Exhibits/Earth/Earth.m
/* |
File: Earth.m |
Abstract: Earth Exhibit |
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple |
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install, modify or redistribute this Apple software. |
In consideration of your agreement to abide by the following terms, and |
subject to these terms, Apple grants you a personal, non-exclusive |
license, under Apple's copyrights in this original Apple software (the |
"Apple Software"), to use, reproduce, modify and redistribute the Apple |
Software, with or without modifications, in source and/or binary forms; |
provided that if you redistribute the Apple Software in its entirety and |
without modifications, you must retain this notice and the following |
text and disclaimers in all such redistributions of the Apple Software. |
Neither the name, trademarks, service marks or logos of Apple Computer, |
Inc. may be used to endorse or promote products derived from the Apple |
Software without specific prior written permission from Apple. Except |
as expressly stated in this notice, no other rights or licenses, express |
or implied, are granted by Apple herein, including but not limited to |
any patent rights that may be infringed by your derivative works or by |
other works in which the Apple Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), |
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE |
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Copyright (c) 2004-2006 Apple Computer, Inc., All rights reserved. |
*/ |
#import "Earth.h" |
@implementation Earth |
- (id) init |
{ |
[super init]; |
return self; |
} |
- (void) initLazy |
{ |
[super initLazy]; |
/* Setup GLSL */ |
{ |
NSBundle *bundle; |
NSString *string, *vertex_string, *fragment_string; |
NSBitmapImageRep *bitmapimagerep; |
NSRect rect; |
bundle = [NSBundle bundleForClass: [self class]]; |
/* day texture */ |
glGenTextures(1, &day_texture); |
string = [bundle pathForResource: @"Day" ofType: @"jpg"]; |
bitmapimagerep = LoadImage(string, 1); |
rect = NSMakeRect(0, 0, [bitmapimagerep pixelsWide], [bitmapimagerep pixelsHigh]); |
glBindTexture(GL_TEXTURE_2D, day_texture); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rect.size.width, rect.size.height, 0, |
(([bitmapimagerep hasAlpha])?(GL_RGBA):(GL_RGB)), GL_UNSIGNED_BYTE, |
[bitmapimagerep bitmapData]); |
/* night texture */ |
glGenTextures(1, &night_texture); |
string = [bundle pathForResource: @"Night" ofType: @"jpg"]; |
bitmapimagerep = LoadImage(string, 1); |
rect = NSMakeRect(0, 0, [bitmapimagerep pixelsWide], [bitmapimagerep pixelsHigh]); |
glBindTexture(GL_TEXTURE_2D, night_texture); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rect.size.width, rect.size.height, 0, |
(([bitmapimagerep hasAlpha])?(GL_RGBA):(GL_RGB)), GL_UNSIGNED_BYTE, |
[bitmapimagerep bitmapData]); |
/* clouds texture */ |
glGenTextures(1, &clouds_texture); |
string = [bundle pathForResource: @"Clouds" ofType: @"jpg"]; |
bitmapimagerep = LoadImage(string, 1); |
rect = NSMakeRect(0, 0, [bitmapimagerep pixelsWide], [bitmapimagerep pixelsHigh]); |
glBindTexture(GL_TEXTURE_2D, clouds_texture); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rect.size.width, rect.size.height, 0, |
(([bitmapimagerep hasAlpha])?(GL_RGBA):(GL_RGB)), GL_UNSIGNED_BYTE, |
[bitmapimagerep bitmapData]); |
/* Load vertex and fragment shader */ |
vertex_string = [bundle pathForResource: @"Earth" ofType: @"vert"]; |
vertex_string = [NSString stringWithContentsOfFile: vertex_string]; |
fragment_string = [bundle pathForResource: @"Earth" ofType: @"frag"]; |
fragment_string = [NSString stringWithContentsOfFile: fragment_string]; |
if ([self loadVertexShader: vertex_string fragmentShader: fragment_string]) |
NSLog(@"Failed to load Earth"); |
/* Setup uniforms */ |
glUseProgramObjectARB(program_object); |
glUniform3fARB(glGetUniformLocationARB(program_object, "LightPosition"), 3.0, 0.0, -3.0); |
glUniform1iARB(glGetUniformLocationARB(program_object, "EarthDay"), 0); |
glUniform1iARB(glGetUniformLocationARB(program_object, "EarthNight"), 1); |
glUniform1iARB(glGetUniformLocationARB(program_object, "EarthCloudGloss"), 2); |
} |
} |
- (void) dealloc |
{ |
[super dealloc]; |
glDeleteTextures(1, &day_texture); |
glDeleteTextures(1, &night_texture); |
glDeleteTextures(1, &clouds_texture); |
} |
- (NSString *) name |
{ |
return @"Earth"; |
} |
- (NSString *) descriptionFilename |
{ |
NSBundle *bundle; |
NSString *string; |
bundle = [NSBundle bundleForClass: [self class]]; |
string = [bundle pathForResource: @"Earth" ofType: @"rtf"]; |
return string; |
} |
- (void) renderFrame |
{ |
[super renderFrame]; |
glUseProgramObjectARB(program_object); |
glActiveTexture(GL_TEXTURE0); |
glBindTexture(GL_TEXTURE_2D, day_texture); |
glActiveTexture(GL_TEXTURE1); |
glBindTexture(GL_TEXTURE_2D, night_texture); |
glActiveTexture(GL_TEXTURE2); |
glBindTexture(GL_TEXTURE_2D, clouds_texture); |
glActiveTexture(GL_TEXTURE0); |
glRotatef(-90, 1.0, 0.0, 0.0); |
gluSphere(quadric, 0.5, 30, 30); |
glUseProgramObjectARB(NULL); |
} |
@end |
Copyright © 2006 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2006-07-17