Bucket.m

/*
     File: Bucket.m 
 Abstract: Declarations for the bucket container
 class in this example application.  Buckets can
 contain trinkets and treasures. 
  Version: 1.2 
  
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#import "Bucket.h"
#import "Trinket.h"
#import "Treasure.h"
#import "scriptLog.h"
 
 
@implementation Bucket
 
    /* Instead of sythesizing our properties here, we implement them manually
       in order to perform logging for debugging purposes. */
 
 
    /* after initializing our superclasses, we set the properties we're
    maintaining in this class to their default values.  Here I have chosen
    to initialize the label field to a unique string using a counter.
    
    See the description of the NSCreateCommand for more information about
    when your init method will be called.   */
- (id)init {
    if ((self = [super init])) {
        theTrinkets = [[NSMutableArray alloc] init];
        theTreasures = [[NSMutableArray alloc] init];
    }
        /* I put the logging statement later after the superclass was initialized
        so we will be able to report the uniqueID */
    SLOG(@"init bucket %@", self.uniqueID);
    return self;
}
 
 
    /* standard deallocation of our members followed by superclass.
    nothing out of the ordinary here. */
- (void)dealloc {
    SLOG(@"dealloc bucket %@", self.uniqueID);
    [theTrinkets release];
    [theTreasures release];
    [super dealloc];
}
 
 
 
 
    /* kvc method for the 'weight' AppleScript property.  Note that rather
    than simply returning a value, this method calculates its result by
    summing the weights of all of the trinkets and treasures contained
    in the bucket.
    
    Also note, 'weight' is a declared as a read only property in our scripting
    definition file so we have not defined a 'setWeight:' method here.  */
- (NSNumber *)weight {
    double totalWeight = 0.0;
    NSNumber *theResult;
        /* sum the weights of all of the trinkets in the bucket */
    for ( Trinket *nthTrinket in theTrinkets ) {
        totalWeight += [[nthTrinket weight] doubleValue];
    }
        /* sum the weights of all of the treasures in the bucket */
    for ( Treasure *nthTreasure in theTreasures ) {
        totalWeight += [[nthTreasure weight] doubleValue];
    }
        /* return the calculated weight */
    theResult = [NSNumber numberWithDouble:totalWeight]; 
    SLOG(@"weight of bucket %@ = %@", self.uniqueID, theResult);
    return theResult;
}
 
 
 
    /* kvc method for the 'value' AppleScript property.  Here also rather
    than simply returning a value, this method calculates its result by
    summing the values of all of the treasures contained in the bucket.
    And, as with the 'weight' property, 'value' is a declared as a read
    only property in our scripting definition file so we have not
    defined a 'setValue:' method here. */
- (NSNumber *)value {
    double totalValue = 0.0;
    NSNumber *theResult;
        /* sum the values of all of the treasures in the bucket */
    for ( Treasure *nthTreasure in theTreasures ) {
        totalValue += [[nthTreasure value] doubleValue];
    }
    theResult = [NSNumber numberWithDouble:totalValue]; 
    SLOG(@"value of bucket %@ = %@", self.uniqueID, theResult);
    return theResult;
}
 
 
 
 
    /* kvc methods for the 'trinkets' AppleScript element.  Here we implement the methods
    necessary for maintaining the list of trinkets inside of a Bucket.  Note the names.
    I our scripting definition file we specified that the 'bucket' class contains an
    element of type 'trinket', like so:
        <element type="trinket"/>
    Cocoa will use the plural form of the class name, 'trinkets',  when naming the
    property used by AppleScript to access the list of buckets, and we should use
    the property name when naming our methods.  So, using the property name, we
    name our methods as follows:
        - (NSArray*) trinkets;
        -(void) insertInTrinkets:(id) trinket;
        -(void) insertInTrinkets:(id) trinket atIndex:(unsigned)index;
        -(void) removeFromTrinketsAtIndex:(unsigned)index;
    */
 
 
    /* return the entire list of trinkets */
- (NSArray*) trinkets {
    SLOG(@"returning trinkets from a bucket %@", self.uniqueID);
    return theTrinkets;
}
 
 
 
    /* insert a trinket at the beginning of the list */
-(void) insertInTrinkets:(id) trinket {
    SLOG(@"inserting trinket %@ into bucket %@", ((Trinket*)trinket).uniqueID, self.uniqueID);
    [trinket setContainer:self andProperty:@"trinkets"];
    [theTrinkets insertObject:trinket atIndex:0];
}
 
 
 
    /* insert a trinket at some position in the list */
-(void) insertInTrinkets:(id) trinket atIndex:(unsigned)index {
    SLOG(@"insert trinket %@ at index %d into bucket %@", ((Trinket*)trinket).uniqueID, index, self.uniqueID);
    [trinket setContainer:self andProperty:@"trinkets"];
    [theTrinkets insertObject:trinket atIndex:0];
}
 
 
 
    /* remove a trinket from the list */
-(void) removeFromTrinketsAtIndex:(unsigned)index {
    SLOG(@"removing trinket at %d from bucket %@", index, self.uniqueID);
    [theTrinkets removeObjectAtIndex:index];
}
 
 
 
 
 
    /* kvc methods for the 'treasure' AppleScript element.  Here we implement the methods
    necessary for maintaining the list of trinkets inside of a Bucket.  Note the names.
    I our scripting definition file we specified that the 'bucket' class contains an
    element of type 'treasure', like so:
        <element type="treasure"/>
    Cocoa will use the plural form of the class name, 'treasures',  when naming the
    property used by AppleScript to access the list of buckets, and we should use
    the property name when naming our methods.  So, using the property name, we
    name our methods as follows:
        - (NSArray*) treasures;
        -(void) insertInTreasures:(id) treasure;
        -(void) insertInTreasures:(id) treasure atIndex:(unsigned)index;
        -(void) removeFromTreasuresAtIndex:(unsigned)index;
    */
 
 
    /* return the entire list of treasures */
- (NSArray*) treasures {
    SLOG(@"returning treasures from a bucket %@", self.uniqueID);
    return theTreasures;
}
 
 
    /* insert a treasure at the beginning of the list */
-(void) insertInTreasures:(id) treasure {
    SLOG(@"inserting treasure %@ into bucket %@", ((Treasure*)treasure).uniqueID, self.uniqueID);
    [treasure setContainer:self andProperty:@"treasures"];
    [theTreasures insertObject:treasure atIndex:0];
}
 
 
    /* insert a treasure at some position in the list */
-(void) insertInTreasures:(id) treasure atIndex:(unsigned)index {
    SLOG(@"insert treasure %@ at index %d into bucket %@", ((Treasure*)treasure).uniqueID, index, self.uniqueID);
    [treasure setContainer:self andProperty:@"treasures"];
    [theTreasures insertObject:treasure atIndex:0];
}
 
 
    /* remove a treasure from the list */
-(void) removeFromTreasuresAtIndex:(unsigned)index {
    SLOG(@"removing treasure at %d from bucket %@", index, self.uniqueID);
    [theTreasures removeObjectAtIndex:index];
}
 
@end