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Universal link opening excluded path on the app instead of browser.
I need my app to open all other links except domain.com. But clicking on domain.com still opens the app though I have added 'excluded': true. Below is my aasa file { "applinks": { "apps": [], "details": [ { "appID": "com.domain", "paths": ["NOT /"], "components": [ { "/": "/", "exclude": true }, { "/": "/biz/*" }, { "/": "/offers/deal-detail*", "?": { "oId": "*" } }, { "/": "/review/*" }, { "/": "/emailActionHandler*" } ] } ] } } I have also tried to verify this with swcutil tool, and it gives the right matches and blocks 'domain.com'. But the actual behavior on an iOS device is not the same.
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image playground
it's unfair how some people have full access to Image Playground and others have to wait for hours and days I don't understand why Apple doing stuff like this to the customer treated everyone equally
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Image playground early access
Ii have been waiting a couple of days for access to image playground also. I wonder if having my VPN activated during my initial early access request right after I installed 18.2 somehow put me in some sort of loop that’s not allowing me to be granted access. Is there anyone that has been waiting that had their VPN on when they requested early access?
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Behavioral change in iOS 18 related to SCEP profile downloads from the browser.
Hi Team, We have noticed a behavioral change in iOS 18 related to SCEP profile downloads from the browser. In current flow, we are using Cisco ISE as SCEP server. While testing in iOS 18, we have observed that before communicating to SCEP server iOS is asking to download the SCEP server certificate. This differs from iOS 17.4, where the communication happens seamlessly without any new prompts. Could you please confirm if this certificate download popup behavior is expected in iOS 18? Additionally, we would appreciate any guidance on whether this change in likely to persist in future updates, as it impacts our user flow. Please let us know where we can attach video recordings of previous and current processes. Thanks
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New iOS 18
The format of photos on the new iOS 18 and its updates is HORRIBLE. Not userfriendly, not easy to navigate, not even appealing to the eye. I can’t even see my favorites album anymore and have to search for it every time. In short, I hate it. Well done Apple
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Issues with UserDefault boolean
Hi, I have a view that should do the following: Set up and confirm a passcode upon account creation. Verify passcode if signing in. Reset passcode if prompted. With the code below, functions 1 and 2 are working. However, I'm having an issue with function 3. I am able to declare the reset UserDefault on a previous view so that the proper logic occurs, which is to read in the input, and then confirm it. However, it is not working as intended. In this code here: else if reset { UserDefaults.standard.set(passcode, forKey: "new-passcode") UserDefaults.standard.set(false, forKey: "reset-passcode") passcode = "" } I store the new passcode, set reset to false, and clear the passcode so it can be entered again to confirm. The code does not run as intended however. The title does not change and I'm unsure if it is actually storing the passcode. And, when re-entering, it does not change the view as it should by setting view = .someView. I'm assuming there is just flaw in my logic but I'm not sure how to resolve this. Below is the full code. Please let me know if any further clarification is needed. struct EnterPasscode: View { @State var title = "" @State var passcode = "" @State var message = "" @State var buttonState = false @Binding var view: Views var body: some View { Group { Spacer() .frame(height: 50) Text(title) .font(.system(size: 36)) .multilineTextAlignment(.center) .frame(height: 50) Spacer() if passcode != "" { Text("\(passcode)") .font(.system(size: 24)) .frame(height: 25) } else { Spacer() .frame(height: 25) } Spacer() .frame(height: 50) PasscodeKeypad(passcode: $passcode) Spacer() if message != "" { Text(message) .frame(height: 25) .foregroundStyle(Color.red) } else { Spacer() .frame(height: 25) } Spacer() WideButton(text: "Continue", buttonFunction: .functional, openView: .enterPasscode, view: .constant(.enterPasscode), buttonState: $buttonState) .onChange(of: buttonState) { oldState, newState in if buttonState { let passcodeSet = UserDefaults.standard.bool(forKey: "passcode-set") let storedPasscode = UserDefaults.standard.string(forKey: "passcode") let reset = UserDefaults.standard.bool(forKey: "passcode-reset") let newPasscode = UserDefaults.standard.string(forKey: "new-passcode") print(reset) if passcode.count == 4 { if storedPasscode == nil { if newPasscode == nil { UserDefaults.standard.set(passcode, forKey: "new-passcode") passcode = "" } else if passcode == newPasscode { UserDefaults.standard.set(passcode, forKey: "passcode") UserDefaults.standard.set(true, forKey: "passcode-set") view = .someView } } else if reset { UserDefaults.standard.set(passcode, forKey: "new-passcode") UserDefaults.standard.set(false, forKey: "reset-passcode") passcode = "" } else if newPasscode != nil { if passcode == newPasscode { UserDefaults.standard.set(passcode, forKey: "passcode") view = .someView } } } checkPasscodeStatus() buttonState = false } } Spacer() if !UserDefaults.standard.bool(forKey: "passcode-reset") && UserDefaults.standard.bool(forKey: "passcode-set") { Button(action: { view = .verifyPhone }) { Text("Forgot passcode?") .foregroundStyle(.black) } } Spacer() .frame(height: 25) } .onAppear() { checkPasscodeStatus() } .frame(width: UIScreen.main.bounds.width - 50) } func checkPasscodeStatus() { let passcodeSet = UserDefaults.standard.bool(forKey: "passcode-set") let storedPasscode = UserDefaults.standard.string(forKey: "passcode") let reset = UserDefaults.standard.bool(forKey: "passcode-reset") if reset { title = "Enter new passcode" } else if passcodeSet { title = "Enter Passcode" } else if storedPasscode != nil && storedPasscode != "" { title = "Confirm Passcode" } else { title = "Select a 4 Digit Passcode" } } } struct WideButton: View { @State var text: String @State var buttonFunction: ButtonType @State var openView: Views? @Binding var view: Views @Binding var buttonState: Bool var body: some View { Button(action: { buttonPressed() }, label: { ZStack { RoundedRectangle(cornerRadius: 5) .fill(Color.black) .frame(width: UIScreen.main.bounds.width - 50, height: 50) Text(text) .foregroundColor(.white) } }) } func buttonPressed() { switch buttonFunction { case .openView: view = openView! case .functional: buttonState = true } } } enum ButtonType { case openView case functional }
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Setting unable seach for app
In the previous version it was possible in the setting to search directly for an app, and then go on the setting and for example disable the notifications. In iOS 18 you cannot do it anymore, you have to click on notification, and then search by scrolling the full list. It would be nice if you can add again the search feature for the apps in the settings.
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Can I Implement an Exit Button in an iOS App?
I am an iOS app developer and I have a question regarding the implementation of an exit button in an iOS app. I remember reading in the past that Apple does not recommend this practice, but I couldn’t find any explicit policy on this matter in the current Human Interface Guidelines. Could you please clarify whether it is acceptable to implement an exit button in an iOS app according to the latest guidelines? Any references or official documentation would be greatly appreciated.
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18.2 Beta. How to disable! EYESORE and DISTRACTING NOISE!
MY iphone just updated to Beta 18. Now there are what appears to be category pictures next to each email as displayed on the phone. It is an eyesore and distracting to see or follow emails cleanly with this feature. Ok to have those pictures if people categorize or choose categorize option, BUT I DO NOT. Does anyone know how to disable this odd and useless picture? I have tried LIST VIEW option, but it did nothing. Thank you!
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Exception occurred during startRunning and stopRunning calls using AVCaptureSession
I called the viewWillDisappear method in UIViewController AVCaptureSession *session = self.session; dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ if (!session.running) { [session startRunning]; } }); I called the viewWillDisappear method dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ AVCaptureSession *session = self.session; if (session && session.running) { [session stopRunning]; } }); But when the user exits the background and returns to the current page, clicking 'Return' will cause an exception Abnormal information: #36 Thread SIGSEGV SEGV_ACCERR libdispatch.dylib _dispatch_source_set_timer + 32 one PrivacyAccounting 0x00000001a5ede000 + 533590244180685288 two PrivacyAccounting 0x00000001a5ede000 + 533590244180685288 three PrivacyAccounting 0x00000001a5ede000 + 1236823037899193652 four libdispatch.dylib 0x000000018ea01000 + 3414669699500290324 libsystem_pthread.dylib _pthread_wqthread + 14360117738498687264
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IOS18 update
Finally updated my phone lastnight and I honestly wish I had NEVER bothered! Apple, what on earth is going on with your design team?! It’s a nightmare!!!!!! incsnt find anything, my photos are a nightmare when I knew wheee everything was. Now I have to try and work out how to find things more when it wasn’t ideal during a consultation with clients as I looked incompetent. The settings for passwords, battery etc have all been changed aswell and the pull down part for locking/bluetooth/aeroplane modes are all stupid aswell. Overall, extremely unsatisided with the overall update. I stayed with Apple because of the convenience of knowing the layout. I switched once to android and hated it because it had a different layout and I didnt like it having to start again when I’m already so busy. i lasted 24 hours with that phone before taking it back and upgrading back to Apple. Since the new layout and since I’m due an upgrade, there’s now nothing stopping me as your customer from leaving and now getting an android phone because I now find the upgrade difficult to navigate. If I could change it back I would. Overall dissatisfied and now willing to upgrade to another Apple next month.
