Have been using a Mac for about a month, but am a 48-year engineer. Too many operating systems to list.
Have my cross-platform self-contained Java application looking great on macOS with all the cool Mac conventions and a DMG "installer".
Am attempting to get the existing self-updater working for macOS. It has conditional logic based on the operating system.
But I'm stuck ... this is on a Macbook Pro 13" Retina Late 2013 2.8Ghz running macOS Big Sur 11.7.10 (fully updated). Deliberately supporting older hardware due to the nature of the application.
The Process in Short
Main program downloads updater program into a system temp directory
Mounts updater DMG image with -mountroot in that directory
Executes updater .app
Exits
Updater program downloads new Main program
Mounts new program DMG image in the system temp directory
The DMG image is the same one used for initial installations
Makes back-ups of the Java and Plugins directories of existing program
Copies the new Java and Plugins directories to existing Main program locations
Umounts new program DMG image
Either deletes back-up directories or restores them based on success or failure
Restarts Main program .app
Exits
Main program receives special argument indicating success or failure of update
Unmounts updater DMG image
Displays appropriate dialog
Issues
The problems encountered are the mounting and unmounting of the DMG images executing hdiutil with Java Runtime.getRuntime().exec().
All mounts and unmounts have 1.5 sec. time-delayed retries for 3 attempts
The initial download, mount, and execution of the updater works
The mounting of the downloaded update DMG fails
Running the command by hand works
When the Main program is restarted the unmount of the updater DMG fails
Running the command by hand works
Also - these are unsigned images at this point. Have been unsure whether I would support macOS. But this is the last stumbling block.
Questions
Odd point - the initial download, mount and execution of the updater works
Is this all because the DMG images are not signed (yet), so hdiutil is failing?
Or is there something basic that I'm missing?
Thank You
For taking your time to read this. Any pointers would be appreciated.
The Project
https://github.com/Corionis/ELS/tree/Version-4.0.0 (not released)
Component projects: https://github.com/Corionis
General
RSS for tagDemystify code signing and its importance in app development. Get help troubleshooting code signing issues and ensure your app is properly signed for distribution.
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I’m trying to implement XPC Rendezvous like Quinn described in many awesome posts on here but I’m now at a stuck point were I just have no idea.
I want to communicate with a Safari extension via XPC and also a helper application which led me to XPC Rendezvous (https://developer.apple.com/forums/thread/715338) because a XPC Service in the Extension is scoped to the container. I then made a Command Line Target and added it like its described here (https://developer.apple.com/documentation/xcode/embedding-a-helper-tool-in-a-sandboxed-app
) and also took the xpc test code and inspiration to set up my launch agent from here (https://developer.apple.com/documentation/servicemanagement/updating_your_app_package_installer_to_use_the_new_service_management_api). This command line tool should do the management for the XPC connections because it’s not in the sandboxed container.
The tool sets up the xpc connection like in the sample code directly and not in a XPC Service added via a Target template. It exposes the Mach Service.
And that looks like its building fine after some fighting but the service just wont start - I saw it trying in console and after running it in Xcode and finally finding the crash report - it brought me there (https://developer.apple.com/forums/thread/706390)
I have Process is not in an inherited sandbox. - and thinking about it, it makes sense because I first thought its just because it ran through Xcode, but its crashing this way also as a LaunchAgent.
I mean it does make sense - there is nothing to inherit because it’s spawned by launchd - and that’s what I want isn’t it - to make the Rendezvous?
Okay I thought now removing com.apple.security.inherit brings it in its own Sandbox (its needs sandboxing) but this also crashes the process because of the sandbox. Also after adding it to the App Group. What am I missing here or what do I want to accomplish? Do I want to inherit the sandbox? I guess not the helper should have its own.
The only difference I see in comparison to SMAppServiceSampleCode is it moves the product in Copy Bundle Resources, and I have a Copy Files Phase with Destination: Executables (Like the other sample code said - and that’s looks “more correct” - and well SMAppServiceSampleCode isn’t sandboxed.
I then tried making a new Command Line Target and just added App Sandbox Capability and tried to run this fresh one - and that also crashes. This makes me think I’m just ****** somewhere but I have read now everything I could find.
I’m happy to provide any Code or crash logs but I dont know what part is really relevant here, It looks like the LaunchAgent gets installed correctly and wants to run but the sandbox is preventing me. The Bundle Identifier and XPC device name of the helper starts with my teamID
(I got that from here https://developer.apple.com/forums/thread/703702)
What could I be doing wrong?
Thanks a lot!
Benjamin
For a unit test, we are building a (non-bundled) test executable with the ENABLE_HARDENED_RUNTIME build setting enabled (set to "YES"), which eventually causes codesign to be run with the "--option runtime" setting.
The resulting binary has the "hardening" bit (0x1000) set in the code signature and there are no exceptions per entitlements.
In our unit test, we launch the test executable, obtain a SecCodeRef to the (dynamic) code using SecCodeCopyGuestWithAttributes() and inspect the flags in the signing information. We expect both kSecCodeStatusHard and kSecCodeStatusKill to be set for this code.
When building and testing locally, this is always the case. When building and testing in our build pipeline, this is mostly the case, but every now and then, the test fails, because both "hard" and "kill" flags are missing from the signing information.
It is my understanding that the "runtime" option (or the "hardening" bit in the signature) causes those two flags to be set when the code executes - is this incorrect or not guaranteed?
If OTOH this is a correct understanding I would also assume that those flags are being set before the executable enters its main() function?
Any explanation why we sometimes don't see those flags in the SecCodeRef for the guest code?
I created an application and initially I wasn't going to use it to send notifications, but then I realised that I needed to. So quite naturally, I changed the settings in "Certificates, Identifiers & Profiles".
I activated :
Communication Notifications
Time Sensitive Notifications
But not: Push Notifications
Because it's a local application.
However, when I transfer a new build to TestFlight, the notification settings are not present in "Settings" on my iPhone:
Same thing, in the notifications settings, it doesn't show up :/.
So my question is this: How can I get my notification settings to be "activated", knowing that they weren't originally authorised in my "Certificates, Identifiers & Profiles" settings?
Hi,
Do we need a new Certificate, a new Identifier and a new Profile for each app that we want to create?
Thanks,
Best,
Steeve
I am unable to run any Xcode projects - new or old. I think I messed up my certificates or profiles as I kept deleting and adding new versions but I have no idea how to fix this.
Any help would be greatly appreciated.
Have been working on a Java Open Source project for 8 years with the last 2+ years on a cross-platform desktop GUI for it with a separate updater. The self-contained application runs on Linux and Windows - now I'm trying to figure-out Mac.
Have had a Macbook Pro 13" Late 2013 Retina running Big Sur 11.7.10 for 3 weeks. Very new to Apple, but a retired 48-year engineer trying to support MacOS for the first time.
Building with Ant and appbundler task, https://github.com/TheInfiniteKind/appbundler, then creating a DMG with DMG Canvas, https://www.araelium.com/dmgcanvas. Deliberately supporting older systems due to the nature of this data management and back-up application. It's been adapted to the MacOS look 'n feel.
Questions:
If I sign-up as an Apple Developer and pay the fee will this 2013 Macbook Pro still be able to sign DMG files - that will work on the latest MacOS - after the end-of-support in December 2023?
For a updater: Should both the main application and separate updater both be signed? The basic process is: Download updater into system temp folder, prepare and execute updater, stop desktop application, updater downloads new version, prepares and copies update to installed location, then restarts desktop application and ends the updater.
I'm old and have setup this Open Source project and web site so that it can be passed-off to others when I stop, one way or another. Can the developer account or certificate credentials be transferred to someone else at that time?
Guidance for a noob would be appreciated. Thank you for your time.
The project, not released yet: https://github.com/Corionis/ELS/tree/Version-4.0.0
Sehr geehrte Damen und Herren,
ich wende mich an Sie als Entwickler im Rahmen eines akademischen Projektes. Aktuell arbeite ich an meiner Bachelorarbeit, in der ich eine mobile Anwendung für iOS-Geräte entwickle. Für den Erfolg dieses Projektes ist es essentiell, präzise Informationen über die Hardware-Komponenten spezifischer iPhone-Modelle zu haben, insbesondere des iPhone SE mit der Modellnummer MMXN3ZD/A und der iOS-Version 17.1.1.
Mein Hauptinteresse liegt in den genauen technischen Spezifikationen der im iPhone SE verbauten LEDs und des CCD- oder CMOS-Bildsensors (je nachdem, ******* Typ verwendet wird). Für mein Projekt ist es entscheidend, die spektralen Eigenschaften dieser Komponenten zu verstehen:
LED-Spezifikationen: Ich benötige Informationen über die Spektren der LEDs, insbesondere welche Wellenlängen des Lichts sie emittieren. Dies ist relevant für die Funktionalität meiner App, die sich auf fotometrische Analysen stützt.
CCD-/CMOS-Sensorspezifikationen: Des Weiteren ist es wichtig für mich zu wissen, für welche Wellenlängen der im Gerät verbaute Sensor empfindlich ist. Diese Information ist kritisch, um die Interaktion zwischen dem Sensor und der beleuchteten Umgebung korrekt zu interpretieren.
