Exhibits/Bumpmap/Bumpmap.m
/* |
File: Bumpmap.m |
Abstract: Bumpmap Exhibit |
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*/ |
#import "Bumpmap.h" |
@implementation Bumpmap |
- (id) init |
{ |
[super init]; |
return self; |
} |
- (void) initLazy |
{ |
[super initLazy]; |
/* Setup GLSL */ |
{ |
NSBundle *bundle; |
NSString *string, *vertex_string, *fragment_string; |
NSBitmapImageRep *bitmapimagerep; |
NSRect rect; |
bundle = [NSBundle bundleForClass: [self class]]; |
/* normal texture */ |
glGenTextures(1, &bumpmap_texture); |
string = [bundle pathForResource: @"face_norm" ofType: @"jpg"]; |
bitmapimagerep = LoadImage(string, 0); |
rect = NSMakeRect(0, 0, [bitmapimagerep pixelsWide], [bitmapimagerep pixelsHigh]); |
glBindTexture(GL_TEXTURE_2D, bumpmap_texture); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rect.size.width, rect.size.height, 0, |
(([bitmapimagerep hasAlpha])?(GL_RGBA):(GL_RGB)), GL_UNSIGNED_BYTE, |
[bitmapimagerep bitmapData]); |
/* Load vertex and fragment shader */ |
vertex_string = [bundle pathForResource: @"Bumpmap" ofType: @"vert"]; |
vertex_string = [NSString stringWithContentsOfFile: vertex_string]; |
fragment_string = [bundle pathForResource: @"Bumpmap" ofType: @"frag"]; |
fragment_string = [NSString stringWithContentsOfFile: fragment_string]; |
if ([self loadVertexShader: vertex_string fragmentShader: fragment_string]) |
NSLog(@"Failed to load Bumpmap"); |
glBindAttribLocationARB(program_object, 4, "Tangent"); |
glBindAttribLocationARB(program_object, 5, "Binormal"); |
glLinkProgramARB(program_object); |
/* Setup uniforms */ |
glUseProgramObjectARB(program_object); |
glUniform1iARB(glGetUniformLocationARB(program_object, "NormalMap"), 0); |
glUniform3fARB(glGetUniformLocationARB(program_object, "BaseColor"), 0.8, 0.7, 0.3); |
glUniform1fARB(glGetUniformLocationARB(program_object, "SpecularFactor"), 0.7); |
glUniform1fARB(glGetUniformLocationARB(program_object, "DiffuseFactor"), 0.7); |
glUniform3fARB(glGetUniformLocationARB(program_object, "LightPosition"), 0.0, 0.0, 5.0); |
} |
} |
- (void) dealloc |
{ |
[super dealloc]; |
glDeleteTextures(1, &bumpmap_texture); |
} |
- (NSString *) name |
{ |
return @"Bumpmap"; |
} |
- (NSString *) descriptionFilename |
{ |
NSBundle *bundle; |
NSString *string; |
bundle = [NSBundle bundleForClass: [self class]]; |
string = [bundle pathForResource: @"Bumpmap" ofType: @"rtf"]; |
return string; |
} |
- (void) renderFrame |
{ |
[super renderFrame]; |
glUseProgramObjectARB(program_object); |
glBindTexture(GL_TEXTURE_2D, bumpmap_texture); |
glVertexAttrib3f(glGetAttribLocationARB(program_object, "Tangent"), 0.0, 1.0, 0.0); |
glVertexAttrib3f(glGetAttribLocationARB(program_object, "Binormal"), 1.0, 0.0, 0.0); |
glBegin(GL_QUADS); |
glNormal3f(0.0, 0.0, 1.0); |
glTexCoord2f(0.0, 1.0); |
glVertex2f(-0.5, -0.5); |
glTexCoord2f(1.0, 1.0); |
glVertex2f( 0.5, -0.5); |
glTexCoord2f(1.0, 0.0); |
glVertex2f( 0.5, 0.5); |
glTexCoord2f(0.0, 0.0); |
glVertex2f(-0.5, 0.5); |
glEnd(); |
glUseProgramObjectARB(NULL); |
} |
@end |
Copyright © 2006 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2006-07-17