Treasure.h

/*
     File: Treasure.h
 Abstract: Treasure class
 for this example application.  Treasure is a subclass
 of the Trinket class and it has some additional
 properties.
 
 Trinkets and treasures provide us with objects to
 put inside of the Bucket and StrongBox container
 objects.
  Version: 1.2
 
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 */
 
#import <Cocoa/Cocoa.h>
#import "Trinket.h"
 
 
    /* We have implemented our 'metal' property as an
    AppleScript enumeration.  As such, each of the items in the
    enumeration is identified by a unique four character code
    stored in a long integer.
    The following enumeration lists those four character codes
    that we have defined in our scripting definition file.  We can
    use these codes to decode the enumeration values we receive
    from Cocoa */
enum {
    kTinMetal = 'PmTn',
    kPewterMetal = 'PmPw',
    kBronzeMetal = 'PmBr',
    kSilverMetal = 'PmSi',
    kGoldMetal = 'PmGo'
};
 
 
    /* The Treasure class adds a few new properties to the Trinket class.
    One point of interest in this class is the metal property that uses
    an AppleScript enumeration.  The decodeMetal class method illustrates
    how you can decode enumeration values and use them in your program.
    
    We take care of most of the 'infrastructure' type operations
    needed for scripting in the Element class (the superclass of the
    Trinket class), so all we have to worry about here is storage management
    and providing accessors for the properties.*/
@interface Treasure : Trinket {
    NSNumber *itemValue; /* storage for the 'value' AppleScript property */
    NSNumber *itemMetal; /* storage for the 'metal' AppleScript property */
}
 
    /* for decoding AppleScript enumeration values */
+ (NSString*) decodeMetal:(NSNumber*) metal;
 
    /* storage management */
- (id)init;
- (void)dealloc;
 
    /* kvc Cocoa property for the 'value' AppleScript property */
@property (copy) NSNumber *value;
 
    /* kvc Cocoa property for the 'metal' AppleScript property */
@property (copy) NSNumber *metal;
 
 
@end