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Simulator not working
Since its update to iOS 18.0, I have not been able to use the Simulator in Xcode at all. It is stuck loading for a very long time, and then it crashes. I managed to get it to start once, but it used up all of my system's memory immediately. I have not had any problems with the Simulator before the iOS 18.0 update. Additionally, after the Simulator crashing, the StoryBoard usually stops working as well, until I restart Xcode. (I use an M1 MacBook Air with 8GB of RAM)
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Compile problem on Sonoma 14.7 with Command Line Tools
I have problems compiling a C++ code on a new MacBook Pro, which I didn't encounter on a previous machine. The error message is as follows. In file included from multipacting/src/genptab.h:12: In file included from /Library/Developer/CommandLineTools/SDKs/MacOSX15.0.sdk/usr/include/c++/v1/iostream:43: In file included from /Library/Developer/CommandLineTools/SDKs/MacOSX15.0.sdk/usr/include/c++/v1/ios:223: In file included from /Library/Developer/CommandLineTools/SDKs/MacOSX15.0.sdk/usr/include/c++/v1/__locale:15: In file included from /Library/Developer/CommandLineTools/SDKs/MacOSX15.0.sdk/usr/include/c++/v1/__memory/shared_ptr.h:24: In file included from /Library/Developer/CommandLineTools/SDKs/MacOSX15.0.sdk/usr/include/c++/v1/__memory/allocation_guard.h:15: In file included from /Library/Developer/CommandLineTools/SDKs/MacOSX15.0.sdk/usr/include/c++/v1/__memory/allocator_traits.h:14: In file included from /Library/Developer/CommandLineTools/SDKs/MacOSX15.0.sdk/usr/include/c++/v1/__memory/construct_at.h:23: /Library/Developer/CommandLineTools/SDKs/MacOSX15.0.sdk/usr/include/c++/v1/new:241:14: error: no type named 'size_t' in namespace 'std'; did you mean simply 'size_t'? operator new(std::size_t __sz, const std::nothrow_t&) _NOEXCEPT _LIBCPP_NOALIAS; ^~~~~ /Library/Developer/CommandLineTools/usr/lib/clang/15.0.0/include/stddef.h:46:23: note: 'size_t' declared here typedef SIZE_TYPE size_t; ^
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App compiles but "Unable to install" on device
When I try to run my app on my iPhone, from Xcode, I get a popup that says Unable to Install "AppName". There is some text in the popup. Here's the first part of it. (I replaced the real app's name with "AppName".) Anyone know how to fix this? Unable to install "AppName" Domain: com.apple.dt.MobileDeviceErrorDomain Code: -402653103 User Info: { DVTErrorCreationDateKey = "2024-09-28 04:04:29 +0000"; IDERunOperationFailingWorker = IDEInstalliPhoneLauncher; } -- Unable to install "AppName" Domain: com.apple.dt.MobileDeviceErrorDomain Code: -402653103 -- Could not inspect the application package. Domain: com.apple.dt.MobileDeviceErrorDomain Code: -402653103 User Info: { DVTRadarComponentKey = 282703; MobileDeviceErrorCode = "(0xE8000051)"; "com.apple.dtdevicekit.stacktrace" = ( ...
