Controller/SlideshowWindowController.m

/*
     File: SlideshowWindowController.m
 Abstract: Window Controller Class for CocoaSlides Slideshow Window
 
  Version: 1.5
 
 Disclaimer: IMPORTANT:  This Apple software is supplied to you by Apple
 Inc. ("Apple") in consideration of your agreement to the following
 terms, and your use, installation, modification or redistribution of
 this Apple software constitutes acceptance of these terms.  If you do
 not agree with these terms, please do not use, install, modify or
 redistribute this Apple software.
 
 In consideration of your agreement to abide by the following terms, and
 subject to these terms, Apple grants you a personal, non-exclusive
 license, under Apple's copyrights in this original Apple software (the
 "Apple Software"), to use, reproduce, modify and redistribute the Apple
 Software, with or without modifications, in source and/or binary forms;
 provided that if you redistribute the Apple Software in its entirety and
 without modifications, you must retain this notice and the following
 text and disclaimers in all such redistributions of the Apple Software.
 Neither the name, trademarks, service marks or logos of Apple Inc. may
 be used to endorse or promote products derived from the Apple Software
 without specific prior written permission from Apple.  Except as
 expressly stated in this notice, no other rights or licenses, express or
 implied, are granted by Apple herein, including but not limited to any
 patent rights that may be infringed by your derivative works or by other
 works in which the Apple Software may be incorporated.
 
 The Apple Software is provided by Apple on an "AS IS" basis.  APPLE
 MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
 THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
 FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
 OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
 
 IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
 OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
 MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED
 AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
 STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
 POSSIBILITY OF SUCH DAMAGE.
 
 Copyright (C) 2013 Apple Inc. All Rights Reserved.
 
 */
 
#import "SlideshowWindowController.h"
#import "Asset.h"
#import "AssetCollection.h"
#import "AssetCollectionView.h"
#import "SlideshowView.h"
 
@implementation SlideshowWindowController
 
- (void)startSlideshowTimer {
    
    if (slideshowTimer == nil && [self slideshowInterval] > 0.0) {
        // Schedule an ordinary NSTimer that will invoke -advanceSlideshow: at regular intervals, each time we need to advance to the next slide.
        slideshowTimer = [[NSTimer scheduledTimerWithTimeInterval:[self slideshowInterval] target:self selector:@selector(advanceSlideshow:) userInfo:nil repeats:YES] retain];
    }
}
 
- (void)stopSlideshowTimer {
    
    if (slideshowTimer != nil) {
        // Cancel and release the slideshow advance timer.
        [slideshowTimer invalidate];
        [slideshowTimer release];
        slideshowTimer = nil;
    }
}
 
- (void)dealloc {
    
    [self stopSlideshowTimer];
    [assetCollection release];
    [super dealloc];
}
 
- (AssetCollection *)assetCollection {
    return assetCollection;
}
 
- (void)setAssetCollection:(AssetCollection *)newAssetCollection {
    
    if (assetCollection != newAssetCollection) {
        [assetCollection release];
        assetCollection = [newAssetCollection retain];
    }
}
 
- (NSTimeInterval)slideshowInterval {
    return slideshowInterval;
}
 
- (void)setSlideshowInterval:(NSTimeInterval)newSlideshowInterval {
    
    if (slideshowInterval != newSlideshowInterval) {
        // Stop the slideshow, change the interval as requested, and then restart the slideshow (if it was running already).
        [self stopSlideshowTimer];
        slideshowInterval = newSlideshowInterval;
        if (slideshowInterval > 0.0) {
            [self startSlideshowTimer];
        }
    }
}
 
- (void)awakeFromNib {
    
    // Ask for the slideshowView and its descendants to be rendered and animated using layers.  Note that this is the only part of this code sample that refers in any way to the existence of layers. -- AppKit takes care of the implications of this automatically!  Interface Builder 3.0 even allows the per-view "wantsLayer" flag to be set in the .nib, which would allow removing these two lines of code.
    [slideshowView setWantsLayer:YES];
 
    // Set default interval for advancing to the next slide.
    [self setSlideshowInterval:3.0];
}
 
- (void)advanceSlideshow:(NSTimer *)timer {
    
    NSArray *assets = [assetCollection assets];
    NSUInteger count = [assets count];
    if (assets != nil && count > 0 && [[self window] isVisible]) {
        // Find the next Asset in the slideshow.
        NSUInteger startIndex = slideshowCurrentAsset ? [assets indexOfObject:slideshowCurrentAsset] : 0;
        NSUInteger index = (startIndex + 1) % count;
        while (index != startIndex) {
            Asset *asset = [assets objectAtIndex:index];
            if ([asset includedInSlideshow]) {
                // Load the full-size image.
                NSImage *image = [[[NSImage alloc] initWithContentsOfURL:[asset url]] autorelease];
 
                // Ask our SlideshowView to transition to the image.
                [slideshowView transitionToImage:image];
 
                // Remember which slide we're now displaying.
                [slideshowCurrentAsset release];
                slideshowCurrentAsset = [asset retain];
                return;
            }
            index = (index + 1) % count;
        }
    }
}
 
@end