ARSkeleton3D joint orientation bug on iOS18

Now I'm developing a 3D motion capture app by using ARKit.

So I tested this sample code, but in iOS18, hand's and leg's orientations seems to be wrong.

Forrowing image is sample app's screen captures in iOS17 and iOS18.

Hey @yasuhiro_hoshino,

I don't have expertise with 3D motion capture but I would agree that does seem to be a bug. I'm unsure if the issue resides within the framework or within the sample project. I'd greatly appreciate it if you could open a bug report, include the information that you've provided here, and post the FB number here once you do. Bug Reporting: How and Why? has tips on creating your bug report.

This will help us investigate this issue,
Thanks,
Michael

Hi Michael,

Thank you for your reply, I posted bug report to Feedback Assistant.

The FB number is FB15374591.

Thanks

ARSkeleton3D joint orientation bug on iOS18
 
 
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