Die Ergebnisse meiner Forschung und Entwicklung werden nicht nur für meine akademische Arbeit von Bedeutung sein, sondern könnten auch wertvolle Einblicke für die Weiterentwicklung von iOS-Anwendungen in meinem Studienbereich bieten.
Ich wäre Ihnen sehr dankbar, wenn Sie mir diese Informationen zur Verfügung stellen könnten oder mich an eine entsprechende Abteilung oder Ressource verweisen würden, wo ich diese spezifischen technischen Daten erhalten kann.
Vielen Dank im Voraus für Ihre Unterstützung und Kooperation.
Mit freundlichen Grüßen,
Mohammad Jbeh
I need an OV certificate to code sign an Electron application. I was used to build in Jenkins the application oth for Windows and macOS using Electron-Forge (https://www.electronforge.io/guides/code-signing/code-signing-macos). To be more specific use XCode and Keychain to store the certificate.
Sadly, new certificate industry requirements will force me to use Azure Key Vaults (or other cloud HSM alternatives) to store the certificate.
I need to find a way to code-sign it for macOS from Azure Key Vaults or equivalent solutions.
Thank you
I distribute an application in a zip file from my website. the application needs access to some files next to it to run properly.
The application is correctly signed and notarized and stapled.Of course if I download it from my website, it gets the quarantine attribute.
When I try to open it for the first time, a gatekeeper warning saying that the application comes from the internet, but has been checked by apple and no malware has been detected is displayed. My impression is that the application has been correctly signed and notarized. but If confirm that I wan to open it, the quarantine attribute is not deleted.
spctl -a -v /path/to/Myapp.app
path/to/Myapp.app: accepted
source=Notarized Developer ID
I have an app that runs on macOS Monterey.
For various reasons, I have to externally add a sandbox entitlement (externally, as in using codesign, rather than rebuilding it)
After adding the sandbox entitlement, and resigning appropriately, the app crashes on launch with the following error :
ERROR:process_singleton_posix.cc(1186)] Failed to bind() /var/folders/s2/j0z79krx321qg318das1r95_zc0000gn/T/com.funkyapp/S/SingletonSocket
So I assumed I needed to give access to this file.
So I added the following entitlements to the app, via codesign :
<key>com.apple.security.temporary-exception.files.absolute-path.read-write</key> <array> <string>/var</string> <string>/var/folders/s2/j0z79krx321qg318das1r95_zc0000gn/T/com.funkyapp/S/SingletonSocket</string> </array>
and also
<key>com.apple.security.network.client</key> <true/>
<key>com.apple.security.network.server</key> <true/>
Unfortunately, it still crashes on load, with the same error.
Does anyone know why that is? From my perspective, I gave the appropriate entitlements to bind a socket at that path, what am I missing?
Thanks !
I’ve got a run of the mill Drag&Drop DMG installer. It works as expected when the drop target is /Applications. However I deliver plugins which I want to be copy to somewhere below /Library/Aplication Support/. Here too, everything works fine until I upload and download the dmg to my webserver. Now when dropping the plugins onto the target alias they just slide back. No error, no dialog asking for permissions, no nothing… just silently sliding back. And I haven’t the faintest idea how to address this. Would somebody please be my hero of the day and point me into the right direction, pretty please?
The plugins and the dmg are codesigned and notarized. They work as expected when moving them to the plugins folder directly. It’s only the alias that will not work. The alias btw. is a soft link created using ln - s.
Not sure this is the right category to post in. But it feels like it’s a probably a permission/entitlements issue.
One code signing issue I commonly see, both here on DevForums and in my Day Job™ with DTS, is that the codesign command fails with errSecInternalComponent. This issue crops up in a wide variety of circumstances and the correct fix depends on the specific problem. This post is my attempt to clarify the potential causes of this error and help folks resolve it.
If you have any questions or comments about this, please start a new thread, tagging it with Code Signing so that I see it.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Resolving errSecInternalComponent errors during code signing
In some circumstances the codesign command might fail with the error errSecInternalComponent. For example:
% codesign -s "Apple Development" "MyTrue"
MyTrue: errSecInternalComponent
This typically affects folks who are signing code in a nonstandard environment, for example, when logged into a Mac via SSH or when signing code on a continuous integration (CI) server. This post explains how to resolve such issues, starting in the simplest case, signing from Terminal app, and then going on to discuss SSH and other contexts.
IMPORTANT Before going further, make sure you understand the difference between a digital identity and a certificate. See TN3161 Inside Code Signing: Certificates for the details.
Test from Terminal
Code signing makes extensive use of the keychain, and that’s sensitive to the execution context in which it’s running. So, the first step in resolving this problem is to test your code signing from Terminal. To start, log in to the Mac using the GUI.
Note If you don’t have access to the GUI, see Working without the GUI, below.
Check that Keychain Access shows that your code signing identity’s certificate is trusted. Select the certificate and look for a green checkmark with the text “This certificate is valid”. If you see a red cross with an explanatory text like “… certificate is not trusted”, follow the instructions in Fixing an untrusted code signing certificate.
Note macOS 15 moved Keychain Access out of the Utilities folder. The easiest way to find and launch Keychain Access is to use Spotlight.
In Terminal, run the security tool to check that your code signing identity is available:
% security find-identity -p codesigning
Policy: Code Signing
Matching identities
1) 4E587951B705280CBB8086325CD134D4CDA04977 "Apple Development: …"
1 identities found
Valid identities only
1) 4E587951B705280CBB8086325CD134D4CDA04977 "Apple Development: …"
1 valid identities found
If the identity is missing from the Matching identities list, you don’t have a code signing identity to sign with. If you see your code signing identity’s certificate in the keychain, it’s possible that you’re missing its private key. See Certificate Signing Requests Explained for more about that issue.
If the identity is shown in the Matching identities list but not in the Valid identities only list, see Fixing an untrusted code signing certificate.
This example assumes that you’re testing with an Apple Development signing identity. If you’re using something else, you’ll see a different identity name in this list. Use that identity name in the codesign command below.
Still in Terminal, make a copy of the true tool to use for this test:
% cp "/usr/bin/true" "MyTrue"
Try to sign it:
% codesign -s "Apple Development" -f "MyTrue"
MyTrue: replacing existing signature
The -f flag tells codesign to replace the existing signature.
This command may display one or more keychain dialogs but, once you respond to those, it should correctly sign MyTrue. If it doesn’t, skip down to the Terminal failure section at the end of this post.
Eliminate keychain alerts
When you signed your code in the previous section, you may have seen one of two different types of keychain alerts:
Keychain unlock dialog
Access control list (ACL) dialog
The keychain unlock dialog looks like this:
codesign wants to use the … keychain.
Please enter the keychain password.
Password: [ ]
[Cancel] [[OK]]
The keychain containing your code signing identity is locked, and you must enter the keychain password to unlock it. You rarely see this dialog when logged in via the GUI because the system automatically unlocks the login keychain when you log in. However, the underlying cause of this alert will become relevant in the next section, when you log in via SSH.
The ACL dialog looks like this:
codesign wants to sign using key … in your keychain.
To allow this, enter the … keychain password.
Password: [ ]
[Always Allow] [Deny] [[Allow]]
The ACL for the your code signing identity’s private key prevents codesign from using the private key without your explicit approval. If you enter your password and click Allow, codesign can use the private key once. If you click Always Allow, the system adds codesign to the private key’s ACL so that it doesn’t have to ask again.
To avoid this alert in the future, enter your keychain password and click Always Allow. Now repeat the codesign command from the previous section. It will sign the code without presenting any dialogs.
Test over SSH
Once you can sign your code in Terminal without seeing any dialogs, it’s time to repeat that process over SSH. To start, log out of the GUI and then log in via SSH.
If you’re testing on a CI system, log in to that system by running ssh from Terminal on your Mac. If you want to test on your local Mac, choose one of these options
If you have a second Mac, log in to that second Mac using the GUI, launch Terminal, and then run ssh to log in to your main Mac from there.
If you have an iPad, use a third-party iPad SSH app to log in to your main Mac over SSH.
Use a virtualisation app to run a macOS guest that you can treat like your CI system.
Once you’re logged in over SSH, repeat the signing command from the earlier section:
% codesign -s "Apple Development" -f "MyTrue"
MyTrue: replacing existing signature
MyTrue: errSecInternalComponent
This fails because:
The system locked the keychain when you logged out of the GUI.
Logging in via SSH does not unlock the keychain.
When codesign tries to use your code signing identity, the system attempts to present the keychain unlock dialog.
That fails because you’re logged in via SSH and thus don’t have access to the GUI.
The system returns the errSecInternalComponent error to codesign, which reports it to you.
To fix this, unlock your keychain using the security tool:
% security unlock-keychain
password to unlock default: KEYCHAIN_PASSWORD
% codesign -s "Apple Development" -f "MyTrue"
MyTrue: replacing existing signature
IMPORTANT This assumes that your code signing identity is in your login keychain. If it’s in some other keychain, read the security man page to learn how to unlock a specific keychain.
Best practice is to store both parts of your code signing identity (the certificate and the private key) in the same keychain. If you split the identity across two keychains, unlock the keychain that contains the private key.
Test your CI job
Once you have everything working on your CI system over SSH, try running exactly the same commands in your CI job. If your CI system manages user contexts correctly, those commands should just work. If they don’t, discuss this with your CI vendor.
