Per Quinn the Eskimo's great summary post I am looking for the WWDC 2020 Session 10063 "Background execution demystified" but all links seem to be broken or redirecting elsewhere. Does anyone know where one could find a reputable copy of the video to watch as we explore background execution?
Processes & Concurrency
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I am developing an application usinh native apps, where the app needs to continuously sync data (such as daily tasks and orders) even when offline or running in the background. However, on iOS, the background sync stops after 30 seconds, limiting the functionality. The Background Sync API and Service Workers seem restricted on iOS, causing syncing to fail when the app is in the background or offline. What is the best way to ensure continuous background synchronization on iOS? Additionally, what is the most efficient data storage approach for managing offline capabilities and syncing smoothly when the network is unstable and for the background sync?
Hello I'm a beginner to Swift Concurrency and have run into an issue with AsyncStream. I've run into a situation that causes an observing of a for loop to receiving a values from an AsyncStream.
At the bottom is the code that you can copy it into a Swift Playground and run.
The code is supposed to mock a system that has a service going through a filter to read and write to a connection.
Here is a log of the prints
🙈🫴 setupRTFAsyncWrites Start
⬅️ Pretend to write 0
➡️ Pretend to read 0
feed into filter 0
yield write data 1
🙈🫴 setupRTFAsyncWrites: write(1 bytes)
⬅️🙈🫴 Async Event: dataToDevice: 1 bytes
⬅️ Pretend to write 1
➡️ Pretend to read 1
feed into filter 1
yield write data 2
// here our for loop should have picked up the value sent down the continuation. But instead it just sits here.
Sample that can go into a playground
//: A UIKit based Playground for presenting user interface
import SwiftUI
import PlaygroundSupport
import Combine
import CommonCrypto
import Foundation
class TestConnection {
var didRead: ((Data) -> ()) = { _ in }
var count = 0
init() {
}
func write(data: Data) {
// pretend we sent this to the BT device
print("⬅️ Pretend to write \(count)")
Task {
try await Task.sleep(ms: 200)
print("➡️ Pretend to read \(self.count)")
self.count += 1
// pretend this is a response from the device
self.didRead(Data([0x00]))
}
}
}
enum TestEvent: Sendable {
/// ask some one to write this to the device
case write(Data)
/// the filter is done
case handshakeDone
}
class TestFilter {
var eventsStream: AsyncStream<TestEvent>
var continuation: AsyncStream<TestEvent>.Continuation
private var count = 0
init() {
(self.eventsStream, self.continuation) = AsyncStream<TestEvent>.makeStream(bufferingPolicy: .unbounded)
}
func feed(data: Data) {
print("\tfeed into filter \(count)")
count += 1
if count > 5 {
print("\t✅ handshake done")
self.continuation.yield(.handshakeDone)
return
}
Task {
// data delivered to us by a bluetooth device
// pretend it takes time to process this and then we return with a request to write back to the connection
try await Task.sleep(ms: 200)
print("\tyield write data \(self.count)")
// pretend this is a response from the device
let result = self.continuation.yield(.write(Data([0x11])))
}
}
/// gives the first request to fire to the device for the handshaking sequence
func start() -> Data {
return Data([0x00])
}
}
// Here we facilitate communication between the filter and the connection
class TestService {
private let filter: TestFilter
var task: Task<(), Never>?
