do I need a familyControls capability for macOs? If yes, I only find it for iOS.
Thanks for hints and help :)
I've heard family controls request forms can take up to weeks and even months...
I'm currently developing an app that requires the main target and also the app extension to both use Family Controls. Does this mean I need to request forms for both app bundles separately or just the main app?
If I have to wait weeks or even months for both then that's a bit painful tbh. Is there a way to distribute to testflight without getting approved for the family controls entitlement? Thanks
I requested the com.apple.developer.device-information.user-assigned-device-name entitlement on Feb 11 and received an email reply stating "We’ll contact you within a few weeks with your request status." However, it's been more than a month without any updates.
Can anyone chime in with their experience RE: how long it took for Apple to review their request for this entitlement?
https://developer.apple.com/documentation/bundleresources/entitlements/com_apple_developer_device-information_user-assigned-device-name
Hello everyone!
Since iOS 17.4, it's now easier to set up an eSIM from a browser/email or with a link. We can now longpress the QR code to get the option to add an eSIM. Is it still required to have that private entitlement to enable the same functionality in-app but not in a browser? Seems odd. I can store QR codes on Imgur to install eSIM but can't do the same with my native app by CTCellularPlanProvisioning.addPlan method. Redirecting users to the browser seems like a workaround, but it creates a noticeable discrepancy in usability.
I might have overlooked some SDK updates or new methods. Are there any new approaches to enable in-app eSIM setup with the latest update?
Secondly, in the "Other eSIM activation methods" section of this page, a special link is mentioned, but I couldn't find any examples or resources for that.
Thanks
The documentation for CarPlay (https://developer.apple.com/documentation/carplay/requesting_carplay_entitlements) tells you to disable automatic signing in the section titled "Import the CarPlay Provisioning Profile":
Click All in the scope bar, and then deselect “Automatically manage signing”.
There have also been other posts in the past about the inability to use automatic signing with CarPlay: https://developer.apple.com/forums/thread/63468
However in a recent post of mine (https://developer.apple.com/forums/thread/717429?login=true&page=1#732392022) I was instructed how to set it up so that I could use automatic signing for the new user-assigned-device-name entitlement and it worked so I thought "Can I do the same thing for CarPlay?" and it seems to be working so far.
Is automatic signing with CarPlay now possible? We have been able to use automatic signing to archive successfully and run to real devices and verify that CarPlay is working. I'm crossing my fingers that we'll be able to submit and get the build approved and never have to touch manual signing again.
Hopefully it works and the documentation is just out of date.
I am using Godot 4.2.1 and C# (.NET 8.0.1) to create an app. In Godot the app is exported to an XCode project so it can then be built to run on IOS devices. Access WiFi is checked in the Godot presets I have the multicast entitlement from Apple. Communication over UDP using Unicast to send and receive packets works correctly on iOS, macOS and Android devices.
To set the multicast entitlement, the project name is selected in XCode, to open a big dialog box with multiple tabs. Click on the tab Signing and Capabilities. To add the multicast to the project "+ Capability" is clicked, search for "multi" which brings up multicast networking. Click on multicast networking to add it to the project.
Then in the same dialog box, click the tab build settings and under "Signing" code signing identity is changed to iOS developer for all Debug and release items.
The project is then built and run on the iOS device. The symptom is that no multicast packets are received.
The multicast receiving code below works on macOS and Android devices so there must be something going on with the iOS devices that I'm missing.
The UDP server is configured in C# code as a _listener:
private const string MULTICAST_ADDRESS = "239.255.1.1";
private const int BCON_PORT = 49707;
_listener = new UdpClient();
_listener.ExclusiveAddressUse = false;
_listener.JoinMulticastGroup(IPAddress.Parse(MULTICAST_ADDRESS));
_listener.Client.Bind(new IPEndPoint(IPAddress.Any, BCON_PORT));
Hello! Firstly, I am submitting an entitlement request to access the E-sim configuration for the iOS application. While filling out the form, I encountered an issue with providing carrier information. The form is designed for a single carrier, but I have five carriers. Should I list all of them?
Secondly, I have come across numerous discussions online regarding the time it takes to process such requests. Could you please provide me with an estimated timeframe for completion? Our customer is interested in completing the feature within a month.
Thanks
I got approved for ProximityReader APIs for Apple Tap to Tay on iPhone.
The Setting up the entitlement for Tap to Pay on iPhone guide says to look for "Additional Capabilities."
I do not see it under my Certificates, Identifiers & Profiles.
Where should I look?
I encountered a problem while implementing DNS Proxy for Network Extension.
It consists of MyMyExt, a System Extension that implements DNS Proxy, and MyMyService, a container.
The system extension consists of classes that inherit the NEDNSProxyProvider.
Class has overrided "override init(), override func startProxy(...), override func stopProxy(...) override func handleNewFlow(...)"