Note macOS has a complex execution context model. For background on this, see the Execution Contexts section of Technote 2083 Daemons and Agents. Some CI systems don’t correctly establish a user context when running jobs. For example, they might switch the traditional Unix execution context — the EUID, RUID, and so on — but not the security context. This mixed execution context causes problems for the keychain, which relies on the security context.
Avoid doing code signing work as root. Some folks run everything as root because they think it’ll avoid problems. When working with the keychain the opposite is true: Running as root often causes more problems than it solves. These problems are most likely to show up when you use sudo, which creates a mixed execution context.
Working without the GUI
The instructions above assume you have access to the GUI so that you can test and resolve issues using GUI tools like Keychain Access. However, many CI systems don’t give you access to the GUI; at best you might have interactive access using SSH.
Note If you CI system allows remote access using a screen sharing protocol, use that rather than messing around with the instructions here.
If you don’t have access to the GUI of the machine on which you’re signing code, there are three issues to deal with:
Avoiding the keychain unlock dialog
Avoiding the ACL dialog
Investigating an untrusted code signing certificate issue
To unlock the keychain, use the unlock-keychain subcommand of the security tool, discussed in the Test over SSH section earlier.
When logged in with the GUI, you can respond to ACL dialog by clicking Always Allow. This prevents that dialog showing up again. However, if you don’t have GUI access there’s no way to click that button. To get around this, import your signing identity and set its ACL to allow codesign to use it without extra authorisation. To do this, first unlock the keychain:
% security unlock-keychain
password to unlock default: KEYCHAIN_PASSWORD
Then use the security tool to import the PKCS#12 file:
% security import IDENTITY.p12 -T /usr/bin/codesign -P P12_PASSWORD
1 identity imported.
Note the -T option, which adds codesign to the private key’s ACL.
Finally, modify the partition list to allow access by Apple code:
% security set-key-partition-list -S "apple:" -l "Apple Development: …"
This example assumes you’re using an Apple Development signing identity to test with. If you’re using something else, replace Apple Development: … with that identity name.
Finally, investigating an untrusted code signing certificate issue remotely is quite challenging. Your best option here is to set up a local test environment, run your investigation in that environment, and then apply the results to your CI environment.
There are two good choices for your local test environment:
Use a virtualisation app to create a ‘clean’ macOS guest, one that’s never seen your code signing setup before.
Use System Settings > Users & Groups to create a new local user account and do your testing there.
The first option is best because you can easily restore your VM to a clean state between tests.
When running through the process described in Fixing an untrusted code signing certificate, you might end up performing two different remedial actions:
Importing an intermediate
Reseting trust settings.
Once you understand these remediations, you need to apply them to your CI system. The first one is easy: To import an intermediate, run security with the import subcommand:
% security import INTERMEDIATE.cer
1 certificate imported.
Resetting trust settings is more of a challenge. It’s probably possible to do this with the security tool but, honestly, if you think that your CI system has messed up trust settings it’s easiest to throw it away and start again from scratch.
Terminal failure
The bulk of this post assumes that the process described in the Test from Terminal section works. If it doesn’t, something weird is happening and you should apply the following diagnostic suggestions.
The first is to create a new local user account on your Mac — using System Settings > Users & Groups — and then retry there. The goal of this test is to isolate:
A problem that affects your Mac as a whole
From a problem that’s tied to your user account
If the problem is with your user account, switch back to your original account and run:
% security dump-trust-settings
SecTrustSettingsCopyCertificates: No Trust Settings were found.
In most cases this should report that no trust settings were found. If it report trust setting overrides, remove them. See Check for a trust settings override in Fixing an untrusted code signing certificate.
If that doesn’t resolve the issue, something else is afoot and I recommend that you seek dedicated help per the start of this post.
Revision History
2024-10-05 Added the Terminal failure section. Made other minor editorial changes.
2022-08-12 Extended the unlock-keychain explanation to cover the split identity issue.
2022-08-11 First posted.
This post is part of a cluster of posts related to the trusted execution system. If you found your way here directly, I recommend that you start at the top.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Resolving Gatekeeper Problems
Gatekeeper strives to ensure that only trusted software runs on a user’s Mac. It’s important that your code pass Gatekeeper. If not, you’re likely to lose a lot of customers, and your users’ hard-won trust.
There are four common Gatekeeper problems:
App blocked by a dangling load command path
Broken code signature
Lack of notarisation
Command-line tool blocked by Gatekeeper
The first problem is by far the most common. For the details, see Resolving Gatekeeper Problems Caused by Dangling Load Command Paths.
For general information about Gatekeeper, read Apple > Developer > Signing Mac Software with Developer ID and Apple > Support > Safely open apps on your Mac.
IMPORTANT This post focuses on Developer ID-signed code. Gatekeeper should not block App Store apps. If an app downloaded from the App Store fails to run, it’s likely to be some other trusted execution issue. For more about this, read Resolving Trusted Execution Problems.
macOS 14 introduced gktool, a very minimal interface to Gatekeeper. Run the tool with the help argument to learn more:
% gktool help
Verify Your Signature
A good first step in any Gatekeeper investigation is to verify that your code is signed correctly. Use the codesign tool for this:
% codesign -v -vvv --strict --deep MyApp.app
The -vvv options increase verbosity to the point where codesign will give you useful diagnostics. For example:
% codesign -v -vvv --strict --deep "Munged.app"
Munged.app: a sealed resource is missing or invalid
file added: …/Munged.app/Contents/Resources/names/Adam.txt
file modified: …/Munged.app/Contents/Resources/names/Morgan.txt
file missing: …/Munged.app/Contents/Resources/names/Rhonda.txt
This app was changed after it was signed in three different ways:
Adam.txt was added.
Morgan.txt was modified.
Rhonda.txt was removed.
You might see some results that make no sense. For example:
Start with an app with a valid code signature:
% codesign -v -vvv --strict --deep "NotNormal.app"
NotNormal.app: valid on disk
NotNormal.app: satisfies its Designated Requirement
Use the Finder to create a zip archive (File > Compress).
Use the Finder to unpack that archive.
Check the code signature of the unpacked file:
% codesign -v -vvv --strict --deep "NotNormal 2.app"
NotNormal 2.app: a sealed resource is missing or invalid
file added: …/NotNormal 2.app/Contents/Resources/names/Zoë Schrödinger.txt
file missing: …/NotNormal 2.app/Contents/Resources/names/Zoë Schrödinger.txt
There are two things to note here. First, just compressing and decompressing the app broke its code signature. Weird! Second, look at the error messages. It seems that the Zoë Schrödinger.txt file is was both added and removed. Weirder!
To see what’s going on here you have to look at a hex dump of the file name:
% ls "NotNormal.app/Contents/Resources/names" | xxd
00000000: 5a6f c3ab 2053 6368 726f cc88 6469 6e67 Zo.. Schro..ding
00000010: 6572 2e74 7874 0a er.txt.
% ls "NotNormal 2.app/Contents/Resources/names" | xxd
00000000: 5a6f 65cc 8820 5363 6872 6fcc 8864 696e Zoe.. Schro..din
00000010: 6765 722e 7478 740a ger.txt.
The names are not the same! The app started out with the ë in precomposed form and the ö in decomposed form. Compressing and decompressing the app converted the ë to its decomposed form, and that change broke the code signature.
Programs that deal with Unicode are expected to ignore differences in normalisation. Sadly, Apple’s code signing implementation missed that memo (r. 68829319). For more details see this post but the executive summary is that it’s best to stick to ASCII when naming files in a bundle.
Identify a Notarisation Problem
Gatekeeper requires that your app be notarised. If not, it will block the execution of your app with a generic, user-level message. If you find your app blocked by Gatekeeper, check if this is a notarisation issue by looking in the system log for an entry like this:
type: info
time: 2022-05-11 14:57:21.812176 -0700
process: syspolicyd
subsystem: com.apple.syspolicy
category: default
message: ticket not available: 2/2/8b7410713591e6c79ea98f0132136f0faa55d22a
Note If the ticket details show as <private>, enable private data in the system log. For information on how to do that, see Recording Private Data in the System Log. For general information about the system log, see Your Friend the System Log.
The long hex number is the code directory hash, or cdhash, of the offending code. In this example, it’s the cdhash of the app itself:
% codesign -d -vvv /Applications/NotNotarised.app
…
CDHash=8b7410713591e6c79ea98f0132136f0faa55d22a
…
However, in some cases it may be the cdhash of some library referenced by the app.
For more information about cdhashes, see TN3126 Inside Code Signing: Hashes.
Resolve a Notarisation Problem
The obvious cause of this problem is that you haven’t notarised your app. For information on how to do that, see Notarizing macOS Software Before Distribution.
If you have notarised your app and yet you still see this problem, something more subtle is happening. For example, your app might reference a dynamic library that wasn’t seen by the notary service.
To investigate this:
Fetch the notary log for your app. For advice on that, see Fetching the Notary Log.
Confirm that the notary log matches the app you installed. Look in the notary log for the sha256 property. Its value is a SHA-256 hash of the file received by the notary service. Check that this matches the SHA-256 hash of the file you used to install your app. If not, see Hash Mismatch, below.
Search the notary log for the cdhash value from the Gatekeeper log message.