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Xcode 16.0 Crashing on macOS 15: NSInvalidArgumentException
Hello everyone, I’m facing a frustrating issue with Xcode 16.0 crashing immediately upon startup after I upgraded to macOS 15.0. Any help appreciated! Translated Report (Full Report Below) Process: Xcode [10530] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 16.0 (23051) Build Info: IDEApplication-23051000000000000~2 (16A242d) App Item ID: 497799835 App External ID: 869020508 Code Type: X86-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2024-09-28 01:24:51.5167 +0100 OS Version: macOS 15.0 (24A335) Report Version: 12 Bridge OS Version: 9.0 (22P353) Anonymous UUID: D25ADD90-233B-1703-21AC-A6FA4E3D75B8 Sleep/Wake UUID: F37B53C4-1D4C-40B4-AA91-30FD1B0B2D51 Time Awake Since Boot: 14000 seconds Time Since Wake: 6748 seconds System Integrity Protection: enabled Crashed Thread: 1 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 6 Abort trap: 6 Terminating Process: Xcode [10530] Application Specific Information: abort() called Application Specific Signatures: NSInvalidArgumentException Application Specific Backtrace 0: 0 CoreFoundation 0x00007ff8086186d6 exceptionPreprocess + 242 1 DVTFoundation 0x000000010ded4173 DVTFailureHintExceptionPreprocessor + 448 2 libobjc.A.dylib 0x00007ff8080ffc00 objc_exception_throw + 62 3 CoreData 0x00007ff80f587f49 -[NSPersistentContainer loadStoreDescriptions:withCompletionHandler:] + 745 4 CoreData 0x00007ff80f336a75 -[NSPersistentContainer loadPersistentStoresWithCompletionHandler:] + 421 5 XcodeCloudKit 0x0000000122d8b178 $sSo21NSPersistentContainerC13XcodeCloudKitE24xcc_loadPersistentStoresSo0A16StoreDescriptionCyYaKFTY0 + 392 6 XcodeCloudKit 0x0000000123038b41 $s13XcodeCloudKit11PersistenceO8CoreDataO11CoordinatorV4load33_18A3EDB99D4ACDAD00E5493367C885E4LL9containerySo21NSPersistentContainerC_tFyyYacfU0_TQ1 + 1 7 XcodeCloudKit 0x0000000122a40ca1 $s12XcodeCloudUI5AlertV6ButtonV0aB3KitE12editWorkflow5forId9workspace6windowAESS_xSo8NSWindowCtAF17WorkspaceProviderRzlFZyyYbScMYccfU_yyYacfU_TATQ0 + 1 8 XcodeCloudKit 0x0000000122a85ec1 $sxIeAgHr_xs5Error_pIegHrzo_s8SendableRzlTR10Foundation3URLVSg_Tg5TQ0_ + 1 9 XcodeCloudKit 0x0000000122b4f941 $s13XcodeCloudKit5StoreC17UpdateCoordinatorC11updateTeams33_E402E4AAA8712E61E54F530D6C0BBC6ALL12teamSessionsySayAA11TeamSessionCG_tYaKFyScgyyts5Error_pGzYaKXEfU_yyYaKcfU_TATQ0_ + 1 10 libswift_Concurrency.dylib 0x00007ffd0e1fb441 _ZL23completeTaskWithClosurePN5swift12AsyncContextEPNS_10SwiftErrorE + 1 Thread 0:: Dispatch queue: com.apple.main-thread 0 libswiftCore.dylib 0x7ff819ddd124 swift_conformsToProtocolMaybeInstantiateSuperclasses(swift::TargetMetadataswift::InProcess const*, swift::TargetProtocolDescriptorswift::InProcess const*, bool)::$_1::operator()((anonymous namespace)::ConformanceSection const&) const::'lambda'(swift::TargetProtocolConformanceDescriptorswift::InProcess const&)::operator()(swift::TargetProtocolConformanceDescriptorswift::InProcess const&) const + 4 1 libswiftCore.dylib 0x7ff819ddc1af swift_conformsToProtocolMaybeInstantiateSuperclasses(swift::TargetMetadataswift::InProcess const*, swift::TargetProtocolDescriptorswift::InProcess const*, bool) + 3359 2 libswiftCore.dylib 0x7ff819dda56e swift_conformsToProtocol2 + 78 3 SwiftUICore 0x7ffb12e7da7c 0x7ffb12a27000 + 4549244 4 AttributeGraph 0x7ff919e5934c AGTypeApplyFields2::Visitor::visit_field(AG::swift::metadata const*, AG::swift::field_record const&, unsigned long, unsigned long) + 98 5 AttributeGraph 0x7ff919e51f4e AG::swift::metadata::visit(AG::swift::metadata_visitor&) const + 774
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StoreKit Testing with different Country Codes
