I’m wonder if Apple can allow users to save a message within the messages (text messages) like Snapchat allows to easily reference a specific message
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Hello dear friends, I created the application from scratch, but Apple writes to me to do it as a mistake, please tell me 😭😭😭
Guideline 4.3(a) - Design - Spam
We noticed your app shares a similar binary, metadata, and/or concept as apps previously submitted by a terminated Apple Developer Program account.
Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps.
Next Steps
Since we do not accept spam apps on the App Store, we encourage you to review your app concept and submit a unique app with distinct content and functionality.
Resources
Some factors that contribute to a spam rejection may include:
Submitting an app with the same source code or assets as other apps already submitted to the App Store
Creating and submitting multiple similar apps using a repackaged app template
Purchasing an app template with problematic code from a third party
Submitting several similar apps across multiple accounts
Learn more about our requirements to prevent spam in App Review Guideline 4.3(a).
Hello,
I am a product designer trying to understand the UI design limitations of CarPlay.
I am designing a scene where a CPTabBarTemplate will appear. From what I can read in the CarPlay development documentation, I understand that it should be possible to assign a custom icon for each tab with tabImage: UIImage?, if I am not mistaken.
However, any reference I have found always uses SF Symbols, which makes me wonder if they can actually be customized.
And on the other hand, if they are customizable, could any PNG be used for the tab that might compromise the driver's safety?
Thank you in advance.
Hello,
I am a product designer trying to understand the UI design limitations of CarPlay.
Since CarPlay renders templates in a single way and there isn't any option to change any component, is there any way to see in the documentation how that component will look once rendered?
For example, if I want to incorporate a primaryButton: CPTextButton? in my CPPointOfInterest. How could I know how each CPTextButtonStyle will be displayed? Is there an accessible place where I can check how each component will be visualized?
Thank you in advance.
Hello there. I want to reporting about bug at iOS 18. Some feature doest not working like notification from aplication, and picture pagination is bad to see in apple music, and last the keyboard too. Please fixed it.
My app lets users create things with text, and I've included Apple fonts so users can format their text with them. These were fonts I found in the Font Book app that comes with macOS. My assumption is that these, like the San Francisco font, can be distributed with apps.
Do I need to attribute these fonts to their creators and publish a license in my "About" page? If so, where do I find the license(s) and what is the proper way of publishing them? Is there anything else I should know?
Please let me know if this should've been posted under a different topic and tag
Hello, I am a product designer and I am currently working on a project that incorporates functionalities in CarPlay.
Given the UI limitations that exist for app development with CarPlay, are there any pre-designed templates in Figma or any other resources that can be used to design the screens? This way, I can adhere to those templates knowing what the limits are.
Thank you very much for your attention.
Regarding 4.1, I deleted the ranking and text of the title according to your instructions and submitted it. It turned into 4.3(a) spam. How should I deal with it? Why did it become 4.3? The following is the information given by the 2nd review team
Hello,
Thank you for your resubmission. Upon further review, we identified additional issues that need your attention. See below for more information.
If you have any questions, we are here to help. Reply to this message in App Store Connect and let us know.
Review Environment
Submission ID: fd44c6b9-ff2d-4ee5-bf5c-c1ede1a5b6b4
Review date: June 10, 2024
Version reviewed: 1.0.0
Guideline 4.1 - Design - Copycats
The app or its metadata appears to contain potentially misleading references to third-party content.
Specifically, the app includes content that resembles one or multiple third-party sports teams and/or leagues without the necessary authorization.
Next Steps
If you have the necessary rights to distribute an app with this third-party content, attach documentary evidence in the App Review Information section in App Store Connect and reply to this message.
If you do not have the necessary rights to the third-party content, It would be appropriate to revise the app and metadata to remove the third-party content before resubmitting for review.
Resources
Learn more about requirements to prevent apps from impersonating other apps or services in guideline 4.1.
Support
Reply to this message in your preferred language if you need assistance. If you need additional support, use the Contact Us module.
Consult with fellow developers and Apple engineers on the Apple Developer Forums.
Help improve the review process or identify a need for clarity in our policies by suggesting guideline changes.
Hello,
Thank you for your resubmission. Upon further review, we identified additional issues that need your attention. See below for more information.