Since the manager.loadFromPreferences(...) and manager.saveToPreferences(...) calls, system extensions and DNS Proxy have been added.
However, contrary to expectations, init(), startProxy(...), etc. are not being called.
(In System Settings → Network → Filter, DNS Proxy has been added, but is displayed as "Activated" and a yellow circle)
Here is the information that appears on the console.
... Omitted ...
MyMyService.MyMyExt [Info] DNSProxyManager.swift: 51 [-] DNSProxy: saved
nesessionmanager NESMDNSProxySession[Primary Tunnel:MyMyService.MyMyExt:<GUID>:(null)]: Adding a connection for client mDNSResponder[167]
nesessionmanager NESMDNSProxySession[Primary Tunnel:MyMyService.MyMyExt:<GUID>:(null)]: handleNetworkDetectionNotification <MyMyService.MyMyExt>
nesessionmanager NESMDNSProxySession[Primary Tunnel:MyMyService.MyMyExt:<GUID>:(null)]: Received a restart command from nesessionmanager[1011]
nesessionmanager Registering session NESMDNSProxySession[Primary Tunnel:MyMyService.MyMyExt:<GUID>:(null)]
nesessionmanager NESMDNSProxySession[Primary Tunnel:MyMyService.MyMyExt:<GUID>:(null)]: Resetting VPN On Demand
nesessionmanager NESMDNSProxySession[Primary Tunnel:MyMyService.MyMyExt:<GUID>:(null)] in state NESMVPNSessionStateIdle: update configuration
nesessionmanager <NESMServer: 0x13ae0ac90>: <MyMyService.MyMyExt> Register DNS Proxy Session: NESMDNSProxySession[Primary Tunnel:MyMyService.MyMyExt:<GUID>:(null)]
nesessionmanager NESMDNSProxySession[Primary Tunnel:MyMyService.MyMyExt:<GUID>:(null)]: Successfully registered
nesessionmanager NESMDNSProxySession[Primary Tunnel:MyMyService.MyMyExt:<GUID>:(null)]: status changed to connecting
nesessionmanager NESMDNSProxySession[Primary Tunnel:MyMyService.MyMyExt:<GUID>:(null)] in state NESMVPNSessionStateIdle: received start message
nesessionmanager NESMDNSProxySession[Primary Tunnel:MyMyService.MyMyExt:<GUID>:(null)]: Leaving state NESMVPNSessionStateIdle
nesessionmanager NESMDNSProxySession[Primary Tunnel:MyMyService.MyMyExt:<GUID>:(null)]: Entering state NESMVPNSessionStatePreparingNetwork
nesessionmanager NESMDNSProxySession[Primary Tunnel:MyMyService.MyMyExt:<GUID>:(null)]: Cannot create agent for plugin type MyMyService.MyMyExt, missing designated requirement
nesessionmanager NESMDNSProxySession[Primary Tunnel:MyMyService.MyMyExt:<GUID>:(null)]: Failed to create an NEAgent
nesessionmanager NESMDNSProxySession[Primary Tunnel:MyMyService.MyMyExt:<GUID>:(null)]: Leaving state NESMVPNSessionStatePreparingNetwork
nesessionmanager NESMDNSProxySession[Primary Tunnel:MyMyService.MyMyExt:<GUID>:(null)]: Entering state NESMVPNSessionStateStopping, timeout 20 seconds
... Omitted ...
Perhaps the key is the "Cannot create agent for plugin type MyMyService.MyMyExt, missing designated requirement" recorded in the log.
But I can't find out what this message is about or how to resolve it.
and, here is my code, more info at my previous post.
I ask for your help.
Thank you, for your attention.
Do I need an entitlement to use the ARWorldTrackingConfiguration and get that data in RoomPlan enhancements being done?
I am using TapToPay with stripe it is working fine on the development mode but when i try to create build for app store it shows 2 errors.
General:
DevForums tags: Code Signing, Signing Certificates, Provisioning Profiles, Entitlements
Developer Account Help — This document is good in general but, in particular, the Reference section is chock-full of useful information, including the names and purposes of all certificate types issued by Apple Developer web site, tables of which capabilities are supported by which distribution models on iOS and macOS, and information on how to use managed capabilities.
Developer > Support > Certificates covers some important policy issues
Entitlements documentation
TN3125 Inside Code Signing: Provisioning Profiles — This includes links to other technotes in the Inside Code Signing series.