let testConn: TestConnection
init(filter: TestFilter) {
self.filter = filter
self.testConn = TestConnection()
self.testConn.didRead = { [weak self] data in
self?.filter.feed(data: data)
}
self.task = Task { [weak self] () in
await self?.setupAsyncWrites()
}
}
func setupAsyncWrites() async {
print("🙈🫴 setupRTFAsyncWrites Start")
for await event in self.filter.eventsStream {
print("\t\t🙈🫴 setupRTFAsyncWrites: \(event)")
guard case .write(let data) = event else {
print("\t\t🙈🫴 NOT data to device: \(event)")
continue
}
print("\t\t⬅️🙈🫴 Async Event: dataToDevice: \(data)")
self.testConn.write(data: data)
} // for
// This shouldn't end
assertionFailure("This should not end")
}
public func handshake() async {
let data = self.filter.start()
self.testConn.write(data: data)
await self.waitForHandshakedone()
}
private func waitForHandshakedone() async {
for await event in self.filter.eventsStream {
if case .handshakeDone = event {
break
}
continue
}
}
}
Task {
let service = TestService(filter: TestFilter())
await service.handshake()
print("Done")
}
/*
This is what happens:
🙈🫴 setupRTFAsyncWrites Start
⬅️ Pretend to write 0
➡️ Pretend to read 0
feed into filter 0
yield write data 1
🙈🫴 setupRTFAsyncWrites: write(1 bytes)
⬅️🙈🫴 Async Event: dataToDevice: 1 bytes
⬅️ Pretend to write 1
➡️ Pretend to read 1
feed into filter 1
yield write data 2
// It just stops here, the `for` loop in setupAsyncWrites() should have picked up the event sent down the continuation after "yield write data 2"
// It should say
🙈🫴 setupRTFAsyncWrites: write(1 bytes)
⬅️🙈🫴 Async Event: dataToDevice: 1 bytes
*/
extension Task<Never, Never> {
public static func sleep(ms duration: UInt64) async throws {
try await Task.sleep(nanoseconds: 1_000_000 * duration)
}
}
The code below is a simplified form of part of my code for my Swift Package Manager, Swift 5.6.1, PromiseKit 6.22.1, macOS command-line executable.
It accepts a Mac App Store app ID as the sole argument. If the argument corresponds to an app ID for an app that was installed from the Mac App Store onto your computer, the executable obtains some information from Spotlight via a NSMetadataQuery, then prints it to stdout.
I was only able to get the threading to work by calling RunLoop.main.run(). The only way I was able to allow the executable to return instead of being stuck forever on RunLoop.main.run() was to call exit(0) in the closure passed to Promise.done().
The exit(0) causes problems for testing. How can I allow the executable to exit without explicitly calling exit(0), and how can I improve the threading overall?
I cannot currently use Swift Concurrency (await/async/TaskGroup) because the executable must support macOS versions that don't support Swift Concurrency. A Swift Concurrency solution variant would be useful as additional info, though, because, sometime in the future, I might be able to drop support for macOS versions older than 10.15.
Thanks for any help.
import Foundation
import PromiseKit
guard CommandLine.arguments.count > 1 else {
print("Missing adamID argument")
exit(1)
}
guard let adamID = UInt64(CommandLine.arguments[1]) else {
print("adamID argument must be a UInt64")
exit(2)
}
_ = appInfo(forAdamID: adamID)
.done { appInfo in
if let jsonData = try? JSONSerialization.data(withJSONObject: appInfo),
let jsonString = String(data: jsonData, encoding: .utf8)
{
print(jsonString.replacingOccurrences(of: "\\/", with: "/"))
}
exit(0)
}
RunLoop.main.run()
func appInfo(forAdamID adamID: UInt64) -> Promise<[String: Any]> {
Promise { seal in
let query = NSMetadataQuery()
query.predicate = NSPredicate(format: "kMDItemAppStoreAdamID == %d", adamID)
query.searchScopes = ["/Applications"]
var observer: NSObjectProtocol?
observer = NotificationCenter.default.addObserver(
forName: NSNotification.Name.NSMetadataQueryDidFinishGathering,
object: query,
queue: .main
) { _ in
query.stop()
defer {
if let observer {
NotificationCenter.default.removeObserver(observer)
}
}
var appInfo: [String: Any] = [:]
for result in query.results {
if let result = result as? NSMetadataItem {
var attributes = ["kMDItemPath"]
attributes.append(contentsOf: result.attributes)
for attribute in attributes {
let value = result.value(forAttribute: attribute)
switch value {
case let date as Date:
appInfo[attribute] = ISO8601DateFormatter().string(from: date)
default:
appInfo[attribute] = value
}
}
}
}
seal.fulfill(appInfo)
}
DispatchQueue.main.async {
query.start()
}
}
}
Context/Project Idea:
I'm currently developing a project that consists of a macOS application using Swift and a local Python backend that executes specific tasks such as processing data. The Python backend is the core of this project, while the Swift application is a mere interface to interact with it.
These two project parts should be decoupled so the user can theoretically run their own backend and connect the Swift application to it. Likewise, the user should be able to connect to the shipped backend using, e.g. curl.
Current plan:
My main idea is to use launchctl to launch a launchd agent which runs the Python backend. The script launching the backend will generate an API key stored in a keychain access group. The Swift application can then get that key and access the backend. The user can always get that API key from the keychain if they want to connect to it programmatically.
