Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Relevant replacement documents include:
AUPublic/OtherBases/AUEffectBase.cpp
/* |
File: AUEffectBase.cpp |
Abstract: AUEffectBase.h |
Version: 1.1 |
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FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
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STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE |
POSSIBILITY OF SUCH DAMAGE. |
Copyright (C) 2012 Apple Inc. All Rights Reserved. |
*/ |
#include "AUEffectBase.h" |
/* |
This class does not deal as well as it should with N-M effects... |
The problem areas are (if the channels don't match): |
ProcessInPlace if the channels don't match - there will be problems if InputChan != OutputChan |
Bypass - its just passing the buffers through when not processing them |
This will be fixed in a future update... |
*/ |
//_____________________________________________________________________________ |
// |
AUEffectBase::AUEffectBase( AudioComponentInstance audioUnit, |
bool inProcessesInPlace ) : |
AUBase(audioUnit, 1, 1), // 1 in bus, 1 out bus |
mBypassEffect(false), |
mParamSRDep (false), |
mProcessesInPlace(inProcessesInPlace), |
mMainOutput(NULL), mMainInput(NULL) |
#if TARGET_OS_IPHONE |
, mOnlyOneKernel(false) |
#endif |
{ |
} |
//_____________________________________________________________________________ |
// |
AUEffectBase::~AUEffectBase() |
{ |
Cleanup(); |
} |
//_____________________________________________________________________________ |
// |
void AUEffectBase::Cleanup() |
{ |
for (KernelList::iterator it = mKernelList.begin(); it != mKernelList.end(); ++it) |
delete *it; |
mKernelList.clear(); |
mMainOutput = NULL; |
mMainInput = NULL; |
} |
//_____________________________________________________________________________ |
// |
OSStatus AUEffectBase::Initialize() |
{ |
// get our current numChannels for input and output |
SInt16 auNumInputs = (SInt16) GetInput(0)->GetStreamFormat().mChannelsPerFrame; |
SInt16 auNumOutputs = (SInt16) GetOutput(0)->GetStreamFormat().mChannelsPerFrame; |
// does the unit publish specific information about channel configurations? |
const AUChannelInfo *auChannelConfigs = NULL; |
UInt32 numIOconfigs = SupportedNumChannels(&auChannelConfigs); |
if ((numIOconfigs > 0) && (auChannelConfigs != NULL)) |
{ |
bool foundMatch = false; |
for (UInt32 i = 0; (i < numIOconfigs) && !foundMatch; ++i) |
{ |
SInt16 configNumInputs = auChannelConfigs[i].inChannels; |
SInt16 configNumOutputs = auChannelConfigs[i].outChannels; |
if ((configNumInputs < 0) && (configNumOutputs < 0)) |
{ |
// unit accepts any number of channels on input and output |
if (((configNumInputs == -1) && (configNumOutputs == -2)) |
|| ((configNumInputs == -2) && (configNumOutputs == -1))) |
{ |
foundMatch = true; |
// unit accepts any number of channels on input and output IFF they are the same number on both scopes |
} |
else if (((configNumInputs == -1) && (configNumOutputs == -1)) && (auNumInputs == auNumOutputs)) |
{ |
foundMatch = true; |
// unit has specified a particular number of channels on both scopes |
} |
else |
continue; |
} |
else |
{ |
// the -1 case on either scope is saying that the unit doesn't care about the |
// number of channels on that scope |
bool inputMatch = (auNumInputs == configNumInputs) || (configNumInputs == -1); |