If the notary log doesn’t contain that cdhash, that code wasn’t included in the notarised ticket. It’s possible that you failed to submit the code to the notary service, that it was switched out with a different version after you notarised your app, that it was package in some way that the notary service couldn’t see it, or that something went wrong within the notary service.
Hash Mismatch
If you stapled your notarised ticket to the file used to install your app then the hashes in step 2 of the previous section won’t match. What to do depends on the file type:
If the file used to install your app was a zip archive (.zip), you definitely have the wrong file. Zip archives don’t support stapling.
If the file used to install your app was a signed disk image (.dmg), compare the disk image’s cdhash with the cdhash for the disk image in the notary log. If those match, you know you’re working with the same disk image.
To dump a disk image’s cdhash, run the codesign tool as follows:
% codesign -d -vvv DISK_IMAGE
…
CDHash=d963af703ac2e54af6609e9ad309abee7b66fae2
…
Replace DISK_IMAGE with the path to your disk image.
If the file used to install your app was a disk image but it wasn’t signed, switch to a signed disk image. It’s generally a better option.
If the file used to install your app was an installer package (.pkg), there’s no good way to know if this is the correct package. In this case, modify your notarisation workflow to retain a copy of the file before it was modified by stapler.
Tool Blocked by Gatekeeper
If your product includes a command-line tool, you might notice this behaviour:
When you double click the tool in Finder, it’s blocked by Gatekeeper.
When you run the tool from within Terminal, it works.
This is a known bug in macOS (r. 58097824). The issue is that, when you double click a tool in the Finder, it doesn’t run Gatekeeper’s standard execution logic. Rather, the Finder passes the tool to Terminal as a document and that opens a window (and associated shell) in which to run that document. This triggers Gatekeeper’s document logic, and that logic always blocks the tool.
There are two ways around this:
Embed your tool in an application. If the user runs the application first, Gatekeeper runs its normal application check. If the user allows the app to run, Gatekeeper records that decision and applies it to the app and any code within the app, including your tool.
Install your tool using an installer package. When the user goes to install the package, Gatekeeper checks it. Assuming that check passes, Gatekeeper does no further checks on the content it installed.
Revision History
2024-11-11 Added a mention of gktool.
2022-05-20 Added the Verify Your Signature section. Made other minor editorial changes.
This post is part of a cluster of posts related to the trusted execution system. If you found your way here directly, I recommend that you start at the top.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Resolving Code Signing Crashes on Launch
A code signing crash has the following exception information:
Exception Type: EXC_CRASH (SIGKILL (Code Signature Invalid))
IMPORTANT Most developers never see a code signing crash because they use Xcode to build and sign their product. Xcode’s code signing infrastructure detects problems that could cause a code signing crash, and its automatic code signing fixes them for you! If you’re having problems with code signing crashes and you can use Xcode but aren’t, consider making the switch Xcode.
The most common code signing crash is a crash on launch. To confirm that, look at the thread backtraces:
Backtrace not available
If you see valid thread backtraces this is not a crash on launch. Go back to Resolving Trusted Execution Problems and read through the Code Signing Crashes After Launch section.
If you see no thread backtraces, your code didn’t run at all. The trusted execution system has blocked it. In most cases there is some evidence of the problem in the system log. For example:
type: error
time: 2022-05-19 06:29:17.640331 -0700
process: taskgated-helper
subsystem: com.apple.ManagedClient
category: ProvisioningProfiles
message: com.example.apple-samplecode.OverClaim: Unsatisfied entitlements: com.apple.overclaim
This indicates that the OverClaim app, with bundle ID com.example.apple-samplecode.OverClaim, claimed a restricted entitlement, com.apple.overclaim, that wasn’t authorised by a provisioning profile.
For more information about provisioning profiles, see TN3125 Inside Code Signing: Provisioning Profiles. Specifically, the Entitlements on macOS section discusses the concept of restricted entitlements. For general information about the system log, see Your Friend the System Log.
Normalise the Entitlements Property List
Entitlement property list files look like text and so it’s tempting to edit them with a text editor. This can lead to all sorts of problems. If you have code whose entitlements property list contains comments, non-Unix line endings, or other weird formatting, the trusted execution system may block it. To avoid such problems, normalise your entitlements property list before passing it to codesign. For example:
% plutil -convert xml1 MyApp.plist
% codesign -s III --entitlements MyApp.plist MyApp.app
Problems like this typically show up on older systems. Modern systems use DER-encoded entitlements, as discussed in The future is DER section of TN3125.
A related gotcha is line breaks. Consider this entitlements property list file:
% cat MyApp.plist
…
<plist version="1.0">
<dict>
<key>
com.apple.security.cs.disable-library-validation</key>
<true/>
</dict>
</plist>
This is a valid property list but it doesn’t do what you think it does. It looks like it claims the com.apple.security.cs.disable-library-validation entitlement but in reality it claims \ncom.apple.security.cs.disable-library-validation. The system treats the latter as a restricted entitlement and thus requires it to be authorised by a profile. Of course no such profile will authorise that entitlement, and so the app is blocked by the trusted execution system.
Similarly, consider this:
% cat MyApp.plist
…
<plist version="1.0">
<dict>
<key> com.apple.security.cs.disable-library-validation</key>
<true/>
</dict>
</plist>
This claims com.apple.security.cs.disable-library-validation, note the leading space, and that’s also blocked by the trusted execution system.
Check for Unauthorised Entitlements
Sometimes the system log may not make it obvious what’s gone wrong. It may be easier to work this out by looking at the built program. The most common cause of problems like this is the app claiming a restricted entitlement that’s not authorised by a provisioning profile.
To start your investigation, dump the entitlements to check for restricted entitlements:
% codesign -d --entitlements - "OverClaim.app"
…/OverClaim.app/Contents/MacOS/OverClaim
[Dict]
[Key] com.apple.application-identifier
[Value]
[String] SKMME9E2Y8.com.example.apple-samplecode.OverClaim
[Key] com.apple.developer.team-identifier
[Value]
[String] SKMME9E2Y8
[Key] com.apple.overclaim
[Value]
[Bool] true
[Key] com.apple.security.get-task-allow
[Value]
[Bool] true
In this case all the entitlements except com.apple.security.get-task-allow are restricted.
Note If there are no restricted entitlements, something else has gone wrong. Go back to Resolving Trusted Execution Problems and look for other potential causes.
Now check that the provisioning profile was embedded correctly and extract its payload:
% ls -l "OverClaim.app/Contents/embedded.provisionprofile"
… OverClaim.app/Contents/embedded.provisionprofile
% security cms -D -i "OverClaim.app/Contents/embedded.provisionprofile" -o "OverClaim-payload.plist"
Check that the profile applies to this app by dumping the com.apple.application-identifier entitlement authorised by the profile:
% /usr/libexec/PlistBuddy -c "print :Entitlements:com.apple.application-identifier" OverClaim-payload.plist
SKMME9E2Y8.com.example.apple-samplecode.*
This should match the com.apple.application-identifier entitlement claimed by the app.
Repeat this for all the remaining restricted entitlements:
% /usr/libexec/PlistBuddy -c "print :Entitlements:com.apple.developer.team-identifier" OverClaim-payload.plist
SKMME9E2Y8
% /usr/libexec/PlistBuddy -c "print :Entitlements:com.apple.overclaim" OverClaim-payload.plist
Print: Entry, ":Entitlements:com.apple.overclaim", Does Not Exist
In this example the problem is the com.apple.overclaim entitlement, which is claimed by the app but not authorised by the profile. If that’s the case for your program, you have two choices:
If you program doesn’t need this entitlement, update your code signing to not claim it.
If you program relies on this entitlement, update your profile to authorise it.
The entitlement allowlist in the profile is built by the Apple Developer website based on the capabilities enabled on your App ID. To change this allowlist, modify your App ID capabilities and rebuild your profile. Some capabilities are only available on some platforms and, within that platform, for some distribution channels. For these details for macOS, see Developer Account Help > Reference > Supported capabilities (macOS). Some capabilities require review and approval by Apple. For more on this, see Developer Account Help > Reference > Provisioning with capabilities.
Check for Required Entitlements
If your app claims any restricted entitlements, it must also claim the com.apple.application-identifier entitlement, with its value being your app’s App ID. macOS uses this value to confirm that the embedded provisioning profile is appropriate for your app. Without this, macOS might not use this profile, which means there’s nothing to authorise your app’s use of restricted entitlements, which prevents your app from launching.
IMPORTANT macOS 12 and later will use an embedded provisioning profile even if the app doesn’t claim the com.apple.application-identifier entitlement. So, if your app works on macOS 12 and later but fails on macOS 11, this is likely the cause.
If you claim the com.apple.application-identifier entitlement then I recommend that you also claim the com.apple.developer.team-identifier entitlement. That’s what Xcode does, and my experience is that it’s best to stay on that well-trodden path.