I am writing unit tests that change the country by setting the .storefront property of SKTestSession to different country codes. I have made sure that the country codes I am using are indeed valid based on ISO 3166-1 alpha-3 region code standards. My default storefront in the StoreKit Configuration file is "USA" but in the unit test, I set it to say "IND" and it runs my test. In the production code, when I print await Storefront.current?.countryCode, I indeed get "IND" as expected. Now when I change the value to say "RUS" by assigning it to the SKTestSession instance, the printed value in production code is still "IND" from the previous assignment. If I call .resetToDefaultState() on the session after first test passes with "IND", it defaults to "USA" but when I set it to "RUS" in my test after it, it stays on "USA". Basically the value does not change after the first change and calling reset resets it to configuration file default but reassigning a new value has no effect on Storefront. What am I doing wrong? Btw, I have tested with both XCTest and Swift Testing but the testing framework has nothing to do with this issue. I am on Xcode 16, macOS 15, Swift 6
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Xcode messages
I posted this as a reply.to a previous post, but got no reply, so here is a new post. I'm using. user defaults in an app with a self defined suite name. I had put aside work on the app for several months, and after returning to work on it, I'm getting xcode messages when testing, several like: "Not updating lastKnownShmemState in CFPrefsPlistSource<0x600000358360> (Domain: mySuiteName, User: kCFPreferencesCurrentUser, ByHost: No, Container: (null), Contents Need Refresh: Yes): 1169 -> 1181" Can anyone tell me what is wrong or point me to an answer.
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Xcode 15 & 16: macOS app suddenly stops running in simulator
I have been working on Task Management app for macOS (currently using maOS 15.0 on a M1 MacBook Pro) for a while. Nothing fancy, it uses SwiftUI and Core Data. My problem: I make changes to the app, then run it in the simulator and see if everything works as expected. This works fine for maybe three weeks, until at one point it suddenly stops working – I make a minor change, click "Run" in Xcode (this happens in Xcode 15.x and now Xcode 16), the app icon bounces in the dock, but then no window opens. The app is built and I can see in the console that there are the usual notifications, but I cannot use the simulator anymore. I tried cleaning the Build Folder, resetting the Computer, reinstalling Xcode – nothing helps. What occasionally helps is renaming the Bundle Identifier, but now I only got it to run the simulator once more, then it stopped working. The only solution I have is to manually rebuild the whole app under a new name – that is, recreating the Core Data model and all files, which I have done three times. And now it stopped working again. Does anyone know why this could be? I think Xcode 16 gives me a notification I did not get from Xcode 15: "NSBundle file:///System/Library/PrivateFrameworks/MetalTools.framework/ principal class is nil because all fallbacks have failed" I could not find anything on this. Any ideas are greatly appreciated.
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XCode connection to local git server via ssh and certificate broken
The XCode connection to my local git server for pushing does not work. I've added a remote origin to my project pointing to the local git server. Pulling from that server via xcode works. But pushing to this server results in a dialog popping up. this dialog says "The repository rejected the provided credentials" and asks me to select the connection method and the certificate file. When I select the certificate file and press ok then the same error cmes again. Doing the git push via commandline works without a problem.