bool outputMatch = (auNumOutputs == configNumOutputs) || (configNumOutputs == -1); |
if (inputMatch && outputMatch) |
foundMatch = true; |
} |
} |
if (!foundMatch) |
return kAudioUnitErr_FormatNotSupported; |
} |
else |
{ |
// there is no specifically published channel info |
// so for those kinds of effects, the assumption is that the channels (whatever their number) |
// should match on both scopes |
if ((auNumOutputs != auNumInputs) || (auNumOutputs == 0)) |
{ |
return kAudioUnitErr_FormatNotSupported; |
} |
} |
MaintainKernels(); |
mMainOutput = GetOutput(0); |
mMainInput = GetInput(0); |
const CAStreamBasicDescription& format = GetStreamFormat(kAudioUnitScope_Output, 0); |
format.IdentifyCommonPCMFormat(mCommonPCMFormat, NULL); |
mBytesPerFrame = format.mBytesPerFrame; |
return noErr; |
} |
OSStatus AUEffectBase::Reset( AudioUnitScope inScope, |
AudioUnitElement inElement) |
{ |
for (KernelList::iterator it = mKernelList.begin(); it != mKernelList.end(); ++it) { |
AUKernelBase *kernel = *it; |
if (kernel != NULL) |
kernel->Reset(); |
} |
return AUBase::Reset(inScope, inElement); |
} |
OSStatus AUEffectBase::GetPropertyInfo (AudioUnitPropertyID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement, |
UInt32 & outDataSize, |
Boolean & outWritable) |
{ |
if (inScope == kAudioUnitScope_Global) { |
switch (inID) { |
case kAudioUnitProperty_BypassEffect: |
outWritable = true; |
outDataSize = sizeof (UInt32); |
return noErr; |
case kAudioUnitProperty_InPlaceProcessing: |
outWritable = true; |
outDataSize = sizeof (UInt32); |
return noErr; |
} |
} |
return AUBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable); |
} |
OSStatus AUEffectBase::GetProperty (AudioUnitPropertyID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement, |
void * outData) |
{ |
if (inScope == kAudioUnitScope_Global) { |
switch (inID) { |
case kAudioUnitProperty_BypassEffect: |
*((UInt32*)outData) = (IsBypassEffect() ? 1 : 0); |
return noErr; |
case kAudioUnitProperty_InPlaceProcessing: |
*((UInt32*)outData) = (mProcessesInPlace ? 1 : 0); |
return noErr; |
} |
} |
return AUBase::GetProperty (inID, inScope, inElement, outData); |
} |
OSStatus AUEffectBase::SetProperty( AudioUnitPropertyID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement, |
const void * inData, |
UInt32 inDataSize) |
{ |
if (inScope == kAudioUnitScope_Global) { |
switch (inID) { |
case kAudioUnitProperty_BypassEffect: |
{ |
if (inDataSize < sizeof(UInt32)) |
return kAudioUnitErr_InvalidPropertyValue; |
bool tempNewSetting = *((UInt32*)inData) != 0; |
// we're changing the state of bypass |
if (tempNewSetting != IsBypassEffect()) |
{ |
if (!tempNewSetting && IsBypassEffect() && IsInitialized()) // turning bypass off and we're initialized |
Reset(0, 0); |
SetBypassEffect (tempNewSetting); |
} |
return noErr; |
} |
case kAudioUnitProperty_InPlaceProcessing: |
mProcessesInPlace = (*((UInt32*)inData) != 0); |
return noErr; |
} |
} |
return AUBase::SetProperty (inID, inScope, inElement, inData, inDataSize); |
} |
void AUEffectBase::MaintainKernels() |
{ |
#if TARGET_OS_IPHONE |
UInt32 nKernels = mOnlyOneKernel ? 1 : GetNumberOfChannels(); |
#else |
UInt32 nKernels = GetNumberOfChannels(); |
#endif |
if (mKernelList.size() < nKernels) { |
mKernelList.reserve(nKernels); |
for (UInt32 i = mKernelList.size(); i < nKernels; ++i) |
mKernelList.push_back(NewKernel()); |