Check the Signing Certificate
If your program’s entitlements look good, the next most likely problem is that your program was signed by a signing identity whose certificate is not authorised by the profile. To debug this, first extract the certificate chain from your program:
% codesign -d --extract-certificates=signed-with- "OverClaim.app"
…
% for i in signed-with-* ; do mv "${i}" "${i}.cer" ; done
The first certificate is the one that matters:
% certtool d "signed-with-0.cer"
Serial Number : 53 DB 60 CC 85 32 83 DE 72 D9 6A C9 8F 84 78 25
…
Subject Name :
Other name : UT376R4K29
Common Name : Apple Development: Quinn Quinn (7XFU7D52S4)
OrgUnit : SKMME9E2Y8
Org : Quinn Quinn
Country : US
…
Now check this against each of the certificates authorised by the profile. Start by extracting the first one:
% plutil -extract DeveloperCertificates.0 raw -o - OverClaim-payload.plist | base64 -D > "authorised0.cer"
% certtool d "authorised0.cer"
Serial Number : 46 A8 EF 2C 52 54 DE FD D1 76 9D 3A 41 7C 9E 43
…
Subject Name :
Other name : UT376R4K29
Common Name : Mac Developer: Quinn Quinn (7XFU7D52S4)
OrgUnit : SKMME9E2Y8
Org : Quinn Quinn
Country : US
…
That’s not a match. So try the next one:
% plutil -extract DeveloperCertificates.1 raw -o - OverClaim-payload.plist | base64 -D > authorised1.cer
% certtool d "authorised1.cer"
Serial Number : 53 DB 60 CC 85 32 83 DE 72 D9 6A C9 8F 84 78 25
…
Subject Name :
Other name : UT376R4K29
Common Name : Apple Development: Quinn Quinn (7XFU7D52S4)
OrgUnit : SKMME9E2Y8
Org : Quinn Quinn
Country : US
…
This matches, which means the profile applies to this code.
IMPORTANT When checking for a match, look at the Serial Number field. Don’t just rely on the Common Name field. A common mistake is to have two signing identities whose certificates have identical common names but the profile only lists one of them.
If you get to the end of the list of certificate list in the profile and don’t find the certificate that the program was signed with, you know what the problem is: Your program is signed with a signing identity whose certificate is not listed in its profile. To fix this, either:
Reconfigure your code signing to use a signing identity whose certificate is listed.
Or update the profile to include the certificate of the signing identity you’re using.
Check for Expiration
If your certificates aren’t the problem, check that nothing has expired. Start with the certificate from the app’s signature:
% certtool d "signed-with-0.cer"
Serial Number : 53 DB 60 CC 85 32 83 DE 72 D9 6A C9 8F 84 78 25
…
Not Before : 10:52:56 Apr 21, 2022
Not After : 10:52:55 Apr 21, 2023
…
Also check the expiry date on the profile:
% plutil -extract ExpirationDate raw -o - OverClaim-payload.plist
2023-04-21T11:02:58Z
If either has expired, update it and re-sign your product.
IMPORTANT Developer ID-signed code and installers include a secure timestamp. When the system checks the expiry date on a Developer ID certificate, it only checks that the certificate was valid at the time that the code was signed, base on that secure timestamp. Thus, an old Developer ID-signed app will continue to run after it’s certificate has expired.
To learn more about secure timestamps, see TN3161 Inside Code Signing: Certificates.
Check the Supported Devices
If everything else checks out, the last thing to check is that the profile authorises the code to run on this machine. There are two cases here:
Developer ID profiles authorise the code on all machines.
Other profiles authorise the code on a specific list of machines.
If you think you have a Developer ID profile, confirm that by looking for the ProvisionsAllDevices property:
% plutil -extract "ProvisionsAllDevices" xml1 -o - "OverClaim-payload.plist"
… No value at that key path or invalid key path: ProvisionsAllDevices
If that’s not the case, get the ProvisionedDevices property and verify that the current machine’s provisioning UDID is listed there:
% plutil -extract "ProvisionedDevices" xml1 -o - "OverClaim-payload.plist"
…
<array>
…
<string>A545CA26-80D7-5B38-A98C-530A798BE342</string>
…
</array>
</plist>
% system_profiler SPHardwareDataType
…
Provisioning UDID: A545CA26-80D7-5B38-A98C-530A798BE342
…
If you get to the end any everything looks OK, your provisioning profile is not the cause of this crash. Return to Resolving Trusted Execution Problems for more suggestions.
Revision History
2024-02-20 Added the Check for Required Entitlements section. Added a link to TN3161. Fixed the Developer Account Help links.
2022-06-08 Added the Normalise the Entitlements Property List section.
2022-05-20 First posted.
I help a lot of developers with macOS trusted execution problems. For example, they might have an app being blocked by Gatekeeper, or an app that crashes on launch with a code signing error.
If you encounter a problem that’s not explained here, start a new thread with the details. Make sure to add relevant tags — like Gatekeeper, Code Signing, and Notarization — so that I see your post.
IMPORTANT macOS 14 has a new tool, syspolicy_check, that was specifically designed to help diagnose problems like this. I plan to update this post once I have more experience with it. In the meantime, however, if you hit a trusted execution problem and it reproduces on macOS 14, please try out syspolicy_check and let us know how that pans out.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Resolving Trusted Execution Problems
macOS supports three software distribution channels:
The user downloads an app from the App Store.
The user gets a Developer ID-signed program directly from its developer.
The user builds programs locally using Apple or third-party developer tools.
The trusted execution system aims to protect users from malicious code. It’s comprised of a number of different subsystems. For example, Gatekeeper strives to ensure that only trusted software runs on a user’s Mac, while XProtect is the platform’s built-in anti-malware technology.
Note To learn more about these technologies, see Apple Platform Security.
If you’re developing software for macOS your goal is to avoid trusted execution entanglements. You want users to install and use your product without taking any special steps. If, for example, you ship an app that’s blocked by Gatekeeper, you’re likely to lose a lot of customers, and your users’ hard-won trust.
Trusted execution problems are rare with Mac App Store apps because the Mac App Store validation process tends to catch things early. This post is primarily focused on Developer ID-signed programs.
Developers who use Xcode encounter fewer trusted execution problems because Xcode takes care of many code signing and packaging chores. If you’re not using Xcode, consider making the switch. If you can’t, consult the following for information on how to structure, sign, and package your code:
Placing Content in a Bundle
Embedding Nonstandard Code Structures in a Bundle
Embedding a Command-Line Tool in a Sandboxed App
Creating distribution-signed code for macOS
Packaging Mac software for distribution
Gatekeeper Basics
User-level apps on macOS implement a quarantine system for new downloads. For example, if Safari downloads a zip archive, it quarantines that archive. This involves setting the com.apple.quarantine extended attribute on the file.
Note The com.apple.quarantine extended attribute is not documented as API. If you need to add, check, or remove quarantine from a file programmatically, use the quarantinePropertiesKey property.
User-level unarchiving tools preserve quarantine. To continue the above example, if you double click the quarantined zip archive in the Finder, Archive Utility will unpack the archive and quarantine the resulting files.
If you launch a quarantined app, the system invokes Gatekeeper. Gatekeeper checks the app for problems. If it finds no problems, it asks the user to confirm the launch, just to be sure. If it finds a problem, it displays an alert to the user and prevents them from launching it. The exact wording of this alert varies depending on the specific problem, and from release to release of macOS, but it generally looks like the ones shown in Apple > Support > Safely open apps on your Mac.
The system may run Gatekeeper at other times as well. The exact circumstances under which it runs Gatekeeper is not documented and changes over time. However, running a quarantined app always invokes Gatekeeper.
Unix-y networking tools, like curl and scp, don’t quarantine the files they download. Unix-y unarchiving tools, like tar and unzip, don’t propagate quarantine to the unarchived files.
Confirm the Problem
Trusted execution problems can be tricky to reproduce:
You may encounter false negatives, that is, you have a trusted execution problem but you don’t see it during development.
You may also encounter false positives, that is, things fail on one specific Mac but otherwise work.
To avoid chasing your own tail, test your product on a fresh Mac, one that’s never seen your product before. The best way to do this is using a VM, restoring to a snapshot between runs. For a concrete example of this, see Testing a Notarised Product.
The most common cause of problems is a Gatekeeper alert saying that it’s blocked your product from running. However, that’s not the only possibility. Before going further, confirm that Gatekeeper is the problem by running your product without quarantine. That is, repeat the steps in Testing a Notarised Product except, in step 2, download your product in a way that doesn’t set quarantine. Then try launching your app. If that launch fails then Gatekeeper is not the problem, or it’s not the only problem!
Note The easiest way to download your app to your test environment without setting quarantine is curl or scp. Alternatively, use xattr to remove the com.apple.quarantine extended attribute from the download before you unpack it. For more information about the xattr tool, see the xattr man page.
Trusted execution problems come in all shapes and sizes. The remaining sections address the most common ones.
App Blocked by Gatekeeper
If your product is an app and it works correctly when not quarantined but is blocked by Gatekeeper when it is, you have a Gatekeeper problem. For advice on how to investigate such issues, see Resolving Gatekeeper Problems.
App Can’t Be Opened
Not all failures to launch are Gatekeeper errors. In some cases the app is just broken. For example:
The app’s executable might be missing the x bit set in its file permissions.
The app’s executable might be subtly incompatible with the current system. A classic example of this is trying to run a third-party app that contains arm64e code.
macOS requires that third-party kernel extensions use the arm64e architecture. In other circumstances, stick to arm64 for your shipping products. If you want to test arm64e code locally, see Preparing Your App to Work with Pointer Authentication.
The app’s executable might claim restricted entitlements that aren’t authorised by a provisioning profile.
