Exhibits/BrickShader/BrickShader.m
/* |
File: BrickShader.m |
Abstract: Brick Shader Exhibit |
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*/ |
#import "BrickShader.h" |
@implementation BrickShader |
- (id) init |
{ |
[super init]; |
return self; |
} |
- (void) initLazy |
{ |
[super initLazy]; |
/* Setup GLSL */ |
{ |
NSBundle *bundle; |
NSString *vertex_string, *fragment_string; |
bundle = [NSBundle bundleForClass: [self class]]; |
/* Load vertex and fragment shader */ |
vertex_string = [bundle pathForResource: @"BrickShader" ofType: @"vertex"]; |
vertex_string = [NSString stringWithContentsOfFile: vertex_string]; |
fragment_string = [bundle pathForResource: @"BrickShader" ofType: @"fragment"]; |
fragment_string = [NSString stringWithContentsOfFile: fragment_string]; |
if ([self loadVertexShader: vertex_string fragmentShader: fragment_string]) |
NSLog(@"Failed to load brick shader"); |
/* Setup uniforms */ |
glUseProgramObjectARB(program_object); |
glUniform3fARB(glGetUniformLocationARB(program_object, "BrickColor"), 0.7, 0.1, 0.0); |
glUniform3fARB(glGetUniformLocationARB(program_object, "MortarColor"), 0.85, 0.86, 0.84); |
glUniform3fARB(glGetUniformLocationARB(program_object, "LightPosition"), 0.0, 1.0, 1.0); |
glUniform2fARB(glGetUniformLocationARB(program_object, "BrickSize"), 0.30, 0.15); |
glUniform2fARB(glGetUniformLocationARB(program_object, "BrickPct"), 0.90, 0.85); |
} |
} |
- (void) dealloc |
{ |
[super dealloc]; |
} |
- (NSString *) name |
{ |
return @"Brick Shader"; |
} |
- (NSString *) descriptionFilename |
{ |
NSBundle *bundle; |
NSString *string; |
bundle = [NSBundle bundleForClass: [self class]]; |
string = [bundle pathForResource: @"BrickShader" ofType: @"rtf"]; |
return string; |
} |
- (void) renderFrame |
{ |
[super renderFrame]; |
glUseProgramObjectARB(program_object); |
glBegin(GL_QUADS); |
glNormal3f(0.0, 0.0, 1.0); |
glVertex2f(-0.5, -0.5); |
glVertex2f( 0.5, -0.5); |
glVertex2f( 0.5, 0.5); |
glVertex2f(-0.5, 0.5); |
glEnd(); |
glUseProgramObjectARB(NULL); |
} |
@end |
Copyright © 2006 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2006-07-17