TabletopKit

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Build spatial, multiplayer experiences around a table with TabletopKit. Discuss questions here.

Posts under TabletopKit tag

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Creating tabletop games - Build Failure
The sample code project Tabletopkit Sample found at the article Creating tabletop games here fails to compile with the following errors in Xcode 16 beta 6. error: [xrsimulator] Component Compatibility: Billboard not available for 'xros 1.0', please update 'platforms' array in Package.swift error: [xrsimulator] Exception thrown during compile: compileFailedBecause(reason: "compatibility faults") error: Tool exited with code 1
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Aug ’24
TabletopKit sample code won't build on Xcode 16 beta 4
The TabletopKit sample app builds fine with Xcode 16 beta 1. https://developer.apple.com/documentation/tabletopkit/tabletopkitsample I updated to the new beta 4 and downloaded an updated version of the Tabletopkit sample code but am now getting this error. Tabeletopkit Sample 1 issue SwiftUI.ToolbarContent:3:51 Main actor-isolated static method '_makeContent(content:inputs:resolved:)' cannot be used to satisfy nonisolated protocol requirement Add '@preconcurrency' to the 'ToolbarContent' conformance to defer isolation checking to run time '_makeContent(content:inputs:resolved:)' declared here If I go back to beta 1 it still builds OK. I tried its suggestion but it still won't build. Is there a workaround? I didn't see it listed.
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485
Jul ’24
Rendering EntityEquipment in TabletopKit
Hi, I've been implementing a tabletop game over the last couple of weeks. One thing that I'm struggling with it getting an EntityEquipment to render. I've followed the instructions in the documentation: https://developer.apple.com/documentation/tabletopkit/entityequipment But still no luck. Any insights what I might be missing are highly appreciated. Note: I've also watched the WWDC24 talk https://developer.apple.com/videos/play/wwdc2024/10091/ several times and downloaded the example but while the pawns render in the example perfectly. In my own implementation of a pawn nothing renders.
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Jul ’24
Tabletopkit Game between players at same location
Does the current version of TabletopKit support having two or more game players to be at the same physical location? In these cases, the players would not want to see a Facetime persona around the table but instead should be able to see the physical player. Any other remote players would be able to see the personas of those players since they are not at that location. There are a couple of issues in this scenario (shared position of the board, players' location around the table, etc.), but they should be solvable. Thank you!
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Jun ’24