Or the app might have some other code signing problem.
Note For more information about provisioning profiles, see TN3125 Inside Code Signing: Provisioning Profiles.
In such cases the system displays an alert saying:
The application “NoExec” can’t
be opened.
[[OK]]
Note In macOS 11 this alert was:
You do not have permission to
open the application “NoExec”.
Contact your computer or network
administrator for assistance.
[[OK]]
which was much more confusing.
A good diagnostic here is to run the app’s executable from Terminal. For example, an app with a missing x bit will fail to run like so:
% NoExec.app/Contents/MacOS/NoExec
zsh: permission denied: NoExec.app/Contents/MacOS/NoExec
And an app with unauthorised entitlements will be killed by the trusted execution system:
% OverClaim.app/Contents/MacOS/OverClaim
zsh: killed OverClaim.app/Contents/MacOS/OverClaim
In some cases running the executable from Terminal will reveal useful diagnostics. For example, if the app references a library that’s not available, the dynamic linker will print a helpful diagnostic:
% MissingLibrary.app/Contents/MacOS/MissingLibrary
dyld[88394]: Library not loaded: @rpath/CoreWaffleVarnishing.framework/Versions/A/CoreWaffleVarnishing
…
zsh: abort MissingLibrary.app/Contents/MacOS/MissingLibrary
Code Signing Crashes on Launch
A code signing crash has the following exception information:
Exception Type: EXC_CRASH (SIGKILL (Code Signature Invalid))
The most common such crash is a crash on launch. To confirm that, look at the thread backtraces:
Backtrace not available
For steps to debug this, see Resolving Code Signing Crashes on Launch.
One common cause of this problem is running distribution-signed code. Don’t do that! For details on why that’s a bad idea, see Don’t Run App Store Distribution-Signed Code.
Code Signing Crashes After Launch
If your program crashes due to a code signing problem after launch, you might have encountered the issue discussed in Updating Mac Software.
Non-Code Signing Failures After Launch
The hardened runtime enables a number of security checks within a process. Some coding techniques are incompatible with the hardened runtime. If you suspect that your code is incompatible with the hardened runtime, see Resolving Hardened Runtime Incompatibilities.
App Sandbox Inheritance
If you’re creating a product with the App Sandbox enabled and it crashes with a trap within _libsecinit_appsandbox, it’s likely that you’re having App Sandbox inheritance problems. For the details, see Resolving App Sandbox Inheritance Problems.
Library Loading Problem
Most library loading problems have an obvious cause. For example, the library might not be where you expect it, or it might be built with the wrong platform or architecture. However, some library loading problems are caused by the trusted execution system. For the details, see Resolving Library Loading Problems.
Explore the System Log
If none of the above resolves your issue, look in the system log for clues as to what’s gone wrong. Some good keywords to search for include:
gk, for Gatekeeper
xprotect
syspolicy, per the syspolicyd man page
cmd, for Mach-O load command oddities
amfi, for Apple mobile file integrity, per the amfid man page
taskgated, see its taskgated man page
yara, discussed in Apple Platform Security
ProvisioningProfiles
You may be able to get more useful logging with this command:
% sudo sysctl -w security.mac.amfi.verbose_logging=1
Here’s a log command that I often use when I’m investigating a trusted execution problem and I don’t know here to start:
% log stream --predicate "sender == 'AppleMobileFileIntegrity' or sender == 'AppleSystemPolicy' or process == 'amfid' or process == 'taskgated-helper' or process == 'syspolicyd'"
For general information the system log, see Your Friend the System Log.
Revision History
2024-10-11 Added info about the security.mac.amfi.verbose_logging option. Updated some links to point to official documentation that replaces some older DevForums posts.
2024-01-12 Added a specific command to the Explore the System Log section. Change the syspolicy_check callout to reflect that macOS 14 is no longer in beta. Made minor editorial changes.
2023-06-14 Added a quick call-out to the new syspolicy_check tool.
2022-06-09 Added the Non-Code Signing Failures After Launch section.
2022-06-03 Added a link to Don’t Run App Store Distribution-Signed Code. Fixed the link to TN3125.
2022-05-20 First posted.
I have been working with a framework to add multiplayer support to my app. The app runs on test devices, simulators, and archives perfectly fine and the app is fine without the framework. But when I go to distribute the app, I see get this error related to the multiplayer framework I have added. I have tried updating the minimumOSVersion to 9.0, 10.0, 12.0, and 13.0 everywhere (info.plist, deployment info, build settings, etc) and they all match with each build/archive but no matter what I can't get fix this error. This error only shows up when I go to distribute the app to the store. Any ideas on what to try or how to fix this issue? I've attached a screenshot of the issue below.
IMPORTANT I’m very pleased to report that, due to the hard work of a number of folks at Apple, this DevForums post has been replaced by official documentation: Packaging Mac software for distribution. I’m leaving this post in place as a historical curiosity, but please consult the official documentation going forward.
This post is one of a pair of posts, the other one being Creating Distribution-Signed Code for Mac, that replaces my earlier Signing a Mac Product For Distribution post.
For more background on this, see the notes at the top of Creating Distribution-Signed Code for Mac.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Packaging Mac Software for Distribution
Build a zip archive, disk image, or installer package for distributing your Mac software.
Overview
Xcode is a great tool for creating and distributing Mac apps. Once you’ve written your code you can upload it to the App Store with just a few clicks. However, Xcode cannot do everything. For example:
Some Mac software products are not apps. You might, for example, be creating a product that includes a daemon.
Some Mac products include multiple components. Your daemon might include an app to configure it.
Some Mac products ship outside of the App Store, and so need to be packaged for distribution. For example, you might choose to distribute your daemon and its configuration app in an installer package.
Some Mac products are built with third-party developer tools.
If your product cannot be built and distributed using Xcode alone, follow these instructions to package it for distribution.
Note If you use a third-party developer tool to build your app, consult its documentation for advice specific to that tool.
To start this process you need distribution-signed code. For detailed advice on how to create distribution-signed code, see Creating Distribution-Signed Code for Mac.
If you ship your product frequently, create a script to automate the distribution process.
Decide on a Container Format
To get started, decide on your container format. Mac products support two distribution channels:
The Mac App Store, for apps
Independent distribution, for apps and non-apps, using Developer ID signing
A Mac App Store app must be submitted as an installer package. In contrast, products distributed outside of the Mac App Store use a variety of different container formats, the most common being:
Zip archive (.zip)
Disk image (.dmg)
Installer package (.pkg)
You may choose to nest these containers. For example, you might ship an app inside an installer package on a disk image. Nesting containers is straightforward: Just work from the inside out, following the instructions for each container at each step.
IMPORTANT Sign your code and each nested container (if the container supports signing). For example, if you ship an app inside an installer package on a disk image, sign the app, then create the installer package, then sign that package, then create the disk image, then sign the disk image.
Each container format has its own pros and cons, so choose an approach based on the requirements of your product.
Build a Zip Archive
If you choose to distribute your product in a zip archive, use the ditto tool to create that archive:
Create a directory that holds everything you want to distribute.
Run the ditto tool as shown below, where DDD is the path to the directory from step 1 and ZZZ is the path where ditto creates the zip archive.
% ditto -c -k --keepParent DDD ZZZ
Zip archives cannot be signed, although their contents can be.
Build an Installer Package
If you choose to distribute your product in an installer package, start by determining your installer signing identity. Choose the right identity for your distribution channel:
If you’re distributing an app on the Mac App Store, use a Mac Installer Distribution signing identity. This is named 3rd Party Mac Developer Installer: TTT, where TTT identifies your team.
If you’re distributing a product independently, use a Developer ID Installer signing identity. This is named Developer ID Installer: TTT, where TTT identifies your team.
For information on how to set up these installer signing identities, see Developer Account Help.
Run the following command to confirm that your installer signing identity is present and correct:
% security find-identity -v
1) 6210ECCC616B6A72F238DE6FDDFDA1A06DEFF9FB "3rd Party Mac Developer Installer: …"
2) C32E0E68CE92936D5532E21BAAD8CFF4A6D9BAA1 "Developer ID Installer: …"
2 valid identities found
The -v argument filters for valid identities only. If the installer signing identity you need is not listed, see Developer Account Help.
IMPORTANT Do not use the -p codesigning option to filter for code signing identities. Installer signing identities are different from code signing identities and the -p codesigning option filters them out.
If your product consists of a single app, use the productbuild tool to create a simple installer package for it:
% productbuild --sign III --component AAA /Applications PPP
In this command:
III is your installer signing identity.
AAA is the path to your app.
PPP is the path where productbuild creates the installer package.
The above is the simplest possible use of productbuild. If you’re submitting an app to the Mac App Store, that’s all you need. If you have a more complex product, you’ll need a more complex installer package. For more details on how to work with installer packages, see the man pages for productbuild, productsign, pkgbuild, and pkgutil. For instructions on how to read a man page, see Reading UNIX Manual Pages.
Build a Disk Image
If you choose to distribute your product in a disk image:
Create a directory to act as the source for the root directory of your disk image’s volume.
Populate that directory with the items you want to distribute. If you’re automating this, use ditto rather than cp because ditto preserves symlinks.
Use hdiutil command shown below to create the disk image, where SSS is the directory from step 1 and DDD is the path where hdiutil creates the disk image.
