I create a simple primitive shape and I want to add colors on each faces of the cube. I was thinking using Shape Graph, but I have no idea on how to specify each faces with a different color. Any lead or help would be great. This tech is new so help documentions is very low
Reality Composer Pro
RSS for tagPrototype and produce content for AR experiences using Reality Composer Pro.
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I have various .reality files published on a website as part of a learning product, which I deployed Feb. 2023 using the latest Reality Composer at the time.
Users informed me that none of the .reality files will open on iOS 17, which I have confirmed. They still open fine on iOS 16.
On iOS 17 the QuickLook viewer says "Object requires a newer version of iOS."
What gives? Did Apple deprecated .reality, or are these designed only to work on one version of iOS only?
In my Reality Composer scene, I have added a spatial audio. How do I play this from my swift code?
I loaded the scene the following way:
myEntity = try await Entity(named: "grandScene", in: realityKitContentBundle)
I'm having trouble figuring out how to open Reality Composer in Xcode. I've tried opening Xcode, selecting "Xcode" from the toolbar, then choosing "Open Developer Tool" and "More Developer Tools" to access the download page, but Reality Composer is not listed there.
Additionally, when I try to check the details of Reality Composer through this link: https://developer.apple.com/augmented-reality/tools/, it redirects me to the iOS app page, and I can't find the download method for Mac. I would appreciate it if someone could provide guidance!
The .obj, .mtl and .jpg files created by the 3D scanner were used to create .usdz files with reality converter.
Does the created .usdz file contain data on the size of the object? And how can I display them in actual size using reality composer?
Thank you in advance.
Hello all -
I'm experiencing a shading error when I have two UnlitSurface shaders using images for color and opacity. When the shaders are applied to two mesh planes, one placed in front of the other, the shader in front will render and the plane mesh will mask out and not render what is behind.
Basically - it looks like the opacity map on the shader in front is creating a 'mask'.
I've attached some images here to help explain.
Has anyone experienced this error? And how can I go about fixing this - thx!
Hi all,
Up until a couple of days ago I was able to open and run Reality Composer Pro on my intel-based Mac. I tried to open it again this morning and I now receive the notification "Reality Composer is not supported on this Mac".
I understand that I will eventually need a new computer with Apple silicon but it was nice to be able to start exploring Shader Graphs with my existing computer for now.
Any suggestions? Perhaps go back to an earlier version of the beta Xcode - maybe the latest version disabled my ability to run RCP?
I'm running Version 15.1 beta (15C5042i) of Xcode on an Intel i7 MacBook Pro.
Thanks, in advance!
I've tried converting a gltf to usdz but it only puts out a USDZ-conversion error. Under deatils it only says "An unexpected error occurred while converting this file to USDZ. Please fix any other errors and try again."
This error just showed up recently. I'm on MacOS 12.3.1 and Reality Converter 1.0 (47.1)
Hi,
I'm struggling to find a way to get a simple Unlit Material working with Reality Composer.
With all the standard objects, it doesn't seem like we have the option of an unlit material which seems really odd to me... This is kind of a basic feature.
The only way I was able to get an unlit material inside RealityConverter was to import a mesh without material and I was getting a white unlit material.
I have seen that you can set an unlit material using RealityKit but from what I saw RealityKit builds an app at the end right? Honestly, I'm not sure what you get when creating an AR app using RealityKit...What I'm looking for is a simple .reality file to be displayed on the web.