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<h4 align="left"iPhoneMixerEQGraphTest Sample</h4> |
<p>This sample demonstrates the use of an AUGraph and related APIs as well as demonstrating how |
to use the iPodEQ Audio Unit. All the relevant code is in the file AUGraphController.mm. |
Touching the "Play Audio" button simply calls AUGraphStart starting the graph initialized by the |
class, while "Stop Audio" will call AUGraphStop. Audio data from each file is provided to the |
appropriate bus via the renderInput Render Procedure. Each of the two input busses may be enabled |
or disabled and gain controls are provided for both inputs and the mixer output.<p> |
<p>The iPodEQ can be enabled or disabled and a preset EQ curve may be chosen via a picker in |
the iPod Equalizer view. The iPod EQ requires a sample rate of either 48kHz or 44.1kHz. |
iPhoneMixerEQGraphTest uses 44.1kHz source and sets the hardware sample rate to 44.1kHz to |
avoid any extraneous sample rate conversions.<p> |
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<p>Audio Unit Processing Graph Services provide interfaces for representing a set of |
audio units, connections between their inputs and outputs, and callbacks used to provide |
inputs. It also enables the embedding of sub (or child) processing graphs within parent |
graphs to allow for a logical organization of parts of an overall signal chain.</p> |
<p>An audio processing graph object (of type AUGraph) is a complete description of an |
audio signal processing network. Audio Unit Processing Graph Services may manage the |
instantiated audio units if the AUGraphOpen function is called.</p> |
<p>An audio processing graph object may be introspected to get complete information |
about all of the audio units in the graph. The various node objects (each of type AUNode) |
in the graph, each representing an audio unit or a sub graph, may be added or removed, |
and the interactions between them modified.</p> |
<p>A graph object’s state can be manipulated in both the rendering thread and in other |
threads. Consequently, any activities that affect the state of the graph are guarded with |
locks and a messaging model between any calling thread and the thread upon which the |
graph object’s output unit is called (the render thread).</p> |
<p>A graph object will have a single head node-an output unit. The output unit is used to |
both start and stop the rendering operations of a graph, and is the dispatch point for |
the safe manipulation of the state of the graph while it is running.</p> |
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