Classes/AudioController.h
/* |
Copyright (C) 2016 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
This class demonstrates the audio APIs used to capture audio data from the microphone and play it out to the speaker. It also demonstrates how to play system sounds |
*/ |
#import <AudioToolbox/AudioToolbox.h> |
#import <AVFoundation/AVFoundation.h> |
#import "BufferManager.h" |
#import "DCRejectionFilter.h" |
@interface AudioController : NSObject { |
AudioUnit _rioUnit; |
BufferManager* _bufferManager; |
DCRejectionFilter* _dcRejectionFilter; |
AVAudioPlayer* _audioPlayer; // for button pressed sound |
BOOL _audioChainIsBeingReconstructed; |
} |
@property (nonatomic, assign) BOOL muteAudio; |
@property (nonatomic, assign, readonly) BOOL audioChainIsBeingReconstructed; |
- (BufferManager*) getBufferManagerInstance; |
- (OSStatus) startIOUnit; |
- (OSStatus) stopIOUnit; |
- (void) playButtonPressedSound; |
- (double) sessionSampleRate; |
@end |
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