} else { |
while (mKernelList.size() > nKernels) { |
AUKernelBase *kernel = mKernelList.back(); |
delete kernel; |
mKernelList.pop_back(); |
} |
} |
for(unsigned int i = 0; i < nKernels; i++ ) |
{ |
if(mKernelList[i]) { |
mKernelList[i]->SetChannelNum (i); |
} |
} |
} |
bool AUEffectBase::StreamFormatWritable( AudioUnitScope scope, |
AudioUnitElement element) |
{ |
return IsInitialized() ? false : true; |
} |
OSStatus AUEffectBase::ChangeStreamFormat( AudioUnitScope inScope, |
AudioUnitElement inElement, |
const CAStreamBasicDescription & inPrevFormat, |
const CAStreamBasicDescription & inNewFormat) |
{ |
OSStatus result = AUBase::ChangeStreamFormat(inScope, inElement, inPrevFormat, inNewFormat); |
if (result == noErr) |
{ |
// for the moment this only dependency we know about |
// where a parameter's range may change is with the sample rate |
// and effects are only publishing parameters in the global scope! |
if (GetParamHasSampleRateDependency() && fnotequal(inPrevFormat.mSampleRate, inNewFormat.mSampleRate)) |
PropertyChanged(kAudioUnitProperty_ParameterList, kAudioUnitScope_Global, 0); |
} |
return result; |
} |
// ____________________________________________________________________________ |
// |
// This method is called (potentially repeatedly) by ProcessForScheduledParams() |
// in order to perform the actual DSP required for this portion of the entire buffer |
// being processed. The entire buffer can be divided up into smaller "slices" |
// according to the timestamps on the scheduled parameters... |
// |
OSStatus AUEffectBase::ProcessScheduledSlice( void *inUserData, |
UInt32 inStartFrameInBuffer, |
UInt32 inSliceFramesToProcess, |
UInt32 inTotalBufferFrames ) |
{ |
ScheduledProcessParams &sliceParams = *((ScheduledProcessParams*)inUserData); |
AudioUnitRenderActionFlags &actionFlags = *sliceParams.actionFlags; |
AudioBufferList &inputBufferList = *sliceParams.inputBufferList; |
AudioBufferList &outputBufferList = *sliceParams.outputBufferList; |
UInt32 channelSize = inSliceFramesToProcess * mBytesPerFrame; |
// fix the size of the buffer we're operating on before we render this slice of time |
for(unsigned int i = 0; i < inputBufferList.mNumberBuffers; i++ ) { |
inputBufferList.mBuffers[i].mDataByteSize = inputBufferList.mBuffers[i].mNumberChannels * channelSize; |
} |
for(unsigned int i = 0; i < outputBufferList.mNumberBuffers; i++ ) { |
outputBufferList.mBuffers[i].mDataByteSize = outputBufferList.mBuffers[i].mNumberChannels * channelSize; |
} |
// process the buffer |
OSStatus result = ProcessBufferLists(actionFlags, inputBufferList, outputBufferList, inSliceFramesToProcess ); |
// we just partially processed the buffers, so increment the data pointers to the next part of the buffer to process |
for(unsigned int i = 0; i < inputBufferList.mNumberBuffers; i++ ) { |
inputBufferList.mBuffers[i].mData = |
(char *)inputBufferList.mBuffers[i].mData + inputBufferList.mBuffers[i].mNumberChannels * channelSize; |
} |
for(unsigned int i = 0; i < outputBufferList.mNumberBuffers; i++ ) { |
outputBufferList.mBuffers[i].mData = |
(char *)outputBufferList.mBuffers[i].mData + outputBufferList.mBuffers[i].mNumberChannels * channelSize; |
} |
return result; |
} |
// ____________________________________________________________________________ |
// |
OSStatus AUEffectBase::Render( AudioUnitRenderActionFlags &ioActionFlags, |