If you have any questions, we are here to help. Reply to this message in App Store Connect and let us know.
Review Environment
Submission ID: c42965ab-9565-4dc1-ab9b-a83ad7f17f7a
Review date: June 11, 2024
Version reviewed: 1.0.0
Guideline 4.3(a) - Design - Spam
We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences.
Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps.
Next Steps
Since we do not accept spam apps on the App Store, we encourage you to review your app concept and submit a unique app with distinct content and functionality.
Resources
Some factors that contribute to a spam rejection may include:
Submitting an app with the same source code or assets as other apps already submitted to the App Store
Creating and submitting multiple similar apps using a repackaged app template
Purchasing an app template with problematic code from a third party
Submitting several similar apps across multiple accounts
Learn more about our requirements to prevent spam in App Review Guideline 4.3(a).
Support
Reply to this message in your preferred language if you need assistance. If you need additional support, use the Contact Us module.
Consult with fellow developers and Apple engineers on the Apple Developer Forums.
Help improve the review process or identify a need for clarity in our policies by suggesting guideline changes
I heard someone say recently that not supporting landscape on iPhone could be an accessibility problem for some folks. Right now I've got an SwiftUI app were lots of things break when I go to landscape mode. Is there a good resource to learn how to animate layouts around to support landscape when there's no way it will fit with the default twist?
there is suppose to be a special feature to run your iPhone on the MAC desktop. However the apps that is suppose to be in the dock as an icon doesn't seem to exist. Looks so easy in the keynote video. Any one else having solved this
thank you
Unwind segue to "unwindFirstSegueFor:towards" previously worked in Simulator.
It no longer works in version: Xcode 14.2, macOS Monterey 12.5, iOS 16.2. Crashes Simulator iPhone 14 Pro Max with error
Thread 1: EXC_BAD_ACCESS (code=1, address=0x100200) in appDelegate.
What has changed? How do I fix it?
Let the device is in locked screen
Get incoming APNS video request to start video recording
we are reporting this APNS to Callkit
Accept incoming APNS request
We are trying to initialise audio unit.
Initialisation is success but starting is failing.
Note - This issue is reproduced only if we receive video pull request in locked screen, after accepting callkit call we should not unlock the phone. If we unlock phone everything works as expected.
I have tried to add multiple fonts (ttf and otf) to 'Fonts provided by application' key. As soon as I navigate away from the 'Info' tab the 'Fonts provided by application' key disappears. Also, the fonts never show up in the console list. I have added them to the OS (Monterey) and the XCode project. I have repeatedly followed the instructions and been sure to follow the instructions to the letter. All fonts have been spelled correctly and the file extensions used where and when needed in the project. I am lost to understand this. Why would the 'Fonts provided by application' key disappear?
Added fonts to MAC and added to Xcode project but fonts are not available in project. Fonts are listed in the Copy Bundle Resources. Fonts are added to Fonts provided by application (Listing dissapears whenever I leave the 'Info' page. Font spelling is correct and double checked. Fonts are listed in project navigator. Fonts do not show up when the lists runs in the console. This same scenario to place when trying to add a different fonst as well. Your help would be appreciated.
Hello there,
I have a couple of question about Apple Pay guidelines:
• if we offer Apple Pay payment method in our app, can we disable the selection (I mean the method selection NOT the Payment button!) IF certain condition happens? E.g. the user cannot select apple pay payment method because our basket is not ready yet.
• Are we forced to move the apple pay payment method on the top of our selection? E.g. Cards, Cash On Delivery, Coupon, Apple Pay --> Apple Pay, Cards, Cash On Delivery, Coupon
One last technical question:
• when we start the payment process we are gonna create the request and present the sheet BUT we have to call our backend for pre-authorization, is it allowed?
@objc private func applePayButtonTapped(sender: UIButton) {
// TODO: Is it allowed?
// We need to ask to our backend a pre-authorization and THEN procced with Apple Pay flow
// but this could be done ONLY after the user TAP on BUY with APPLE PAY and BEFORE
// paymentAuthorizationViewController is called.
