DemoBots (tvOS)/GameViewController.swift
/* |
Copyright (C) 2016 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
A `GCEventViewController` subclass that allows the user to exit the app via the menu button by setting `controllerUserInteractionEnabled` to `true` when transitioning to the `HomeEndScene`. |
*/ |
import SpriteKit |
import GameController |
class GameViewController: GCEventViewController, SceneManagerDelegate { |
// MARK: Properties |
/// A manager for coordinating scene resources and presentation. |
var sceneManager: SceneManager! |
// MARK: View Life Cycle |
override func viewDidLoad() { |
super.viewDidLoad() |
// `GameInput` will be updated with notifications from paired game controllers. |
let gameInput = GameInput() |
// Load the initial home scene. |
let skView = view as! SKView |
sceneManager = SceneManager(presentingView: skView, gameInput: gameInput) |
sceneManager.delegate = self |
sceneManager.transitionToScene(identifier: .home) |
} |
// MARK: SceneManagerDelegate |
func sceneManager(_ sceneManager: SceneManager, didTransitionTo scene: SKScene) { |
/* |
When transitioning to the `HomeEndScene` set |
`controllerUserInteractionEnabled` to `true` to allow the |
user to exit the app with the menu button. |
Otherwise, setting `controllerUserInteractionEnabled` to false |
will not direct game controller events through the UIEvent & UIResponder chain. |
@see GCEventViewController |
*/ |
controllerUserInteractionEnabled = (scene is HomeEndScene) |
} |
} |
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