Here are the main questions I have currently:
Python Interpreter Consistency: I'm exploring options such as cx_Freeze or PyInstaller to create a standalone Python executable for better system stability. Does anyone have experience with these tools in a macOS environment, or are there other reliable alternatives worth considering?
Adding a Launchd Agent to Xcode: How can I add a launchd agent to my Xcode project to manage a Python executable built with cx_Freeze or PyInstaller? What steps should I follow to ensure it functions properly?
Keychain Access for Launchd Agent: Is it feasible for a launchd agent to access a Keychain access group? What configurations or permissions are necessary to implement this?
Thanks in advance!
I am using [SMAppService registerAndReturnError:] to register a launch agent from a plist bundled in the app (before the registration call a matching unregister is done via unregisterWithCompletionHandler as suggested by the docs). The non standard thing is that I am doing that in a root gui login with sudo to bootstrap my launch agent into gui/0 domain.
This worked well until Sonoma 14.4 - now the call fails with:
Error Domain=SMAppServiceErrorDomain Code=125 "Domain does not support specified action" UserInfo={NSLocalizedFailureReason=Domain does not support specified action}
which is not really helpful.
For now, i've switche to just using launchctl bootout and launchctl bootstrap to get around this, but could anyone elaborate on what has changed? My feeling is that something has changed in the logic that determines the domain - could it be that even with sudo the target domain is gui/ not gui/0 ? As far as I can see there are no ways to specify the domain from the SMAppService APIs right? Also a weird thing is that if run the code in a raw terminal in root gui it works as previously (but out of security, no thing really runs as root, everything is a launch agent under some less privileged user, and before Sonoma 14.4 sudoing with that less privileged user did work for [SMAppService registerAndReturn], now it does not, and what is also strange, doing sudo - and then sudo su also shows the same error code 125.
I'm working on an enterprise product that's mainly a daemon (with Endpoint Security) without any GUI component. I'm looking into the update process for daemons/agents that was introduced with Ventura (Link), but I have to say that the entire process is just deeply unfun. Really can't stress this enough how unfun.
Anyway...
The product bundle now contains a dedicated Swift executable that calls SMAppService.register for both the daemon and agent.
It registers the app in the system preferences login items menu, but I also get an error.
Error registering daemon: Error Domain=SMAppServiceErrorDomain Code=1 "Operation not permitted" UserInfo={NSLocalizedFailureReason=Operation not permitted}
What could be the reason?
I wouldn't need to activate the items, I just need them to be added to the list, so that I can control them via launchctl.
Which leads me to my next question, how can I control bundled daemons/agents via launchctl? I tried to use launchctl enable and bootstrap, just like I do with daemons under /Library/LaunchDaemons, but all I get is
sudo launchctl enable system/com.identifier.daemon
sudo launchctl bootstrap /Path/to/daemon/launchdplist/inside/bundle/Library/LaunchDaemons/com.blub.plist
Bootstrap failed: 5: Input/output error (not super helpful error message)
I'm really frustrated by the complexity of this process and all of its pitfalls.
I am new to building apps for MacOS using SwiftUI but built apps for iOS currently in the store.
I built an events app that stores a bunch of dates. The issue I have is that after X amount of time, the app needs to generate more events. In iOS I would use Background task to handle this, runs once daily etc.
After much research I am pointed to using a LaunchAgents with an Embedded Helper Tool https://developer.apple.com/documentation/Xcode/embedding-a-helper-tool-in-a-sandboxed-app
I am following this post: https://developer.apple.com/forums/thread/721737?answerId=739716022#739716022
I am stuck on setting up the plist file and clicking the button to try to add the launch item in simulator I get the following error:
did not register, error: Error Domain=SMAppServiceErrorDomain Code=1 "Operation not permitted" UserInfo={NSLocalizedFailureReason=Operation not permitted}
If this is the incorrect approach please let me know as I am stuck. Thanks.
I’m currently developing an app that communicates with a BLE dongle. When I swipe up to close the app on my phone, both the phone app and the CarPlay app are terminated. From the CarPlay interface, I can relaunch the app. My question is: Can CarPlay establish a connection with a BLE dongle when the phone app is fully closed or not running in the background?
i am looking for a solution or an API to track launch and exit of process in mac OS. I able to find solution to track exit of process but how to monitor launch of an application.
