DemoBots/SceneLoaderResourcesAvailableState.swift
/* |
Copyright (C) 2016 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
A state used by `SceneLoader` to indicate that all of the resources for the scene are available. |
*/ |
import GameplayKit |
class SceneLoaderResourcesAvailableState: GKState { |
// MARK: Properties |
unowned let sceneLoader: SceneLoader |
// MARK: Initialization |
init(sceneLoader: SceneLoader) { |
self.sceneLoader = sceneLoader |
} |
// MARK: GKState Life Cycle |
override func isValidNextState(_ stateClass: AnyClass) -> Bool { |
switch stateClass { |
case is SceneLoaderInitialState.Type, is SceneLoaderPreparingResourcesState.Type: |
return true |
default: |
return false |
} |
} |
} |
Copyright © 2016 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2016-09-13