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NWListener, NWConnection, not accepting connections
I'm using NWListener with NWConnection. This code work great and I am able to start the listener and successfully receive connections in Xcode preview. However, when I build/run on my phone, the listener does not seem to accept connections from the network. If the app sends a message to itself on the phone, it is received, but if I send a message to that ip/port from another network device, it is not accepted/received. Any help or suggestions appreciated. import Foundation import Network import Combine @Observable class UDPListener3 { var listener: NWListener? var queue = DispatchQueue.global(qos: .userInitiated) var messageReceived: Data? private(set) var isReady: Bool private(set) var listening: Bool = false private(set) var receiving: Bool = false private(set) var port: UInt16 = 0 init () { isReady = false listening = false receiving = false messageReceived = nil listener = nil } func GetPort() { var portText = "\(String(describing: listener!.port))" portText = portText.replacingOccurrences(of: "Optional(", with: "") portText = portText.replacingOccurrences(of: ")", with: "") portText = portText.replacingOccurrences(of: ",", with: "") port = UInt16(portText)! if let testPort = listener?.port?.rawValue { self.port = testPort } } func config(port: Int) { if port > 0 { configinit(port: NWEndpoint.Port(integerLiteral: NWEndpoint.Port.IntegerLiteralType(port))) } else { configinit(port: nil) } } func configinit(port: NWEndpoint.Port?) { // conifigure and create listener let params = NWParameters.tcp params.allowFastOpen = true if port == nil { self.listener = try? NWListener(using: params, on: .any)//port) } else { self.listener = try? NWListener(using: params, on: port!) } if listener != nil { GetPort() self.listening = true self.listener?.stateUpdateHandler = { [self] update in switch update { case .ready: self.isReady = true print("*Listener.ready on port \(String(describing: self.listener?.port))") GetPort() case .failed: // Announce we are no longer able to listen self.listening = false self.isReady = false print("*Listener.failed on port \(port)") case .cancelled: // Announce we are no longer able to listen self.listening = false self.isReady = false print("*Listener.canceled on port \(port)") default: print("*Listener default connecting to port \(port)... \(self.listener!.state)") } print() } self.listener?.newConnectionHandler = { connection in print("@called listener.newConnectionHandler") self.createConnection(connection: connection) } // start listening self.listener?.start(queue: self.queue) GetPort() } else { print("unable to start listener") } } func createConnection(connection: NWConnection) { connection.stateUpdateHandler = { (newState) in switch (newState) { case .ready: print(" ...Connection.ready")// - \(connection)") self.receive(connection) case .cancelled: print(" ...Connection.cancelled")// - \(connection)") case .failed: print(" ...Connection.failed")// - \(connection)") default: print(" ...Connection.default: \(connection.state)")// - \(connection)") } } print(" ...connection starting") connection.start(queue: .global()) } func receive(_ connection: NWConnection) { print() print(" ...connection receiving") // respond 200 received self.respond(on: connection) //connection.receiveMessage() { [self] data, context, isComplete, error in //<-- this would not return until timeout expired?? connection.receive(minimumIncompleteLength: 20000, maximumLength: 200000) { [self] data, context, isComplete, error in receiving = true /* Check what we have */ var message = "" if data != nil { message = String(decoding: data!, as: UTF8.self) } else { message = "" } // ERROR if let unwrappedError = error { print(" >>ERROR: received in \(#function) - \(unwrappedError)") receiving = false return } // NO DATA guard let data = data else { print(" >>NO DATA with context - \(String(describing: context))") receiving = false return } // NOT COMPLETE if !isComplete { print(" >>NOT COMPLETE with context - \(String(describing: context))") //return } // RECEIVED A MESSAGE if message != "" { self.messageReceived = data print(" ...received data - \(String(describing: context)) \(String(describing: data))") receiving = false connection.cancel() return } // keep receiving, self.receive(connection) } } } func respond(on connection: NWConnection) { let response = """ HTTP/1.1 200 OK Content-Length: 2 OK """ connection.send( content: response.data(using: .utf8), completion: .idempotent ) } func cancel() { self.listener?.cancel() self.listener = nil self.listening = false self.isReady = false print("listener disabled") } }
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