WWDC 2021 Session 10204 Distribute apps in Xcode with cloud signing
Certificate Signing Requests Explained DevForums post
--deep Considered Harmful DevForums post
Don’t Run App Store Distribution-Signed Code DevForums post
Resolving errSecInternalComponent errors during code signing DevForums post
Finding a Capability’s Distribution Restrictions DevForums post
Signing code with a hardware-based code-signing identity DevForums post
Mac code signing:
DevForums tag: Developer ID
Creating distribution-signed code for macOS documentation
Packaging Mac software for distribution documentation
Placing Content in a Bundle documentation
Embedding Nonstandard Code Structures in a Bundle documentation
Embedding a Command-Line Tool in a Sandboxed App documentation
Signing a Daemon with a Restricted Entitlement documentation
Defining launch environment and library constraints documentation
WWDC 2023 Session 10266 Protect your Mac app with environment constraints
TN2206 macOS Code Signing In Depth archived technote — This doc has mostly been replaced by the other resources linked to here but it still contains a few unique tidbits and it’s a great historical reference.
Manual Code Signing Example DevForums post
The Care and Feeding of Developer ID DevForums post
TestFlight, Provisioning Profiles, and the Mac App Store DevForums post
For problems with notarisation, see Notarisation Resources. For problems with the trusted execution system, including Gatekeeper, see Trusted Execution Resources.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Hi,
I've an OSX app packages up outside of XCode (because it's based on a legacy cross-platform build system). The layout looks like this:
App
App/Contents <- info.plist is here
App/Contents/Frameworks <- Dylibs go here
App/Contents/MacOS <- Main executable and bash startup script go here
App/Contents/Resources <- Non-executable resources.
There are no helper apps, etc that I know of.
info.plist, the Frameworks, Main Executable and App are all signed. The Main Executable includes entitlements with the sandbox entitlements.
On startup, we crash in the usual Sandbox place:
0 libsystem_secinit.dylib 0x7ff811fcc2a5 _libsecinit_appsandbox.cold.9 + 49
1 libsystem_secinit.dylib 0x7ff811fcb636 _libsecinit_appsandbox + 1749
2 libsystem_trace.dylib 0x7ff8044029e9 _os_activity_initiate_impl + 50
3 libsystem_secinit.dylib 0x7ff811fcaf20 _libsecinit_initializer + 67
4 libSystem.B.dylib 0x7ff811fe08a1 libSystem_initializer + 292
5 dyld 0x20905939f invocation function for block in dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const::$_0::operator()() const + 185
(Even though I'm not signing the bash startup script, which invokes the main executable, it's still getting signed and has entitlements. And I'm not using --deep.
I've tried setting com.apple.security.inherit - that didn't work.
I've tried explicitly signing the bash startup script - that didn't work.
It fails not matter how I start the app - by clicking on it, command line, just launching the main executable via the command line, and of course using LLDB.
Any ideas? Crash report enclosed.
ProgUhost-2024-02-17-171425.ips
Since the macOS 14.2 update, services installed with SMAppService are required to be sandboxed when the main app is sandboxed as well (113037504).
I had developed a daemon to communicate with the pmset interface, as that requires root privileges to make changes. Since the macOS 14.2 this daemon executable has to be sandboxed as well if I want my main app to be sandboxed.
When sandboxing the daemon, it requires a temporary exception entitlement as the pmset command writes to one of the following two preference located in /Library/Preferences/:
com.apple.PowerManagement.plist
com.apple.PowerManagement.{UUID}.plist
The specific command I use writes to the latter, which includes some specific UUID, that is specific to that device.
When I use the: com.apple.security.temporary-exception.shared-preference.read-write entitlement with com.apple.PowerManagement.0000 where 0000 is the exact UUID string as on my Mac, the daemon is able successfully use the pmset command. This results however in that on other user devices it would not work as the UUID in the preference name would be different.
When I try setting it to a wildcard variation such as com.apple.PowerManagement.*, the command doesn't run anymore as this format for the exception entitlement seems to be unsupported.
My question is now, is there any way to get an exception entitlement which accounts for the unique identifier or is that impossible and must I disable the sandbox altogether?
(as I have to use a daemon, I am not developing for the Mac App Store and a sandbox isn't strictly necessary so it wouldn't break my app. Its more I would prefer to use sandboxing if possible)
Thanks in advance!
For reference, this is the error I get when the entitlement is set incorrectly or not set:
rejecting write of key(s) AC Power in { com.apple.PowerManagement.0000, kCFPreferencesAnyUser, kCFPreferencesCurrentHost, /Library/Preferences/com.apple.PowerManagement.0000.plist, managed: 0 } from process 15694 (pmset) because setting preferences outside an application's container requires user-preference-write or file-write-data sandbox access
Our app uses Family Control and have 2 extensions for monitoring and shielding.
We got Family controls Distribution entitlement for main app bundle and we have applied to get for extensions too, but its like 2 months we didn't get the Distribution entitlements for extensions. We need to upload the app to TestFlight, but without Distribution entitlements for extensions we can't do it.
Bundle id exp:
com.example.example -- Distribution entitlement provided
com.example.example.MonitorExtension -- only development entitlement
com.example.example.ShieldConfiguratoionExtension -- only development entitlement
Is there nay workaround?