// Are we compliant to do that?
if PKPaymentAuthorizationViewController.canMakePayments(usingNetworks: FakeData.paymentInfo()) {
let request = PKPaymentRequest()
request.blablabla = blabla
let authorizationViewController = PKPaymentAuthorizationViewController(paymentRequest: request)
if let viewController = authorizationViewController {
viewController.delegate = self
present(viewController, animated: true, completion: nil)
}
}
}
Thanks in advance :)
Need to swipe 3D images in an app. This the code, but errors crop up.
//
// ContentView.swift
// Retro3DComics
//
// Created by Bob Schoenburg on 5/24/24.
//
import SwiftUI
import RealityKit
import RealityKitContent
struct ContentView: View {
@State private var error: Error?
@State private var isErrorPresented = false
@State private var rzja = ""
@State private var selectedImage: Int = 0
let jaimages = ["ja1", "ja2", "ja3"]
var body: some View {
TabView(selection: $selectedImage) {
RealityView { content in
do {
for rzja in jaimages {
ForEach(Array(zip(0..., jaimages)), id: \.0) { index, image in
Image(image)
.resizable()
.aspectRatio(contentMode: .fit)
.animation(.smooth(duration: 0.5), value: Image(image))
// .tag(index)
var anaglyphMaterial = try await ShaderGraphMaterial(named: "/AnaglyphMaterial", from: "Scene.usda", in: realityKitContentBundle)
let textureResource = try await TextureResource(contentsOf: Bundle.main.url(forResource: rzja, withExtension: "jpeg")!)
try anaglyphMaterial.setParameter(name: "inputImage", value: .textureResource(textureResource))
let entity = Entity()
let model = ModelComponent(mesh: .generatePlane(width: 0.5, height: 0.3), materials: [anaglyphMaterial])
entity.components.set(model)
content.add(entity)
}
}
// .tabViewStyle(.page)
.gesture(DragGesture(minimumDistance: 3.0, coordinateSpace: .local)
.onEnded { value in
print(value.translation)
switch(value.translation.width, value.translation.height) {
case (...0, -30...30):
withAnimation {
selectedImage += 1
if selectedImage > jaimages.count - 1 {
selectedImage = 0
}
}
case (0..., -30...30):
withAnimation {
selectedImage -= 1
if selectedImage < 0 {
selectedImage = jaimages.count - 1
}
}
case (-100...100, ...0): print("up swipe")
case (-100...100, 0...): print("down swipe")
default: print("default")
}
}
)
}
}
//#Preview(windowStyle: .automatic) {
// ContentView()
//}
}
}
}
Candidate has partially matching parameter list ([(PartialRangeFrom.Element, String)], id: KeyPath<(PartialRangeFrom.Element, String), Int>, content: @escaping ((PartialRangeFrom.Element, String)) -> _)
I am trying to find the following icon. I have gone through all the icons in SF Symbols 5.1 but have been unable to locate it. Does anyone know what this icon is or how I can get it?
Hi everyone,
Just a quick question: Can I use Apple's product bezels to create mockups that I sell online on my website & market? (Here's the link for reference: https://developer.apple.com/design/resources/#product-bezels
Just want to make sure it's all good! Thanks in advance for any help.
the file does not show a black fill but the app shows a black circle.
since it's to long https://gist.github.com/YutaTheTraveler/0b8c11faf997f2118d19bbd009d490ba.js
Hi everyone,
This is my first app and I got rejected for a few reasons but I need help with a specific one.
Guideline 4.0 - Design
Your app offers Sign in with Apple as a login option but does not follow the design and user experience requirements for Sign in with Apple. Specifically:
- Your app requires users to provide their name after using Sign in with Apple. This information is already provided by the Authentication Services framework.
These requirements provide the consistent experience users expect when using Sign In with Apple to authenticate or log in to an account.
Next Steps
Please revise the Sign in with Apple experience in your app to address the issues we identified above.
Resources
- To learn more about App Store design requirements, see App Review Guideline 4 - Design.
- For an overview of design and formatting recommendations for Sign in with Apple, review the Human Interface Guidelines.
There is no screenshot provided so I have no idea which part of the app to improve and the app is incredibly basic. I've tested the UI with a bunch of people (it's essentially just drop-downs, bottom sheets and a few buttons)
any advice?