Exhibits/Gooch/Gooch.m
/* |
File: Gooch.m |
Abstract: Gooch Exhibit |
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*/ |
#import "Gooch.h" |
#define NUM_GOOCH_COLORS 3 |
#define GOOCH_TRANSITION_TIME 30 |
#define GOOCH_IDLE_TIME 250 |
static const GLfloat gooch_warm_colors[3][3] = { |
{ 0.6, 0.6, 0.0 }, |
{ 1.0, 0.7, 0.1 }, |
{ 0.5, 0.7, 0.2 }, |
}; |
static const GLfloat gooch_cool_colors[3][3] = { |
{ 0.0, 0.0, 0.6 }, |
{ 0.3, 0.1, 0.5 }, |
{ 0.0, 0.0, 0.5 }, |
}; |
@implementation Gooch |
- (id) init |
{ |
[super init]; |
cur_color = 0; |
color_cycle_pause = GOOCH_IDLE_TIME; |
memcpy(warm, gooch_warm_colors[cur_color], sizeof(warm)); |
memcpy(cool, gooch_cool_colors[cur_color], sizeof(cool)); |
return self; |
} |
- (void) initLazy |
{ |
[super initLazy]; |
/* Setup GLSL */ |
{ |
NSBundle *bundle; |
NSString *vertex_string, *fragment_string; |
bundle = [NSBundle bundleForClass: [self class]]; |
/* Load vertex and fragment shader */ |
vertex_string = [bundle pathForResource: @"Gooch" ofType: @"vert"]; |
vertex_string = [NSString stringWithContentsOfFile: vertex_string]; |
fragment_string = [bundle pathForResource: @"Gooch" ofType: @"frag"]; |
fragment_string = [NSString stringWithContentsOfFile: fragment_string]; |
if ([self loadVertexShader: vertex_string fragmentShader: fragment_string]) |
NSLog(@"Failed to load Gooch"); |
/* Setup uniforms */ |
glUseProgramObjectARB(program_object); |
glUniform3fvARB(glGetUniformLocationARB(program_object, "WarmColor"), 1, warm); |
glUniform3fvARB(glGetUniformLocationARB(program_object, "CoolColor"), 1, cool); |
glUniform3fARB(glGetUniformLocationARB(program_object, "SurfaceColor"), 0.75, 0.75, 0.75); |
glUniform3fARB(glGetUniformLocationARB(program_object, "LightPosition"), 0.0, 10.0, 0.0); |
glUniform1fARB(glGetUniformLocationARB(program_object, "DiffuseWarm"), 0.4); |
glUniform1fARB(glGetUniformLocationARB(program_object, "DiffuseCool"), 0.4); |
} |
} |
- (void) dealloc |
{ |
[super dealloc]; |
} |
- (NSString *) name |
{ |
return @"Gooch"; |
} |
- (NSString *) descriptionFilename |
{ |
NSBundle *bundle; |
NSString *string; |
bundle = [NSBundle bundleForClass: [self class]]; |
string = [bundle pathForResource: @"Gooch" ofType: @"rtf"]; |
return string; |
} |
- (void) renderFrame |
{ |
[super renderFrame]; |
glUseProgramObjectARB(program_object); |
/* Animate through the different warm and cool colors */ |
if((--color_cycle_pause) < 0) |
{ |
if(color_cycle_pause > -GOOCH_TRANSITION_TIME) |
{ |
float lerp = (float)color_cycle_pause / (float)(-GOOCH_TRANSITION_TIME); |
int nextColor = (cur_color == (NUM_GOOCH_COLORS-1)) ? 0 : cur_color+1; |
warm[0] = gooch_warm_colors[nextColor][0] * lerp + gooch_warm_colors[cur_color][0] * (1.0f-lerp); |
warm[1] = gooch_warm_colors[nextColor][1] * lerp + gooch_warm_colors[cur_color][1] * (1.0f-lerp); |
warm[2] = gooch_warm_colors[nextColor][2] * lerp + gooch_warm_colors[cur_color][2] * (1.0f-lerp); |
cool[0] = gooch_cool_colors[nextColor][0] * lerp + gooch_cool_colors[cur_color][0] * (1.0f-lerp); |
cool[1] = gooch_cool_colors[nextColor][1] * lerp + gooch_cool_colors[cur_color][1] * (1.0f-lerp); |
cool[2] = gooch_cool_colors[nextColor][2] * lerp + gooch_cool_colors[cur_color][2] * (1.0f-lerp); |
} |
else |
{ |
color_cycle_pause = GOOCH_IDLE_TIME; |
cur_color = (cur_color == (NUM_GOOCH_COLORS-1)) ? 0 : cur_color+1; |
} |
glUniform3fvARB(glGetUniformLocationARB(program_object, "WarmColor"), 1, warm); |
glUniform3fvARB(glGetUniformLocationARB(program_object, "CoolColor"), 1, cool); |
} |
teapot(16, 0.5, GL_FILL); |
glUseProgramObjectARB(NULL); |
/* Draw the silhouette edges */ |
glPushAttrib(GL_COLOR_BUFFER_BIT | GL_POLYGON_BIT | GL_LINE_BIT | GL_CURRENT_BIT); |
glLineWidth(4.0); |
glColor3f(0,0,0); |
glCullFace(GL_FRONT); |
glEnable(GL_CULL_FACE); |
glEnable(GL_LINE_SMOOTH); |
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
glEnable(GL_BLEND); |
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
teapot(16, 0.5, GL_FILL); |
glPopAttrib(); |
} |
@end |
Copyright © 2006 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2006-07-17