const AudioTimeStamp & inTimeStamp, |
UInt32 nFrames) |
{ |
if (!HasInput(0)) |
return kAudioUnitErr_NoConnection; |
OSStatus result = noErr; |
result = mMainInput->PullInput(ioActionFlags, inTimeStamp, 0 /* element */, nFrames); |
if (result == noErr) |
{ |
if(ProcessesInPlace() && mMainOutput->WillAllocateBuffer()) |
{ |
mMainOutput->SetBufferList(mMainInput->GetBufferList() ); |
} |
if (ShouldBypassEffect()) |
{ |
// leave silence bit alone |
if(!ProcessesInPlace() ) |
{ |
mMainInput->CopyBufferContentsTo (mMainOutput->GetBufferList()); |
} |
} |
else |
{ |
if(mParamList.size() == 0 ) |
{ |
// this will read/write silence bit |
result = ProcessBufferLists(ioActionFlags, mMainInput->GetBufferList(), mMainOutput->GetBufferList(), nFrames); |
} |
else |
{ |
// deal with scheduled parameters... |
AudioBufferList &inputBufferList = mMainInput->GetBufferList(); |
AudioBufferList &outputBufferList = mMainOutput->GetBufferList(); |
ScheduledProcessParams processParams; |
processParams.actionFlags = &ioActionFlags; |
processParams.inputBufferList = &inputBufferList; |
processParams.outputBufferList = &outputBufferList; |
// divide up the buffer into slices according to scheduled params then |
// do the DSP for each slice (ProcessScheduledSlice() called for each slice) |
result = ProcessForScheduledParams( mParamList, |
nFrames, |
&processParams ); |
// fixup the buffer pointers to how they were before we started |
UInt32 channelSize = nFrames * mBytesPerFrame; |
for(unsigned int i = 0; i < inputBufferList.mNumberBuffers; i++ ) { |
UInt32 size = inputBufferList.mBuffers[i].mNumberChannels * channelSize; |
inputBufferList.mBuffers[i].mData = (char *)inputBufferList.mBuffers[i].mData - size; |
inputBufferList.mBuffers[i].mDataByteSize = size; |
} |
for(unsigned int i = 0; i < outputBufferList.mNumberBuffers; i++ ) { |
UInt32 size = outputBufferList.mBuffers[i].mNumberChannels * channelSize; |
outputBufferList.mBuffers[i].mData = (char *)outputBufferList.mBuffers[i].mData - size; |
outputBufferList.mBuffers[i].mDataByteSize = size; |
} |
} |
} |
if ( (ioActionFlags & kAudioUnitRenderAction_OutputIsSilence) && !ProcessesInPlace() ) |
{ |
AUBufferList::ZeroBuffer(mMainOutput->GetBufferList() ); |
} |
} |
return result; |
} |
OSStatus AUEffectBase::ProcessBufferLists( |
AudioUnitRenderActionFlags & ioActionFlags, |
const AudioBufferList & inBuffer, |
AudioBufferList & outBuffer, |
UInt32 inFramesToProcess ) |
{ |
// interleaved (or mono) |
switch (mCommonPCMFormat) { |
case CAStreamBasicDescription::kPCMFormatFloat32 : |
ProcessBufferListsT<Float32>(ioActionFlags, inBuffer, outBuffer, inFramesToProcess); |
break; |
case CAStreamBasicDescription::kPCMFormatFixed824 : |
ProcessBufferListsT<SInt32>(ioActionFlags, inBuffer, outBuffer, inFramesToProcess); |
break; |
case CAStreamBasicDescription::kPCMFormatInt16 : |
ProcessBufferListsT<SInt16>(ioActionFlags, inBuffer, outBuffer, inFramesToProcess); |
break; |
default : |
throw CAException(kAudio_UnimplementedError); |
} |
return noErr; |
} |
Float64 AUEffectBase::GetSampleRate() |
{ |
return GetOutput(0)->GetStreamFormat().mSampleRate; |
} |
UInt32 AUEffectBase::GetNumberOfChannels() |
{ |
return GetOutput(0)->GetStreamFormat().mChannelsPerFrame; |
} |
Copyright © 2012 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2012-10-16