Decide on a code signing identifier for this disk image. If you were signing bundled code, you’d use the bundle ID as the code signing identifier. However, disk images have no bundle ID and thus you must choose a code signing identifier for your image. For advice on how to do this, see the Sign Each Code section in Creating Distribution-Signed Code for Mac.
Use the codesign command shown below to sign the disk image, where III is your Developer ID Application code signing identity (named Developer ID Application: TTT, where TTT identifies your team), BBB is the code signing identifier you chose in the previous step, and DDD is the path to the disk image from step 3.
% hdiutil create -srcFolder SSS -o DDD
% codesign -s III --timestamp -i BBB DDD
For more information on code signing identities, see the Confirm Your Code Signing section in Creating Distribution-Signed Code for Mac.
IMPORTANT Sign your disk image with a code signing identity, not an installer signing identity.
There are various third-party tools that configure a disk image for distribution. For example, the tool might arrange the icons nicely, set a background image, and add a symlink to the Applications folder. If you use such a tool, or create your own tool for this, make sure that the resulting disk image:
Is signed with your Developer ID Application code signing identity
Is a UDIF-format read-only zip-compressed disk image (type UDZO)
Submit Your App to the Mac App Store
If you’re creating an app for the Mac App Store, submit your signed installer package using either the altool command-line tool or the Transporter app. For detailed instructions, see App Store Connect Help > Reference > Upload tools.
Notarize Your Product
If you’re distributing outside of the Mac App Store, notarize the file you intend to distribute to your users. For detailed instructions, see Customizing the Notarization Workflow. Skip the Export a Package for Notarization section because you already have the file that you want to submit.
If you’re using nested containers, only notarize the outermost container. For example, if you have an app inside an installer package on a disk image, sign the app, sign the installer package, and sign the disk image, but only notarize the disk image.
The exception to this rule is if you have a custom third-party installer. In that case, see the discussion in Customizing the Notarization Workflow.
Staple Your Product
Once you’ve notarized your product, staple the resulting ticket to the file you intend to distribute. Staple the Ticket to Your Distribution discusses how to do this for an app within a zip archive. The other common container formats, installer packages and disk images, support stapling directly. For example, to staple a tick to a disk image:
% xcrun stapler staple FlyingAnimals.dmg
Stapling is recommended but not mandatory. However, if you don’t staple a user might find that your product is blocked by Gatekeeper if they try to install or use it while the Mac is offline.
Revision History
2024-02-19 Added a preamble that links to the official documentation, Packaging Mac software for distribution.
2022-03-01 First posted.
IMPORTANT I’m very pleased to report that, due to the hard work of a number of folks at Apple, this DevForums post has been replaced by official documentation: Creating distribution-signed code for macOS. I’m leaving this post in place as a historical curiosity, but please consult the official documentation going forward.
This post is one of a pair of posts, the other one being Packaging Mac Software for Distribution, that replaces my earlier Signing a Mac Product For Distribution post.
Over the past year I’ve been trying to convert my most useful code signing posts here on DevForums to official documentation, namely:
Placing Content in a Bundle
Updating Mac Software
Signing a Daemon with a Restricted Entitlement
Embedding a Command-Line Tool in a Sandboxed App
Embedding Nonstandard Code Structures in a Bundle
Unfortunately in the past month or so my Day Job™, answering developer questions for DTS, has become super busy, and so I’ve not had chance to complete this work by publish a replacement for Signing a Mac Product For Distribution. This post, and Packaging Mac Software for Distribution, represent the current state of that effort. I think these are sufficiently better than Packaging Mac Software for Distribution to warrant posting them here on DevForums while I wait for the quiet time needed to finish the official work.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Creating Distribution-Signed Code for Mac
Sign Mac code for distribution using either Xcode or command-line tools.
Overview
Before shipping a software product for the Mac, you must first create distribution-signed code, that is, code that you can package up and then submit to either the Mac App Store or the notary service. The way you do this depends on the nature of your product and how it was built:
If your product is a standalone app, possibly with nested code such as an app extension, that you build using Xcode, use Xcode to export a distribution-signed app.
If your product isn't a standalone app, but you build it using Xcode, create an Xcode archive, and then manually export distribution-signed code from that archive.
If you build your product using an external build system, such as make, add a manual signing step to your build system.
Once you have distribution-signed code, package it for distribution. For more information, see Packaging Mac Software for Distribution.
Note If you use a third-party developer tool to build your app, consult its documentation for advice specific to that tool.
Export an App from Xcode
If your product is a standalone app that you build with Xcode, follow these steps to export a distribution-signed app:
Build an Xcode archive from your project.
Export a distribution-signed app from that Xcode archive.
You can complete each step from the Xcode app or automate the steps using xcodebuild.
To build an Xcode archive using the Xcode app, select your app’s scheme and choose Product > Archive. This creates the Xcode archive and selects it in the organizer. To create a distribution-sign app from that archive, select the archive in the organizer, click Distribute App, and follow the workflow from there.
Note If the button says Distribute Content rather than Distribute App, your archive has multiple items in its Products directory. Make sure that every target whose output is embedded in your app has the Skip Install (SKIP_INSTALL) build setting set; this prevents the output from also being copied into the Xcode archive’s Products directory. For more on this, see TN3110 Resolving generic Xcode archive issue.
For more information about the Xcode archives and the organizer, see Distributing Your App for Beta Testing and Releases.
To build an Xcode archive from the command line, run xcodebuild with the archive action. Once you have an Xcode archive, export a distribution-signed app by running xcodebuild with the -exportArchive option. For more information about xcodebuild, see its man page. For instructions on how to read a man page, see Reading UNIX Manual Pages. For information about the keys supported by the export options property list, run xcodebuild with the -help argument.
Export a Non-App Product Built with Xcode
If you build your product with Xcode but it’s not a standalone app, you can build an Xcode archive using the techniques described in the previous section but you cannot export distribution-signed code from that archive. The Xcode organizer and the -exportArchive option only work for standalone apps.
To export a distribution-signed product from the Xcode archive:
Copy the relevant components from the archive.
Sign those components manually.
The exact commands for doing this vary depending on how your product is structured, so let’s consider a specific example. Imagine your product is a daemon but it also has an associated configuration app. Moreover, the configuration app has a share extension, and an embedded framework to share code between the app and the extension. When you build an Xcode archive from this project it has this structure:
DaemonWithApp.xcarchive/
Info.plist
Products/
usr/
local/
bin/
Daemon
Applications/
ConfigApp.app/
Contents/
embedded.provisionprofile
Frameworks/
Core.framework/
…
PlugIns/
Share.appex/
Contents/
embedded.provisionprofile
…
…
…
The Products directory contains two items: the daemon itself (Daemon) and the configuration app (ConfigApp.app). To sign this product, first copy these items out of the archive:
% mkdir "to-be-signed"
% ditto "DaemonWithApp.xcarchive/Products/usr/local/bin/Daemon" "to-be-signed/Daemon"
% ditto "DaemonWithApp.xcarchive/Products/Applications/ConfigApp.app" "to-be-signed/ConfigApp.app"
IMPORTANT When you copy code, use ditto rather than cp. ditto preserves symlinks, which are critical to the structure of Mac frameworks. For more information on this structure, see Placing Content in a Bundle. Symlinks are also useful when dealing with nonstandard code structures. For more details, see Embedding Nonstandard Code Structures in a Bundle.
The code you copy from the Xcode archive is typically development-signed:
% codesign -d -vv to-be-signed/Daemon
…
Authority=Apple Development: …
…
To ship this code, you need to re-sign it for distribution.
Confirm Your Code Signing Identity
To sign code for distribution you need a code signing identity. Choose the right identity for your distribution channel:
If you’re distributing an app on the Mac App Store, use an Apple Distribution code signing identity. This is named Apple Distribution: TTT, where TTT identifies your team.
Alternatively, you can use the old school Mac App Distribution code signing identity. This is named 3rd Party Mac Developer Application: TTT, where TTT identifies your team.
If you’re distributing a product independently, use a Developer ID Application code signing identity. This is named Developer ID Application: TTT, where TTT identifies your team.
For information on how to set up these code signing identities, see Developer Account Help.
To confirm that your code-signing identity is present and correct, run the following command:
% security find-identity -p codesigning -v
1) A06E7F3F8237330EE15CB91BE1A511C00B853358 "Apple Distribution: …"
2) ADC03B244F4C1018384DCAFFC920F26136F6B59B "Developer ID Application: …"
2 valid identities found
The -p codesigning argument filters for code-signing identities. The -v argument filters for valid identities only. If the code-signing identity that you need isn't listed, see Developer Account Help.
Each output line includes a SHA-1 hash that uniquely identifies the identity. If you have multiple identities with the same name, sign your code using this hash rather than the identity name.
Identify the Code to Sign
To sign your product, first identify each code item that you need to sign. For example, in the DaemonWithApp product, there are four code items: ConfigApp.app, Core.framework, Share.appex, and Daemon.
For each code item, determine the following:
Is it bundled code?
Is it a main executable?
IMPORTANT For a code item to be considered bundled code it must be the main code within a bundle. If, for example, you have an app with a nested helper tool, there are two code items: the app and the helper tool. The app is considered bundle code but the helper tool is not.