I have an app that needs to refresh a server whenever a Contacts record is updated. I can observe Contacts, but that only seems to work when my app is running (and in foreground, which it cannot be on iPhone if the Contacts app is being updated). I want it to process, even if my app is in background, or has been terminated (swiped away), or after a phone restart.
The only way I can think of is to periodically push a notification to the app from an external server. Is there any way to run a timer that sends a notification to the app on a periodic basis? The timers you can set seem to run even if the Clock app is swiped away, or following a phone restart. Is there anything like that I could use to wake my app periodically?
Question:
When implementing simultaneous video capture and audio processing in an iOS app, does the order of starting these components matter, or can they be initiated in any sequence?
I have an actor responsible for initiating video capture using the setCaptureMode function. In this actor, I also call startAudioEngine to begin the audio engine and register a resultObserver. While the audio engine starts successfully, I notice that the resultObserver is not invoked when startAudioEngine is called synchronously. However, it works correctly when I wrap the call in a Task.
Could you please explain why the synchronous call to startAudioEngine might be blocking the invocation of the resultObserver? What would be the best practice for ensuring both components work effectively together? Additionally, if I were to avoid using Task, what approach would be required? Lastly, is the startAudioEngine effective from the start time of the video capture (00:00)?
Platform: Xcode 16, Swift 6, iOS 18
References:
Classifying Sounds in an Audio Stream – In my case, the analyzeAudio() method is not invoked.
Setting Up a Capture Session – Here, the focus is on video capture.
Classifying Sounds in an Audio File
Code Snippet: (For further details. setVideoCaptureMode() surfaces the problem.)
// ensures all operations happen off of the `@MainActor`.
actor CaptureService {
...
nonisolated private let resultsObserver1 = ResultsObserver1()
...
private func setUpSession() throws { .. }
...
setVideoCaptureMode() throws {
captureSession.beginConfiguration()
defer { captureSession.commitConfiguration() }
/* -- Works fine (analyseAudio is printed)
Task {
self.resultsObserver1.startAudioEngine()
}
*/
self.resultsObserver1.startAudioEngine() // Does not work - analyzeAudio not printed
captureSession.sessionPreset = .high
try addOutput(movieCapture.output)
if isHDRVideoEnabled {
setHDRVideoEnabled(true)
}
updateCaptureCapabilities()
}
Hi all,
I am having a mysterious problem trying to load a user LaunchAgent under Big Sur - It is the .plist of gniemetz's automount.sh https://github.com/gniemetz/automount
for mounting SMB shares via pwd access from the Keychain -
Placed the .sh into /usr/local/bin, chmod 644 and chown user:staff
Placed the LaunchAgent .plist into ~/Library/LaunchAgents (created LaunchAgents it as it didn't exist), same chmod/chown.
drwxr-xr-x&amp;#9;&amp;#9;3&amp;#9; users&amp;#9;&amp;#9; 96 Nov&amp;#9;1 22:13 LaunchAgents
~/Library/LaunchAgentsrw-r--r--&amp;#9;&amp;#9;1&amp;#9; users&amp;#9; 1038 Nov&amp;#9;1 22:13 it.niemetz.automount.plist
/usr/local
drwxr-xr-x&amp;#9;&amp;#9;4 root&amp;#9;&amp;#9;wheel&amp;#9;&amp;#9;128 Nov&amp;#9;1 21:52 bin
/usr/local/binrwxr-xr-x&amp;#9;&amp;#9;1 root&amp;#9;&amp;#9;wheel&amp;#9;30310 Oct 29 21:58 automount.sh
then the following:
Load failed: 5: Input/output error
For the life of me, I cannot find anywhere what this means...
launchctl start ~/Library/LaunchAgents/it.niemetz.automount.plist
completes with no errors, syntax also parses OK
/Users//Library/LaunchAgents/it.niemetz.automount.plist: OK
I have added Terminal and /bin/bash to Full Disk Access under Security...
Launching the script manually as /usr/local/bin/automount.sh works fine.
