Exhibits/Podium/Podium.m
/* |
File: Podium.m |
Abstract: Renders the podium - this is not a |
selectable exhibit, rather is used to |
draw the podium underneath all other |
other exhibits |
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*/ |
#import "Podium.h" |
@implementation Podium |
- (id) init |
{ |
[super init]; |
return self; |
} |
- (void) initLazy |
{ |
[super initLazy]; |
/* Setup GLSL */ |
{ |
NSBundle *bundle; |
NSString *string, *vertex_string, *fragment_string; |
NSBitmapImageRep *bitmapimagerep; |
NSRect rect; |
bundle = [NSBundle bundleForClass: [self class]]; |
/* Granite texture */ |
string = [bundle pathForResource: @"Granite" ofType: @"bmp"]; |
bitmapimagerep = LoadImage(string, 1); |
rect = NSMakeRect(0, 0, [bitmapimagerep pixelsWide], [bitmapimagerep pixelsHigh]); |
glBindTexture(GL_TEXTURE_2D, PODIUM_TEXID_GRANITE); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rect.size.width, rect.size.height, 0, |
(([bitmapimagerep hasAlpha])?(GL_RGBA):(GL_RGB)), GL_UNSIGNED_BYTE, |
[bitmapimagerep bitmapData]); |
/* Load vertex and fragment shader */ |
vertex_string = [bundle pathForResource: @"Podium" ofType: @"vertex"]; |
vertex_string = [NSString stringWithContentsOfFile: vertex_string]; |
fragment_string = [bundle pathForResource: @"Podium" ofType: @"fragment"]; |
fragment_string = [NSString stringWithContentsOfFile: fragment_string]; |
if ([self loadVertexShader: vertex_string fragmentShader: fragment_string]) |
NSLog(@"Failed to load podium shader"); |
/* Setup uniforms */ |
glUseProgramObjectARB(program_object); |
glUniform3fARB(glGetUniformLocationARB(program_object, "LightPosition"), 0.0, 1.25, 0.5); |
glUniform1iARB(glGetUniformLocationARB(program_object, "graniteTexture"), 0); |
} |
} |
- (void) dealloc |
{ |
[super dealloc]; |
} |
- (NSString *) name |
{ |
return @"Podium"; |
} |
- (void) drawReflectionStencil |
{ |
[super renderFrame]; |
glUseProgramObjectARB(program_object); |
glBindTexture(GL_TEXTURE_2D, PODIUM_TEXID_GRANITE); |
glPushMatrix(); |
glTranslatef(0.0, 0.25, 0.0); |
glScalef(2.0, 2.0, 2.0); |
glRotatef(-90.0, 1.0, 0.0, 0.0); |
glPushAttrib(GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_ENABLE_BIT); |
glDepthMask(GL_FALSE); |
glEnable(GL_STENCIL_TEST); |
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); |
glStencilFunc(GL_ALWAYS, 1, 0xffffffff); |
gluDisk(quadric, 0.0, 0.19, 30, 1); |
glPopAttrib(); |
glPopMatrix(); |
glUseProgramObjectARB(NULL); |
} |
- (void) renderFrame: (float)reflectBlendAmount |
{ |
[super renderFrame]; |
glUseProgramObjectARB(program_object); |
glBindTexture(GL_TEXTURE_2D, PODIUM_TEXID_GRANITE); |
glPushMatrix(); |
glTranslatef(0.0, -0.75, 0.0); |
glScalef(2.0, 2.0, 2.0); |
glRotatef(-90.0, 1.0, 0.0, 0.0); |
glPushAttrib(GL_COLOR_BUFFER_BIT | GL_CURRENT_BIT | GL_POLYGON_BIT); |
glColor4f(1.0, 1.0, 1.0, 1.0); |
glEnable(GL_CULL_FACE); |
gluCylinder(quadric, 0.19, 0.19, 0.5, 30, 1); |
glTranslatef(0.0, 0.0, 0.5); |
/* Draw the top sligtly transparent so that |
the reflection comes through. */ |
glColor4f(1.0, 1.0, 1.0, 1.0f - (reflectBlendAmount * 0.3f)); |
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
glEnable(GL_BLEND); |
gluDisk(quadric, 0.0, 0.19, 30, 1); |
glPopAttrib(); |
glPopMatrix(); |
glUseProgramObjectARB(NULL); |
} |
- (void) renderFrame |
{ |
[self renderFrame: 1.0f]; |
} |
@end |
Copyright © 2006 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2006-07-17