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Xcode 16 build fails randomly with
So this error has randomly appeared to the code that was building previously even with Xcode 16 and since it has appeared it started falling always. Even after cleaning derived data, build folder, re-cloning the app, doing all kinds of voodoos. /Users/kakhi/Library/Developer/Xcode/DerivedData/MyApp-eafqhlqmrdvrhudisvbfymvrnwba/Build/Intermediates.noindex/MyApp.build/Debug-iphoneos/MyApp.build/Objects-normal/arm64/MyAppabi.json /Users/kakhi/Library/Developer/Xcode/DerivedData/MyApp-eafqhlqmrdvrhudisvbfymvrnwba/Build/Intermediates.noindex/MyApp.build/Debug-iphoneos/MyApp.build/Objects-normal/arm64/MyApp.abi.json: No such file or directory I've checked the path and there's indeed no .abi.json file but I've never had anything to do with it. Any ideas what I might be missing? Or is this Xcode 16 bug? Also, it was succeeding to build after first appearance on Xcode 16 beta 6 but now it fails to succeed subsequent builds on beta 6 as well :(
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"Xcode Build Error: 'Framework not found Reachability' and 'Linker command failed with exit code 1'"
Hello everyone, I'm having trouble building my app in Xcode. When I try to build, I get the following error: "Framework not found Reachability" And also this error: "Linker command failed with exit code 1 (use -v to see invocation)" Does anyone know what might be causing this, or how I can fix it? Any help would be greatly appreciated! Thank you in advance!
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Continuous Devicectl Errors: CoreDeviceError 3002, 12010, and 1000 with iOS 18.1/iPadOS18.0
Hello, I’ve been experiencing repeated errors when trying to install my app via flutter run --release on iOS devices using Xcode 16.1 (build 16B5014f) on macOS 15.1. When running the app in debug mode, it sometimes works but takes a long time to install. However, the installation in release mode fails consistently. This issue occurs on both my iPhone and iPad, both running iOS 18.1 and iPadOS 18, respectively. The errors keep rotating between three variations: Error 1: CoreDeviceError 3002 Error executing devicectl: ProcessException: Process exited abnormally with exit code 1: ERROR: Failed to install the app on the device. (com.apple.dt.CoreDeviceError error 3002 (0xBBA)) Connection with the remote side was unexpectedly closed : "XPCErrorDescription" => "Connection interrupted" Error 2: CoreDeviceError 12010 Error executing devicectl: ProcessException: Process exited abnormally with exit code 1: ERROR: The developer disk image could not be unmounted on this device. (com.apple.dt.CoreDeviceError error 12010 (0x2EEA)) Could not read from the device. (com.apple.dt.CoreDeviceError error -402653180 (0xE8000004)) Error 3: CoreDeviceError 1000 Error executing devicectl: ProcessException: Process exited abnormally with exit code 1: ERROR: The specified device was not found. (com.apple.dt.CoreDeviceError error 1000 (0x3E8)) What I've Tried So Far: Reinstalled Xcode, cleaned the build folder, and cleared DerivedData. Tried using both an iPhone and an iPad running iOS 18.1 and iPadOS 18.0. Ensured that Developer Mode is enabled on both devices. Disabled VPNs (Bitdefender) and firewall settings. Manually mounted the developer disk image via Xcode. Restarted the Mac, Xcode, and devices multiple times. Despite these steps, the errors persist, and I’m unable to install the app on either device. I would appreciate any guidance or suggestions on how to resolve this issue. System Information: macOS Version: 15.1 (Build 24B5055e) Xcode Version: 16.1 (Build 16B5014f) Devices: iPhone 14 running iOS 18.1, iPad running iPadOS 18.0 Thank you in advance!
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Can't disable "Connect via Network"
I've upgrade my macbook m3 pro to macOS 15, I have 2 iPhones (12 Pro and 16 Pro) - both on iOS 18 and have 3 versions of Xcode installed (15.4, 16.0, 16.1-2 beta) For the past week I'm unable to develop on my physical device and checked all the threads in this forum for a workaround to disable the "Connect via Network". If I'm not connected to VPN on any of my devices, I get the process attached via network after ~20 minutes, but if I try to do it while on VPN it takes forever (not even sure, can't spend 1 hour waiting to be attached or not) What can I do to disable the "Connect via Network" and why is enabled by default and greyed out?