Console shows
system.log shows this when load -w is run:
00:27:14 mac-mini-Big-Sur com.apple.xpc.launchd[1] (com.apple.xpc.launchd.user.domain.1000002.100006.Aqua): entering bootstrap mode
Nov&amp;#9;3 00:27:14 mac-mini-Big-Sur com.apple.xpc.launchd[1] (com.apple.xpc.launchd.user.domain.1000002.100006.Aqua): exiting bootstrap mode
For easy reference the .plist is pasted at the end -
Anyone seen this error before?
Thanks!
++
Label
it.niemetz.automount
LimitLoadToSessionType
Aqua
RunAtLoad
WatchPaths
/etc/resolv.conf
/Library/Preferences/SystemConfiguration/NetworkInterfaces.plist
/Library/Preferences/SystemConfiguration/com.apple.airport.preferences.plist
ProgramArguments
/usr/local/bin/automount.sh
--mountall
Hello,
I run into an issue on Monterey (12.7.5). I have a bundled XPC service in my application which is displaying some stuff and playin sounds via NSSound.
I had a problem with playback due to service priority, so I use the trick with a reply block where I send a reply block to the service and basically just retain it and never call it.
This worked fine so far, but we have users, predominantly on Monterey, who are having a problem with sound playback. It's choppy and distorted when their machine is under load (where "load" often just means playing a video on YouTube in Chrome).
Is there anything else I can do to get the proper priority for my xpc service so I can avoid distorted sound?
Additionally the service type is Application and RunLoopType is NSRunLoop with JoinExistingSession set to true. The QoS level of main queue is 0x21 (user interactive) and I'm calling all the NSSound APIs on main queue.
Hello,
Based on the application runtime logs, after switching to the background (possibly due to the user forcibly closing the application), the app sometimes restarts immediately or after several seconds and executes the didFinishLaunchingWithOptions method (at this point, UIApplicationState == UIApplicationStateBackground).
The application itself has not requested background permissions, as shown in the attachment. I am puzzled about what could cause the application to restart in the background several seconds after being forcibly closed.
Could you please help clarify the possible reasons for this behavior?
(We have considered if it might be due to prewarming, but there is no prewarm flag during the startup.)
Thank you.
I am having an issue with scheduling daily background task (eg: nightly) when app is in terminated app state (user forcefully terminated the app from app switcher).
If the app is in suspended state, I am able to schedule a daily background task. But is there a way to wake up the app nightly and register a BGTask when user forcefully terminates the app.
Hi! After upgrading my Macbook Pro M1 Pro to MacOS Sequoia 15.0 when I run my python backend code i show in dock all python process as Exec Icon. Now work with backend so hard, because all my dock in this icons( How I can fix this? Support dont help me, because resinstall and e t c dont work for me.
I developed a network filter using system extensions and placed the system extension program in a container app. I activated the extension and enabled the network filter in the/Applications directory through the container app. After that, my container app process exited, and only the system extension program process in the/Library/SystemExtensions directory was running. After booting up and upgrading the macOS system, the system extension program will be launched, and I learned from the link below that the system extension will be launched with the system at startup: https://developer.apple.com/forums/thread/701986 . But I haven't learned from the official documentation of System Extensions and NetworkExtension why system extensions start with the system and what their principles are. Because the container app under the activation system extension/Application did not start. Has the network filter developed for system expansion been registered in the system related files or frameworks? Ensure that it will start after each startup
Hello all,
Recently I observed a strange behaviour on macOS.
Some apps with UI, after you quit them (right click on the Dock, select Quit or select Quit from the menubar), the apps are not actually quitting immediately, but in a few seconds (including in Activity Monitor the apps are staying alive). Also, if you open the apps again fast, the same PID is kept.
Not all apps do this, some of them, for example WhatsApp.
I'm not referring to closing all windows, but explicitly quitting.
This was not the case in the past. Is there any reason for this? Is some kind of optimisation I'm not aware of?
The actual issue is that in a Swift developed app events like NSWorkspace.didLaunchApplicationNotification
or NSWorkspace.didTerminateApplicationNotification are not triggered.
Is there any way to tell if an app was closed, even if macOS still keeps it around for a few more seconds?
Thank you.
I have a macOS app that embeds a helper app in its bundle. That helper app is started by the main app, and from then on it runs independently.
I noticed that after updating the main app from the Mac App Store, while the helper app is running, it is not auto-restarted, unlike the main app.
What is the correct way to handle this?
The main app's bundle looks like this:
Main.app
- Contents
- MacOS
- Main
- Helper.app