Classes/AtomicElementView.m
/* |
Copyright (C) 2015 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
Displays the Atomic Element information in a large format tile. |
*/ |
#import "AtomicElementView.h" |
#import "AtomicElementViewController.h" |
#import "AtomicElement.h" |
@implementation AtomicElementView |
// the preferred size of this view is the size of the background image |
+ (CGSize)preferredViewSize { |
return CGSizeMake(256,256); |
} |
// initialize the view, calling super and setting the properties to nil |
- (instancetype)initWithFrame:(CGRect)frame { |
if (self = [super initWithFrame:frame]) { |
// Initialization code here. |
_element = nil; |
_viewController = nil; |
// set the background color of the view to clearn |
self.backgroundColor=[UIColor clearColor]; |
// attach a tap gesture recognizer to this view so it can flip |
UITapGestureRecognizer *tapGestureRecognizer = |
[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapAction:)]; |
[self addGestureRecognizer:tapGestureRecognizer]; |
} |
return self; |
} |
// yes this view can become first responder |
- (BOOL)canBecomeFirstResponder { |
return YES; |
} |
- (void)tapAction:(UIGestureRecognizer *)gestureRecognizer { |
// when a tap gesture occurs tell the view controller to flip this view to the |
// back and show the AtomicElementFlippedView instead |
// |
[self.viewController flipCurrentView]; |
} |
- (void)drawRect:(CGRect)rect { |
// get the background image for the state of the element |
// position it appropriately and draw the image |
UIImage *backgroundImage = [self.element stateImageForAtomicElementView]; |
CGRect elementSymbolRectangle = CGRectMake(0, 0, [backgroundImage size].width, [backgroundImage size].height); |
[backgroundImage drawInRect:elementSymbolRectangle]; |
// all the text is drawn in white |
[[UIColor whiteColor] set]; |
// draw the element name |
NSDictionary *font = @{NSFontAttributeName: [UIFont boldSystemFontOfSize:36]}; |
CGSize stringSize = [self.element.name sizeWithAttributes:font]; |
CGPoint point = CGPointMake((self.bounds.size.width-stringSize.width)/2, 256/2-50); |
[self.element.name drawAtPoint:point withAttributes:font]; |
// draw the element number |
font = @{NSFontAttributeName: [UIFont boldSystemFontOfSize:48]}; |
point = CGPointMake(10,0); |
[[NSString stringWithFormat:@"%@", self.element.atomicNumber] drawAtPoint:point withAttributes:font]; |
// draw the element symbol |
font = @{NSFontAttributeName: [UIFont boldSystemFontOfSize:96]}; |
stringSize = [self.element.symbol sizeWithAttributes:font]; |
point = CGPointMake((self.bounds.size.width-stringSize.width)/2,256-120); |
[self.element.symbol drawAtPoint:point withAttributes:font]; |
} |
CGImageRef AEViewCreateGradientImage (NSUInteger pixelsWide, NSUInteger pixelsHigh) { |
CGImageRef theCGImage = NULL; |
CGContextRef gradientBitmapContext = NULL; |
CGColorSpaceRef colorSpace; |
CGGradientRef grayScaleGradient; |
CGPoint gradientStartPoint, gradientEndPoint; |
// Our gradient is always black-white and the mask |
// must be in the gray colorspace |
colorSpace = CGColorSpaceCreateDeviceGray(); |
// create the bitmap context |
gradientBitmapContext = CGBitmapContextCreate (NULL, pixelsWide, pixelsHigh, |
8, 0, colorSpace, kCGImageAlphaNone); |
if (gradientBitmapContext != NULL) { |
// define the start and end grayscale values (with the alpha, even though |
// our bitmap context doesn't support alpha the gradient requires it) |
CGFloat colors[] = {0.0, 1.0,1.0, 1.0,}; |
// create the CGGradient and then release the gray color space |
grayScaleGradient = CGGradientCreateWithColorComponents(colorSpace, colors, NULL, 2); |
// create the start and end points for the gradient vector (straight down) |
gradientStartPoint = CGPointZero; |
gradientEndPoint = CGPointMake(0,pixelsHigh); |
// draw the gradient into the gray bitmap context |
CGContextDrawLinearGradient (gradientBitmapContext, grayScaleGradient, gradientStartPoint, gradientEndPoint, kCGGradientDrawsAfterEndLocation); |
// clean up the gradient |
CGGradientRelease(grayScaleGradient); |
// convert the context into a CGImageRef and release the context |
theCGImage = CGBitmapContextCreateImage(gradientBitmapContext); |
CGContextRelease(gradientBitmapContext); |
} |
// clean up the colorspace |
CGColorSpaceRelease(colorSpace); |
// return the imageref containing the gradient |
return theCGImage; |
} |
- (UIImage *)reflectedImageRepresentationWithHeight:(NSUInteger)height { |
CGContextRef mainViewContentContext; |
CGColorSpaceRef colorSpace; |
colorSpace = CGColorSpaceCreateDeviceRGB(); |
// create a bitmap graphics context the size of the image |
mainViewContentContext = CGBitmapContextCreate (NULL, self.bounds.size.width,height, 8,0, colorSpace, kCGImageAlphaPremultipliedLast); |
// free the rgb colorspace |
CGColorSpaceRelease(colorSpace); |
if (mainViewContentContext == NULL) |
return NULL; |
// offset the context. This is necessary because, by default, the layer created by a view for |
// caching its content is flipped. But when you actually access the layer content and have |
// it rendered it is inverted. Since we're only creating a context the size of our |
// reflection view (a fraction of the size of the main view) we have to translate the context the |
// delta in size, render it, and then translate back |
CGFloat translateVertical = self.bounds.size.height-height; |
CGContextTranslateCTM(mainViewContentContext, 0, -translateVertical); |
// render the layer into the bitmap context |
[self.layer renderInContext:mainViewContentContext]; |
// translate the context back |
CGContextTranslateCTM(mainViewContentContext, 0, translateVertical); |
// Create CGImageRef of the main view bitmap content, and then release that bitmap context |
CGImageRef mainViewContentBitmapContext = CGBitmapContextCreateImage(mainViewContentContext); |
CGContextRelease(mainViewContentContext); |
// create a 2 bit CGImage containing a gradient that will be used for masking the |
// main view content to create the 'fade' of the reflection. The CGImageCreateWithMask |
// function will stretch the bitmap image as required, so we can create a 1 pixel wide gradient |
CGImageRef gradientMaskImage = AEViewCreateGradientImage(1, height); |
// Create an image by masking the bitmap of the mainView content with the gradient view |
// then release the pre-masked content bitmap and the gradient bitmap |
CGImageRef reflectionImage = CGImageCreateWithMask(mainViewContentBitmapContext, gradientMaskImage); |
CGImageRelease(mainViewContentBitmapContext); |
CGImageRelease(gradientMaskImage); |
// convert the finished reflection image to a UIImage |
UIImage *theImage = [UIImage imageWithCGImage:reflectionImage]; |
CGImageRelease(reflectionImage); |
return theImage; |
} |
@end |
Copyright © 2015 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2015-08-25