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Selecting Metal 3.2 as language causes crash on iPhone 11 Pro (iOS 17.1.1)
XCode 16 seems to have an issue with stitchable kernels in Core Image which gives build errors as stated in this question. As a workaround, I selected Metal 3.2 as Metal Language Revision in XCode project. It works on newer devices like iPhone 13 pro and above but metal texture creation fails on older devices like iPhone 11 pro. Is this a known issue and is there a workaround? I tried selecting Metal language revision to 2.4 but the same build errors occur as reported in this question. Here is the code where assertion failure happens on iPhone 11 Pro. let vertexShader = library.makeFunction(name: "vertexShaderPassthru") let fragmentShaderYUV = library.makeFunction(name: "fragmentShaderYUV") let pipelineDescriptorYUV = MTLRenderPipelineDescriptor() pipelineDescriptorYUV.rasterSampleCount = 1 pipelineDescriptorYUV.colorAttachments[0].pixelFormat = .bgra8Unorm pipelineDescriptorYUV.depthAttachmentPixelFormat = .invalid pipelineDescriptorYUV.vertexFunction = vertexShader pipelineDescriptorYUV.fragmentFunction = fragmentShaderYUV do { try pipelineStateYUV = metalDevice?.makeRenderPipelineState(descriptor: pipelineDescriptorYUV) } catch { assertionFailure("Failed creating a render state pipeline. Can't render the texture without one.") return }
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Issue with Xcode 16 - Errors When Splitting Code for Widgets
I’m encountering an issue since I started using Xcode 16. I have a widget in my app, and I'm trying to organize the code by splitting it into different files for better structure. However, when I do this, I get an error: error: Unexpected input file: /Users/******/Desktop/TestApp/TestAppWidget/Provider.Swift (in target 'TestAppWidgetExtension' from project 'TestApp') I want to emphasize that if I keep all the code in one file, everything works fine. I've checked the Target Membership, and it's set up correctly. but I don't understand why this is happening only in Xcode 16. Has anyone else experienced a similar issue or has any ideas on why this is occurring? I would appreciate any help!
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Xcode 14.3.1 for Ventura 13.6.9
Where do I download this version of Xcode? Xcode 14.3.1 Or whatever is the latest version for Ventura 13.6.9 I'm trying to learn Unreal Engine which is asking for Xcode to be installed. When I got to the app store I get an error: "Xcode can’t be installed on “2017 iMac27” because macOS version 14.5 or later is required." Please advise Thanks
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MacOSX Sonoma 14.7 + XCode 16.0 + iOS 17.6.1:
I am trying to install an app from a XCode project onto a iOS 17.6.1 device. The Macbook is a MacOSX Sonoma 14.7, Apple M2 Pro. I'm running XCode 16.0. I receive a series of alerts before receiving the final message. I tried to delete everything in this folder: rm ~/Library/Caches/com.apple.dt.Xcode/Downloads/* I reviewed the XCode components currently installed: I downloaded more runtime simulators from this link. I then followed the instructions provided in this link. For example: xcrun simctl runtime add "~/Downloads/iOS_17.4_Simulator_Runtime.dmg" xcrun simctl runtime add "~/Downloads/iOS_17.5_Simulator_Runtime.dmg" I'm still getting a message beside the device I want to install my app: The Developer Disk Image Could Not Be Staged On The Host I need help. I don't know what else to do. I don't see any matching simulators available for 17.6.1 and 17.7. Does anyone have any ideas?
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loudKit Containers are not being created or connecting back do apple dev besides the default container
Every new container i create for cloudkit doesn't work and or connect back to my icloud dev account. Here are the errors: Communication with Apple failed. An iCloud Container with Identifier 'iCloud.icloud.com.plantclock.backup' is not available. Please enter a different string. Provisioning profile "iOS Team Provisioning Profile: CGL.CannaGrowLog" doesn't support the iCloud.icloud.com.plantclock.backup iCloud Container. Provisioning profile "iOS Team Provisioning Profile: CGL.CannaGrowLog" doesn't match the entitlements file's value for the com.apple.developer.icloud-container-identifiers entitlement. STEPS TO REPRODUCE Went into xcode > Project name > targets > icloud > containers > + sign and anytime i try to add it fails with the above issues. Also, going into apple dev website has no option to even see or add containers.
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