Hello all -
I'm experiencing a shading error when I have two UnlitSurface shaders using images for color and opacity. When the shaders are applied to two mesh planes, one placed in front of the other, the shader in front will render and the plane mesh will mask out and not render what is behind.
Basically - it looks like the opacity map on the shader in front is creating a 'mask'.
I've attached some images here to help explain.
Has anyone experienced this error? And how can I go about fixing this - thx!