Exhibits/Inferno/Inferno.m
/* |
File: Inferno.m |
Abstract: Inferno Exhibit |
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Inc. may be used to endorse or promote products derived from the Apple |
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Copyright (c) 2004-2006 Apple Computer, Inc., All rights reserved. |
*/ |
#import "Inferno.h" |
#include "Noise3DTexture.h" |
#include "Surface.h" |
@implementation Inferno |
- (id) init |
{ |
[super init]; |
return self; |
} |
- (void) initLazy |
{ |
[super initLazy]; |
offset.current[0] = 0; |
offset.min[0] = -10000; |
offset.max[0] = 0; |
offset.delta[0] = -0.01; |
/* Setup GLSL */ |
{ |
NSBundle *bundle; |
NSString *vertex_string, *fragment_string; |
bundle = [NSBundle bundleForClass: [self class]]; |
/* noise texture */ |
glGenTextures(1, &noise_texture); |
glBindTexture(GL_TEXTURE_3D, noise_texture); |
CreateNoise3D(); |
/* Load vertex and fragment shader */ |
vertex_string = [bundle pathForResource: @"Inferno" ofType: @"vert"]; |
vertex_string = [NSString stringWithContentsOfFile: vertex_string]; |
fragment_string = [bundle pathForResource: @"Inferno" ofType: @"frag"]; |
fragment_string = [NSString stringWithContentsOfFile: fragment_string]; |
if ([self loadVertexShader: vertex_string fragmentShader: fragment_string]) |
NSLog(@"Failed to load Inferno"); |
/* Setup uniforms */ |
glUseProgramObjectARB(program_object); |
glUniform1fARB(glGetUniformLocationARB(program_object, "Scale"), 0.6); |
glUniform1fARB(glGetUniformLocationARB(program_object, "Extent"), 0.7); |
glUniform3fARB(glGetUniformLocationARB(program_object, "FireColor1"), 0.8, 0.7, 0.0); |
glUniform3fARB(glGetUniformLocationARB(program_object, "FireColor2"), 0.6, 0.1, 0.0); |
glUniform1iARB(glGetUniformLocationARB(program_object, "sampler3d"), 0); |
glUniform1fvARB(glGetUniformLocationARB(program_object, "Offset"), 1, PARAMETER_CURRENT(offset)); |
} |
} |
- (void) dealloc |
{ |
[super dealloc]; |
glDeleteTextures(1, &noise_texture); |
} |
- (NSString *) name |
{ |
return @"Inferno"; |
} |
- (NSString *) descriptionFilename |
{ |
NSBundle *bundle; |
NSString *string; |
bundle = [NSBundle bundleForClass: [self class]]; |
string = [bundle pathForResource: @"Inferno" ofType: @"rtf"]; |
return string; |
} |
- (void) renderFrame |
{ |
[super renderFrame]; |
glUseProgramObjectARB(program_object); |
PARAMETER_ANIMATE(offset); |
glUniform1fvARB(glGetUniformLocationARB(program_object, "Offset"), 1, PARAMETER_CURRENT(offset)); |
glBindTexture(GL_TEXTURE_3D, noise_texture); |
glScalef(0.5, 0.5, 0.5); |
drawKlein(); |
glUseProgramObjectARB(NULL); |
} |
@end |
Copyright © 2006 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2006-07-17