Exhibits/Life/Life.m
/* |
File: Life.m |
Abstract: Life Exhibit |
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple |
Computer, Inc. ("Apple") in consideration of your agreement to the |
following terms, and your use, installation, modification or |
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terms. If you do not agree with these terms, please do not use, |
install, modify or redistribute this Apple software. |
In consideration of your agreement to abide by the following terms, and |
subject to these terms, Apple grants you a personal, non-exclusive |
license, under Apple's copyrights in this original Apple software (the |
"Apple Software"), to use, reproduce, modify and redistribute the Apple |
Software, with or without modifications, in source and/or binary forms; |
provided that if you redistribute the Apple Software in its entirety and |
without modifications, you must retain this notice and the following |
text and disclaimers in all such redistributions of the Apple Software. |
Neither the name, trademarks, service marks or logos of Apple Computer, |
Inc. may be used to endorse or promote products derived from the Apple |
Software without specific prior written permission from Apple. Except |
as expressly stated in this notice, no other rights or licenses, express |
or implied, are granted by Apple herein, including but not limited to |
any patent rights that may be infringed by your derivative works or by |
other works in which the Apple Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), |
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE |
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Copyright (c) 2004-2006 Apple Computer, Inc., All rights reserved. |
*/ |
#import "Life.h" |
@implementation Life |
- (id) init |
{ |
[super init]; |
return self; |
} |
- (void) initLazy |
{ |
[super initLazy]; |
/* Setup GLSL */ |
{ |
NSBundle *bundle; |
NSString *fragment_string; |
NSString *vertex_string; |
bundle = [NSBundle bundleForClass: [self class]]; |
/* frameBuffer texture */ |
glGenTextures(1, ¤tGeneration); |
glBindTexture(GL_TEXTURE_2D, currentGeneration); |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, lifeTextureWidth, lifeTextureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
/* Load vertex and fragment shader */ |
vertex_string = [bundle pathForResource: @"Life" ofType: @"vert"]; |
vertex_string = [NSString stringWithContentsOfFile: vertex_string]; |
fragment_string = [bundle pathForResource: @"Life" ofType: @"frag"]; |
fragment_string = [NSString stringWithContentsOfFile: fragment_string]; |
if ([self loadVertexShader: vertex_string fragmentShader: fragment_string]) |
NSLog(@"Failed to load Life"); |
/* Setup uniforms */ |
glUseProgramObjectARB(program_object); |
glUniform1iARB(glGetUniformLocationARB(program_object, "currentGeneration"), 0); |
lifeTextureWidth = 0; |
lifeTextureHeight = 0; |
[self updateSimulationDimensions]; |
} |
} |
- (void) dealloc |
{ |
[super dealloc]; |
glDeleteTextures(1, ¤tGeneration); |
} |
- (NSString *) name |
{ |
return @"Life"; |
} |
- (NSString *) descriptionFilename |
{ |
NSBundle *bundle; |
NSString *string; |
bundle = [NSBundle bundleForClass: [self class]]; |
string = [bundle pathForResource: @"Life" ofType: @"rtf"]; |
return string; |
} |
- (void) updateSimulationDimensions |
{ |
GLint viewport[4]; |
glGetIntegerv(GL_VIEWPORT, viewport); |
//resize the life texture if need-be |
int newLifeTextureWidth; |
int newLifeTextureHeight; |
newLifeTextureWidth = NextHighestPowerOf2(viewport[2]); |
newLifeTextureHeight = NextHighestPowerOf2(viewport[3]); |
if (newLifeTextureWidth != lifeTextureWidth || newLifeTextureHeight != lifeTextureHeight) |
{ |
CopyFramebufferToTexture(currentGeneration); |
lifeTextureWidth = newLifeTextureWidth; |
lifeTextureHeight = newLifeTextureHeight; |
//tell the GLSL program how big the life texture is |
glUniform4fARB(glGetUniformLocationARB(program_object, "pixelDimension"), 1.0/lifeTextureWidth, -1.0/lifeTextureWidth, 1.0/lifeTextureHeight, -1.0/lifeTextureHeight); |
} |
} |
- (void) renderFrame |
{ |
[super renderFrame]; |
glPushAttrib(GL_TRANSFORM_BIT | GL_TEXTURE_BIT | GL_ENABLE_BIT); |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
//bind the current life generation |
glBindTexture(GL_TEXTURE_2D, currentGeneration); |
//set up our matrices |
{ |
glMatrixMode(GL_PROJECTION); |
glPushMatrix(); |
glLoadIdentity(); |
GLint viewport[4]; |
glGetIntegerv(GL_VIEWPORT, viewport); |
glOrtho(0, viewport[2], 0, viewport[3], 1, -1); |
{ |
glMatrixMode(GL_MODELVIEW); |
glPushMatrix(); |
glLoadIdentity(); |
glUseProgramObjectARB(program_object); |
//compute the part of the power-of-two life texture we care about |
double useableTextureS, useableTextureT; |
useableTextureS = (double)viewport[2] / (double)lifeTextureWidth; |
useableTextureT = (double)viewport[3] / (double)lifeTextureHeight; |
//render a quad the size of the viewport which will end up being the next life generation! |
glBegin(GL_TRIANGLES); |
glTexCoord2d(0, 0); |
glVertex2d(0, 0); |
glTexCoord2d(useableTextureS, 0); |
glVertex2d(viewport[2], 0); |
glTexCoord2d(useableTextureS, useableTextureT); |
glVertex2d(viewport[2], viewport[3]); |
glTexCoord2d(useableTextureS, useableTextureT); |
glVertex2d(viewport[2], viewport[3]); |
glTexCoord2d(0, useableTextureT); |
glVertex2d(0, viewport[3]); |
glTexCoord2d(0, 0); |
glVertex2d(0, 0); |
glEnd(); |
[self updateSimulationDimensions]; |
//copy this next generation back to the currentGeneration texture |
CopyFramebufferToTexture(currentGeneration); |
glUseProgramObjectARB(NULL); |
//restore matrices |
glMatrixMode(GL_MODELVIEW); |
glPopMatrix(); |
} |
glMatrixMode(GL_PROJECTION); |
glPopMatrix(); |
} |
glPopAttrib(); |
} |
- (BOOL) reflect |
{ |
/* Life can not be reflected (upon) */ |
return NO; |
} |
@end |
Copyright © 2006 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2006-07-17