Exhibits/Bubbles/Bubbles.m
/* |
File: Bubbles.m |
Abstract: Bubbles Exhibit |
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple |
Computer, Inc. ("Apple") in consideration of your agreement to the |
following terms, and your use, installation, modification or |
redistribution of this Apple software constitutes acceptance of these |
terms. If you do not agree with these terms, please do not use, |
install, modify or redistribute this Apple software. |
In consideration of your agreement to abide by the following terms, and |
subject to these terms, Apple grants you a personal, non-exclusive |
license, under Apple's copyrights in this original Apple software (the |
"Apple Software"), to use, reproduce, modify and redistribute the Apple |
Software, with or without modifications, in source and/or binary forms; |
provided that if you redistribute the Apple Software in its entirety and |
without modifications, you must retain this notice and the following |
text and disclaimers in all such redistributions of the Apple Software. |
Neither the name, trademarks, service marks or logos of Apple Computer, |
Inc. may be used to endorse or promote products derived from the Apple |
Software without specific prior written permission from Apple. Except |
as expressly stated in this notice, no other rights or licenses, express |
or implied, are granted by Apple herein, including but not limited to |
any patent rights that may be infringed by your derivative works or by |
other works in which the Apple Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, |
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED |
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), |
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE |
POSSIBILITY OF SUCH DAMAGE. |
Copyright (c) 2004-2006 Apple Computer, Inc., All rights reserved. |
*/ |
#import "Bubbles.h" |
#import "BlobbyCloudSupport.h" |
@implementation Bubbles |
- (id) init |
{ |
[super init]; |
return self; |
} |
- (void) initLazy |
{ |
[super initLazy]; |
/* Setup GLSL */ |
{ |
NSBundle *bundle; |
NSString *string, *vertex_string, *fragment_string; |
NSImage *image; |
NSBitmapImageRep *bitmapimagerep; |
NSRect rect; |
bundle = [NSBundle bundleForClass: [self class]]; |
/* house texture */ |
glGenTextures(1, &house_texture); |
string = [bundle pathForResource: @"House" ofType: @"jpg"]; |
bitmapimagerep = LoadImage(string, 1); |
rect = NSMakeRect(0, 0, [bitmapimagerep pixelsWide], [bitmapimagerep pixelsHigh]); |
glBindTexture(GL_TEXTURE_2D, house_texture); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rect.size.width, rect.size.height, 0, |
(([bitmapimagerep hasAlpha])?(GL_RGBA):(GL_RGB)), GL_UNSIGNED_BYTE, |
[bitmapimagerep bitmapData]); |
/* frameBuffer texture */ |
glGenTextures(1, &frameBuffer_texture); |
glBindTexture(GL_TEXTURE_2D, frameBuffer_texture); |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
GLint viewport[4]; |
glGetIntegerv(GL_VIEWPORT,viewport); |
CopyFramebufferToTexture(frameBuffer_texture); |
/* rainbow texture */ |
glGenTextures(1, &rainbow_texture); |
string = [bundle pathForResource: @"rainbow" ofType: @"jpg"]; |
image = [[[NSImage alloc] initWithContentsOfFile: string] autorelease]; |
bitmapimagerep = [[NSBitmapImageRep alloc] initWithData:[image TIFFRepresentation]]; |
rect = NSMakeRect(0, 0, [bitmapimagerep pixelsWide], [bitmapimagerep pixelsHigh]); |
glBindTexture(GL_TEXTURE_2D, rainbow_texture); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rect.size.width, rect.size.height, 0, |
(([bitmapimagerep hasAlpha])?(GL_RGBA):(GL_RGB)), GL_UNSIGNED_BYTE, |
[bitmapimagerep bitmapData]); |
/* Load vertex and fragment shader */ |
vertex_string = [bundle pathForResource: @"Bubbles" ofType: @"vert"]; |
vertex_string = [NSString stringWithContentsOfFile: vertex_string]; |
fragment_string = [bundle pathForResource: @"Bubbles" ofType: @"frag"]; |
fragment_string = [NSString stringWithContentsOfFile: fragment_string]; |
if ([self loadVertexShader: vertex_string fragmentShader: fragment_string]) |
NSLog(@"Failed to load Bubbles"); |
/* Setup uniforms */ |
glUseProgramObjectARB(program_object); |
glUniform3fARB(glGetUniformLocationARB(program_object, "LightPos"), 0.0, 0.0, 4.0); |
glUniform3fARB(glGetUniformLocationARB(program_object, "BaseColor"), 1.0, 1.0, 1.0); |
glUniform1fARB(glGetUniformLocationARB(program_object, "MixRatio"), 1.0); |
glUniform1fARB(glGetUniformLocationARB(program_object, "FrameWidth"), viewport[2]); |
glUniform1fARB(glGetUniformLocationARB(program_object, "FrameHeight"), viewport[3]); |
glUniform1iARB(glGetUniformLocationARB(program_object, "EnvMap"), 0); |
glUniform1iARB(glGetUniformLocationARB(program_object, "RefractionMap"), 1); |
glUniform1iARB(glGetUniformLocationARB(program_object, "RainbowMap"), 2); |
glUniform1fARB(glGetUniformLocationARB(program_object, "RadiusOfInfluence"), 0.75); |
glUniform1iARB(glGetUniformLocationARB(program_object, "BailOut"), 20); |
} |
cloud = newCloud(program_object, (double)[NSDate timeIntervalSinceReferenceDate]); |
} |
- (void) dealloc |
{ |
[super dealloc]; |
glDeleteTextures(1, &house_texture); |
glDeleteTextures(1, &frameBuffer_texture); |
glDeleteTextures(1, &rainbow_texture); |
deleteCloud(cloud); |
} |
- (NSString *) name |
{ |
return @"Bubbles"; |
} |
- (NSString *) descriptionFilename |
{ |
NSBundle *bundle; |
NSString *string; |
bundle = [NSBundle bundleForClass: [self class]]; |
string = [bundle pathForResource: @"Bubbles" ofType: @"rtf"]; |
return string; |
} |
- (void) renderFrame |
{ |
[super renderFrame]; |
glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT); |
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
glUseProgramObjectARB(program_object); |
GLint viewport[4]; |
glGetIntegerv(GL_VIEWPORT,viewport); |
glUniform1fARB(glGetUniformLocationARB(program_object, "FrameWidth"), viewport[2]); |
glUniform1fARB(glGetUniformLocationARB(program_object, "FrameHeight"), viewport[3]); |
glUniform1fARB(glGetUniformLocationARB(program_object, "textureWidth"), NextHighestPowerOf2(viewport[2])); |
glUniform1fARB(glGetUniformLocationARB(program_object, "textureHeight"), NextHighestPowerOf2(viewport[3])); |
glActiveTexture(GL_TEXTURE0); |
glBindTexture(GL_TEXTURE_2D, house_texture); |
glActiveTexture(GL_TEXTURE1); |
glBindTexture(GL_TEXTURE_2D, frameBuffer_texture); |
CopyFramebufferToTexture(frameBuffer_texture); |
glActiveTexture(GL_TEXTURE2); |
glBindTexture(GL_TEXTURE_2D, rainbow_texture); |
glActiveTexture(GL_TEXTURE0); |
updateDrawCloud(cloud, program_object, (double)[NSDate timeIntervalSinceReferenceDate]); |
glUseProgramObjectARB(NULL); |
glPopAttrib(); |
} |
@end |
Copyright © 2006 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2006-07-17