In some cases, it might not be obvious whether the code item is a main executable. To confirm, run the file command. A main executable says Mach-O … executable. For example:
% file "to-be-signed/ConfigApp.app/Contents/Frameworks/Core.framework/Versions/A/Core"
…
… Mach-O 64-bit dynamically linked shared library x86_64
…
% file "to-be-signed/ConfigApp.app/Contents/PlugIns/Share.appex/Contents/MacOS/Share"
…
… Mach-O 64-bit executable x86_64
…
The Core.framework is not a main executable but Share.appex is.
To continue the DaemonWithApp example, here’s a summary of this info for each of its code items:
| Code Item | Bundled Code? | Main Executable |
| --------- | ------------- | --------------- |
| ConfigApp.app | yes | yes |
| Core.framework | yes | no |
| Share.appex | yes | yes |
| Daemon | no | yes |
Determine the Signing Order
Sign code from the inside out. That is, if A depends on B, sign B before you sign A. For the DaemonWithApp example, the signing order for the app is:
Core.framework
Share.appex
ConfigApp.app
The app and daemon are independent, so you can sign them in either order.
Configure Your Entitlements
A code signature may include entitlements. These key-value pairs grant an executable permission to use a service or technology. For more information about this, see Entitlements.
Entitlements only make sense on a main executable. When a process runs an executable, the system grants the process the entitlements claimed by its code signature. Do not apply entitlements to library code. It doesn’t do anything useful and can prevent your code from running.
When signing a main executable, decide whether it needs entitlements. If so, create an entitlements file to use when signing that executable. This entitlements file is a property list containing the key-value pairs for the entitlements that the executable claims.
If you build your product with Xcode, you might be able to use the .entitlements file that Xcode manages in your source code. If not, create the .entitlements file yourself.
IMPORTANT The entitlements file must be a property list in the standard XML format with LF line endings, no comments, and no BOM. If you’re not sure of the file’s provenance, use plutil to convert it to the standard format. For specific instructions, see Ensure Properly Formatted Entitlements.
If you have a development-signed version of your program you can get a head start on this by dumping its entitlements. For example:
% codesign -d --entitlements - --xml "to-be-signed/ConfigApp.app" | plutil -convert xml1 -o - -
…
<dict>
<key>com.apple.application-identifier</key>
<string>SKMME9E2Y8.com.example.apple-samplecode.DaemonWithApp.App</string>
<key>com.apple.developer.team-identifier</key>
<string>SKMME9E2Y8</string>
<key>com.apple.security.app-sandbox</key>
<true/>
<key>keychain-access-groups</key>
<array>
<string>SKMME9E2Y8.com.example.apple-samplecode.DaemonWithApp.SharedKeychain</string>
</array>
</dict>
</plist>
Keep in mind that some entitlements vary between development and distribution builds. For example:
The value of the APS Environment (macOS) Entitlement changes from development to production.
The com.apple.security.get-task-allow entitlement allows the debugger to attach to your program, so you rarely apply it to a distribution-signed program.
To check whether an entitlement varies in distribution builds, see the documentation for that specific entitlement in Entitlements.
For information about when it makes sense to distribute a program signed with the get-task-allow entitlement, see Avoid the Get-Task-Allow Entitlement section in Resolving Common Notarization Issues).
Embed Distribution Provisioning Profiles
In general, all entitlement claims must be authorized by a provisioning profile. This is an important security feature. For example, the fact that the keychain-access-groups entitlement must be authorized by a profile prevents other developers from shipping an app that impersonates your app in order to steal its keychain items.
However, macOS allows programs to claim some entitlements without such authorization. These unrestricted entitlements include:
com.apple.security.get-task-allow
com.apple.security.application-groups
Those used to enable and configure the App Sandbox
Those used to configure the Hardened Runtime
If your program claims a restricted entitlement, include a distribution provisioning profile to authorize that claim:
Create the profile on the developer web site.
Copy that profile into your program’s bundle.
Note If your product includes a non-bundled executable that uses a restricted entitlement, package that executable in an app-like structure. For details on this technique, see Signing a Daemon with a Restricted Entitlement.
To create a distribution provisioning profile, follow the instructions in Developer Account Help. Make sure to choose a profile type that matches your distribution channel (Mac App Store or Developer ID).
Once you have a distribution provisioning profile, copy it into your program’s bundle. For information about where to copy it, see Placing Content in a Bundle.
To continue the DaemonWithApp example, the configuration app and its share extension use a keychain access group to share secrets. The system grants the programs access to that group based on their keychain-access-groups entitlement claim, and such claims must be authorized by a provisioning profile. The app and the share extension each have their own profile. To distribute the app, update the app and share extension bundles with the corresponding distribution provisioning profile:
% cp "ConfigApp-Dist.provisionprofile" "to-be-signed/ConfigApp.app/Contents/embedded.provisionprofile"
% cp "Share-Dist.provisionprofile" "to-be-signed/ConfigApp.app/Contents/PlugIns/Share.appex/Contents/embedded.provisionprofile"
Modifying the app in this way will break the seal on its code signature. This is fine because you are going to re-sign the app before distributing it.
IMPORTANT If you’re building your product with Xcode then you might find that Xcode has embedded a provisioning profile within your bundle. This is a development provisioning profile. You must replace it with a distribution provisioning profile.
Sign Each Code Item
For all code types, the basic codesign command looks like this:
% codesign -s III PPP
Here III is the name of the code signing identity to use and PPP is the path to the code to sign.
The specific identity you use for III varies depending on your distribution channel, as discussed in Confirm Your Code Signing, above.
Note If you have multiple identities with the same name, supply the identity’s SHA-1 hash to specify it unambiguously. For information on how to get this hash, see Confirm Your Code Signing, above.
When signing bundled code, as defined in Identify the Code to Sign, above, use the path to the bundle for PPP, not the path to the bundle’s main code.
If you’re re-signing code — that is, the code you’re signing is already signed — add the -f option.
If you’re signing a main executable that needs entitlements, add the --entitlements EEE option, where EEE is the path to the entitlements file for that executable. For information on how to create this file, see Configure Your Entitlements, above.
If you’re signing for Developer ID distribution, add the --timestamp option to include a secure timestamp.
If you’re signing a main executable for Developer ID distribution, add the -o runtime option to enable the Hardened Runtime. For more information about the Hardened Runtime, see Hardened Runtime.
If you’re signing non-bundled code, add the -i BBB option to set the code signing identifier. Here BBB is the bundle ID the code would have if it had a bundle ID. For example, if you have an app whose bundle ID is com.example.flying-animals that has a nested command-line tool called pig-jato, the bundle ID for that tool would logically be com.example.flying-animals.pig-jato, and that’s a perfectly fine value to use for BBB.
Note For bundled code, you don’t need to supply a code signing identifier because codesign defaults to using the bundle ID.
Repeat this signing step for every code item in your product, in the order you established in Determine the Signing Order, above. If you have a complex product with many code items to sign, create a script to automate this process.
Here's the complete sequence of commands to sign the DaemonWithApp example for Developer ID distribution:
% codesign -s "Developer ID Application" -f --timestamp "to-be-signed/ConfigApp.app/Contents/Frameworks/Core.framework"
to-be-signed/ConfigApp.app/Contents/Frameworks/Core.framework: replacing existing signature
% codesign -s "Developer ID Application" -f --timestamp -o runtime --entitlements "Share.entitlements" "to-be-signed/ConfigApp.app/Contents/PlugIns/Share.appex"
to-be-signed/ConfigApp.app/Contents/PlugIns/Share.appex: replacing existing signature
% codesign -s "Developer ID Application" -f --timestamp -o runtime --entitlements "ConfigApp.entitlements" "to-be-signed/ConfigApp.app"
to-be-signed/ConfigApp.app: replacing existing signature
% codesign -s "Developer ID Application" -f --timestamp -o runtime -i "com.example.apple-samplecode.DaemonWithApp.Daemon" "to-be-signed/Daemon"
to-be-signed/Daemon: replacing existing signature
Consider Deep Harmful
When signing code, do not pass the --deep option to codesign. This option is helpful in some specific circumstances but it will cause problems when signing a complex product. Specifically:
It applies the same code signing options to every code item that it signs, something that’s not appropriate. For example, you might have an app with an embedded command-line tool, where the app and the tool need different entitlements. The --deep option will apply the same entitlements to both, which is a serious mistake.
It only signs code that it can find, and it only finds code in nested code sites. If you put code in a place where the system is expecting to find data, --deep won’t sign it.
The first issue is fundamental to how --deep works, and is the main reason you should avoid it. The second issue is only a problem if you don’t follow the rules for nesting code and data within a bundle, as documented in Placing Content in a Bundle.
Revision History
2024-02-19 Added a preamble that links to the official documentation, Creating distribution-signed code for macOS.
2022-08-17 Updated the Confirm Your Code Signing Identity section to cover Apple Distribution code signing identities. Added a link to TN3110.
2022-03-01 First posted.
Hello, I've just got a new computer and now I want to transfer my developer account (certificates, keys etc.) to the new computer. Right now my developer membership has expired since I'm not doing any apps right now, but I might start again in the future.
I'm not sure if I need to transfer anything, or if I will just get new certificates and keys when (if) I restart my membership?
What do I need do, before I reset my old computer? I have developed apps for both for iOS and macOS.