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Icon for Journals Suggestions API
My app includes use of the new journal suggestions API. I'd like to know what is the official icon for the button in my app which bring up the .journalingSuggestionsPicker Another app, DayOne uses the icon attached. Is this the official icon? If yes, does it have a SFSymbols name? Developer support were unable to help me. Any help appreciated - many thanks
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Using MatterSupport framework to add Matter device to our system
1, I add an Matter extension named TRMatterExtension, using the Template in Xcode. 2, check the InfoPlist with the TRMatterExtension module, I see the NSExtension key with two key which are like this: 3,The RequestHandler.swift file is like this: import os import MatterSupport let logger = Logger(subsystem: "com.airdroitech.commissionMtr2", category: "MatterExtension") // The extension is launched in response to MatterAddDeviceRequest.perform() and this class is the entry point // for the extension operations. class RequestHandler: MatterAddDeviceExtensionRequestHandler { override init() { logger.log("QAWI3 - init") super.init() } override func validateDeviceCredential(_ deviceCredential: MatterAddDeviceExtensionRequestHandler.DeviceCredential) async throws { // Use this function to perform additional attestation checks if that is useful for your ecosystem. logger.log("QAWI3 - validateDeviceCredential") } override func selectWiFiNetwork(from wifiScanResults: [MatterAddDeviceExtensionRequestHandler.WiFiScanResult]) async throws -> MatterAddDeviceExtensionRequestHandler.WiFiNetworkAssociation { // Use this function to select a Wi-Fi network for the device if your ecosystem has special requirements. // Or, return `.defaultSystemNetwork` to use the iOS device's current network. logger.log("QAWI3 - Returning default system network") return .defaultSystemNetwork } override func selectThreadNetwork(from threadScanResults: [MatterAddDeviceExtensionRequestHandler.ThreadScanResult]) async throws -> MatterAddDeviceExtensionRequestHandler.ThreadNetworkAssociation { // Use this function to select a Thread network for the device if your ecosystem has special requirements. // Or, return `.defaultSystemNetwork` to use the default Thread network. return .defaultSystemNetwork } override func commissionDevice(in home: MatterAddDeviceRequest.Home?, onboardingPayload: String, commissioningID: UUID) async throws { // Use this function to commission the device with your Matter stack. logger.log("QAWI3 - Starting commissioning flow") } override func rooms(in home: MatterAddDeviceRequest.Home?) async -> [MatterAddDeviceRequest.Room] { // Use this function to return the rooms your ecosystem manages. // If your ecosystem manages multiple homes, ensure you are returning rooms that belong to the provided home. return [.init(displayName: "Living Room")] } override func configureDevice(named name: String, in room: MatterAddDeviceRequest.Room?) async { // Use this function to configure the (now) commissioned device with the given name and room. } } 4, I add Privacy - Local Network Usage Description and Bonjour services [ _matter._tcp _matterc._udp _matterd._udp ] to the main target's InfoPlist. 5, click a button to call MatterAddDeviceRequest.perform(), the code is as the following: let homes = [MatterAddDeviceRequest.Home(displayName: "TRHome")] let topology = MatterAddDeviceRequest.Topology(ecosystemName: "TR", homes: homes) let request = MatterAddDeviceRequest(topology: topology) do { try await request.perform() print("Successfully set up device!") } catch { print("Failed to set up device with error: (error)") } 6, Result: Most times, Matter devices can be added to the KeyChain and the commission window of the Matter device could be opened. But sometimes the MatterSupport window will show "Pairing Failed". The total error is: [1E1D8753] Failed to perform Matter device setup setup: Error Domain=HMErrorDomain Code=18 "Pairing Failed" UserInfo={HFErrorUserInfoOptionsKey={ HFErrorUserInfoOptionDescriptionKey = "Pairing Failed"; HFErrorUserInfoOptionTitleKey = "\U65e0\U6cd5\U6dfb\U52a0\U914d\U4ef6"; }, NSLocalizedDescription=Pairing Failed, NSUnderlyingError=0x3009e8240 {Error Domain=HAPErrorDomain Code=15 "Failed to pair Matter Accessory in time" UserInfo={NSLocalizedDescription=Failed to pair Matter Accessory in time, NSUnderlyingError=0x3009e86c0 {Error Domain=HAPErrorDomain Code=24 "(null)"}}}}. From the log I can see, the Function selectWiFiNetwork(from wifiScanResults: [MatterAddDeviceExtensionRequestHandler.WiFiScanResult]) async throws -> MatterAddDeviceExtensionRequestHandler.WiFiNetworkAssociation of the RequestHandler.swift file will be called and commissionDevice(in home: MatterAddDeviceRequest.Home?, onboardingPayload: String, commissioningID: UUID) will NOT called. Sometimes the RequestHandler class will not be called at all, this means the first function validateDeviceCredential will not be called. But ,when this happens, the iPhone will Continuously can NOT add device for a long time, sometimes it gets better inexplicably. Even under normal circumstances, the probability of successfully adding a device is less than 50% and very slowly. When using Apple Home app, the success rate is very high, almost 100%, and very fast. So, can you help me identify where the problem is and what areas need attention? Thank you very much! Finally, I often encounter logs like this: nw_browser_dns_service_browse_callback [B3] not in ready or waiting state Do you know what it means and whether it will affect the equipment distribution network? My testing machine is iPhone 12, operating on iOS 18 and above 17.0. Thank you very much!
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iOS 17 and Order TipKit Tips
Hello, I've been trying to imagine how to support ensuring the display of my tips in the order I want them to for iOS 17. I am familiar with the TipGroup iOS18 feature, but I'm looking to control the order without TipGroup so I can deliver a great user experience in my iOS 17 and > app. I've tried lots of theories, but can't seem to figure it out and I don't see anyone else having solved it. Any ideas/code examples anyone could point me to? Thanks!
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Implementing multiple Model Containers
Hi, When using just one model container, I have the following code: let modelContainer: ModelContainer init() { do { entriesModel = try ModelContainer(for: Model.self) } catch { fatalError("Could not initialize ModelContainer") } } I am attempting to implement two like so: let model1: ModelContainer let model2: ModelContainer init() { do { model1 = try ModelContainer(for: Model1.self) model2 = try ModelContainer(for: Model2.self) } catch { fatalError("Could not initialize ModelContainer") } } var body: some Scene { WindowGroup { ContentView() .modelContainer(model1) .modelContainer(model2) } } However, when in the Views that I'd like to implement I don't know how to declare the models. I tried this: @Environment(\.model1) private var model1 @Query private var data: [Model1] But I get the error: Cannot infer key path type from context; consider explicitly specifying a root type How do I implement multiple model containers in multiple different views?
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Apple Watch logo requirements for app's notifications
I have an iPhone/iPad application for which there is no watchOS target and as such no separate Watch app. I do not have separate watchOS app icons included as well in Assets. However, an Apple Watch is supposed to receive push notifications for the application. Do we as app developers need to provide watchOS app icons, with different resolutions as suggested by Apple in HIG, in app's Assets for the app logo to appear properly in the notification coming in watch, for both short look and long look? As of now, my app's icon appear pixelated in short look and I am not sure whether it is an app icon issue or because I did not include watchOS app icons in Assets.
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