Exhibits/BlobbyCloud/BlobbyCloud.m
/* |
File: BlobbyCloud.m |
Abstract: BlobbyCloud Exhibit |
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Copyright (c) 2004-2006 Apple Computer, Inc., All rights reserved. |
*/ |
#import "BlobbyCloud.h" |
#include "BlobbyCloudSupport.h" |
@implementation BlobbyCloud |
- (id) init |
{ |
[super init]; |
return self; |
} |
- (void) initLazy |
{ |
[super initLazy]; |
RadiusOfInfluence.current[0] = 0.25; |
RadiusOfInfluence.min[0] = 0.2; |
RadiusOfInfluence.max[0] = 1.0; |
RadiusOfInfluence.delta[0] = 0.01; |
/* Setup GLSL */ |
{ |
NSBundle *bundle; |
NSString *string, *vertex_string, *fragment_string; |
NSBitmapImageRep *bitmapimagerep; |
NSRect rect; |
bundle = [NSBundle bundleForClass: [self class]]; |
/* blobbyCloud texture */ |
glGenTextures(1, &blobbyCloud_texture); |
string = [bundle pathForResource: @"House" ofType: @"jpg"]; |
bitmapimagerep = LoadImage(string, 1); |
rect = NSMakeRect(0, 0, [bitmapimagerep pixelsWide], [bitmapimagerep pixelsHigh]); |
glBindTexture(GL_TEXTURE_2D, blobbyCloud_texture); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rect.size.width, rect.size.height, 0, |
(([bitmapimagerep hasAlpha])?(GL_RGBA):(GL_RGB)), GL_UNSIGNED_BYTE, |
[bitmapimagerep bitmapData]); |
/* Load vertex and fragment shader */ |
vertex_string = [bundle pathForResource: @"BlobbyCloud" ofType: @"vert"]; |
vertex_string = [NSString stringWithContentsOfFile: vertex_string]; |
fragment_string = [bundle pathForResource: @"BlobbyCloud" ofType: @"frag"]; |
fragment_string = [NSString stringWithContentsOfFile: fragment_string]; |
if ([self loadVertexShader: vertex_string fragmentShader: fragment_string]) |
NSLog(@"Failed to load BlobbyCloud"); |
/* Setup uniforms */ |
glUseProgramObjectARB(program_object); |
glUniform1iARB(glGetUniformLocationARB(program_object, "EnvMap"), 0); |
//use this to animate the RadiusOfInfluence uniform |
//glUniform1fvARB(glGetUniformLocationARB(program_object, "RadiusOfInfluence"), 1, PARAMETER_CURRENT(RadiusOfInfluence)); |
glUniform1fARB(glGetUniformLocationARB(program_object, "RadiusOfInfluence"), 0.1); |
glUniform1iARB(glGetUniformLocationARB(program_object, "BailOut"), 20); |
} |
cloud = newCloud(program_object, (double)[NSDate timeIntervalSinceReferenceDate]); |
} |
- (void) dealloc |
{ |
[super dealloc]; |
glDeleteTextures(1, &blobbyCloud_texture); |
deleteCloud(cloud); |
} |
- (NSString *) name |
{ |
return @"BlobbyCloud"; |
} |
- (NSString *) descriptionFilename |
{ |
NSBundle *bundle; |
NSString *string; |
bundle = [NSBundle bundleForClass: [self class]]; |
string = [bundle pathForResource: @"BlobbyCloud" ofType: @"rtf"]; |
return string; |
} |
- (void) renderFrame |
{ |
[super renderFrame]; |
glUseProgramObjectARB(program_object); |
//use this to animate the RadiusOfInfluence uniform |
//PARAMETER_ANIMATE(RadiusOfInfluence); |
//glUniform1fvARB(glGetUniformLocationARB(program_object, "RadiusOfInfluence"), 1, PARAMETER_CURRENT(RadiusOfInfluence)); |
glBindTexture(GL_TEXTURE_2D, blobbyCloud_texture); |
updateDrawCloud(cloud, program_object, (double)[NSDate timeIntervalSinceReferenceDate]); |
glUseProgramObjectARB(NULL); |
} |
@end |
Copyright © 2006 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2006-07-17